Re: [osg-users] 2.8.5 RC2 and final call for testing
Hi Paul, Am 01.06.11 20:54, schrieb Paul Martz: > On the subject of requiring OSG v2.9.x... Have you considered using > osgWorks? I've been using it to insulate my clients' apps from changes > in OSG, allowing the same app to use OSG v2.6.0 through v2.9.15. If > there are OSG API changes in 2.9.x that osgWorks doesn't provide a > backwards-compatible path for, I'd be interested in knowing what it is > so I can try to support it. Thanks for the suggestion, I'll try osgWorks in the near future. As I am testing stuff for IOS (Iphone/iPad) I am bound to 2.9.x. cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.5 RC2 and final call for testing
On 6/1/2011 10:32 AM, Stephan Maximilian Huber wrote: compiles fine for OS X, 32bit. Unfortunately I can't test the compiled libs, as my projects requires 2.9.x Thanks, Stephan. On the subject of requiring OSG v2.9.x... Have you considered using osgWorks? I've been using it to insulate my clients' apps from changes in OSG, allowing the same app to use OSG v2.6.0 through v2.9.15. If there are OSG API changes in 2.9.x that osgWorks doesn't provide a backwards-compatible path for, I'd be interested in knowing what it is so I can try to support it. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.5 RC2 and final call for testing
Hi Paul, Am 01.06.11 03:16, schrieb Paul Martz: > Thanks! Let me know how the testing goes! compiles fine for OS X, 32bit. Unfortunately I can't test the compiled libs, as my projects requires 2.9.x cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.5 RC2 and final call for testing
The latest 2.8 branch SVN code builds cleanly on Ubuntu 11.04 x64, with everything I can enable enabled. Ryan On Wed, Jun 1, 2011 at 2:47 PM, Paul Martz wrote: > Thanks, Robert. The person who submitted the backport used new functions > from FileNameUtils (rather than update that header), and clearly missed some > of the necessary #includes. > -Paul > > > > On 6/1/2011 3:27 AM, Robert Osfield wrote: > >> Hi Paul, >> >> I have just done a build of 2.9.5-rc2 and get a build error: >> >> 46%] Building CXX object >> src/osgPlugins/lwo/CMakeFiles/osgdb_lwo.dir/Unit.o >> >> /home/robert/temp/OpenSceneGraph-2.8.5-rc2/src/osgPlugins/3ds/WriterNodeVisitor.cpp: >> In member function ‘std::string >> plugin3ds::WriterNodeVisitor::getUniqueName(const std::string&, bool, >> const std::string&, int)’: >> >> /home/robert/temp/OpenSceneGraph-2.8.5-rc2/src/osgPlugins/3ds/WriterNodeVisitor.cpp:759:19: >> error: ‘UINT_MAX’ was not declared in this scope >> >> This can be fixed by adding an #include: >> >> Index: WriterNodeVisitor.cpp >> === >> --- WriterNodeVisitor.cpp (revision 12475) >> +++ WriterNodeVisitor.cpp (working copy) >> @@ -28,6 +28,7 @@ >> #include "WriterNodeVisitor.h" >> #include >> #include >> +#include >> >> void copyOsgMatrixToLib3dsMatrix(Lib3dsMatrix lib3ds_matrix, const >> osg::Matrix& osg_matrix) >> { >> >> Modified src/osgPlugions/3ds/WriteNodeVisitor.cpp file attached. >> >> I can check this change into the 2.8 branch if you wish. >> >> Robert. >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > -- > -Paul Martz Skew Matrix Software > http://www.skew-matrix.com/ > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ryan Pavlik HCI Graduate Student Virtual Reality Applications Center Iowa State University rpav...@iastate.edu http://academic.cleardefinition.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.5 RC2 and final call for testing
Thanks, Robert. The person who submitted the backport used new functions from FileNameUtils (rather than update that header), and clearly missed some of the necessary #includes. -Paul On 6/1/2011 3:27 AM, Robert Osfield wrote: Hi Paul, I have just done a build of 2.9.5-rc2 and get a build error: 46%] Building CXX object src/osgPlugins/lwo/CMakeFiles/osgdb_lwo.dir/Unit.o /home/robert/temp/OpenSceneGraph-2.8.5-rc2/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In member function ‘std::string plugin3ds::WriterNodeVisitor::getUniqueName(const std::string&, bool, const std::string&, int)’: /home/robert/temp/OpenSceneGraph-2.8.5-rc2/src/osgPlugins/3ds/WriterNodeVisitor.cpp:759:19: error: ‘UINT_MAX’ was not declared in this scope This can be fixed by adding an #include: Index: WriterNodeVisitor.cpp === --- WriterNodeVisitor.cpp (revision 12475) +++ WriterNodeVisitor.cpp (working copy) @@ -28,6 +28,7 @@ #include "WriterNodeVisitor.h" #include #include +#include void copyOsgMatrixToLib3dsMatrix(Lib3dsMatrix lib3ds_matrix, const osg::Matrix& osg_matrix) { Modified src/osgPlugions/3ds/WriteNodeVisitor.cpp file attached. I can check this change into the 2.8 branch if you wish. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.5 RC2 and final call for testing
Hi all -- I've just committed the final feature, the backport of the trunk 3DS plugin. We're getting very close to a 2.8.5 final release! I've now created 2.8.5 RC2: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc2 Thanks to all for your testing so far. However, we need a final push for testing: Please go beyond simple build testing, and use your applications extensively with this RC. If there are no issues, I'll rename the tag as the final release. I'd like to do this no later than end of next week. Currently we're in a hard code freeze: no changes except for showstopper bug fixes. Thanks! Let me know how the testing goes! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org