Paper by Jim Chen while at The Institute for Simulation and Training/Univ.
Central Florida.
Real-Time Fluid Simulation in a Dynamic Virtual Environment
www.cs.ucf.edu/~vision/papers/rtFluid.pdfhttp://www.cs.ucf.edu/~vision/papers/rtFluid.pdf
Not quite the implementation info, but is the underlying theory.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Hanson
Sent: Tuesday, February 21, 2012 8:58 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] How to simulate dam-break process?
On Mon, Feb 13, 2012 at 6:12 AM, Tiger Woods
95713...@qq.commailto:95713...@qq.com wrote:
Hi,All
I want to simulate the process of a dam break. i have change data about dam
breach in different time . please give me some suggestion about how can i do it
!
Thank you!
This is really beyond the scope of basic OSG.
You might be able to generate multiple VPB terrain models and load and
display them in sequence with some sort of fading effect.
osgEarth might also be able to help you, by altering the terrain model on the
fly in some way.
--
Chris 'Xenon' Hanson, omo sanza lettere.
xe...@alphapixel.commailto:xe...@alphapixel.com http://www.alphapixel.com/
Training * Consulting * Contracting
3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 *
GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL
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* Kinect * Embedded * Mobile * iPhone/iPad/iOS * Android
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