Re: [osg-users] Imporstor and Shadows
Hi Daniel, have a look here http://3dcgtutorials.blogspot.mk/2013/08/instancing-with-openscenegraph.html For this you can use hardware instancing. On Fri, May 27, 2016 at 10:07 AM, Robert Osfield wrote: > Hi Daniel, > > I don't think general purpose impostors are the best route these day. > They were required when graphics hardware was much slower. > > For you high poly cars you'd be better off creating LOD's. > > Robert. > > On 27 May 2016 at 06:36, Daniel Schmid > wrote: > > Hi there > > > > I have a scenario with around 100 cars driving around in my scene. I > wondered if I could gain some performance by using impostors to simplify > the rendering if this high-poly objects. > > For now I have no experience with impostors, and I don't know if they > integrate well with Shadow (VDSM). > > Anybody out there used these two techniques along side? > > > > Thank you! > > > > Cheers, > > Daniel > > > > -- > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=67252#67252 > > > > > > > > > > > > ___ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Imporstor and Shadows
Hi Daniel, I don't think general purpose impostors are the best route these day. They were required when graphics hardware was much slower. For you high poly cars you'd be better off creating LOD's. Robert. On 27 May 2016 at 06:36, Daniel Schmid wrote: > Hi there > > I have a scenario with around 100 cars driving around in my scene. I wondered > if I could gain some performance by using impostors to simplify the rendering > if this high-poly objects. > For now I have no experience with impostors, and I don't know if they > integrate well with Shadow (VDSM). > Anybody out there used these two techniques along side? > > Thank you! > > Cheers, > Daniel > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67252#67252 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Imporstor and Shadows
Hi there I have a scenario with around 100 cars driving around in my scene. I wondered if I could gain some performance by using impostors to simplify the rendering if this high-poly objects. For now I have no experience with impostors, and I don't know if they integrate well with Shadow (VDSM). Anybody out there used these two techniques along side? Thank you! Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67252#67252 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org