[osg-users] OpenGL 3.x support

2013-05-30 Thread Sergey Kurdakov
Hi,

just for ref


https://hogbox.googlecode.com

has following code which might be of some use:

https://code.google.com/p/hogbox/source/browse/trunk/include/hogbox/HogBoxMaterial.h
https://code.google.com/p/hogbox/source/browse/trunk/src/hogbox/HogBoxMaterial.cpp

https://code.google.com/p/hogbox/source/browse/trunk/include/hogbox/HogBoxLight.h
https://code.google.com/p/hogbox/source/browse/trunk/src/hogbox/HogBoxLight.cpp

Regards
Sergey
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[osg-users] OpenGL 3.x support

2013-05-27 Thread Sebastian Messerschmidt

Hello folks,

What is the current status of the OpenGL 3.x, 4.x support in OSG?
I'm asking, because I'm quite unsure if it makes sense to move to the 
newer Implementations.

In detail I'd be interested in the following issues:

1. Handling of Matrices etc.
I know of the osg_* uniforms for the modelview/projection matrices.
Is there something missing, or are the replacements there completely? (a 
list would be nice)


2. Handling of glMaterial etc.
Is there some handling of materials, lights etc?
My naive expectation would be, that there are replacements for the 
glMaterial and glLight calls, which are setting uniform structs.


3. Handling of various osgXXX libraries.
What about basic support for osgParticle, osgShadow etc.? Is there 
something usable right now? Or would we have to invest further work here 
aswell?


4. Are there any other cave-eats I forgot?

cheers
Sebastian


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