it is easy
let say your point is osg::Vec3(x,y,z) and by default your arrow is poining
up osg::Vec3(0,0,1), then
osg::Vec3 point(x,y,z)
osg::Node* arrowPointingUp =
osg::Quat q;
osg::Vec3 a = point.
a.normalize();
q.makeRotate(osg::Vec3(0,0,1),a);
osg::MatrixTransform* mxt = new osg::MatrixTransform;
mxt-addChild(arrowPointingUp);
mxt-setMatrix(osg::Matrix::rotate(q));
-Nick
On Tue, Apr 20, 2010 at 4:06 PM, Lv Qing donlvq...@msn.com wrote:
Hi,
I have create a arrow up to the sky ,its position is OSG::Vec3(x,y,z),its
rotation is osg::quat quat1(osg::degreetoradians(90.0)*osg::Vec3(0,0,1)).
I just want to rotate this arrow ,make it point to another
point(osg::Vec3(x1,y1,z1)).
Thank you!
Cheers,
Lv
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http://forum.openscenegraph.org/viewtopic.php?p=27017#27017
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