Re: [osg-users] osgWidget updated file for CMake 2.6

2008-07-01 Thread Jeremy Moles
On Tue, 2008-07-01 at 00:17 -0400, Jean-Sébastien Guay wrote:
 Hello Jeremy,
 
 Hoping to help osgWidget get into OSG 2.6, I did a test build tonight 
 having freshly updated from SVN. I needed to make some changes to the 
 CMakeLists.txt file, similar to what needed to be done for OSG and VPB. 
 I'm attaching the changed file to this message.
 
 Note that the minimum required version at the top of the file is just 
 what I felt is a safe minimum. It could possibly be a lower version 
 (like 2.4.5 or whatever) but I think realistically most people have 
 2.4.7 or higher anyways, and I didn't personally test on an older 
 version, so I have no way to guarantee that it works.
 
 I have built on Visual Studio 2005 (8.0) SP1. It built fine, and from 
 what I can see, most of the examples run fine too. Exceptions:
 
 - osgwidgetinput: I don't seem to be able to type any values in the 
 fields, and clicking the button to create the sphere does nothing.

Yeah, unfortunately I won't be able to do much more with Input Widget
objects until there are some changes made to osgText. As it is, the
example currently doesn't do much of anything.

 - osgwidgetscrolled: can't do anything other than resize the box 
 horizontally, is there something else I should be able to do?

It should resize in all directions, and should change the image display
when you scroll your mouse wheel up and down?

 - osgwidgetstyled: what is it supposed to do?

This just demonstrates calling various method on a few Widget objects
using a style string (kind of like CSS).

 Note that I didn't build with Python or Lua support, perhaps I need one 
 of those for the examples above to work properly?
 
 All in all, looking good. :-)
 
 J-S
 plain text document attachment (CMakeLists.txt)
 cmake_minimum_required(VERSION 2.4.7)
 
 PROJECT(osgWidget)
 
 if(COMMAND cmake_policy)
   cmake_policy(SET CMP0003 OLD)
 endif(COMMAND cmake_policy)
 
 INCLUDE(FindPkgConfig)
 INCLUDE(FindPythonLibs)
 
 PKG_CHECK_MODULES(LUA lua)
 
 SET(SRC_FILES
   src/Box.cpp
   src/Canvas.cpp
   src/Frame.cpp
   src/Input.cpp
   src/Label.cpp
   src/Lua.cpp
   src/Python.cpp
   src/StyleManager.cpp
   src/Table.cpp
   src/Util.cpp
   src/Version.cpp
   src/ViewerEventHandlers.cpp
   src/Widget.cpp
   src/Window.cpp
   src/WindowManager.cpp
 )
 
 SET(HEADER_FILES
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Box
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Canvas
   ${osgWidget_SOURCE_DIR}/include/osgWidget/EventInterface
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Frame
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Input
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Label
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Lua
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Python
   ${osgWidget_SOURCE_DIR}/include/osgWidget/ScriptEngine
   ${osgWidget_SOURCE_DIR}/include/osgWidget/StyleInterface
   ${osgWidget_SOURCE_DIR}/include/osgWidget/StyleManager
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Table
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Types
   ${osgWidget_SOURCE_DIR}/include/osgWidget/UIObjectParent
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Util
   ${osgWidget_SOURCE_DIR}/include/osgWidget/ViewerEventHandlers
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Widget
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Window
   ${osgWidget_SOURCE_DIR}/include/osgWidget/WindowManager
   ${osgWidget_SOURCE_DIR}/include/osgWidget/Version
 )
 
 SET(CMAKE_INCLUDE_PATH /usr/local/include CACHE STRING Put your OSG include 
 dir here...)
 SET(CMAKE_LIBRARY_PATH /usr/local/lib CACHE STRING Put your OSG lib dir 
 here...)
 SET(CMAKE_DEBUG_POSTFIX d)
 
 # Add our Lua cmake variable for turning it off and on.
 # NOTE: You must be using Lua 5.1 or greater...
 IF(LUA_VERSION STRGREATER 5.0)
   SET(OSGWIDGET_USELUA TRUE CACHE BOOL Build with LUA support?)
 ELSE(LUA_VERSION STRGREATER 5.0)
   SET(OSGWIDGET_USELUA FALSE CACHE BOOL Build with LUA support?)
 ENDIF(LUA_VERSION STRGREATER 5.0)
 
 # Add our Python cmake variable for turning it off and on.
 IF(PYTHON_LIBRARY)
   SET(OSGWIDGET_USEPYTHON TRUE CACHE BOOL Build with Python support?)
 ELSE(PYTHON_LIBRARY)
   SET(OSGWIDGET_USEPYTHON FALSE CACHE BOOL Build with Python support?)
 ENDIF(PYTHON_LIBRARY)
 
 # Stuff that should be in every build...
 INCLUDE_DIRECTORIES(include ${CMAKE_INCLUDE_PATH})
 
 LINK_DIRECTORIES(${CMAKE_LIBRARY_PATH})
 
 LINK_LIBRARIES(
   debug osgd optimized osg
   debug osgUtild optimized osgUtil
   debug osgViewerd   optimized osgViewer
   debug osgTextd optimized osgText
   debug osgDBd   optimized osgDB
   debug osgGAd   optimized osgGA
   debug OpenThreadsd optimized OpenThreads
 )
 
 ADD_LIBRARY(osgWidget SHARED ${SRC_FILES} ${HEADER_FILES})
 
 # Stuff that is just available when LUA is toggled on.
 IF(OSGWIDGET_USELUA)
  

[osg-users] osgWidget updated file for CMake 2.6

2008-06-30 Thread Jean-Sébastien Guay

Hello Jeremy,

Hoping to help osgWidget get into OSG 2.6, I did a test build tonight 
having freshly updated from SVN. I needed to make some changes to the 
CMakeLists.txt file, similar to what needed to be done for OSG and VPB. 
I'm attaching the changed file to this message.


Note that the minimum required version at the top of the file is just 
what I felt is a safe minimum. It could possibly be a lower version 
(like 2.4.5 or whatever) but I think realistically most people have 
2.4.7 or higher anyways, and I didn't personally test on an older 
version, so I have no way to guarantee that it works.


I have built on Visual Studio 2005 (8.0) SP1. It built fine, and from 
what I can see, most of the examples run fine too. Exceptions:


- osgwidgetinput: I don't seem to be able to type any values in the 
fields, and clicking the button to create the sphere does nothing.
- osgwidgetscrolled: can't do anything other than resize the box 
horizontally, is there something else I should be able to do?

- osgwidgetstyled: what is it supposed to do?

Note that I didn't build with Python or Lua support, perhaps I need one 
of those for the examples above to work properly?


All in all, looking good. :-)

J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
cmake_minimum_required(VERSION 2.4.7)

PROJECT(osgWidget)

if(COMMAND cmake_policy)
  cmake_policy(SET CMP0003 OLD)
endif(COMMAND cmake_policy)

INCLUDE(FindPkgConfig)
INCLUDE(FindPythonLibs)

PKG_CHECK_MODULES(LUA lua)

SET(SRC_FILES
src/Box.cpp
src/Canvas.cpp
src/Frame.cpp
src/Input.cpp
src/Label.cpp
src/Lua.cpp
src/Python.cpp
src/StyleManager.cpp
src/Table.cpp
src/Util.cpp
src/Version.cpp
src/ViewerEventHandlers.cpp
src/Widget.cpp
src/Window.cpp
src/WindowManager.cpp
)

SET(HEADER_FILES
${osgWidget_SOURCE_DIR}/include/osgWidget/Box
${osgWidget_SOURCE_DIR}/include/osgWidget/Canvas
${osgWidget_SOURCE_DIR}/include/osgWidget/EventInterface
${osgWidget_SOURCE_DIR}/include/osgWidget/Frame
${osgWidget_SOURCE_DIR}/include/osgWidget/Input
${osgWidget_SOURCE_DIR}/include/osgWidget/Label
${osgWidget_SOURCE_DIR}/include/osgWidget/Lua
${osgWidget_SOURCE_DIR}/include/osgWidget/Python
${osgWidget_SOURCE_DIR}/include/osgWidget/ScriptEngine
${osgWidget_SOURCE_DIR}/include/osgWidget/StyleInterface
${osgWidget_SOURCE_DIR}/include/osgWidget/StyleManager
${osgWidget_SOURCE_DIR}/include/osgWidget/Table
${osgWidget_SOURCE_DIR}/include/osgWidget/Types
${osgWidget_SOURCE_DIR}/include/osgWidget/UIObjectParent
${osgWidget_SOURCE_DIR}/include/osgWidget/Util
${osgWidget_SOURCE_DIR}/include/osgWidget/ViewerEventHandlers
${osgWidget_SOURCE_DIR}/include/osgWidget/Widget
${osgWidget_SOURCE_DIR}/include/osgWidget/Window
${osgWidget_SOURCE_DIR}/include/osgWidget/WindowManager
${osgWidget_SOURCE_DIR}/include/osgWidget/Version
)

SET(CMAKE_INCLUDE_PATH /usr/local/include CACHE STRING Put your OSG include 
dir here...)
SET(CMAKE_LIBRARY_PATH /usr/local/lib CACHE STRING Put your OSG lib dir 
here...)
SET(CMAKE_DEBUG_POSTFIX d)

# Add our Lua cmake variable for turning it off and on.
# NOTE: You must be using Lua 5.1 or greater...
IF(LUA_VERSION STRGREATER 5.0)
SET(OSGWIDGET_USELUA TRUE CACHE BOOL Build with LUA support?)
ELSE(LUA_VERSION STRGREATER 5.0)
SET(OSGWIDGET_USELUA FALSE CACHE BOOL Build with LUA support?)
ENDIF(LUA_VERSION STRGREATER 5.0)

# Add our Python cmake variable for turning it off and on.
IF(PYTHON_LIBRARY)
SET(OSGWIDGET_USEPYTHON TRUE CACHE BOOL Build with Python support?)
ELSE(PYTHON_LIBRARY)
SET(OSGWIDGET_USEPYTHON FALSE CACHE BOOL Build with Python support?)
ENDIF(PYTHON_LIBRARY)

# Stuff that should be in every build...
INCLUDE_DIRECTORIES(include ${CMAKE_INCLUDE_PATH})

LINK_DIRECTORIES(${CMAKE_LIBRARY_PATH})

LINK_LIBRARIES(
debug osgd optimized osg
debug osgUtild optimized osgUtil
debug osgViewerd   optimized osgViewer
debug osgTextd optimized osgText
debug osgDBd   optimized osgDB
debug osgGAd   optimized osgGA
debug OpenThreadsd optimized OpenThreads
)

ADD_LIBRARY(osgWidget SHARED ${SRC_FILES} ${HEADER_FILES})

# Stuff that is just available when LUA is toggled on.
IF(OSGWIDGET_USELUA)
INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIRS})

LINK_DIRECTORIES(${LUA_LIBRARY_DIRS})

TARGET_LINK_LIBRARIES(osgWidget ${LUA_LDFLAGS})

ADD_DEFINITIONS(-DOSGWIDGET_USELUA)
ENDIF(OSGWIDGET_USELUA)

# Stuff that is just available when Python is toggled on.
IF(OSGWIDGET_USEPYTHON)