JulienH wrote:
> Hi,
> 
> I would like to use a osg::VertexBufferObject to draw a geometry.
> My VertexBufferObject data are generated with CUDA and needs to be updated at 
> each frame.
> 
> I'm quite new to OSG and I'm wondering how to it.
> My initial guess was to create a native OpenGL VBO, to put it in a 
> osg::GLBufferObject and then fill my osg::VertexBufferObject using 
> setGLBufferObject method.
> I guess that updating my native OpenGL VBO at each time step (thanks to 
> CUDA-OpenGL interop) should also update my osg::VertexBufferObject...
> 
> Do you think this idea could work ? Is there a better way to do it ?
> 
> Thank you!
> 
> Cheers,
> Julien

Hello, Julien:
    I have the same problem with you, and I am wondering how do you solve it at 
last?

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