[osg-users] How to write a camera manipulator...
Hello all: I have a scene include a very big terrain, I want to write a camera manipulator that can controlled by mouse and keyboard, by using it, I can walk on the terrain smoothly. Who can help me or have some example can refer to? thank you. lab_zj 2008-08-13 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About texture-loading plugins...
Hi, Robert: How are you,I have a idea for texture-loading plugins currently in OSG: Why we don't use FreeImage to act as a texture-loader? Because: 1. FreeImage using GPL license,so we can freely use it. 2. FreeImage support all image formats that used in OSG's plugins, extrally, it also support OpenEXR, can have floating pixel. 3. If we use it, then the all texture-loading plugins can be removed, and the number of compiled files will decreased. Thanks,God luck. Liang Aibin 2008-06-20 AM lab_zj 2008-06-20 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Two Bugs in OSG-2.5.2 SVN version?
Hi, How are you: 1. When output .ive file, the writter can't process osg::Fog: The member DataOutputStream::writeStateAttribute(...) in DataOutputStream.cpp and the member DataInputStream::readStateAttribute() in DataInputStream.cpp does not process osg::Fog. 2. When output .osg file,the writter save the Fog::LINEAR mode for fog to NEVER, it should be LINEAR. See osg_src_svn\src\osgPlugins\osg\Fog.cpp, line 138. lab_zj 2008-06-16 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org