Re: [osg-users] Best Pipeline For Integrating Blender Models?
My workflow is to export the model from Blender to one of OBJ, DAE (Collada) or FBX and to check in osgviewer which of these formats has less issues. Then I run osgconv to convert it into OSG, OSGT, IVE or OSGB formats as needed. Christian 2016-06-05 21:05 GMT+02:00 Dave Sargrad: > Hi. > I'm trying to get the daereader plugin built. Not sure what I need to do > in cmake. > > I've gone into the collada section and I have filled out the collada > entries that I think I might have to set, really am not sure how to set > them properly. > > https://drive.google.com/open?id=0BzUf-8Ad-iIkclpDdEpYV19FVVk > > I dont see the dae reader plugin show up in my project. Also I see the > following error when i try to do an INSTALL > > > > 1> CMake Error at src/osgPlugins/dae/cmake_install.cmake:32 (file): > > 1>file INSTALL cannot find > > 1> > "C:/osg/OpenSceneGraph-3.4.0/build64/bin/osgPlugins-3.4.0/osgdb_daed.dll". > > 1> Call Stack (most recent call first): > > 1>src/osgPlugins/cmake_install.cmake:61 (include) > > 1>src/cmake_install.cmake:52 (include) > > 1>cmake_install.cmake:96 (include) > > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67423#67423 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Best Pipeline For Integrating Blender Models?
Hi. I'm trying to get the daereader plugin built. Not sure what I need to do in cmake. I've gone into the collada section and I have filled out the collada entries that I think I might have to set, really am not sure how to set them properly. https://drive.google.com/open?id=0BzUf-8Ad-iIkclpDdEpYV19FVVk I dont see the dae reader plugin show up in my project. Also I see the following error when i try to do an INSTALL > 1> CMake Error at src/osgPlugins/dae/cmake_install.cmake:32 (file): > 1>file INSTALL cannot find > 1> > "C:/osg/OpenSceneGraph-3.4.0/build64/bin/osgPlugins-3.4.0/osgdb_daed.dll". > 1> Call Stack (most recent call first): > 1>src/osgPlugins/cmake_install.cmake:61 (include) > 1>src/cmake_install.cmake:52 (include) > 1>cmake_install.cmake:96 (include) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67423#67423 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Best Pipeline For Integrating Blender Models?
Hi, What is the recommended format for export from Blender and Import into OSG? I could use Collada (and integrate the Collada plugin into OSG), or I could use the Osg Exporter (Blender plugin). Which plugin is easy to use? Are they equivalent in functionality? In short, which avenue would you recommend? 1] Use Blenders' OSG Exporter Plugin or 2] Use OSG's Collada Plugin Thank you! Cheers, Dave -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67421#67421 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org