Re: [Paraview] paraview.5.1.renderingbackend.opengl on server and paraview.5.1.renderingbackend.opengl2 on client

2016-09-08 Thread Utkarsh Ayachit
> Is it true that I can’t use the classic rendering (old GL) on the backend
> with a GL 2 on the client?

John, as Claire said, no, you can't use classic rendering and GL2
together. Client/Server should have the same rendering mode.

> Is there a workaround or do I have to figure out
> how to build a more modern OS Mesa (which might just be a copy/paste from
> the aforementioned website…)?

This blog [1] describes how I built modern OSMesa. You can also use
the ParaView Superbuild's build script for clues on how Mesa is built.


[1] https://blog.kitware.com/messing-with-mesa-for-paraview-5-0vtk-7-0/
[2] 
https://gitlab.kitware.com/paraview/paraview-superbuild/blob/master/projects/unix/osmesa.cmake
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[Paraview] paraview.5.1.renderingbackend.opengl on server and paraview.5.1.renderingbackend.opengl2 on client

2016-09-08 Thread GUILBAUD Claire

Hi John,

It is written in the code that you can't have a client in OpenGL and a 
server in OpenGL2 on the server. But you can have a pvserver with mesa 
with backend opengl2.
When you build ParaView with Mesa, you have to choose a backend. This 
means that you must build 2 times ParaView for Mesa, one for each backend.
When running paraview (client), you have to choose the good pvserver 
(same backend than the client). Thus the hand shake strings should be 
the same.


Claire
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[Paraview] paraview.5.1.renderingbackend.opengl on server and paraview.5.1.renderingbackend.opengl2 on client

2016-08-29 Thread John Patchett
I have built a ParaView on a parallel machine with:

 1) intel/16.0.32) openmpi/1.6.5   3) cmake/3.5.2

And "Classic OSMesa” Mesa-9.2.5 configured with instructions at:

http://www.paraview.org/Wiki/ParaView/ParaView_And_Mesa_3D#Installing_Classic_OSMesa


My problem is a handshake issue and client server connection time I suspect
the hand shake strings are the problem as the server sting is:

ParaView handshake strings are different on the two connecting processes
(Current value: paraview.5.1.renderingbackend.opengl).


And the client string is:

StartFragmentParaView handshake strings are different on the two connecting
processes (Current value: paraview.5.1.renderingbackend.opengl2).


Is it true that I can’t use the classic rendering (old GL) on the backend
with a GL 2 on the client? Is there a workaround or do I have to figure out
how to build a more modern OS Mesa (which might just be a copy/paste from
the aforementioned website…)?


Thanks,

—John.
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