[osg-users] Wayfinding / route finding

2009-11-02 Thread Ben Dykes
Hi there,

Having never used OSG so forgive me if this is an old question - I’m really new 
round here! 

In short, is there an existing plug-in or method i could use with OSG to 
provide way finding or route finding functionality?

The requirement i have is for large scale building/interior way finding - 
basically point to point from one room/location to another.

Is there already something available or do i need to resource up for custom 
development?

Thank you!

Cheers,
Ben

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Re: [osg-users] Wayfinding / route finding

2009-11-02 Thread Vincent Bourdier

Hi Ben,

I cannot be 100% sure of my answer but when when needed to have this, we 
made our own implementation based on collision and A*. This is the only 
way we found.


Regards,
  Vincent.

Ben Dykes a écrit :

Hi there,

Having never used OSG so forgive me if this is an old question - I’m really new round here! 


In short, is there an existing plug-in or method i could use with OSG to 
provide way finding or route finding functionality?

The requirement i have is for large scale building/interior way finding - 
basically point to point from one room/location to another.

Is there already something available or do i need to resource up for custom 
development?

Thank you!

Cheers,
Ben

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18995#18995





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Re: [osg-users] Wayfinding / route finding

2009-11-02 Thread Martin Scheffler
Also, the OSG-based game engine Delta3D offers pathfinding functionality.
http://www.delta3d.org
Martin

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