Re: [osg-users] New SVN Broke osgAnimation?

2009-01-24 Thread Ryan Morris
Ok I have some information that may help you. I can run
osganimationviewer against the robot.osg file provided with the
Blender exporter, however when I download the robot.blend and export
it the resulting file begins with

osgAnimation::AnimationManager {

instead of

Group {

when I export one of my .blend files I get a file starting with Group
{ but the viewer seg faults.

Hope this helps a little!

-Rusty
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-24 Thread Ryan Morris
UPDATE:
I un-installed the Ubuntu Blender package, installed 2.48a and the
latest exporter. I am able to export the provided robot.blend to
robot.osg and it works with osganimationviewer.

However! when I export the rigged models from Blender Nation or my own
i get a seg fault. Just FYI hope this helps with testing!
-Rusty
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-23 Thread Cedric Pinson

Hi Ryan,
In order to help you i need to know those elements:
- Are you using the trunk ?
- Can you send me your file (osg and blender file) ?

Then i will be able to reproduce the problem

Cheers,
Cedric

Ryan Morris wrote:

Thanks for the updates! I downloaded the new exporter and it works in
blender but when i run it against osganimationviewer it seg faults. my
brain hurts. lol thanks in advance.
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Cedric Pinson

Hi Ryan,
It compiles fine on the trunk right now, try to update ?

Cheers,
Cedric

Ryan Morris wrote:

I pulled the SVN on Jan 1, built it, tried to compile my application
and I'm getting:

usr/local/include/osgAnimation/AnimationManager: In member function
'virtual void
osgAnimation::AnimationManager::accept(osg::NodeVisitor)':

/usr/local/include/osgAnimation/AnimationManager:30: error: no
matching function for call to
'osg::NodeVisitor::validNodeMask(osgAnimation::AnimationManager)'

anyone else getting similar results?
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Ryan Morris
Late last night I managed to get everything to compile, but apparently
there have been changes in the .osg (animation) file formats? Not sure
about this but the the .osg files in OpenSceneGraph-Data (new svn)
seem to be slightly different. When I attempt to load the same files I
had with the previous trunk I either get an error or a seg fault. I've
been away for a while and may have missed some big developments. Any
help is greatly appreciated!
-Rusty
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Ryan Morris
I grabbed the newest blender exporter I could find from the animtk
website but it still didn't work for me last night. what's the url for
the newest one? I don't mind that the format changed as long as I can
get my apps up and running! Thanks for the help!
-Rusty
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Cedric Pinson

Hi Ryan,
all informations are on the nodekit page 
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation

the exporter repository is here http://hg.plopbyte.net/osgexport/

Cheers,
Cedric

Ryan Morris wrote:

I grabbed the newest blender exporter I could find from the animtk
website but it still didn't work for me last night. what's the url for
the newest one? I don't mind that the format changed as long as I can
get my apps up and running! Thanks for the help!
-Rusty
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Ryan Morris
Thanks for the updates! I downloaded the new exporter and it works in
blender but when i run it against osganimationviewer it seg faults. my
brain hurts. lol thanks in advance.
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[osg-users] New SVN Broke osgAnimation?

2009-01-21 Thread Ryan Morris
I pulled the SVN on Jan 1, built it, tried to compile my application
and I'm getting:

usr/local/include/osgAnimation/AnimationManager: In member function
'virtual void
osgAnimation::AnimationManager::accept(osg::NodeVisitor)':

/usr/local/include/osgAnimation/AnimationManager:30: error: no
matching function for call to
'osg::NodeVisitor::validNodeMask(osgAnimation::AnimationManager)'

anyone else getting similar results?
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