Re: [PD] Ergates game-like audiovisual instrument

2006-11-23 Thread Chris McCormick
On Wed, Oct 25, 2006 at 01:59:53PM +0200, [EMAIL PROTECTED] wrote:
 this is just to say that the joypad
 works in XP with the file joystick.py:

Anyone who is still interested in ergates, I have found from running it
on another machine that once joystick.py is launched the CPU tops out.
Obviously something weird is going on here and this may explain why some
people are getting just a hard crash. Will report back when I've got
something more robust working for joystick capture.

Best,

Chris.

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Re: [PD] up-down saw-wave

2006-11-23 Thread threen
 you are right, and i should have written 'subtractive' instead
 of 'virtual analog'

im not defending/attacking anything ... its just the fact that the
analog cliped signal sounds much more convincing when comparing with
digital hysteria

best 



On Wed, 22 Nov 2006 16:07:27 +0100, martin brinkmann
[EMAIL PROTECTED] said:
 threen wrote:
 
   nice indeed... but still, the attack on those synths/filters cant be
   compared with analog...
 
. it is just my first, naive attempt to make such a 
 synth in pd, and i have not cared at all for any authentic analog
 emulation. though i like the kind of 'rough' digital sound, i will
 probably try to make bandlimited oscs, use upsampling etc. in the
 future.
 
 bis denn!
   martin
 
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[PD] Visual Language Research Bibliography

2006-11-23 Thread Hans-Christoph Steiner


I just found this, I thought some people here might be interested:

http://web.engr.oregonstate.edu/~burnett/vpl.html

.hc



The arc of history bends towards justice. - Dr. Martin Luther  
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Re: [PD] up-down saw-wave

2006-11-23 Thread threen

sorry, forgot Dr. James still existed. then what would we be refering to
if he didnt. would that be understood as well and would that change the
use of filter technics in conventional/commercial way 


On Wed, 22 Nov 2006 18:04:50 +0100, Steffen [EMAIL PROTECTED] said:
 
 On 21/11/2006, at 2.18, threen wrote:
 
  sounds like afx analord...
  nice.
 
  nice indeed... but still, the attack on those synths/filters cant be
  compared with analog...
 
 Im sure Max Neupert was refering to Richard D. James/Aphex Twin/AFX's  
 Analord records rather then analog synth (emulation). That might be  
 well understood by all.
 
 best, steffen

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Re: [PD] how can I change numbers into an audio signal?

2006-11-23 Thread Mathieu Bouchard

On Thu, 23 Nov 2006, pd wrote:


how can I change numbers into an audio signal?


Have a look at those, they may give you ideas:
  [tabsend~] and [tabreceive~]
  [tabwrite] and [tabread]
  [sig~] and [snapshot~]


(the opposite ofadc~ - en~ - = numbers - ? - dac~)


I don't understand this. What's en~ ?

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Re: [PD] how can I change numbers into an audio signal?

2006-11-23 Thread Georg Holzmann

Hallo!

pd schrieb:

hi list,
how can I change numbers into an audio signal?

(the opposite ofadc~ - en~ - = numbers - ? - dac~)


[sig~]

LG
Georg

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Re: [PD] up-down saw-wave

2006-11-23 Thread threen
 Sorry for being clumsy.

why? you aren't. 

 I write off-list since im not sure this is of anyones interest as  
 such, 

why? its a bad idea. now im the bad guy... 

i havnt misread anything. just using this opportunity to make a little
attemp to fish some sound aesthetic related issues up, especially in
digital domain. no bite...

 I try to be nice, but  
 clumsy can stop that alright.

didnt expect you'll be so humble...
sorry then...
  


On Thu, 23 Nov 2006 20:38:47 +0100, Steffen [EMAIL PROTECTED] said:
 
 On 23/11/2006, at 18.29, threen wrote:
 
  then what would we be refering to if he didnt. would that be  
  understood as well and would that change the use of filter technics  
  in conventional/commercial way
 
 You lost me.
 
 I just want to correct something. When i said might be understood by  
 all i was just trying to say that what i pointed out, might be a  
 known, trivial thing, and that the comment on the filters was not  
 triggered by a miss read of analord to analog.
 
 I can just feel, this don't come out right. Basically i was just  
 trying to make a catch all, such that i didn't necessarily   
 insinuated that you infact did miss read, as it could well be that  
 you didn't.
 
 Sorry for being clumsy.
 
 I write off-list since im not sure this is of anyones interest as  
 such, i just wanted you to know what i meant. I try to be nice, but  
 clumsy can stop that alright.
 
 Best, steffen

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Re: [PD] Re: [PD-dev] Pure Data for Solaris?

2006-11-23 Thread Jarbas Jacome

Ok, brothers. thank you very much for your help.
the workshop will be open (no cost) for anyone so it will help to grow
up PD community in Recife. Tomorrow I will try to make it run there
and tell you how it was.
Valeu!
j.jR.

On 11/22/06, Federico [EMAIL PROTECTED] wrote:

Hans-Christoph Steiner ha scritto:

 Never heard of it happening, but it should work, as long as Tcl/Tk runs
 on Solaris.  The only thing would be that someone would have to write
 sound output support, unless something like OSS was supported by Solaris.

 Give it a shot.

it seems definitely YES!

http://www.4front-tech.com/solaris.html

http://www.4front-tech.com/test/oss-solaris-v4.0rc2-178-i386.pkg.bz2


cheers!

 .hc

 On Nov 21, 2006, at 3:08 PM, Jarbas Jacome wrote:

 Does anybody here has compiled and used Pure Data in Solaris operating
 system?
 Thanks.
 j.jR.

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Re: [PD] up-down saw-wave

2006-11-23 Thread martin brinkmann

Frank Barknecht wrote:


difference between both is illustrated in attached patch.


thanks, ok, i think i will use metro in most future
pd-sequencer patches, instead of my old phasor-method...
it was a 'quick-and-dirty' solution anyway, since i have sampled
the phasor with metro 3 or 2 and snapshot (so there would have been no 
benefit from the audio-phasor), i thougt something

like the 200 hz 'control-rate a la reaktor' would be sufficient.
maybe the main reason for using the phasor was, that i had read
something about timing-issues with the metro object. (i can not recall
it exactly...)

bis denn!
martin

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Re: [PD] up-down saw-wave

2006-11-23 Thread martin brinkmann

threen wrote:


im not defending/attacking anything ... its just the fact that the
analog cliped signal sounds much more convincing when comparing with
digital hysteria



hmm, yes, maybe. i think it depends on the context where the sound is
used...
btw: are there any good saturation/distortion patches?
i have tried it with a table, but it souned not very convincing,
so i have used simple clipping instead.

bis denn!
   martin

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Re: [PD] how can I change numbers into an audio signal?

2006-11-23 Thread Frank Barknecht
Hallo,
Georg Holzmann hat gesagt: // Georg Holzmann wrote:

 pd schrieb:
 hi list,
 how can I change numbers into an audio signal?
 
 (the opposite ofadc~ - en~ - = numbers - ? - dac~)
 
 [sig~]

Or [line~] if you want clickless operation and [vline~] if you want
precise timing as well.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] up-down saw-wave

2006-11-23 Thread Roman Haefeli
On Thu, 2006-11-23 at 21:57 +0100, martin brinkmann wrote:

 maybe the main reason for using the phasor was, that i had read
 something about timing-issues with the metro object. (i can not recall
 it exactly...)

i heard also something about an issue with [metro] from max/msp users,
something about that it has audible jitter. honestly i don't quite
trusted these rumours, since i often experienced that people suspect a
software to be buggy, but actually made the mistakes by themselves. 
but now i wonder, if there is really some flesh on these rumours. 

is there something wrong with metro, i never noticed myself?

roman






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Re: [PD] up-down saw-wave

2006-11-23 Thread threen

i prefer to clip with a tube amp or whatever outside digital media
(which is good at other points)  


On Thu, 23 Nov 2006 22:01:15 +0100, martin brinkmann
[EMAIL PROTECTED] said:
 threen wrote:
 
  im not defending/attacking anything ... its just the fact that the
  analog cliped signal sounds much more convincing when comparing with
  digital hysteria
 
 
 hmm, yes, maybe. i think it depends on the context where the sound is
 used...
 btw: are there any good saturation/distortion patches?
 i have tried it with a table, but it souned not very convincing,
 so i have used simple clipping instead.
 
 bis denn!
 martin
 
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[PD] OT: Blip Festival

2006-11-23 Thread Paris Treantafeles
Hi Pd-List readers,

If anyone is in the NYC area next week and likes chiptunes music, this
will be a blast:

http://www.blipfestival.org/

four nights of chiptunes music.

I'll be doing live video synthesis with Pd/Gem on Friday and Saturday
nights.


Best,
p



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Re: [PD] Ergates game-like audiovisual instrument

2006-11-23 Thread hard off

[hid] is the only way to get

HID data from Mac OS X with Pd.

does this mean that [multio] will never work for osx, even if i or
someone else does eventually compile the external?

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Re: [PD] Ergates game-like audiovisual instrument

2006-11-23 Thread Frank Barknecht
Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:

 On Thu, Nov 23, 2006 at 04:05:29PM +0100, Frank Barknecht wrote:
  I would recommend J. Sarlo's joystick-external. It works on all OSses
  AFAIR.
 
 Since Hans pointed out it doesn't work under OSX, I think the next best
 option is for me to write an external that uses SDL calls to read from
 the joystick, since that library works on all platforms. Will report
 back here when that's done.

Or use an abstraction, which wraps [hid] for OS-X and uses [joystick]
on Windows. Linux users can make their own choice.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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