Re: [osg-users] FlightGear hits 1.0!

2007-12-23 Thread Martin Spott
Hi Hannes

[EMAIL PROTECTED] wrote:

 what world are you using in flightgear? i still think it would make
 sense if http://csp.sourceforge.net/ and fg share the same world. :)

FlightGear uses a toolchain called TerraGear to create a compressed
Scenery format (we call it .btg) out of raster elevation and landuse
vector data [1]. With no exception the current terrain surface consists
of an irregular triangle mesh:

  http://www.de.flightgear.org/Gallery-v0.7.9/Link/wireframe.html

Recent development in FlightGear/OSG maybe will lead us to the ability
of loading every scenery-like format that is supported by OSG. Probably
Tim likes to comment on this because he's the one who's mostly carrying
out this work.

I acknowledge that it might make much sense to share one world among
CSP and FlightGear. Yet I have no idea how CSP terrain is organized and
if they would like to share development resources with FlightGear. To
my (past) knowledge of CSP this project explicitly aims at a goal and
at an audience which are meant to be intentionally different from those
of FlightGear.

[1]: The 'official' web page of this TerraGear toolchain is here:

  http://www.terragear.org/

  but in fact almost no development is taking place there any more.
You'll find the most actively maintained set of TerraGear tools here:

  http://mapserver.flightgear.org/git/gitweb.pl?p=terragear

Actually we've just started the process of reconsidering the design of
these tools and we certainly will think about improving the current
Scenery format. BUT you have to consider that FlightGear Scenery is a
pretty big tanker. We're talking about approx. 20 GByte of uncompressed
Scenery at pretty low resolution landuse and road data for the whole
world now. Future development should take into account that the World
Scenery might become magnitudes bigger once we start using higly
detailed raw data all over the place.
So pretty much care should be taken when considering the migration to a
new format.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--
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[osg-users] FlightGear hits 1.0!

2007-12-21 Thread Robert Osfield
Just came across the following article on the FlightGear's 1.0 release:

   http://freegamer.blogspot.com/2007/12/flightgear-100-released.html

I wish to pass on my heart felt congratulation to all the engineers
behind FlightGear.  Getting a project to 1.0 is hard work, just in
time for Christmas too :-)

For those who don't know, FlightGear was ported over to use the OSG as
its scene graph around a year ago, and since then the OSG itself has
benefited virtue of contributors to FligthGear also contributing
various improvements and bug fixes to the OSG.

Well done guys!!

Robert.
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Re: [osg-users] FlightGear hits 1.0!

2007-12-21 Thread Robert Osfield
On Dec 21, 2007 4:05 PM, Gordon Tomlinson [EMAIL PROTECTED] wrote:
 Yes Congratulations guys nice job

 Really cool app

Just been informed by Tim Moore that FlightGear-1.0 is not of OSG
blood, but the old PLib code base, the OSG based version still has
some missing features left is this branch to complete.  It would seem
that not only are they pushing ahead with the OSG version but mantaing
the old branch as well.

Robert.
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