Re: [osg-users] Selecting a mesh of 3d model (say 3ds model)

2019-01-03 Thread Eran Cohen


nebsar wrote:
> Hi,
> 
> I know how to select a point on a model. Is there anyway to select a 
> particular mesh on the 3d model? 
> 
> Thank you!
> 
> Cheers,
> Nebi


Hi Nebi,
If I'm not mistaken the layer API changed in 2.9 to be more generic, and you 
should simply use:
 
Code:
map->addLayer()



As an aside, you will probably get better help for these kind of questions in 
the osgEarth forum.
Good luck!

Eran Cohen

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Re: [osg-users] Selecting a mesh of 3d model (say 3ds model)

2019-01-03 Thread Eran Cohen


ceranco wrote:
> 
> nebsar wrote:
> > Hi,
> > 
> > I know how to select a point on a model. Is there anyway to select a 
> > particular mesh on the 3d model? 
> > 
> > Thank you!
> > 
> > Cheers,
> > Nebi
> 
> 
> Hi Nebi,
> If I'm not mistaken the layer API changed in 2.9 to be more generic, and you 
> should simply use:
>  
> Code:
> map->addLayer()
> 
> 
> 
> As an aside, you will probably get better help for these kind of questions in 
> the osgEarth forum.
> Good luck!
> 
> Eran Cohen


Excuse me, I accidentally replied to the wrong post.

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Re: [osg-users] [3rdparty] class osgEarth::Map has no member named 'addImageLayer'

2019-01-03 Thread Eran Cohen

Rodrigo wrote:
> Hi,
> 
> I'm following the example from here 
> (http://docs.osgearth.org/en/latest/developer/maps.html#programmatic-map-creation).
>  This line, however:
> 
> 
> Code:
> map->addImageLayer( layer );
> 
> 
> 
> won't compile. g++ says:
> 
> 
> > error: ‘class osgEarth::Map’ has no member named ‘addImageLayer’; did you 
> > mean ‘addLayer’?
> > 
> 
> 
> I tried with addLayer, but then the program compiles but hangs on run, and 
> won't execute not even the first line, "cout << 1;".
> 
> I'm using version 2.10. I noticed that the documentation 
> (https://updraft.github.io/osgearth-doc/html/classosgEarth_1_1Map.html) is 
> from version 2.1. Even the page where I took the example from is titled 
> "osgEarth 2.4 documentation". Is there an up to date documentation? What am I 
> doing wrong here?
> 
> Thank you!
> 
> Cheers,
> Rodrigo


Hi Rodrigo,

If I'm not mistaken, the map API was changed in 2.9 to be more generic,
so the different map->add*Type*Layer() were changed to map->addLayer(), so 
that's the reason for the first error.

I'm not sure why the program hangs when you use the addLayer() method, but you 
may have better luck asking in the osgEarth forum.

Good luck,
Eran Cohen

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Re: [osg-users] [3rdparty] class osgEarth::Map has no member named 'addImageLayer'

2019-01-03 Thread François Cami
Hi,

On Thu, Jan 3, 2019 at 10:21 AM Eran Cohen  wrote:
>
>
> Rodrigo wrote:
> > Hi,
> >
> > I'm following the example from here 
> > (http://docs.osgearth.org/en/latest/developer/maps.html#programmatic-map-creation).
> >  This line, however:
> >
> >
> > Code:
> > map->addImageLayer( layer );
> >
> >
> >
> > won't compile. g++ says:
> >
> >
> > > error: ‘class osgEarth::Map’ has no member named ‘addImageLayer’; did you 
> > > mean ‘addLayer’?
> > >
> >
> >
> > I tried with addLayer, but then the program compiles but hangs on run, and 
> > won't execute not even the first line, "cout << 1;".
> >
> > I'm using version 2.10. I noticed that the documentation 
> > (https://updraft.github.io/osgearth-doc/html/classosgEarth_1_1Map.html) is 
> > from version 2.1. Even the page where I took the example from is titled 
> > "osgEarth 2.4 documentation". Is there an up to date documentation? What am 
> > I doing wrong here?
> >
> > Thank you!
> >
> > Cheers,
> > Rodrigo
>
>
> Hi Rodrigo,
>
> If I'm not mistaken, the map API was changed in 2.9 to be more generic,
> so the different map->add*Type*Layer() were changed to map->addLayer(), so 
> that's the reason for the first error.

You could also grep for addLayer in
https://github.com/gwaldron/osgearth/tree/master/src/applications
Both osgearth_minimap and osgearth_map look promising.

Cheers
François

> I'm not sure why the program hangs when you use the addLayer() method, but 
> you may have better luck asking in the osgEarth forum.
>
> Good luck,
> Eran Cohen
>
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> http://forum.openscenegraph.org/viewtopic.php?p=75377#75377
>
>
>
>
>
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Re: [osg-users] Selecting a mesh of 3d model (say 3ds model)

2019-01-03 Thread Robert Osfield
Hi Nebi,

The OSG provide low level features that allow you to determine the
vertices and mesh associated with an ray or polytopes intersection,
but doesn't provide high level features of how you want to represent
these.  Have a look at the osgpick example.

Cheers,
Robert.

On Wed, 2 Jan 2019 at 21:47, Nebi Sarikaya  wrote:
>
> Hi,
>
> I know how to select a point on a model. Is there anyway to select a 
> particular mesh on the 3d model?
>
> Thank you!
>
> Cheers,
> Nebi
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75374#75374
>
>
>
>
>
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