Re: [osg-users] Visualizing a light cone in scene

2017-01-17 Thread David Heitbrink
Basically What you want is the situation where the peak of the cone is at 
0,0,0, and the base is at your negative direction pointed towards the ground. 
You may have to put transform between say the DOF node, and the cone. You might 
also just forgo the OSG cone, and have a model where the peak of the cone is at 
0,0,0. 

You might end up with a graph that looks something like this:

(osg::MatrixTransform) -> (your Aircraft model), (DOF Node) 
->(osg::MatrixTransform) ->(your cone).

You could just use a Matrix transform, instead of the DOF Node. The DOF node is 
basically to aim the light. 

The point of the first matrix transform is to move your aircraft mode + your 
cone at the same time. Both the DOF and model would be children of the 
transform, the DOF node is basically there to rotate the light cone, which 
might be just straight down. You the last Matrix Transform is to setup the cone 
so it rotates about the point of the cone.

You will most likely want to read up Hierarchical Modeling in Computer 
Graphics. There are lots of examples + lecture notes on the topic.

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Re: [osg-users] Visualizing a light cone in scene

2017-01-15 Thread Suraj Paul
Hi David,

Thanks for the tips on my problem. 
Yes, i am trying to use (at present) light cone to show in my scene what its 
highlighting. But it fails to show the cone light beam emanating from the 
aircraft. 

As u suggested, i tried with transparent cone. But The problem is i am not able 
to position the cone vertically down the aircraft with the apex of cone 
touching the aircraft body. This is due to fact that OSG::cone takes height 
information as (0,0,height). I am not able to pass the x, y components of apex 
of cone. 

I Guess, i need to tweak the cone rendering.



... 

Thank you!

Cheers,
Suraj

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Re: [osg-users] Visualizing a light cone in scene

2017-01-15 Thread Suraj Paul
Hi David,

Thanks for the tips on my problem. 
Yes, i am trying to use (at present) light cone to show in my scene what its 
highlighting. But it fails to show the cone light beam emanating from the 
aircraft. 

As u suggested, i tried with transparent cone. But The problem is i am not able 
to position the cone vertically down the aircraft with the apex of cone 
touching the aircraft body. This is due to fact that OSG::cone takes height 
information as (0,0,height). I am not able to pass the x, y components of apex 
of cone. 

I Guess, i need to tweak the cone rendering. But dont know how to go about it.



... 

Thank you!

Cheers,
Suraj

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Re: [osg-users] Visualizing a light cone in scene

2017-01-15 Thread Suraj Paul
Hi Ekaterina,

Thanks for the clue. I am at present doing the round trace in a brute force way:
I am retaining the rendered base circle of cone in each of the position of the 
aircraft. Next when the aircraft moves to next position, i again draw the new 
base circle, while i translate the cone i drew to show the searchlight. 

DO u have any better way of doing this? 


... 

Thank you!

Cheers,
Suraj

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Re: [osg-users] Visualizing a light cone in scene

2017-01-13 Thread Ekaterina Fokina
Hi,

I am doing something similar. If you want to have your cone tilted attach it to 
your air vehicle using MatrixTransform, like in the example "osgspheresegment":

osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->getOrCreateStateSet()->setMode(GL_NORMALIZE, 
osg::StateAttribute::ON);
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
 osg::Matrix::scale(size,size,size)*
 
osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f));

positioned->addChild(cessna);
positioned->addChild(lod);

osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new
osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);

   model->addChild(xform);


Could you please tell, how did you make the trace on the ground?

Thank you!

Cheers,
Ekaterina

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Re: [osg-users] Visualizing a light cone in scene

2017-01-13 Thread David Heitbrink
How are you planning on doing the search light? Are you planning on doing it as 
a semi-transparent cone? If so I would basically recommend looking at the DOF 
nodes (osgSim::DOFTransform), and look to attach the DOF node to your aircraft, 
and then placing your code under the DOF node.  

As per lighting model for the cone of light, it partially depends on what you 
are going for, doing a spot light is more realistic, but is going to be more 
work if you want to sort of pillar of light effect. If you are just looking to 
visualize what a search light would highlight, it just going to be easier to do 
a semi transparent cone.

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Re: [osg-users] Visualizing a light cone in scene

2017-01-12 Thread Suraj Paul
Hi,

Any suggestions or clues ?
... 

Cheers,
Suraj

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[osg-users] Visualizing a light cone in scene

2017-01-10 Thread Suraj Paul
Hi all,

I am trying to visualize in openscenegraph a scene where there is a moving 
aircraft and a 'searchlight' attached to it. 

I am given the orientation of searchlight w.r.t aircraft in terms of angle 
between the vertical axes of searchlight beam and that of aircraft. Also the 
positions of aircraft is given along its trajectory.

I need to show the cone of light in the scene and part of terrain lit so far by 
the given searchlight while the aircraft is in motion.

Please see the attachment 1.

My approach:

I determined the point vertically below the moving aircraft by doing terrain 
intersection and use this point (shown in green in attachments )as the center 
of cone. Then i render the cone using its height as distance between the green 
dot and the location of aircraft. 

This method gives me a cone that is tilted and its tip doesnt touch the 
aricraft. This happens coz this approach doesnt provide me means of specifying 
the coordinates of the tip of the cone, and so, the cone rendered is tilted one 
as shown in attachment 2 in red. 

Is there any better method of doing this? Perhaps rendering the cone of a 
spotlight kind of thing? Please help. 

Also, if the canting angle between the searchlight and aircraft is changed the 
light cone generated in reality will not  be always right circular (i.e. the 
cone height need not be perpendicular to cone base). 
How to handle such scenarios? I feel rendering a spotlight beam could take care 
of this issue.

Any suggestions or guidance about how to go ahead?


... 

Thank you!

Cheers,
Suraj

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Attachments: 
http://forum.openscenegraph.org//files/tilted_cone_995.jpg
http://forum.openscenegraph.org//files/conical_scanners_114.jpg


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