When I delete a view that has a complex geometry ( many OSG objects) I am getting an exception inside the nVidia driver at the line
glDeleteLists(ditr->second,1); - Less complex geometry does not show the issue. - I have installed the latest nVidia Quadro driver( Win 7, 64-bit) - It is 100% reproducible - When running on a different type of nVidia card (GeForce vs. Quadro) I do not see the problem. I have checked the s_deletedDisplayListCache data structure and I have about 3300 display lists in the data structure before the deletion starts. The display list id values look fine ( not garbage). I hate to blame the driver, but ???? Was wondering if anyone had encountered a similar issue? Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70463#70463 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org