Re: [osg-users] Imporstor and Shadows

2016-05-27 Thread Trajce Nikolov NICK
Hi Daniel,

have a look here
http://3dcgtutorials.blogspot.mk/2013/08/instancing-with-openscenegraph.html

For this you can use hardware instancing.

On Fri, May 27, 2016 at 10:07 AM, Robert Osfield 
wrote:

> Hi Daniel,
>
> I don't think general purpose impostors are the best route these day.
> They were required when graphics hardware was much slower.
>
> For you high poly cars you'd be better off creating LOD's.
>
> Robert.
>
> On 27 May 2016 at 06:36, Daniel Schmid 
> wrote:
> > Hi there
> >
> > I have a scenario with around 100 cars driving around in my scene. I
> wondered if I could gain some performance by using impostors to simplify
> the rendering if this high-poly objects.
> > For now I have no experience with impostors, and I don't know if they
> integrate well with Shadow (VDSM).
> > Anybody out there used these two techniques along side?
> >
> > Thank you!
> >
> > Cheers,
> > Daniel
> >
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67252#67252
> >
> >
> >
> >
> >
> > ___
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> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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>



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Re: [osg-users] Imporstor and Shadows

2016-05-27 Thread Robert Osfield
Hi Daniel,

I don't think general purpose impostors are the best route these day.
They were required when graphics hardware was much slower.

For you high poly cars you'd be better off creating LOD's.

Robert.

On 27 May 2016 at 06:36, Daniel Schmid  wrote:
> Hi there
>
> I have a scenario with around 100 cars driving around in my scene. I wondered 
> if I could gain some performance by using impostors to simplify the rendering 
> if this high-poly objects.
> For now I have no experience with impostors, and I don't know if they 
> integrate well with Shadow (VDSM).
> Anybody out there used these two techniques along side?
>
> Thank you!
>
> Cheers,
> Daniel
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67252#67252
>
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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[osg-users] Imporstor and Shadows

2016-05-26 Thread Daniel Schmid
Hi there

I have a scenario with around 100 cars driving around in my scene. I wondered 
if I could gain some performance by using impostors to simplify the rendering 
if this high-poly objects.
For now I have no experience with impostors, and I don't know if they integrate 
well with Shadow (VDSM). 
Anybody out there used these two techniques along side?

Thank you!

Cheers,
Daniel

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67252#67252





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