Hi THomas, On 10 August 2016 at 14:23, Thomas Francois <thomas.franc...@capgemini.com> wrote: > In my application I got some text displayed using osgText::Text. I would like > to alter this text using shaders. However, I wish to apply a different > treatment to each letter individually. > > For now, I only managed to process the text as a whole. > > Is there a way to either distinguish the letters in the shader, or to link > each letter to its own shader?
There isn't any support for this in osgText, non in GLSL within specifically adding a vertex attribute. The best way forward would be to create your own osg::Geometry containing the required vertices and primitives to represent the text as you want. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org