Re: [Paraview] Controlling Render Views without Mouse

2012-05-29 Thread Felipe Bordeu

Hi,

I tried to control my paraview from my Xoom tablet, throw plugin  
successfully.  I used a plugin that opens a port and listen to python 
commands, then from my tablet I send python command to rotate zoom, pan 
clip... (so now a have a realy big pad ;) ).


for more information read:

http://www.paraview.org/pipermail/paraview/2012-January/023704.html

Felipe

On 29/05/2012 07:23, David Zemon wrote:

Hello,

*Overview*
I am attempting to control ParaView v3.14.1 with something other than 
a mouse and keyboard. I don't know how to do this - I've taken some 
wild guesses and bits 'n' pieces have started to work. I could really 
use some help from someone that knows the inner-workings though.


*What I'd Like to Happen*
I have an class, foo, with some events and callbacks of its own. Foo 
is not related to ParaView in any way other than foo needs to make 
ParaView do stuff as it sees fit. In the callbacks, I'd like to do 
things like zoom, pan and rotate. Eventually I'd like foo to be able 
add filters and such too, but that's a long way down the road.


*What I've Tried*
foo has 3 events similar to OnButtonDown, OnMouseMove, and OnButtonUp. 
I figure, why not just call these methods (within 
vtkPVInteractorStyle) from foo? This is what I've been trying.
I have made foo a friend of vtkPVInteractorStyle. I've created a 
global pointer variable, g_pInteractorStyle, which points to 
vtkPVInteractorStyle.
I've created a mutator and two integer variables - m_x and m_y - 
within foo to hold mouse coordinates. Any time that 
GetEventPosition()[0/1] is called, I save those values to local 
variables - x and y - and pass them into foo's mutator. This way, any 
time a real mouse is used, foo gets updated coordinates. This also now 
gives me starting points to pass into OnMouseMove.
From foo I first call g_pInteractorStyle-OnButtonDown(3, 0, 0). 
Ideally, this will initiate zoom, which it seems to.
Following that, I make a series of calls following the pattern: 
g_pInteractorStyle-Current-OnMouseMove(m_x, m_y + /offset/, 
g_pInteractorStyle-CurrentRenderer, g_pInteractorStyle-Interactor), 
where /offset/ is some integer value from -49 to 49 and neither m_x or 
m_y change during the series of calls.

Finally, I call g_pInteractorStyle-OnButtonup(3).

I have also commented out one line each from OnButonDown and 
OnButtonUp: 
this-InvokeEvent(vtkCommand::[Start/End]InteractionEvent). With these 
two lines in place, OnButtonUp causes a crash. Without these lines in 
place (when they're commented out), ParaView acts just fine. I know 
this is NOT a good fix and I'm open to other suggestions, but it (this 
aspect) seems to be working at the moment.


I've also tried looking into the QT libraries and moving the cursor 
via QT. Unfortunately, I've been unable to find the right cursor 
because nothing I've done has had any effect on the cursor I'm staring 
at (tried setPos() and setShape()).


*The Problem*
OnMouseMove() has caused problem after problem. In our current setup 
OnButtonDown(3, 0, 0) works great. OnMouseMove() kills paraview when 
it reaches vtkPVRenderView::Render() called from somewhere within 
vtkPVGenericRenderWindowInteractor. In a weak attempt to fix the 
problem, I tried commenting out this Render() call. Nothing too major 
seemed to break except that I'm blind as i try to zoom until I release 
the mouse button (tests were done using the mouse at first). In other 
words: Everything still working, but no rendering during zoom - only 
renders upon releasing the mouse. I now try it with foo, and it acts 
as though OnButtonUp(3) was never called - the whole foo routine 
finishes then I use the mouse and click somewhere to start a new 
interaction, and it zooms to wherever it should have zoomed when it 
finished foo's routines.


So two options: I can either let it die every time it tries to render, 
or hold off rendering until I finish moving the mouse and then still 
be required to click the mouse somewhere when I'm finished.


This is broken. And something tells me I'm going about this in a very 
wrong fashion. How should I be doing this?


Thanks,
David Zemon
Computer


___
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Follow this link to subscribe/unsubscribe:
http://www.paraview.org/mailman/listinfo/paraview



--

Felipe Bordeu Weldt
Ingénieur de Recherche
-
Tél. : 33 (0)2 40 37 16 57
Fax. : 33 (0)2 40 74 74 06
felipe.bor...@ec-nantes.fr
Institut GeM - UMR CNRS 6183
École Centrale Nantes
1 Rue de La Noë, 44321 Nantes, FRANCE
-

___
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep 

[Paraview] Controlling Render Views without Mouse

2012-05-28 Thread David Zemon
Hello,

*Overview*
I am attempting to control ParaView v3.14.1 with something other than a
mouse and keyboard. I don't know how to do this - I've taken some wild
guesses and bits 'n' pieces have started to work. I could really use some
help from someone that knows the inner-workings though.

*What I'd Like to Happen*
I have an class, foo, with some events and callbacks of its own. Foo is not
related to ParaView in any way other than foo needs to make ParaView do
stuff as it sees fit. In the callbacks, I'd like to do things like zoom,
pan and rotate. Eventually I'd like foo to be able add filters and such
too, but that's a long way down the road.

*What I've Tried*
foo has 3 events similar to OnButtonDown, OnMouseMove, and OnButtonUp. I
figure, why not just call these methods (within vtkPVInteractorStyle) from
foo? This is what I've been trying.
I have made foo a friend of vtkPVInteractorStyle. I've created a global
pointer variable, g_pInteractorStyle, which points to vtkPVInteractorStyle.
I've created a mutator and two integer variables - m_x and m_y - within foo
to hold mouse coordinates. Any time that GetEventPosition()[0/1] is called,
I save those values to local variables - x and y - and pass them into foo's
mutator. This way, any time a real mouse is used, foo gets updated
coordinates. This also now gives me starting points to pass into
OnMouseMove.
From foo I first call g_pInteractorStyle-OnButtonDown(3, 0, 0). Ideally,
this will initiate zoom, which it seems to.
Following that, I make a series of calls following the pattern:
g_pInteractorStyle-Current-OnMouseMove(m_x, m_y + *offset*,
g_pInteractorStyle-CurrentRenderer, g_pInteractorStyle-Interactor), where
*offset* is some integer value from -49 to 49 and neither m_x or m_y change
during the series of calls.
Finally, I call g_pInteractorStyle-OnButtonup(3).

I have also commented out one line each from OnButonDown and OnButtonUp:
this-InvokeEvent(vtkCommand::[Start/End]InteractionEvent). With these two
lines in place, OnButtonUp causes a crash. Without these lines in place
(when they're commented out), ParaView acts just fine. I know this is NOT a
good fix and I'm open to other suggestions, but it (this aspect) seems to
be working at the moment.

I've also tried looking into the QT libraries and moving the cursor via QT.
Unfortunately, I've been unable to find the right cursor because nothing
I've done has had any effect on the cursor I'm staring at (tried setPos()
and setShape()).

*The Problem*
OnMouseMove() has caused problem after problem. In our current setup
OnButtonDown(3, 0, 0) works great. OnMouseMove() kills paraview when it
reaches vtkPVRenderView::Render() called from somewhere within
vtkPVGenericRenderWindowInteractor. In a weak attempt to fix the problem,
I tried commenting out this Render() call. Nothing too major seemed to
break except that I'm blind as i try to zoom until I release the mouse
button (tests were done using the mouse at first). In other words:
Everything still working, but no rendering during zoom - only renders upon
releasing the mouse. I now try it with foo, and it acts as though
OnButtonUp(3) was never called - the whole foo routine finishes then I use
the mouse and click somewhere to start a new interaction, and it zooms to
wherever it should have zoomed when it finished foo's routines.

So two options: I can either let it die every time it tries to render, or
hold off rendering until I finish moving the mouse and then still be
required to click the mouse somewhere when I'm finished.

This is broken. And something tells me I'm going about this in a very wrong
fashion. How should I be doing this?

Thanks,
David Zemon
Computer
___
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Follow this link to subscribe/unsubscribe:
http://www.paraview.org/mailman/listinfo/paraview


Re: [Paraview] Controlling Render Views without Mouse

2012-05-28 Thread Nathan Jarus
Have you posted on the paraview mailing list? This seems like a PV bug.

On Tue, May 29, 2012 at 12:23 AM, David Zemon david.ze...@mst.edu wrote:
 Hello,

 Overview
 I am attempting to control ParaView v3.14.1 with something other than a
 mouse and keyboard. I don't know how to do this - I've taken some wild
 guesses and bits 'n' pieces have started to work. I could really use some
 help from someone that knows the inner-workings though.

 What I'd Like to Happen
 I have an class, foo, with some events and callbacks of its own. Foo is not
 related to ParaView in any way other than foo needs to make ParaView do
 stuff as it sees fit. In the callbacks, I'd like to do things like zoom, pan
 and rotate. Eventually I'd like foo to be able add filters and such too, but
 that's a long way down the road.

 What I've Tried
 foo has 3 events similar to OnButtonDown, OnMouseMove, and OnButtonUp. I
 figure, why not just call these methods (within vtkPVInteractorStyle) from
 foo? This is what I've been trying.
 I have made foo a friend of vtkPVInteractorStyle. I've created a global
 pointer variable, g_pInteractorStyle, which points to vtkPVInteractorStyle.
 I've created a mutator and two integer variables - m_x and m_y - within foo
 to hold mouse coordinates. Any time that GetEventPosition()[0/1] is called,
 I save those values to local variables - x and y - and pass them into foo's
 mutator. This way, any time a real mouse is used, foo gets updated
 coordinates. This also now gives me starting points to pass into
 OnMouseMove.
 From foo I first call g_pInteractorStyle-OnButtonDown(3, 0, 0). Ideally,
 this will initiate zoom, which it seems to.
 Following that, I make a series of calls following the pattern:
 g_pInteractorStyle-Current-OnMouseMove(m_x, m_y + offset,
 g_pInteractorStyle-CurrentRenderer, g_pInteractorStyle-Interactor), where
 offset is some integer value from -49 to 49 and neither m_x or m_y change
 during the series of calls.
 Finally, I call g_pInteractorStyle-OnButtonup(3).

 I have also commented out one line each from OnButonDown and OnButtonUp:
 this-InvokeEvent(vtkCommand::[Start/End]InteractionEvent). With these two
 lines in place, OnButtonUp causes a crash. Without these lines in place
 (when they're commented out), ParaView acts just fine. I know this is NOT a
 good fix and I'm open to other suggestions, but it (this aspect) seems to be
 working at the moment.

 I've also tried looking into the QT libraries and moving the cursor via QT.
 Unfortunately, I've been unable to find the right cursor because nothing
 I've done has had any effect on the cursor I'm staring at (tried setPos()
 and setShape()).

 The Problem
 OnMouseMove() has caused problem after problem. In our current setup
 OnButtonDown(3, 0, 0) works great. OnMouseMove() kills paraview when it
 reaches vtkPVRenderView::Render() called from somewhere within
 vtkPVGenericRenderWindowInteractor. In a weak attempt to fix the problem,
 I tried commenting out this Render() call. Nothing too major seemed to break
 except that I'm blind as i try to zoom until I release the mouse button
 (tests were done using the mouse at first). In other words: Everything still
 working, but no rendering during zoom - only renders upon releasing the
 mouse. I now try it with foo, and it acts as though OnButtonUp(3) was never
 called - the whole foo routine finishes then I use the mouse and click
 somewhere to start a new interaction, and it zooms to wherever it should
 have zoomed when it finished foo's routines.

 So two options: I can either let it die every time it tries to render, or
 hold off rendering until I finish moving the mouse and then still be
 required to click the mouse somewhere when I'm finished.

 This is broken. And something tells me I'm going about this in a very wrong
 fashion. How should I be doing this?

 Thanks,
 David Zemon
 Computer
___
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Follow this link to subscribe/unsubscribe:
http://www.paraview.org/mailman/listinfo/paraview