Hi, I have a Normal Map for an animated Character. To my understanding, I need to transfrom the Tangent and BiNormal which I got from osgUtil::TangentSpaceGenerator with the osgAnimation::RigTransform( Implementation ), otherwise Bump Mapping will not look correct. The RigTransform computeNormal method should do the job.
Is there a way to access RigTransfrom in RigGeometry and transform the additional VertexAttributes per update cycle ? Any other Ideas how I could properly calculate the TangentSpace ? Thank you! Cheers, ParticlePeter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34960#34960 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org