[PD] slowly load a pd-patches/abs without dropouts

2007-01-20 Thread Enrique Erne



hi list

i'd like to open patches or dynamically create abstractions during a performance
without having dropouts. that's why i'm trying to build a system that slowly
loads a patch.

instead [; pd open patch-name.pd path( or [; pd-subpatchname obj 10 10
abstraction-name args( it reads the patch with [textfile] and creates the 
objects
slowly line by line.

a problem was to rebuild the exact order of the subpatches. as far as i tested 
it
works now. if a patch doesn't load correctly please let me know and send it to 
me.

to identify subpatches and place the objects in the right place it adds a number
in front of the sub-patch name like this: [pd *id*-subpatchname].
-- just found out there is a msg [; pd-subpatchname rename newname(, after
renaming the sub-patch to it's original names the is no visual update, besides
that it works fine.

an other problem was with the array from Menu / Put / Array. it loads now even
with content.

any comments are welcome.

eni


slowlyopen.pd
Description: Binary data
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Re: [PD] slowly load a pd-patches/abs without dropouts

2007-01-20 Thread sven
At 11:56 20.01.2007, Enrique Erne wrote:



hi list

i'd like to open patches or dynamically create abstractions during a 
performance
without having dropouts. that's why i'm trying to build a system that slowly
loads a patch.

instead [; pd open patch-name.pd path( or [; pd-subpatchname obj 10 10
abstraction-name args( it reads the patch with [textfile] and creates the 
objects
slowly line by line.

urg. really?
that's what i call WORKAROUNDISM.
A DANGEROUS IDEOLOGY.

scnr ;-) 


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[PD] [PD-announce] IanniX 0.639b online

2007-01-20 Thread Thierry Coduys

Hi

IanniX 0.639b is now online with new examples :

http://sourceforge.net/project/showfiles.php?group_id=174402

Any feedback, comment, bug report, etc, would be greatly appreciated  
and can be posted to the following mailing-list:


https://lists.sourceforge.net/lists/listinfo/iannix-discussion

The IanniX Team.


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Re: [PD] slowly load a pd-patches/abs without dropouts

2007-01-20 Thread Roman Haefeli
hello 

personally, i think it is not worth that much effort. unfortunately
creating a patch dynamically is NOT the same as 'executing' each line of
the pd-file. this makes slow dynamic creation much more complicated than
necessary. also, in order to follow your rule to do EVERYTHIN slowly,
you would have to turn every instance of an abstraction into an subpatch
and therefore you would need to parse all dollararguments and convert
them to their appropriate values. probably there are many problems more,
which don't come to mind right now.

this approach is like netpd started in the beginning, but it turned out,
that this adds too much complexity. 

anyway, i think that these kind of problems shouldn't be solved in the
userspace, but in pd itself, since that is a general problem. it would
be interesting, if there is ever a chance, that pd loads patches without
dropouts or if this is impossible by design. there are other similar
problems, that cause dropouts, which might be easier to solve like
dropouts on full network buffer or writing and reading files. 

roman

On Sat, 2007-01-20 at 11:56 +0100, Enrique Erne wrote:

 hi list
 
 i'd like to open patches or dynamically create abstractions during a 
 performance
 without having dropouts. that's why i'm trying to build a system that slowly
 loads a patch.
 
 instead [; pd open patch-name.pd path( or [; pd-subpatchname obj 10 10
 abstraction-name args( it reads the patch with [textfile] and creates the 
 objects
 slowly line by line.
 
 a problem was to rebuild the exact order of the subpatches. as far as i 
 tested it
 works now. if a patch doesn't load correctly please let me know and send it 
 to me.
 
 to identify subpatches and place the objects in the right place it adds a 
 number
 in front of the sub-patch name like this: [pd *id*-subpatchname].
 -- just found out there is a msg [; pd-subpatchname rename newname(, after
 renaming the sub-patch to it's original names the is no visual update, besides
 that it works fine.
 
 an other problem was with the array from Menu / Put / Array. it loads now even
 with content.
 
 any comments are welcome.
 
 eni







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Re: [PD] no text support in gem under OSX

2007-01-20 Thread Derek Holzer
My copy of 0.39-extended-test4 seems to do [text3d] and other 
font-related stuff just fine.


best,
d.

maciej wojnicki wrote:

hello list

I have a problem with this message:
Gem has been compiled without font support.
that I recieve when trying to use text3d object

I know that thishave been discussed before on this list and the end 
point was tha implementation of thex under OSX is not finished.
I`d like to know if there is any version of gem available with text 
support on OSX or is  it possible to compile it and if so then could 
someone help me with it as I have no idea how to compile it myself.


I need this text badly, please help!

Thanks in advance.

maciej.


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Re: [PD] slowly load a pd-patches/abs without dropouts

2007-01-20 Thread Thomas Grill


Am 20.01.2007 um 13:33 schrieb Tim Blechmann:


i'd like to open patches or dynamically create abstractions during a
performance
without having dropouts. that's why i'm trying to build a system that
slowly
loads a patch.

instead [; pd open patch-name.pd path( or [; pd-subpatchname obj  
10 10

abstraction-name args( it reads the patch with [textfile] and creates
the objects
slowly line by line.


thomas grill's dyn~ external is supposed to load objects similarly
(actually, i'm not up to date, if he only had the idea, or if he
actually implemented this ...


i had the idea, but you know that it's actually impossible without  
changing the pd core.
dyn~ currently uses pd functions which means that it can't avoid  
clicks when loading.
Parsing and loading a pd patcher file line by line won't really help  
when there are large abstractions in it... you will have to  
recursively parse these too, otherwise pd will load them as large  
single chunks.


greetings,
Thomas

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Re: [PD] no text support in gem under OSX

2007-01-20 Thread IOhannes m zmoelnig
maciej wojnicki wrote:
 hello list
 
 I have a problem with this message:
 Gem has been compiled without font support.
 that I recieve when trying to use text3d object
 
 I know that thishave been discussed before on this list and the end
 point was tha implementation of thex under OSX is not finished.

i don't know know where you have heard this, but it is definitely wrong.


 I`d like to know if there is any version of gem available with text

see http://gem.iem.at
all official versions of Gem come with text support (afaik)

 support on OSX or is  it possible to compile it and if so then could
 someone help me with it as I have no idea how to compile it myself.

obivously it is possible to compile Gem, sice the devs do so ;-)

compiling a _basic_ Gem is as simple as:
installing the xcode tools.
checkout Gem
open a console, cd Gem/src and do make
(running make will run aclocal, autoconf, ./configure and make)
this however, will still give you no text-support. (but at least you
have managed to compile Gem; this is a good start)

to add text support you need freetype2 and FTGL; the latter is part of
GemLibs.
to install freetype2 either get it from the web (afaik this is a
sourceforge probject) and compile+install it (according to the
documentation that comes with it)
the simpler way is, to install the freetype2 and freetype2-dev packages
via fink.
then compile and install FTGL (open the FTGL-project in
GemLibs/FTGL/mac, adapt to your paths and compile)


then run ./configure in Gem/src (after running aclocal and
autoconf once!), probably with some paths to point to your
FTGL-installation (see ./configure --help)


fmg.asdr
IOhannes

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Re: [PD] pack/unpack

2007-01-20 Thread IOhannes m zmoelnig
[EMAIL PROTECTED] wrote:
 hi, forgot how to get the result to be a condensed h u p (hup).
 Attachment below... Perhaps an extra bang is needed. Did it before in a
 patch that freezes on startup now.

at the risk of sounding sarcastic: it would be interesting to know what
you are talking about


mfg.asdr
IOhannes

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Re: [PD] pack/unpack

2007-01-20 Thread Roman Haefeli
On Sat, 2007-01-20 at 19:13 +0100, IOhannes m zmoelnig wrote:
 [EMAIL PROTECTED] wrote:
  hi, forgot how to get the result to be a condensed h u p (hup).
  Attachment below... Perhaps an extra bang is needed. Did it before in a
  patch that freezes on startup now.
 
 at the risk of sounding sarcastic: it would be interesting to know what
 you are talking about

from guessing i'd say you want to convert a message [list h u p( to
[symbol hup(. (am i right?). there is [list2symbol(, which is part of
zexy, and iirc, there is also an abstraction in franks list-abs-library,
that can do the same without using externals.

i agree with IOhannes, that there would have been ways to say more
clearly, what you want effectively.

roman



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Re: [PD] pack/unpack

2007-01-20 Thread europa989
yeah, like making h u p  hup. Tried having [list2symbol('s outlet 
go to [symbol $1$2$3( but no luck. Regarding the first message I sent, 
I guess its clearer from looking at the attachment


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Re: [PD] pack/unpack

2007-01-20 Thread padawan12

Ah yes I see. Then Roman is closer with [list2symbol].
But you want to concat symbols without the separator (whitespace).
Hmm, not sure, I'll have to pass on that for now.


On Sat, 20 Jan 2007 13:46:47 -0500
[EMAIL PROTECTED] wrote:

 hi, thanks for the patch, was only trying to get h, u, and p all to be 
 one word. You eliminated the $2$3 garbage, I'm sure though that there's 
 some way to get it to just be one tighter word. I really think I did it 
 before, and it looked something like that attached patch. yeah, my 
 first message sounded super-silly. dont worry about this hup issue
 
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[PD] compiling plugin~ for OS X 10.4 - final steps?

2007-01-20 Thread Kevin McCoy

Referencing this message:
http://lists.puredata.info/pipermail/pd-list/2006-12/044837.html
from Hans on 5 Dec 2006:

FYI, I just enabled the building of [plugin~] on Mac OS X.  So it
should be included in nightly builds and upcoming test and final
releases. end quote

I am not sure that this is actually the case, as I don't see it anywhere
still (autobuild dir doesn't go back as far as this message).  Hans, I would
be interested to know what you did to get it to compile.  I am still getting
errors even after installing the ladspa (and ladspa-dev) libs via Fink.
Here's my terminal output (I'm still a relative newbie at compiling so I
don't understand exactly what this means):

klangisch:~/externals/plugin~ kmccoy$ scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
gcc -dynamiclib -o plugin~.pd_linux jload.os jsearch.os plugin~.os
ld: Undefined symbols:
_class_addmethod
_class_new
_dsp_addv
_gensym
_inlet_free
_inlet_new
_nullfn
_outlet_anything
_outlet_free
_outlet_new
_pd_new
_post
_sys_getsr
/usr/bin/libtool: internal link edit command failed
scons: *** [plugin~.pd_linux] Error 1
scons: building terminated because of errors.




Any help appreciated very much!  I have tons of ladspa plugins just waiting
to be used :)
Kevin


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Re: [PD] [PD-announce] Pd-0.39.2-extended-test7 released

2007-01-20 Thread Kyle Klipowicz

On OS X 10.4.8 PPC, I can't create OSCroute or dumpOSC.

~Kyle

On 1/6/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


Ok, this should be approaching release readiness, let's stress test!
This is the last test release before release candidates, so report
bugs now!

 * Gem should be installed and working on all platforms
 * the MSD (Mass-Spring-Damper) externals are included
 * included Thomas Grill's Mac/Intel fixes for iemlib and cyclone
 * Universal binaries for flext externals
 * working 10.3 build

http://at.or.at/hans/pd/installers.html

.hc



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[PD] gem-window

2007-01-20 Thread wollscheid

Hi list
I know - this is a redundant question... (had this before but I lost it) 
- how do I pop up ther gem window when starting a patch without the 
console or any other pd item on the screen? (meaning just the picture, 
without frames or buttons)

Thanks for help -
Achim

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Re: [PD] pack/unpack

2007-01-20 Thread Patco

[EMAIL PROTECTED] a écrit :
yeah, like making h u p  hup. Tried having [list2symbol('s outlet 
go to [symbol $1$2$3( but no luck.


You don't need zexy's list2symbol for that

[list h u p(
|
[$1$2$3(
|
[print]

gives hup.

PC.




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[PD] [announce] OpenGLUI (*)

2007-01-20 Thread Sukandar Kartadinata

It's that time of the year again

As part of tesla's 'open studio days' during the transmediale festival,
glui opens its doors for anyone interested in sensors, interfaces,  
and music technology in general


   1-3.Feb
   18:00-23:00

   Tesla im Podewils'schen Palais
   Klosterstr. 68-70
   10179 Berlin
   U2 Klosterstraße

   Room 146


 http://tesla-berlin.de
 http://www.transmediale.de
 http://glui.de


other open studios at Tesla: valentina vuksic, seiko mikami, jost  
muxfeldt, jens brand, reboot fm, omer krieger, rodrigo derteano, gert- 
jan prins  bas van koolwijk, jeff mann, michael schumacher
other events at Tesla linked to transmediale: chris salter, michaela  
grill  martin siewert



  seeya,
  Sukandar



(*) just to make sure after last year's confusion: OpenGLUI has  
nothing to do with OpenGL



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[PD] start flags

2007-01-20 Thread europa989
there a way to send startup flags to pd other than clicking the startup 
menu and writing them there on Mac and Windows?


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