Re: [osg-users] CompositeViewer issues

2011-04-29 Thread Brad Huber
A while back I sent an email regarding a bug in CompositeViewer.  Please see
the text below.  I've also reattached the code for convenience.

The bug still exists in the trunk code and I am currently trying to resolve
it.  I am trying to get a little better understanding before I submit any
possible changes.  Basically my question is when the frame of the
window/graphics context is selected (but the mouse has not yet been over any
views within the window), what view do you send/address events to?  I think
the main thing that I am wondering is since a context can contain multiple
views, is there a "master" view per context?

Thanks
-Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Huber
Sent: Monday, September 27, 2010 9:07 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] CompositeViewer issues

Has anyone had a chance to try the sample program I posted to see if the bug
is the same in Linux?

Thanks
-Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Huber
Sent: Thursday, September 23, 2010 1:22 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] CompositeViewer issues

Robert,

Attached is a simple stripped down app that demonstrates the problem.

The program creates two windows (2 views total).  The 1st has a HUD and the
2nd doesn't.  Resizing the 2nd window causes the HUD in the first window to
resize (it shouldn't).  I am reliably producing this bug on my Win7 machine.
I'm quite confident that this bug will be reproducible on all Windows.  I am
a little bit less sure of Linux/Mac, etc.

I've included a Visual Studio 2005 project but since there is only one
source file it should be easy to get it building under Linux.

Thanks
-Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, September 22, 2010 2:25 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CompositeViewer issues

Hi Brad,

Could you see if you can reproduce this problem with the one of the OSG
examples, or a small tweak of one to reproduce this problem.  If I can
reproduce it reliably then there is a much better chance of spotting the
culprit and finding a solution.

Cheers,
Robert.

On Tue, Sep 21, 2010 at 10:27 PM, Brad Huber  wrote:
> Hello,
>
>
>
> I recently converted our osg based application over to use Composite
Viewer
> because we need multiple Views on the same scene graph.  I’m running 
> in to
a
> little snag which appears to be a bug in CompositeViewer.
>
>
>
> Simple way of explaining the manifestation of the issue is that I have 
> two Windows and two Views (one view per window) and they both have 
> event handlers attached to the views which react to the 
> osgGA::GUIEventAdapter::RESIZE event.  Resizing works hunky dory for 
> view
0
> but it does not work correctly for view 1.  I believe the culprit is
related
> to these lines of code found in CompositeViewer::eventTraversal().
>
>
>
> osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() :
> _views[0].get();
>
> .
>
> .
>
> .
>
> viewEventsMap[masterView].insert( viewEventsMap[masterView].end(), 
> gw_events.begin(), gw_events.end() );
>
>
>
> The problem is that when resizing, apparently getViewWithFocus() 
> returns NULL (I guess because the mouse is over the window frame and 
> not the view within the window.  Therefore a resize event is taken out 
> of the graphics window queue for the 2nd window and stuck into the 
> event queue for the 0 view (a mismatch).  The effect for me is that 
> the when I resize one window the HUD I have set up in the other window 
> receives the resize event and changes which obviously isn’t what I want J.
>
>
>
> This does seem to be somewhat intermittent and may be related to 
> whether your mouse tends to fall off the window frame towards the view 
> or away
from
> the view…
>
>
>
> PS I don’t have a solution in hand yet.  I thought I would throw this 
> out there in case it’s a known issue or something.
>
>
>
> Thanks
>
> -Brad
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> org
>
>
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Re: [osg-users] CompositeViewer issues

2010-09-27 Thread Robert Osfield
Hi Brad,

On Mon, Sep 27, 2010 at 4:07 PM, Brad Huber  wrote:
> Has anyone had a chance to try the sample program I posted to see if the bug
> is the same in Linux?

I haven't had a chance yet.

Robert.
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Re: [osg-users] CompositeViewer issues

2010-09-27 Thread Brad Huber
Has anyone had a chance to try the sample program I posted to see if the bug
is the same in Linux?

Thanks
-Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Huber
Sent: Thursday, September 23, 2010 1:22 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] CompositeViewer issues

Robert,

Attached is a simple stripped down app that demonstrates the problem.

The program creates two windows (2 views total).  The 1st has a HUD and the
2nd doesn't.  Resizing the 2nd window causes the HUD in the first window to
resize (it shouldn't).  I am reliably producing this bug on my Win7 machine.
I'm quite confident that this bug will be reproducible on all Windows.  I am
a little bit less sure of Linux/Mac, etc.

I've included a Visual Studio 2005 project but since there is only one
source file it should be easy to get it building under Linux.

Thanks
-Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, September 22, 2010 2:25 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CompositeViewer issues

Hi Brad,

Could you see if you can reproduce this problem with the one of the OSG
examples, or a small tweak of one to reproduce this problem.  If I can
reproduce it reliably then there is a much better chance of spotting the
culprit and finding a solution.

Cheers,
Robert.

On Tue, Sep 21, 2010 at 10:27 PM, Brad Huber  wrote:
> Hello,
>
>
>
> I recently converted our osg based application over to use Composite
Viewer
> because we need multiple Views on the same scene graph.  I’m running 
> in to
a
> little snag which appears to be a bug in CompositeViewer.
>
>
>
> Simple way of explaining the manifestation of the issue is that I have 
> two Windows and two Views (one view per window) and they both have 
> event handlers attached to the views which react to the 
> osgGA::GUIEventAdapter::RESIZE event.  Resizing works hunky dory for 
> view
0
> but it does not work correctly for view 1.  I believe the culprit is
related
> to these lines of code found in CompositeViewer::eventTraversal().
>
>
>
> osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() :
> _views[0].get();
>
> .
>
> .
>
> .
>
> viewEventsMap[masterView].insert( viewEventsMap[masterView].end(), 
> gw_events.begin(), gw_events.end() );
>
>
>
> The problem is that when resizing, apparently getViewWithFocus() 
> returns NULL (I guess because the mouse is over the window frame and 
> not the view within the window.  Therefore a resize event is taken out 
> of the graphics window queue for the 2nd window and stuck into the 
> event queue for the 0 view (a mismatch).  The effect for me is that 
> the when I resize one window the HUD I have set up in the other window 
> receives the resize event and changes which obviously isn’t what I want J.
>
>
>
> This does seem to be somewhat intermittent and may be related to 
> whether your mouse tends to fall off the window frame towards the view 
> or away
from
> the view…
>
>
>
> PS I don’t have a solution in hand yet.  I thought I would throw this 
> out there in case it’s a known issue or something.
>
>
>
> Thanks
>
> -Brad
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> org
>
>
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Re: [osg-users] CompositeViewer issues

2010-09-23 Thread Brad Huber
Robert,

Attached is a simple stripped down app that demonstrates the problem.

The program creates two windows (2 views total).  The 1st has a HUD and the
2nd doesn't.  Resizing the 2nd window causes the HUD in the first window to
resize (it shouldn't).  I am reliably producing this bug on my Win7 machine.
I'm quite confident that this bug will be reproducible on all Windows.  I am
a little bit less sure of Linux/Mac, etc.

I've included a Visual Studio 2005 project but since there is only one
source file it should be easy to get it building under Linux.

Thanks
-Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, September 22, 2010 2:25 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CompositeViewer issues

Hi Brad,

Could you see if you can reproduce this problem with the one of the
OSG examples, or a small tweak of one to reproduce this problem.  If I
can reproduce it reliably then there is a much better chance of
spotting the culprit and finding a solution.

Cheers,
Robert.

On Tue, Sep 21, 2010 at 10:27 PM, Brad Huber  wrote:
> Hello,
>
>
>
> I recently converted our osg based application over to use Composite
Viewer
> because we need multiple Views on the same scene graph.  I’m running in to
a
> little snag which appears to be a bug in CompositeViewer.
>
>
>
> Simple way of explaining the manifestation of the issue is that I have two
> Windows and two Views (one view per window) and they both have event
> handlers attached to the views which react to the
> osgGA::GUIEventAdapter::RESIZE event.  Resizing works hunky dory for view
0
> but it does not work correctly for view 1.  I believe the culprit is
related
> to these lines of code found in CompositeViewer::eventTraversal().
>
>
>
> osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() :
> _views[0].get();
>
> .
>
> .
>
> .
>
> viewEventsMap[masterView].insert( viewEventsMap[masterView].end(),
> gw_events.begin(), gw_events.end() );
>
>
>
> The problem is that when resizing, apparently getViewWithFocus() returns
> NULL (I guess because the mouse is over the window frame and not the view
> within the window.  Therefore a resize event is taken out of the graphics
> window queue for the 2nd window and stuck into the event queue for the 0
> view (a mismatch).  The effect for me is that the when I resize one window
> the HUD I have set up in the other window receives the resize event and
> changes which obviously isn’t what I want J.
>
>
>
> This does seem to be somewhat intermittent and may be related to whether
> your mouse tends to fall off the window frame towards the view or away
from
> the view…
>
>
>
> PS I don’t have a solution in hand yet.  I thought I would throw this out
> there in case it’s a known issue or something.
>
>
>
> Thanks
>
> -Brad
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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CompositeViewer_Playground.zi_
Description: Binary data
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Re: [osg-users] CompositeViewer issues

2010-09-22 Thread Robert Osfield
Hi Brad,

Could you see if you can reproduce this problem with the one of the
OSG examples, or a small tweak of one to reproduce this problem.  If I
can reproduce it reliably then there is a much better chance of
spotting the culprit and finding a solution.

Cheers,
Robert.

On Tue, Sep 21, 2010 at 10:27 PM, Brad Huber  wrote:
> Hello,
>
>
>
> I recently converted our osg based application over to use Composite Viewer
> because we need multiple Views on the same scene graph.  I’m running in to a
> little snag which appears to be a bug in CompositeViewer.
>
>
>
> Simple way of explaining the manifestation of the issue is that I have two
> Windows and two Views (one view per window) and they both have event
> handlers attached to the views which react to the
> osgGA::GUIEventAdapter::RESIZE event.  Resizing works hunky dory for view 0
> but it does not work correctly for view 1.  I believe the culprit is related
> to these lines of code found in CompositeViewer::eventTraversal().
>
>
>
> osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() :
> _views[0].get();
>
> .
>
> .
>
> .
>
> viewEventsMap[masterView].insert( viewEventsMap[masterView].end(),
> gw_events.begin(), gw_events.end() );
>
>
>
> The problem is that when resizing, apparently getViewWithFocus() returns
> NULL (I guess because the mouse is over the window frame and not the view
> within the window.  Therefore a resize event is taken out of the graphics
> window queue for the 2nd window and stuck into the event queue for the 0
> view (a mismatch).  The effect for me is that the when I resize one window
> the HUD I have set up in the other window receives the resize event and
> changes which obviously isn’t what I want J.
>
>
>
> This does seem to be somewhat intermittent and may be related to whether
> your mouse tends to fall off the window frame towards the view or away from
> the view…
>
>
>
> PS I don’t have a solution in hand yet.  I thought I would throw this out
> there in case it’s a known issue or something.
>
>
>
> Thanks
>
> -Brad
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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[osg-users] CompositeViewer issues

2010-09-21 Thread Brad Huber
Hello,

 

I recently converted our osg based application over to use Composite Viewer
because we need multiple Views on the same scene graph.  I'm running in to a
little snag which appears to be a bug in CompositeViewer.

 

Simple way of explaining the manifestation of the issue is that I have two
Windows and two Views (one view per window) and they both have event
handlers attached to the views which react to the
osgGA::GUIEventAdapter::RESIZE event.  Resizing works hunky dory for view 0
but it does not work correctly for view 1.  I believe the culprit is related
to these lines of code found in CompositeViewer::eventTraversal().

 

osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() :
_views[0].get();

.

.

.

viewEventsMap[masterView].insert( viewEventsMap[masterView].end(),
gw_events.begin(), gw_events.end() );

 

The problem is that when resizing, apparently getViewWithFocus() returns
NULL (I guess because the mouse is over the window frame and not the view
within the window.  Therefore a resize event is taken out of the graphics
window queue for the 2nd window and stuck into the event queue for the 0
view (a mismatch).  The effect for me is that the when I resize one window
the HUD I have set up in the other window receives the resize event and
changes which obviously isn't what I want J.

 

This does seem to be somewhat intermittent and may be related to whether
your mouse tends to fall off the window frame towards the view or away from
the view.

 

PS I don't have a solution in hand yet.  I thought I would throw this out
there in case it's a known issue or something.

 

Thanks

-Brad

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