Re: [osg-users] OT: Collada with Embedded Textures
Thanks for the advice Steven G. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Thomas Sent: Tuesday, June 24, 2008 2:07 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: Collada with Embedded Textures The easiest thing to do is probably to use an . Then you'll get your image data back as a string from the DOM, which you can parse however you want. Using an is really just as good as using since nobody supports anyway. On Mon, 2008-06-23 at 22:16 -0400, Gordon Tomlinson wrote: > Hey I'm complaining :) > > creating KMZ file would be good and would probably work for me, but > the folks whom are using Collada want to be able to pass around xml > string, hence the embedded texture. > I cannot really say why at this time ;(, basically using as a format > interchange mechanism > > __ > Gordon Tomlinson > > Email : [EMAIL PROTECTED] > YIM/AIM : gordon3dBrit > MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com > www.gordontomlinson.com > __ > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > Daly > Sent: Monday, June 23, 2008 9:25 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] OT: Collada with Embedded Textures > > Steven Thomas wrote: > > To add salt to the wound the Collada DOM (which OSG uses for Collada > parsing) doesn't support the element. Tellingly, no one's ever > complained about that. > > > > That's rather amusing :-) > > --"J" > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OT: Collada with Embedded Textures
The easiest thing to do is probably to use an . Then you'll get your image data back as a string from the DOM, which you can parse however you want. Using an is really just as good as using since nobody supports anyway. On Mon, 2008-06-23 at 22:16 -0400, Gordon Tomlinson wrote: > Hey I'm complaining :) > > creating KMZ file would be good and would probably work for me, but the > folks whom are using Collada want to be able to pass around xml string, > hence the embedded texture. > I cannot really say why at this time ;(, basically using as a format > interchange mechanism > > __ > Gordon Tomlinson > > Email : [EMAIL PROTECTED] > YIM/AIM : gordon3dBrit > MSN IM : [EMAIL PROTECTED] > Website : www.vis-sim.com www.gordontomlinson.com > __ > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly > Sent: Monday, June 23, 2008 9:25 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] OT: Collada with Embedded Textures > > Steven Thomas wrote: > > To add salt to the wound the Collada DOM (which OSG uses for Collada > parsing) doesn't support the element. Tellingly, no one's ever > complained about that. > > > > That's rather amusing :-) > > --"J" > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OT: Collada with Embedded Textures
Hey I'm complaining :) creating KMZ file would be good and would probably work for me, but the folks whom are using Collada want to be able to pass around xml string, hence the embedded texture. I cannot really say why at this time ;(, basically using as a format interchange mechanism __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly Sent: Monday, June 23, 2008 9:25 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: Collada with Embedded Textures Steven Thomas wrote: > To add salt to the wound the Collada DOM (which OSG uses for Collada parsing) doesn't support the element. Tellingly, no one's ever complained about that. > That's rather amusing :-) --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OT: Collada with Embedded Textures
Steven Thomas wrote: To add salt to the wound the Collada DOM (which OSG uses for Collada parsing) doesn't support the element. Tellingly, no one's ever complained about that. That's rather amusing :-) --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OT: Collada with Embedded Textures
Unfortunately I think it's going to be pretty difficult to find an example of a Collada file with an embedded texture. Although Collada allows for this via the element, nothing is specified about the format of this data, making any sort of interchange infeasible. I've never seen the element used myself. To add salt to the wound the Collada DOM (which OSG uses for Collada parsing) doesn't support the element. Tellingly, no one's ever complained about that. For Google Earth they use a custom format (kmz) that's just a zip file containing Collada data and the associated textures. That might be something to look into. Steve On Wed, 2008-06-18 at 20:25 -0400, Jason Daly wrote: > Gordon Tomlinson wrote: > > Hi Guys > > > > A little of target, one of our dev teams needs to create Collada > > files with embedded textures. I believe OSG reader/writer at this > > time does not support this not an issue we can add that > > > > What they are looking for currently is a sample dae file with an > > embedded textures(s), Google has failed to help so far, any one know > > of such a best anywhere ? > > I've not seen a single example of this, and I've done a fair bit of > looking. The specification is also mum on the precise format that > such data would take. > > The schema only says this: > "The data child element contains a sequence of hexadecimal encoded binary > octets representing > the embedded image data" > > I guess you could take this to mean that you could put a hex dump of > your image data inside the tags. You'd have to have some way > of figuring out what format the data was in, though. > > --"J" > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OT: Collada with Embedded Textures
Hi, you might check the COLLADA forums and "Owl" reference model database at http://collada.org/ -- mew On Wed, Jun 18, 2008 at 3:34 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > Hi Guys > > A little of target, one of our dev teams needs to create Collada files with > embedded textures. I believe OSG reader/writer at this time does not support > this not an issue we can add that > > What they are looking for currently is a sample dae file with an embedded > textures(s), Google has failed to help so far, any one know of such a best > anywhere ? > > > Best Regards > > Gordon > > __ > Gordon Tomlinson > Email : gordon.tomlinson @ overwatch.com > YIM/AIM: Gordon3dBrit > MSN IM : Gordon3dBrit @ 3dSceneGraph.com > > __ > Telephone (Cell): (+1) 571-265-2612 > Telephone (Work): (+1) 703-437-7651 > > "Self defence is not a function of learning tricks > but is a function of how quickly and intensely one > can arouse one's instinct for survival" > - Master Tambo Tetsura > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OT: Collada with Embedded Textures
Yep that's what they are playing with, format wise that could be simply always made a known type for what they want to use it for, so it look like this is currently not used heavily , they were hoping for a working example from somewhere to check what they are trying to do as the format is new to all etc. Thanks for the help __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly Sent: Wednesday, June 18, 2008 8:25 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: Collada with Embedded Textures Gordon Tomlinson wrote: Hi Guys A little of target, one of our dev teams needs to create Collada files with embedded textures. I believe OSG reader/writer at this time does not support this not an issue we can add that What they are looking for currently is a sample dae file with an embedded textures(s), Google has failed to help so far, any one know of such a best anywhere ? I've not seen a single example of this, and I've done a fair bit of looking. The specification is also mum on the precise format that such data would take. The schema only says this: "The data child element contains a sequence of hexadecimal encoded binary octets representing the embedded image data" I guess you could take this to mean that you could put a hex dump of your image data inside the tags. You'd have to have some way of figuring out what format the data was in, though. --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OT: Collada with Embedded Textures
Gordon Tomlinson wrote: Hi Guys A little of target, one of our dev teams needs to create Collada files with embedded textures. I believe OSG reader/writer at this time does not support this not an issue we can add that What they are looking for currently is a sample dae file with an embedded textures(s), Google has failed to help so far, any one know of such a best anywhere ? I've not seen a single example of this, and I've done a fair bit of looking. The specification is also mum on the precise format that such data would take. The schema only says this: "The data child element contains a sequence of hexadecimal encoded binary octets representing the embedded image data" I guess you could take this to mean that you could put a hex dump of your image data inside the tags. You'd have to have some way of figuring out what format the data was in, though. --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OT: Collada with Embedded Textures
Hi Guys A little of target, one of our dev teams needs to create Collada files with embedded textures. I believe OSG reader/writer at this time does not support this not an issue we can add that What they are looking for currently is a sample dae file with an embedded textures(s), Google has failed to help so far, any one know of such a best anywhere ? Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 Telephone (Work): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org