Hi,

I have a Normal Map for an animated Character. To my understanding, I need to 
transfrom the Tangent and BiNormal which I got from 
osgUtil::TangentSpaceGenerator with the osgAnimation::RigTransform( 
Implementation ), otherwise Bump Mapping will not look correct. The 
RigTransform computeNormal method should do the job.

Is there a way to access RigTransfrom in RigGeometry and transform the 
additional VertexAttributes per update cycle ?
Any other Ideas how I could properly calculate the TangentSpace ?


Thank you!

Cheers,
ParticlePeter

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http://forum.openscenegraph.org/viewtopic.php?p=34960#34960





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