On Thu, Apr 08, 2021 at 10:14:44AM -0700, Michel van der Kleij wrote:
I'm a relatively new user, but I noticed something odd during navigation.
When I create my own route by adding and dragging waypoints onto the map,
there seems to be a mismatch between the voice and visual instructions to
the point where the instructions seem totally unrelated (or at the very
least, not synchronised) to the actual route shown on the map.
One question: When you add the waypoints, do you make sure that the
point of the "pin" of the waypoint is on an actual road? I.e., if the
waypoint is off to the side of a road perhaps the miss-match is OsmAnd
trying to take you "through" the actual waypoint spot?
I.e., I've accidentally dropped waypoints on the wrong side of a
divided highway and had odd routes created that have me doubling back
to cross the waypoint. I've since been careful to make sure the
waypoints are actually "on" the road segments I want to traverse at
that location in the route (this sometimes requires magnifing the view
to place the waypoint accurately).
- However, while driving I often get the instruction to go right whereas
the map (correctly) shows a left or I'm asked to turn into some
non-existing road. Not surprisingly, the instructions often use the wrong
street name, whereas the map is correct.
This might be caused by the waypoint being a short distance to the
right of the road at this location.
- The time needed to complete the route is way off: for something like
80k (again, for a car) it will start off with something like 40 hours but
getting a little closer to something more realistic as we progress along
the route
Unsure on this one, other than the trip/arrival time is an estimate
based upon the speeds that OsmAnd believes you may travel. If most of
the road segments do not have a speed limit tag in the OpenStreetMap
data, then OsmAnd simply has to use some fixed value. If that fixed
value and the actual speed limit differ substantially, you can get
wildly incorrect estimates. So this might mean someone (or you) might
need to add the appropriate speed limit tags to OpenStreetMap for these
roads.
In any case, the predictions will better fit reality after you begin a
trip, as then OsmAnd can use your actual speed to better estimate a
rate of travel for the remainder, and produce a better estimate of time
left/arrival time.
- Often, there seem to be points the navigation wants to go to that are
maybe 100m or so off the route, in which case even the map shows these
spurious "detours". Most often these occur in intersections like
T-junctions. So navigating on the map, they're easy enough to avoid as you
can usually see where the correct route goes.
This could also be a case where the waypoint pins are 100m off from the
road you are traveling.
Strangely enough, routes that I download (I've tried primarily those from
the web site of the Dutch tourist organisation ANWB) seem to do much better
at these things than the routes I create myself.
Is it possible their routes better match the underlying streets?
Am I doing something wrong? Are there any settings I need to change?
I am unsure. If for no other reason than it is easy, for your next
route, try to make sure any waypoints you drop are directly on top of a
road segment you want to traverse, and see if that improves the
results.
If it does, then this would imply that OsmAnd may not try to "snap"
waypoints to nearby roads when in the "car" routing mode.
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