Dear All, I find during the passed several day, I received less emails than before. Is there any problem? Regards
2010-03-18 ijustfu 发件人: Georg Martius 发送时间: 2010-03-18 18:36:23 收件人: osg-users@lists.openscenegraph.org 抄送: 主题: [?? Probable Spam] Re: [osg-users] Render to Texture with independent framerate(Solution) Hi folks, I would like to post my solution to the problem of rendering to a texture independently on the framerate of the viewer, the code is attached. My solution is to derived a Viewer from osgViewer::Viewer, added a custom offScreenRender() function mimicking frame() and (offScreen)renderTraversal() function without statistics and swapbuffer. In the offScreenRender() function I exchange the child of the main camera by the off screen rendering node containing only the RTT cameras and switch it back afterwards. This works great except that the shadows do not work correctly in the RTT camera. It seems that the light position is wrongly detected, which is done in the cull traversal as far as I could understand from looking at the code. How do I perform this properly in the offScreenRenderTraversal() function? Cheers, Georg _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org