Hi Chris,
Your first assumption is not true, if the loader colllada or another loader use 
custom UpdateCallback (from the their loader) and those UpdateCallback do not 
define code to save/load, then if you save it it will skip the custom update 
callback from the loader. It could why it does not work as you expect.
But if you are saving to osgb and it works when you reload it, I would bet that 
some .osg code is not up to date to save stuff loaded by the collada, It would 
need more investigation to tell what's happen.
I hope it gives you some idea where to look.


Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://sketchfab.com

On Apr 30, 2012, at 21:43 , Chris Hanson wrote:

>   Hi Cedric. I'm curious, if we are able to load an animated model from a 
> COLLADA .DAE and have it display ok in osganimate, then we SHOULD be able to 
> resave and re-load that via .OSG format and have it still animate, correct? 
> We're seeing it fail to animate, but saving to .osgb seems to work better. Is 
> this how it is supposed to be?
> 
>   Thanks in advance.
> 
> -- 
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
> http://www.alphapixel.com/
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