Hi David,
osgdem has the --layer option which allows you to specify multiple
textures and have these built directly into the paged databases.
Alternatively you could use a TexGenNode to generate tex coords for
you and then decorate the scene with the overlay textures.
Another alternative would be to render the roads etc. into a texture
and then apply this on to the scene use the osgSim::OverlayNode.
Robert.
On 7/3/07, David _ [EMAIL PROTECTED] wrote:
Hi
i´ve got an osgdem generated pagelod island and i would like to add texture
layers to it in order to show streets, different locations, etc...
i know how to generate the osga with different texture layers but i need to
do add this layers in run-time, is it possible??
maybe there might be problems because the island is a pagelod object which
is which is essentially a lot of smaller objects with smaller textures and
the new texture layer is just one file
help here would be very aprreciated
sorry for my english
_
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