Hi Rahul and osg-users,
I've recently tried to use overlaynode with blending and i didn't achieve to
make it work...
Is there someone who has a simple sample file with data to show the
community how overlay node works when it comes to set some blending between
overlay and overlay subgraph ??
Kind regards,
2008/8/7 Rahul Jain rah...@darshan3d.com
Hi all,
I am trying to overlay a shape file on a terrain using overlay node. But
the two textures are not blending, instead the overlay texture has replaced
the terrain texture. I am attaching the final rendered image for you to
ponder upon. I am using the code of osgsimulation example which goes like
this for my case.
// Get coordinate system node
osg::CoordinateSystemNode* csn =
dynamic_castosg::CoordinateSystemNode*(terrain.get());
// Set overlay technique
osgSim::OverlayNode::OverlayTechnique technique =
osgSim::OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY;
// Create overlay node
osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode(technique);
// Set blending parameters
overlayNode-getOrCreateStateSet()-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
overlayNode-getOrCreateStateSet()-setMode(GL_BLEND,
osg::StateAttribute::ON);
overlayNode-getOrCreateStateSet()-setTextureAttribute(1, new
osg::TexEnv(osg::TexEnv::BLEND));
overlayNode-setOverlaySubgraph(shapefile.get());
overlayNode-setOverlayTextureSizeHint(1024);
overlayNode-setOverlayTextureUnit(1);
// Set clear color
overlayNode-setOverlayClearColor(osg::Vec4(0.0, 0.0, 0.0, 0.0));
// insert the OverlayNode between the coordinate system node and its
children.
for(unsigned int i=0; icsn-getNumChildren(); ++i)
{
overlayNode-addChild( csn-getChild(i) );
}
csn-removeChildren(0, csn-getNumChildren());
csn-addChild(overlayNode);
// Set scene data
viewer.setSceneData(csn);
best regards
RJ
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