Re: [osg-users] FlightGear hits 1.0!
Hi Hannes [EMAIL PROTECTED] wrote: what world are you using in flightgear? i still think it would make sense if http://csp.sourceforge.net/ and fg share the same world. :) FlightGear uses a toolchain called TerraGear to create a compressed Scenery format (we call it .btg) out of raster elevation and landuse vector data [1]. With no exception the current terrain surface consists of an irregular triangle mesh: http://www.de.flightgear.org/Gallery-v0.7.9/Link/wireframe.html Recent development in FlightGear/OSG maybe will lead us to the ability of loading every scenery-like format that is supported by OSG. Probably Tim likes to comment on this because he's the one who's mostly carrying out this work. I acknowledge that it might make much sense to share one world among CSP and FlightGear. Yet I have no idea how CSP terrain is organized and if they would like to share development resources with FlightGear. To my (past) knowledge of CSP this project explicitly aims at a goal and at an audience which are meant to be intentionally different from those of FlightGear. [1]: The 'official' web page of this TerraGear toolchain is here: http://www.terragear.org/ but in fact almost no development is taking place there any more. You'll find the most actively maintained set of TerraGear tools here: http://mapserver.flightgear.org/git/gitweb.pl?p=terragear Actually we've just started the process of reconsidering the design of these tools and we certainly will think about improving the current Scenery format. BUT you have to consider that FlightGear Scenery is a pretty big tanker. We're talking about approx. 20 GByte of uncompressed Scenery at pretty low resolution landuse and road data for the whole world now. Future development should take into account that the World Scenery might become magnitudes bigger once we start using higly detailed raw data all over the place. So pretty much care should be taken when considering the migration to a new format. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] FlightGear hits 1.0!
Just came across the following article on the FlightGear's 1.0 release: http://freegamer.blogspot.com/2007/12/flightgear-100-released.html I wish to pass on my heart felt congratulation to all the engineers behind FlightGear. Getting a project to 1.0 is hard work, just in time for Christmas too :-) For those who don't know, FlightGear was ported over to use the OSG as its scene graph around a year ago, and since then the OSG itself has benefited virtue of contributors to FligthGear also contributing various improvements and bug fixes to the OSG. Well done guys!! Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FlightGear hits 1.0!
On Dec 21, 2007 4:05 PM, Gordon Tomlinson [EMAIL PROTECTED] wrote: Yes Congratulations guys nice job Really cool app Just been informed by Tim Moore that FlightGear-1.0 is not of OSG blood, but the old PLib code base, the OSG based version still has some missing features left is this branch to complete. It would seem that not only are they pushing ahead with the OSG version but mantaing the old branch as well. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org