Re: [PD] reverse variable speed soundplayback?

2006-11-30 Thread Max Neupert

dafydd, please attach the abstraction too. :)
max

Am 30.11.2006 um 00:23 schrieb dafydd hughes:


Hey Max

The problem is the way pd deals with $0- in messages.  I don't
completely understand it, but I've attached my solution, which avoids
using $0- directly.

cheers
dafydd

On 11/29/06, Max Neupert [EMAIL PROTECTED] wrote:

thanks you for your encouraging props and answers.
i was trying to do a GOP version but have trouble with the local
scope of the array..
what is going on here?









Am 29.11.2006 um 17:15 schrieb Steffen:


 On 29/11/2006, at 12.49, Max Neupert wrote:

 - can i avoid the [ftos] object? some people seem to have trouble
 to find it and i don't know which library it belongs to either.
 (opens no helpfile here)

 I just asked Miss Marble. It seams to be due to Dieter Kovacic, and
 lives in externals/ext13/. It seam to have no help file, she
 couldn't located it, that is.

 - for a GOP version the send and receives should be local.

 (I don't know what GOP really is, but apart from that) I think that
 would be a good idea: When checking out your patch to figure out if
 it really was the In slider that needed to be moved or not, you
 send a new version of it. It so happened that i had the two
 versions opened simultaneously, which meant that when i moved a
 slider in the one patch it influenced the slider of the same name
 in the other patch. Apropos, when is non local variables a really
 good idea?

 so i just add $0- before?

 Im quite new to actually patch anything in Pd, so i can't give an
 confident answer. - But i think, yes, adding $0 will do the trick.
 I also thing using $42 as a prefix will do the trick, since i'm not
 sure if the numbers 0 and 1 have special status in the variable
 show.

 PS. The looks are really slick in my opinion.



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Re: [PD] reverse variable speed soundplayback?

2006-11-30 Thread Max Neupert
aaah. thank you. i had to read it several times to understand, but  
now it's obvious.

same problem seems to be with the table. but how do i get around this?
it works now for one sampler, but if i want to use more than one  
abstraction its getting messed up.





easysampler_gop.pd
Description: Binary data


use.pd
Description: Binary data




Am 30.11.2006 um 04:50 schrieb Hans-Christoph Steiner:



Hey Max,

You have [; $0-speed_in 1(, that's the problem.  $0 in message  
boxes is undefined.  $1 in a message box gives you something  
different than $0 in a  object box.


http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s6.5

You'd need:

[bang(
|
[$0]
|
[; $1-speed_in 1(

.hc



On Nov 29, 2006, at 5:23 PM, dafydd hughes wrote:


Hey Max

The problem is the way pd deals with $0- in messages.  I don't
completely understand it, but I've attached my solution, which avoids
using $0- directly.

cheers
dafydd

On 11/29/06, Max Neupert [EMAIL PROTECTED] wrote:

thanks you for your encouraging props and answers.
i was trying to do a GOP version but have trouble with the local
scope of the array..
what is going on here?









Am 29.11.2006 um 17:15 schrieb Steffen:


 On 29/11/2006, at 12.49, Max Neupert wrote:

 - can i avoid the [ftos] object? some people seem to have trouble
 to find it and i don't know which library it belongs to either.
 (opens no helpfile here)

 I just asked Miss Marble. It seams to be due to Dieter Kovacic,  
and

 lives in externals/ext13/. It seam to have no help file, she
 couldn't located it, that is.

 - for a GOP version the send and receives should be local.

 (I don't know what GOP really is, but apart from that) I think  
that
 would be a good idea: When checking out your patch to figure  
out if

 it really was the In slider that needed to be moved or not, you
 send a new version of it. It so happened that i had the two
 versions opened simultaneously, which meant that when i moved a
 slider in the one patch it influenced the slider of the same name
 in the other patch. Apropos, when is non local variables a really
 good idea?

 so i just add $0- before?

 Im quite new to actually patch anything in Pd, so i can't give an
 confident answer. - But i think, yes, adding $0 will do the trick.
 I also thing using $42 as a prefix will do the trick, since i'm  
not

 sure if the numbers 0 and 1 have special status in the variable
 show.

 PS. The looks are really slick in my opinion.



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Re: [PD] reverse variable speed soundplayback?

2006-11-30 Thread dafydd hughes

Oh hell.  Well, I guess it's redundant now, and Hans' method is
definitely better, but here it is anyway.

cheers
dafydd

On 11/30/06, Max Neupert [EMAIL PROTECTED] wrote:

dafydd, please attach the abstraction too. :)
max

Am 30.11.2006 um 00:23 schrieb dafydd hughes:

 Hey Max

 The problem is the way pd deals with $0- in messages.  I don't
 completely understand it, but I've attached my solution, which avoids
 using $0- directly.

 cheers
 dafydd

 On 11/29/06, Max Neupert [EMAIL PROTECTED] wrote:
 thanks you for your encouraging props and answers.
 i was trying to do a GOP version but have trouble with the local
 scope of the array..
 what is going on here?









 Am 29.11.2006 um 17:15 schrieb Steffen:

 
  On 29/11/2006, at 12.49, Max Neupert wrote:
 
  - can i avoid the [ftos] object? some people seem to have trouble
  to find it and i don't know which library it belongs to either.
  (opens no helpfile here)
 
  I just asked Miss Marble. It seams to be due to Dieter Kovacic, and
  lives in externals/ext13/. It seam to have no help file, she
  couldn't located it, that is.
 
  - for a GOP version the send and receives should be local.
 
  (I don't know what GOP really is, but apart from that) I think that
  would be a good idea: When checking out your patch to figure out if
  it really was the In slider that needed to be moved or not, you
  send a new version of it. It so happened that i had the two
  versions opened simultaneously, which meant that when i moved a
  slider in the one patch it influenced the slider of the same name
  in the other patch. Apropos, when is non local variables a really
  good idea?
 
  so i just add $0- before?
 
  Im quite new to actually patch anything in Pd, so i can't give an
  confident answer. - But i think, yes, adding $0 will do the trick.
  I also thing using $42 as a prefix will do the trick, since i'm not
  sure if the numbers 0 and 1 have special status in the variable
  show.
 
  PS. The looks are really slick in my opinion.



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Re: [PD] reverse variable speed soundplayback?

2006-11-30 Thread Max Neupert

works now. sometimes chokes on loading files though.
thank you all for your valuable help. enjoy the small patchwork.



easysampler_gop.pd
Description: Binary data




use.pd
Description: Binary data


Am 30.11.2006 um 13:05 schrieb dafydd hughes:


Oh hell.  Well, I guess it's redundant now, and Hans' method is
definitely better, but here it is anyway.

cheers
dafydd

On 11/30/06, Max Neupert [EMAIL PROTECTED] wrote:

dafydd, please attach the abstraction too. :)
max

Am 30.11.2006 um 00:23 schrieb dafydd hughes:

 Hey Max

 The problem is the way pd deals with $0- in messages.  I don't
 completely understand it, but I've attached my solution, which  
avoids

 using $0- directly.

 cheers
 dafydd

 On 11/29/06, Max Neupert [EMAIL PROTECTED] wrote:
 thanks you for your encouraging props and answers.
 i was trying to do a GOP version but have trouble with the local
 scope of the array..
 what is going on here?









 Am 29.11.2006 um 17:15 schrieb Steffen:

 
  On 29/11/2006, at 12.49, Max Neupert wrote:
 
  - can i avoid the [ftos] object? some people seem to have  
trouble

  to find it and i don't know which library it belongs to either.
  (opens no helpfile here)
 
  I just asked Miss Marble. It seams to be due to Dieter  
Kovacic, and

  lives in externals/ext13/. It seam to have no help file, she
  couldn't located it, that is.
 
  - for a GOP version the send and receives should be local.
 
  (I don't know what GOP really is, but apart from that) I  
think that
  would be a good idea: When checking out your patch to figure  
out if

  it really was the In slider that needed to be moved or not, you
  send a new version of it. It so happened that i had the two
  versions opened simultaneously, which meant that when i moved a
  slider in the one patch it influenced the slider of the same  
name
  in the other patch. Apropos, when is non local variables a  
really

  good idea?
 
  so i just add $0- before?
 
  Im quite new to actually patch anything in Pd, so i can't  
give an
  confident answer. - But i think, yes, adding $0 will do the  
trick.
  I also thing using $42 as a prefix will do the trick, since  
i'm not

  sure if the numbers 0 and 1 have special status in the variable
  show.
 
  PS. The looks are really slick in my opinion.



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Re: [PD] convert pd patches to Max patches

2006-11-30 Thread derek holzer

Stefano Papetti wrote:


did you try : file / save as / max file
???



P.S. when did pd start implementing that feature?


From the very start, AFAIK. They're all just textfiles with two 
different extensions in the end.


d.

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---Oblique Strategy # 28:
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Re: [PD] convert pd patches to Max patches

2006-11-30 Thread marius schebella

I think Pd came with that feature from the very beginning.
the problem with the wiring might be, that all objects get a number when 
they are created and the wiring is done according to that number, so 
when max fails to create an object, the wires go to the next object, 
which was created successfully. also, as far as I remember, max and pd 
have different ways to deal with subpatches.
so if you really want to convert, you should have abstractions for all 
objects, that do not exist in max (at least fake abstractions to keep 
the numbers of ins and outs) and copy the subpatches into the main 
patch. try it with a small patch... good luck.

marius.


Stefano Papetti wrote:

Thanks.. Iohannes, but my concern is about converting a patch from pd to Max
and not viceversa.

did you try : file / save as / max file
???

cyrille



Gosh! I didn't know about that! Thank you very much!
Unfortunately it doesn't work as expected... I get a weird patch with
unidentified objects and above all wires connnected to nothing! Ok... let's do
it manually :(

Stefano

P.S. when did pd start implementing that feature?




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Re: [PD] reverse variable speed soundplayback?

2006-11-30 Thread Max Neupert
ok. small update. sorry for spamming and hijacking the thread robert  
van hulzen.

have fun. still a minor bug in it with the loop button.



easysampler_gop.pd
Description: Binary data


use.pd
Description: Binary data



Am 30.11.2006 um 13:59 schrieb Max Neupert:


works now. sometimes chokes on loading files though.
thank you all for your valuable help. enjoy the small patchwork.

easysampler_gop.pd

use.pd

Am 30.11.2006 um 13:05 schrieb dafydd hughes:


Oh hell.  Well, I guess it's redundant now, and Hans' method is
definitely better, but here it is anyway.

cheers
dafydd

On 11/30/06, Max Neupert [EMAIL PROTECTED] wrote:

dafydd, please attach the abstraction too. :)
max

Am 30.11.2006 um 00:23 schrieb dafydd hughes:

 Hey Max

 The problem is the way pd deals with $0- in messages.  I don't
 completely understand it, but I've attached my solution, which  
avoids

 using $0- directly.

 cheers
 dafydd

 On 11/29/06, Max Neupert [EMAIL PROTECTED] wrote:
 thanks you for your encouraging props and answers.
 i was trying to do a GOP version but have trouble with the local
 scope of the array..
 what is going on here?









 Am 29.11.2006 um 17:15 schrieb Steffen:

 
  On 29/11/2006, at 12.49, Max Neupert wrote:
 
  - can i avoid the [ftos] object? some people seem to have  
trouble
  to find it and i don't know which library it belongs to  
either.

  (opens no helpfile here)
 
  I just asked Miss Marble. It seams to be due to Dieter  
Kovacic, and

  lives in externals/ext13/. It seam to have no help file, she
  couldn't located it, that is.
 
  - for a GOP version the send and receives should be local.
 
  (I don't know what GOP really is, but apart from that) I  
think that
  would be a good idea: When checking out your patch to figure  
out if

  it really was the In slider that needed to be moved or not, you
  send a new version of it. It so happened that i had the two
  versions opened simultaneously, which meant that when i moved a
  slider in the one patch it influenced the slider of the same  
name
  in the other patch. Apropos, when is non local variables a  
really

  good idea?
 
  so i just add $0- before?
 
  Im quite new to actually patch anything in Pd, so i can't  
give an
  confident answer. - But i think, yes, adding $0 will do the  
trick.
  I also thing using $42 as a prefix will do the trick, since  
i'm not

  sure if the numbers 0 and 1 have special status in the variable
  show.
 
  PS. The looks are really slick in my opinion.



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[PD] Gem conflicts also with gridflow

2006-11-30 Thread Roman Haefeli
hi all

i discovered conflicts between gridflow and gem, when gem-objects like
[pix_image] or [pix_video] are used. if both libs are loaded and a patch
containing such objects is opened, the gem-windows freezes.

is that, because they use the same libraries (e.g. libjpeg etc.)?

roman



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Re: [PD] convert pd patches to Max patches

2006-11-30 Thread Stefano Papetti
Thank you all!

Stefano


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Re: [PD] newbie: Feedback and questions

2006-11-30 Thread Frank Barknecht
Hallo,
David F. Place hat gesagt: // David F. Place wrote:

 The patch implements a tone generator for Pythagorean tuning with 
 syntonic comma offsets.  I hope it will help my renaissance flute 
 consort to learn to play in just intonation in the style of Zarlino.  
 So, it has to be usable by non-electronic music people.It does what 
 I want.  I would appreciate if anyone could review it for style and 
 understanding.  I suspect that I have done some unnecessary things do to 
 my imperfect understanding
 
 One thing in particular that it does in a way I don't like is setting 
 the note name.  I would prefer to pass the note name as an argument to 
 the noteSelector abstraction instead of having that bit of [set( and 
 [send] circuitry off to the side of the noteSelector, but I couldn't 
 figure out how.

Now I could look at your patch, very nice work and a great idea to
start with. The solution to your set note name-question isn't too
hard:

Besides numbers you can also pass symbols as argument, so you could
call noteSelector like this: [noteSelector 32 27 F-Natural $0]. Then
$3 inside the abstraction would be replaced by F-Natural. However
of course you cannot use a [f F-Natural] as that is illegal, you need
to use [symbol F-Natural] instead. Connect a message [set $1(
afterwards and send it to $0-note or rather [s $4-note] if you pass
$0 as fourth argument. 

Btw: A generic container for both float- and symbol-arguments is [list
append] like this: [list append $3] here is equivalent to [symbol $3],
but if $3 would hold a number, [list append $3] would be equivalent to
[f $3], because [list] automatically converts single-element lists in
a smart way to float- or symbol-messages.

I have one criticism to make as well. Long term pd-list readers will
already guess what's coming now: Sooner or later you may run into
problems with the execution order in your patch because you didn't use
a single [trigger] object in almost all of your abstractions. (Only
two triggers are used, which you copied from the examples.)

Triggers are important to use wherever you have fanning connections,
that is, more than one patch-cord running out of a single object. The
order, in which the messages are transported along each of these
patchcords, is *undefined* in Pd! You may consider it as randomly
(even when in reality it isn't).

You have a lot of these, for example every bng-object in your patch is
source for several patch cords. This may work now because you're lucky
and the connections actually fire in the correct order by coincidence,
but as soon as you edit the patch a bit more and re-connect stuff, it
*will* break. Promised. 

Attached patch illustrates one of the ways your patches will break.

So you really should make yourself familiar with the way, execution
order in Pd works and with the trigger-object and replace all fanning
connections with correct triggers. 

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__
#N canvas 456 37 702 402 10;
#X obj 387 129 tgl 15 0 empty empty +6_dB 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 387 226 +;
#X obj 387 153 t f f;
#X floatatom 387 262 5 0 0 0 - - -;
#X obj 52 146 tgl 15 0 empty empty +6_dB 0 -6 0 8 -262144 -1 -1 1 1
;
#X floatatom 52 205 5 0 0 0 - - -;
#X obj 126 148 tgl 15 0 empty empty +6_dB 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 126 185 +;
#X floatatom 127 205 5 0 0 0 - - -;
#X text 34 97 Guess first \, then click:;
#X obj 52 183 +;
#X text 286 63 tigger (short t) outputs from right to left. Almost
all (builtin) objects evaluate from right to left \, too.;
#X obj 633 331 t b b;
#X msg 633 310 bang;
#X obj 633 351 timer;
#X floatatom 633 373 5 0 0 0 - - -;
#X text 474 340 [timer] doesn't:;
#X connect 0 0 2 0;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
#X connect 2 1 1 1;
#X connect 4 0 10 0;
#X connect 4 0 10 1;
#X connect 6 0 7 1;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 10 0 5 0;
#X connect 12 0 14 0;
#X connect 12 1 14 1;
#X connect 13 0 12 0;
#X connect 14 0 15 0;
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Re: [PD] GRiPD and shell don't play well together

2006-11-30 Thread Patco

[EMAIL PROTECTED] a écrit :
Hi Patco, 
  
find it in attachemnt (bad quality and large file, sorry).. 
Nothing extremely sophisticated/complicated but 
functional.  
  
Thank you, this interface looks very good, and the patch seems to be 
well adapted for using GRIPD, no so many parameters. and no needs for a 
particular widget.
I began with GRIPD on such use, but it became inadapted for larger 
projects, anyway, I need now to give another try, and maybe to add some 
other widgets or functionnality since it's possible for me to get and 
modify the code.
On the other side, selecting PD to make music (or whatever) 
already tell us that the user in some 
sense loves programming algoritmically and does not

want only take sounds out-from-the-black-magic-box

  

yes exactely,
I would say, selecting PD to make an environment for making music

Best,
Patco.







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[PD] text3d / textoutline

2006-11-30 Thread Romain Vuillet

Hello list, i need to display some text in GEM...
Even with the GEM examples patchs,  objets text3d  text outline doesn't 
work (nothing appears in GEM window)


Do i need some extra libraires ?

thanks

RomainV


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Re: [PD] text3d / textoutline

2006-11-30 Thread Roman Haefeli
hi romain

On Thu, 2006-11-30 at 13:32 +0100, Romain Vuillet wrote:
 Hello list, i need to display some text in GEM...
 Even with the GEM examples patchs,  objets text3d  text outline doesn't 
 work (nothing appears in GEM window)
 
 Do i need some extra libraires ?
 

i think not, but you might need to load a truetype font first (*.ttf).
have a look at the help-file of [text3d] to see how it works.

roman








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Re: [PD] text3d / textoutline

2006-11-30 Thread chris clepper

What OS, GEM version and hardware?

On 11/30/06, Romain Vuillet [EMAIL PROTECTED] wrote:


Hello list, i need to display some text in GEM...
Even with the GEM examples patchs,  objets text3d  text outline doesn't
work (nothing appears in GEM window)

Do i need some extra libraires ?

thanks

RomainV
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[PD] nub question about random numbers

2006-11-30 Thread Myo

Hello list,

I've been trying to create a random range of numbers, say, from -80 to 300.
this seems like it would be very simple, but the answer is eluding me.
if anyone can help out or point to some help that would be great. Thanks alot
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Re: [PD] nub question about random numbers

2006-11-30 Thread Claude Heiland-Allen
bang-[random 381]-[- 80]  will give pseudorandom integers between -80
and 300  (inclusive at both ends of the range).  If you want a different
 granularity than whole numbers, you can increase the number given to
[random] and do a multiplication.

Myo wrote:
 Hello list,
 
 I've been trying to create a random range of numbers, say, from -80 to 300.
 this seems like it would be very simple, but the answer is eluding me.
 if anyone can help out or point to some help that would be great. Thanks
 alot

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Re: [PD] Pduino 0.2 test crash

2006-11-30 Thread Hans-Christoph Steiner


My guess is that the problem is because that Pd is loading [arduino]  
that's included in the test5 package.  Try deleting the arduino files  
from the Pd distribution, then using Pduino.  Or you could try using  
one of the nightly builds:


http://autobuild.puredata.info

But it shouldn't crash, that's odd.

.hc

On Nov 30, 2006, at 7:02 AM, Enrique Tomas wrote:


Hi
I am teaching pd + arduino at medialab madrid workshop (http:// 
www.medialabmadrid.es) and I did a Pduino 0.2 test with my 25  
students (divided under win, intel mac, ppc mac and linux).


We all uploaded Pduino 0.2 firmware to the board and then we run  
0.2 arduino-test.pd under Pd extended test5.

Nobody  was able to interface arduino under four different OS.
We all were able to connect to the serial port. We tried to set a  
LED on in Arduino pin 13. When we pushed serial data to the board  
the RX LED was on but the pin 13 LED was still off and the same  
with the other digital or analog pins.


We then tried Pduino 0.1 and it worked.

Qq


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