Re: [osg-users] OT: Collada with Embedded Textures

2008-06-24 Thread Gordon Tomlinson
Thanks for the advice Steven

G. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Thomas
Sent: Tuesday, June 24, 2008 2:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OT: Collada with Embedded Textures

The easiest thing to do is probably to use an . Then you'll get your
image data back as a string from the DOM, which you can parse however you
want.

Using an  is really just as good as using  since nobody
supports  anyway.

On Mon, 2008-06-23 at 22:16 -0400, Gordon Tomlinson wrote:
> Hey I'm complaining :)
> 
> creating KMZ file would be good and would probably work for me, but 
> the folks whom are using Collada want to be able to pass around xml 
> string, hence the embedded texture.
> I cannot really say why at this time ;(, basically using as a format 
> interchange mechanism
> 
> __
> Gordon Tomlinson
> 
> Email   : [EMAIL PROTECTED]
> YIM/AIM : gordon3dBrit
> MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com 
> www.gordontomlinson.com 
> __
> 
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason 
> Daly
> Sent: Monday, June 23, 2008 9:25 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OT: Collada with Embedded Textures
> 
> Steven Thomas wrote:
> > To add salt to the wound the Collada DOM (which OSG uses for Collada
> parsing) doesn't support the  element. Tellingly, no one's ever 
> complained about that.
> >   
> 
> That's rather amusing  :-)
> 
> --"J"
> 
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> 


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Re: [osg-users] OT: Collada with Embedded Textures

2008-06-24 Thread Steven Thomas
The easiest thing to do is probably to use an . Then you'll get
your image data back as a string from the DOM, which you can parse
however you want.

Using an  is really just as good as using  since nobody
supports  anyway.

On Mon, 2008-06-23 at 22:16 -0400, Gordon Tomlinson wrote:
> Hey I'm complaining :)
> 
> creating KMZ file would be good and would probably work for me, but the
> folks whom are using Collada want to be able to pass around xml string,
> hence the embedded texture.
> I cannot really say why at this time ;(, basically using as a format
> interchange mechanism
> 
> __
> Gordon Tomlinson 
> 
> Email   : [EMAIL PROTECTED]
> YIM/AIM : gordon3dBrit
> MSN IM  : [EMAIL PROTECTED]
> Website : www.vis-sim.com www.gordontomlinson.com 
> __
> 
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly
> Sent: Monday, June 23, 2008 9:25 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OT: Collada with Embedded Textures
> 
> Steven Thomas wrote:
> > To add salt to the wound the Collada DOM (which OSG uses for Collada
> parsing) doesn't support the  element. Tellingly, no one's ever
> complained about that.
> >   
> 
> That's rather amusing  :-)
> 
> --"J"
> 
> ___
> osg-users mailing list
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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> 


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Re: [osg-users] OT: Collada with Embedded Textures

2008-06-23 Thread Gordon Tomlinson
Hey I'm complaining :)

creating KMZ file would be good and would probably work for me, but the
folks whom are using Collada want to be able to pass around xml string,
hence the embedded texture.
I cannot really say why at this time ;(, basically using as a format
interchange mechanism

__
Gordon Tomlinson 

Email   : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM  : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com 
__


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly
Sent: Monday, June 23, 2008 9:25 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OT: Collada with Embedded Textures

Steven Thomas wrote:
> To add salt to the wound the Collada DOM (which OSG uses for Collada
parsing) doesn't support the  element. Tellingly, no one's ever
complained about that.
>   

That's rather amusing  :-)

--"J"

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Re: [osg-users] OT: Collada with Embedded Textures

2008-06-23 Thread Jason Daly

Steven Thomas wrote:

To add salt to the wound the Collada DOM (which OSG uses for Collada parsing) doesn't 
support the  element. Tellingly, no one's ever complained about that.
  


That's rather amusing  :-)

--"J"

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Re: [osg-users] OT: Collada with Embedded Textures

2008-06-23 Thread Steven Thomas
Unfortunately I think it's going to be pretty difficult to find an
example of a Collada file with an embedded texture. Although Collada
allows for this via the  element, nothing is specified about the
format of this data, making any sort of interchange infeasible. I've
never seen the  element used myself. To add salt to the wound the
Collada DOM (which OSG uses for Collada parsing) doesn't support the
 element. Tellingly, no one's ever complained about that.

For Google Earth they use a custom format (kmz) that's just a zip file
containing Collada data and the associated textures. That might be
something to look into.

Steve

On Wed, 2008-06-18 at 20:25 -0400, Jason Daly wrote:
> Gordon Tomlinson wrote: 
> > Hi Guys 
> >  
> > A little of target, one of our dev teams needs to create Collada
> > files with embedded textures. I believe OSG reader/writer at this
> > time does not support this not an issue we can add that
> >  
> > What they are looking for currently is a sample dae file with an
> > embedded textures(s), Google has failed to help so far, any one know
> > of such a best anywhere ?
> 
> I've not seen a single example of this, and I've done a fair bit of
> looking.  The specification is also mum on the precise format that
> such data would take.
> 
> The schema only says this:
> "The data child element contains a sequence of hexadecimal encoded  binary 
> octets representing
> the embedded image data"
> 
> I guess you could take this to mean that you could put a hex dump of
> your image data inside the  tags.  You'd have to have some way
> of figuring out what format the data was in, though.
> 
> --"J"
> 
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Re: [osg-users] OT: Collada with Embedded Textures

2008-06-19 Thread Mike Weiblen
Hi,

you might check the COLLADA forums and "Owl" reference model database
at http://collada.org/

-- mew



On Wed, Jun 18, 2008 at 3:34 PM, Gordon Tomlinson
<[EMAIL PROTECTED]> wrote:
> Hi Guys
>
> A little of target, one of our dev teams needs to create Collada files with
> embedded textures. I believe OSG reader/writer at this time does not support
> this not an issue we can add that
>
> What they are looking for currently is a sample dae file with an embedded
> textures(s), Google has failed to help so far, any one know of such a best
> anywhere ?
>
>
> Best Regards
>
> Gordon
>
> __
> Gordon Tomlinson
> Email  : gordon.tomlinson @ overwatch.com
> YIM/AIM: Gordon3dBrit
> MSN IM : Gordon3dBrit @ 3dSceneGraph.com
>
> __
> Telephone (Cell): (+1) 571-265-2612
> Telephone (Work): (+1) 703-437-7651
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - Master Tambo Tetsura
>
>
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>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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Re: [osg-users] OT: Collada with Embedded Textures

2008-06-18 Thread Gordon Tomlinson
Yep that's what they are playing with, format wise that could be simply
always made a known type for what they want to use it for, so it look like
this is currently not used heavily , they were hoping for a working example
from somewhere to check what they are trying to do as the format is new to
all etc.

 

Thanks for the help

 

__
Gordon Tomlinson 

Email   : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM  : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com 

__

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly
Sent: Wednesday, June 18, 2008 8:25 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OT: Collada with Embedded Textures

 

Gordon Tomlinson wrote: 

Hi Guys 

 

A little of target, one of our dev teams needs to create Collada files with
embedded textures. I believe OSG reader/writer at this time does not support
this not an issue we can add that

 

What they are looking for currently is a sample dae file with an embedded
textures(s), Google has failed to help so far, any one know of such a best
anywhere ?


I've not seen a single example of this, and I've done a fair bit of looking.
The specification is also mum on the precise format that such data would
take.

The schema only says this:

"The data child element contains a sequence of hexadecimal encoded  binary
octets representing
the embedded image data"


I guess you could take this to mean that you could put a hex dump of your
image data inside the  tags.  You'd have to have some way of figuring
out what format the data was in, though.

--"J"

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Re: [osg-users] OT: Collada with Embedded Textures

2008-06-18 Thread Jason Daly

Gordon Tomlinson wrote:

Hi Guys
 
A little of target, one of our dev teams needs to create Collada files 
with embedded textures. I believe OSG reader/writer at this time does 
not support this not an issue we can add that
 
What they are looking for currently is a sample dae file with an 
embedded textures(s), Google has failed to help so far, any one know 
of such a best anywhere ?


I've not seen a single example of this, and I've done a fair bit of 
looking.  The specification is also mum on the precise format that such 
data would take.


The schema only says this:

"The data child element contains a sequence of hexadecimal encoded  binary 
octets representing
the embedded image data"


I guess you could take this to mean that you could put a hex dump of 
your image data inside the  tags.  You'd have to have some way of 
figuring out what format the data was in, though.


--"J"

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[osg-users] OT: Collada with Embedded Textures

2008-06-18 Thread Gordon Tomlinson
Hi Guys 
 
A little of target, one of our dev teams needs to create Collada files with
embedded textures. I believe OSG reader/writer at this time does not support
this not an issue we can add that
 
What they are looking for currently is a sample dae file with an embedded
textures(s), Google has failed to help so far, any one know of such a best
anywhere ?
 

Best Regards 

Gordon

__
Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com

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"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
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