Hi Robert,
The easist way to have precise control over the projection and view
matrix is to not use the low level OSG inbuilt stereo, and implement
it yourself using two viewer slave camera, one for each eye.
It's my plan to deprecate the low level stereo support in the OSG and
replace it with slave cameras in the viewer as it's far more flexible
and logical. The low level stereo support dates back over a decade
and while useful for very straight forward stereo it really isn't
flexible or powerful enough, and limits what you can do. The
osgViewer library itself is far more flexible and can handle many
different types of display systems including lots of different stereo
combinations, all it takes it you to set it up.
Have a look at the osgwindows example for how to create two slave
cameras each with their own projection matrix offsets. You can add
your own view matrix offsets as well.
Robert.
On Wed, Nov 10, 2010 at 6:46 PM, Robert Kern wrote:
> Hi,
>
> I am currently working on getting OpenSceneGraph to work with our new wide
> field of view head mounted display. To take advantage of the wide FOV
> capabilities of the HMD, the viewing frustum for each eye must be turned
> outwards by 13 degrees. Is there a way to rotate the left and right stereo
> cameras individually outward?
>
> Thank you!
>
> Cheers,
> Robert
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=33675#33675
>
>
>
>
>
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