Re: [osg-users] Using shaders (vert and frag) with StandardShadowMap shaders.

2012-08-07 Thread Dario Minieri
Nice! Thanks for the suggestion, I'm now able to start with blending my shaders 
with shadow shaders...


danoo wrote:
 Regarding your code, I think you missunderstood the concept of shaders and 
 shadowtechnique. You do not need to have a visitor to add the shaders to your 
 objects. You have to set the shaders to your shadow technique! Its the 
 shadowscene node which takes responsibility to render your scene using the 
 shadowtechnique's shaders. The scene objects do not have to know anything 
 about the shader...
 
 
 Paradox wrote:
  Hi,
  
  No one can give me an idea to integrate lppsm with customs shaders?
  
  Thank you!
  
  Cheers,
  Dario
 


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Re: [osg-users] Using shaders (vert and frag) with StandardShadowMap shaders.

2012-08-06 Thread Daniel Schmid
Regarding your code, I think you missunderstood the concept of shaders and 
shadowtechnique. You do not need to have a visitor to add the shaders to your 
objects. You have to set the shaders to your shadow technique! Its the 
shadowscene node which takes responsibility to render your scene using the 
shadowtechnique's shaders. The scene objects do not have to know anything about 
the shader...


Paradox wrote:
 Hi,
 
 No one can give me an idea to integrate lppsm with customs shaders?
 
 Thank you!
 
 Cheers,
 Dario


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Re: [osg-users] Using shaders (vert and frag) with StandardShadowMap shaders.

2012-08-05 Thread Dario Minieri
Hi,

No one can give me an idea to integrate lppsm with customs shaders?

Thank you!

Cheers,
Dario

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Re: [osg-users] Using shaders (vert and frag) with StandardShadowMap shaders.

2012-07-25 Thread Dario Minieri
Hi,

...but, my question is: is correct the whole procedure? In practice, we 
reassign the program shaders to all objects and osgShadow traversal will 
compute the uniforms to pass to the shaders via stasetthis look correct to 
me, but there must be another way to make it work...

Thank you!

Cheers,
Dario

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