Hi Chris, Your first assumption is not true, if the loader colllada or another loader use custom UpdateCallback (from the their loader) and those UpdateCallback do not define code to save/load, then if you save it it will skip the custom update callback from the loader. It could why it does not work as you expect. But if you are saving to osgb and it works when you reload it, I would bet that some .osg code is not up to date to save stuff loaded by the collada, It would need more investigation to tell what's happen. I hope it gives you some idea where to look.
Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://sketchfab.com On Apr 30, 2012, at 21:43 , Chris Hanson wrote: > Hi Cedric. I'm curious, if we are able to load an animated model from a > COLLADA .DAE and have it display ok in osganimate, then we SHOULD be able to > resave and re-load that via .OSG format and have it still animate, correct? > We're seeing it fail to animate, but saving to .osgb seems to work better. Is > this how it is supposed to be? > > Thanks in advance. > > -- > Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • > GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • > LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android >
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