Re: [PD] higher education

2007-02-15 Thread Georg Holzmann

Hallo Daniel!

Im making up a list of candidate european universities to persue higher 
education in music technology. I only know UPF and IEM. Can anyone 
recomend universities that have programs/ research in this wide field? 
All this onfo will bevery very appreciated. Im now in southamerica and 
have difficulties gathering this info.


You can search the list archive - we had quite a similar thread some 
month ago.


But it depends what's your background and of course what you are 
interested in: more technical, more composition, more grafic etc. ?


LG
Georg

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[PD] GEM doesn't compile in Fedora Core 5

2007-02-15 Thread Pete Redest

Hi there.
New to the list. Is it OK to ask about GEM here?
If yes, here is the question, if not, just advice me and I will try 
something else.


This is the problem:

1. Trying to compile GEM in Fedora Core 5.
   - downloaded the packages gem-0.90.0.tar.gz  and GemLibs-LINUX-1.tar.gz
 from http://gem.iem.at/download.html and expanded them.
   - after installing imake, I compiled GemLibs successfully.
  (nowhere is written or hinted in an error message that building 
GemLibs
   requires imake - had to find this from the name of a missing 
program,

   makedepend, and googling to find where it lives).

2. went to gem-0.90.0/src/Gnu and did ./configure
   $ ./configure
...
checking for glInitNames in -lGL... no
checking for glInitNames in -lMesaGL... no
OpenGL is mandatory

3. Initially I thought that something is wrong with my OpenGL libs, but 
nothing is
   wrong with them. I even downloaded and compiled, with all the pain that 
it is
   to do anything like this in Linux, the latest Mesa packages, version 
6.5.2, and

   installed them. Their demo works just fine, even when not using Mesa but
   the libraries created by nVidia software.

4. I concluded that something is wrong with ./configure. Indeed, I confirmed
   googling the web that the validation of existence of functions in some 
configure

   scripts is broken.

5. Found a suggestion on the web to the effect of re-generating configure, 
using

   autoconf.
   These are the steps:
   $  rm -f aclocal.m4
   $  autoupdate
   $  aclocal-1.4
   $  autoconf
   aclocal.m4:36: error: m4_defn: undefined macro: _m4_divert_diversion
   autoconf/libs.m4:134: AC_CHECK_LIB is expanded from...
   aclocal.m4:36: the top level
   autom4te: /usr/bin/m4 failed with exit status: 1
   That is, the autoconf data scripts are also broken, at least for Fedora 
Core 5.


6. went googling again for _m4_divert_diversion and got a bzillion postings 
about
   this, all discussing how screwed is the autoconf system that for its 
continuing
   evolution no two versions of one utility are compatible with any other, 
or maybe
   the same, version of another utility, that older scripts didn't generate 
quotes,
   and a bunch of other whatevers. That is the reason why it was 
recommended
   to use aclocal-1.4, an old version, rather than the current one, named 
just
   aclocal (v1.9). With all the talking about this, I did not find a 
script-solution
   that can fix old versions of autoconf scripts to bring them 
up-to-date, to

   be usable in FC5.

Perhaps there is such magic script, or some other way to migrate the 
software

automatically to FC5 or FC6. Do you know of one?. Or how can I compile GEM
in FC5 in some other way?

Thank you for any help or hints.

TioP

PS. Of course it is expected that the solution found be compatible with the
Fedora Linux ways, i.e. wasting 1/2 day adjusting things, googling, editing,
re-compiling, filling-in missing packages, finding left-and-right that one 
package
needs another 4 or 5 new or updated packages, that in turn require me to 
upgrade
X and C libraries, i.e. another 50 packages, which in turn require to 
upgrade also
GNOME, Tcl/Tk, etc, etc, which in turn  perhaps I better upgrade to FC6, 
which
of course won't solve the problem either. And all this will make me 
appreciate more
the wonderful life that we, the masochists that use Linux, are so used to 
live.
May be it will take a little longer than 1/2 day. May be a day and a half  
... or a week?

or 2.

_
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you know 
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[PD] Font and Text size; how to make pd patches easier on the eyes

2007-02-15 Thread John H

This is my first submission to this mailing list, so I hope I'm not
completely in the wrong here. I've searched through all the daily digests
that I've received in the past few months, and I couldn't find a single
issue about font size or even the general gui bugs that make everything so
hard to read. I really like the potential of PD in all of it's areas of
exploration, but I can't use it for very long without straining my eyes.
Also some times different gui objects and text overlap each other, making it
difficult to see what's what, and I have found no way to simply resize
(stretch) the canvas. Excuse me if I'm out of order here. I'm not writing
this to complain. Is there a solution I don't know about? Is this an issue
that's currently being worked on?

John
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Re: [PD] GEM doesn't compile in Fedora Core 5

2007-02-15 Thread IOhannes m zmoelnig
hi.

Pete Redest wrote:

 
 1. Trying to compile GEM in Fedora Core 5.
- downloaded the packages gem-0.90.0.tar.gz  and GemLibs-LINUX-1.tar.gz
  from http://gem.iem.at/download.html and expanded them.
- after installing imake, I compiled GemLibs successfully.
   (nowhere is written or hinted in an error message that building
 GemLibs
requires imake - had to find this from the name of a missing
 program,
makedepend, and googling to find where it lives).

you shouldn't need to have to use GemLibs on a linux system.
the website is a bit outdated here

 
 2. went to gem-0.90.0/src/Gnu and did ./configure
$ ./configure
 ...
 checking for glInitNames in -lGL... no
 checking for glInitNames in -lMesaGL... no
 OpenGL is mandatory
 
 3. Initially I thought that something is wrong with my OpenGL libs, but
 nothing is
wrong with them. I even downloaded and compiled, with all the pain
 that it is
to do anything like this in Linux, the latest Mesa packages, version
 6.5.2, and
installed them. Their demo works just fine, even when not using Mesa but
the libraries created by nVidia software.

you need the devel-versions of openGL and the like (even though this is
not your problem here...)


 
 4. I concluded that something is wrong with ./configure. Indeed, I
 confirmed
googling the web that the validation of existence of functions in
 some configure
scripts is broken.
 
 5. Found a suggestion on the web to the effect of re-generating
 configure, using
autoconf.
These are the steps:
$  rm -f aclocal.m4
$  autoupdate
$  aclocal-1.4
$  autoconf
aclocal.m4:36: error: m4_defn: undefined macro: _m4_divert_diversion
autoconf/libs.m4:134: AC_CHECK_LIB is expanded from...
aclocal.m4:36: the top level
autom4te: /usr/bin/m4 failed with exit status: 1
That is, the autoconf data scripts are also broken, at least for
 Fedora Core 5.

you need aclocal-1.8


 
 6. went googling again for _m4_divert_diversion and got a bzillion
 postings about
this, all discussing how screwed is the autoconf system that for its
 continuing
evolution no two versions of one utility are compatible with any
 other, or maybe
the same, version of another utility, that older scripts didn't
 generate quotes,
and a bunch of other whatevers. That is the reason why it was
 recommended
to use aclocal-1.4, an old version, rather than the current one,
 named just
aclocal (v1.9). With all the talking about this, I did not find a
 script-solution
that can fix old versions of autoconf scripts to bring them
 up-to-date, to
be usable in FC5.
 
 Perhaps there is such magic script, or some other way to migrate the
 software
 automatically to FC5 or FC6. Do you know of one?. Or how can I compile GEM
 in FC5 in some other way?

yes!
get the CVS-version of Gem.
you will need _recent_ versions of aclocal and autoconf.
(and the build-process is started from src/ instead of src/Gnu/)
it should work like a charm...


 
 Thank you for any help or hints.
 
 TioP
 
 PS. Of course it is expected that the solution found be compatible with the
 Fedora Linux ways, i.e. wasting 1/2 day adjusting things, googling,
 editing,
 re-compiling, filling-in missing packages, finding left-and-right that
 one package
 needs another 4 or 5 new or updated packages, that in turn require me to
 upgrade
 X and C libraries, i.e. another 50 packages, which in turn require to
 upgrade also
 GNOME, Tcl/Tk, etc, etc, which in turn  perhaps I better upgrade to
 FC6, which
 of course won't solve the problem either. And all this will make me
 appreciate more
 the wonderful life that we, the masochists that use Linux, are so used
 to live.
 May be it will take a little longer than 1/2 day. May be a day and a
 half  ... or a week?
 or 2.

it should take no more than 1hour with a vanilla machine and a
reasonable package manager to have a running Gem binary.
this is the time i usually spend downloading just the directX-sdk from
microsoft on a reasonable fast connection, just to find out that i will
need to spend another hour to download another SDK.

apart from that, Gem is also included in the autobuild of pd which also
supports FC.
that's for the sadists, who prefer to have other people to the stuff.

mfg.adr
IOhannes


 
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Re: [PD] Font and Text size; how to make pd patches easier on the eyes

2007-02-15 Thread Frank Barknecht
Hallo,
John H hat gesagt: // John H wrote:

 This is my first submission to this mailing list, so I hope I'm not
 completely in the wrong here. I've searched through all the daily digests
 that I've received in the past few months, and I couldn't find a single
 issue about font size or even the general gui bugs that make everything so
 hard to read. I really like the potential of PD in all of it's areas of
 exploration, but I can't use it for very long without straining my eyes.
 Also some times different gui objects and text overlap each other, making it
 difficult to see what's what, and I have found no way to simply resize
 (stretch) the canvas. Excuse me if I'm out of order here. I'm not writing
 this to complain. Is there a solution I don't know about? Is this an issue
 that's currently being worked on?

Getting font sizes right is a long standing issue with Pd. In fact, my
very first question to this list about 5 years ago was about the same
question as you asked and not much has changed since then. :( The only
reliable way to change the font size in plain Pd is to use the FONT
BOMB menu you can open with Edit-Font. However different operating
systems have different default resolutions so what looks good on
Windows doesn't look good on Linux normally (and result in comments
stretching into and over objects etc). You can also set the default
font size for new patches with the -font 12 startup option.  And
then you can select a different font face with -typeface ... However
fiddling around with all this may make your patches look ugly on other
systems. 

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Font and Text size; how to make pd patches easier on the eyes

2007-02-15 Thread carmen
  this to complain. Is there a solution I don't know about? Is this an issue
  that's currently being worked on?

yes its been worked on quite a bit, in the desiredata project..


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Re: [PD] Font and Text size; how to make pd patches easier on the eyes

2007-02-15 Thread carmen
On Thu Feb 15, 2007 at 11:06:32AM +0100, Frank Barknecht wrote:
 Hallo,
 John H hat gesagt: // John H wrote:
 
  This is my first submission to this mailing list, so I hope I'm not
  completely in the wrong here. I've searched through all the daily digests
  that I've received in the past few months, and I couldn't find a single
  issue about font size or even the general gui bugs that make everything so
  hard to read. I really like the potential of PD in all of it's areas of
  exploration, but I can't use it for very long without straining my eyes.
  Also some times different gui objects and text overlap each other, making it
  difficult to see what's what, and I have found no way to simply resize
  (stretch) the canvas. Excuse me if I'm out of order here. I'm not writing
  this to complain. Is there a solution I don't know about? Is this an issue
  that's currently being worked on?

the main issue is pd (server) thinks it knows what the font size is after 
rendering on the client. so you get the overlap and sizing issues since its not 
using bounding boxes from the client to control positioning. if you just want 
to deuglify the text, configure Tk with --enable-xft (linux) or set the font to 
something ClearType (win XP or greater) then change the font. to do this you 
might still have to find/replace all instances of courier to tahoma in the 
pd/src/*.{c,tk} files , or maybe the pdsettings mechanism obsoleted this need..


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Re: [PD] Sampler loop strategies

2007-02-15 Thread Roman Haefeli
On Wed, 2007-02-14 at 21:26 +0100, Frank Barknecht wrote:
 Hallo,
 David Powers hat gesagt: // David Powers wrote:
 
  On 2/14/07, Frank Barknecht [EMAIL PROTECTED] wrote:
  Hallo,
  Dafydd Hughes hat gesagt: // Dafydd Hughes wrote:
  
   The best solution I can think of is to use 2 tabread4~'s, crossfading
   for every pass of the loop.  Anybody have a better idea?
  
  I'd do the looping a bit differently: Standard would be to use a
  [phasor~] scaled so that it plays a certain section of the sample with
  [tabread4~].
  
  I'm not sure this is good, for most uses. You can't assume that you
  have good loop points, I like to set random loop points on the fly, in
  fact - and so I think you really do need two buffers, because you are
  fading out the start at the same time you are fading in the beginning
  - otherwise you get clicks.  Or am I missing something in your
  explanation?
 
 Actually I was assuming that you have good loop points indeed. From my
 (short) tracker days I remember that tuning the loop points in a
 sample was an important step to get it right. Fading in and out or
 cross has the disadvantage that you may get artifacts from the amplitude
 modulation. 

this leads me to question, that is coming up to my mind again and again,
but i still didn't come to a satisfying conclusion. there is another
method of getting clickfree loops, that hasn't been discussed yet:
detect zerocrosses and loop only from zero-cross to a zero-cross. but
how are such things implemented in pd? the only way i can imagine to
detect zero-crosses is to convert each audio-block to list of floats
using [pack~] from zexy. this approach actually means, doing all the
detection stuff in the 'message-domain', which is very cpu-consuming.
how does one overcome this problem? this problem arises always, when an
event (message) should be triggered on certain conditions in an
audio-stream. i know a lot of such cases and it's always difficult, when
not impossible to do it in pd. it can be quite frustrating to know the
solution for certain problem, but at the same time being unable to
implement it. i have the feeling, that these kinds of tasks are often
delegated to externals, which is a pitty, since pd is an
AUDIO-programming language. 

did i miss something very fundamental in pd, that would answer all these
questions?

roman



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Re: [PD] Pd-0.39.2-extended-test6.app -missing alternate

2007-02-15 Thread hard off

O well if u can't find it you can build an abstraction to do the same
thing very easily.  mine is called [altern-8]

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Re: [PD] Font and Text size; how to make pd patches easier on the eyes

2007-02-15 Thread bd pd

John -

I thought i would try to answer your first post with my own first..

in the build im using (Pd-0.39.2-extended-test4) there is an edit menu
(only when a patch window is open) which has a font and tidy up
option.  I was glad to find it too.

-brendan

On 2/15/07, John H [EMAIL PROTECTED] wrote:

This is my first submission to this mailing list, so I hope I'm not
completely in the wrong here. I've searched through all the daily digests
that I've received in the past few months, and I couldn't find a single
issue about font size or even the general gui bugs that make everything so
hard to read. I really like the potential of PD in all of it's areas of
exploration, but I can't use it for very long without straining my eyes.
Also some times different gui objects and text overlap each other, making it
difficult to see what's what, and I have found no way to simply resize
(stretch) the canvas. Excuse me if I'm out of order here. I'm not writing
this to complain. Is there a solution I don't know about? Is this an issue
that's currently being worked on?

John

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Re: [PD] Sampler loop strategies

2007-02-15 Thread Frank Barknecht
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:

 this leads me to question, that is coming up to my mind again and again,
 but i still didn't come to a satisfying conclusion. there is another
 method of getting clickfree loops, that hasn't been discussed yet:
 detect zerocrosses and loop only from zero-cross to a zero-cross. but
 how are such things implemented in pd? the only way i can imagine to
 detect zero-crosses is to convert each audio-block to list of floats
 using [pack~] from zexy. this approach actually means, doing all the
 detection stuff in the 'message-domain', which is very cpu-consuming.
 how does one overcome this problem? this problem arises always, when an
 event (message) should be triggered on certain conditions in an
 audio-stream. i know a lot of such cases and it's always difficult, when
 not impossible to do it in pd. it can be quite frustrating to know the
 solution for certain problem, but at the same time being unable to
 implement it. i have the feeling, that these kinds of tasks are often
 delegated to externals, which is a pitty, since pd is an
 AUDIO-programming language. 

There is an external that detects zero-crossings. ;) 

Now seriously: I think, one building block that is missing is Pd is
the opposite of [vline~], that is and object that could schedule a
message with sample-accuracy according to incoming samples, and not
only with the accuracy of a block.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Pd-0.39.2-extended-test6.app -missing alternate

2007-02-15 Thread IOhannes m zmoelnig
hard off wrote:
 O well if u can't find it you can build an abstraction to do the same
 thing very easily.  mine is called [altern-8]

why not call it [alternate] just as the original.
since they are doing the same thing (well, if they do, this is), they
would be interchangeable and you won't have to worry which one you are
actually using.

mfg.adsr
IOhannes

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[PD] gridflow [#in][#out] problems

2007-02-15 Thread pablo das neves bicho

Hello,
I got some troubles with gridflow, I can't  create some object   like 
[#in] , [#out]   and  [display] . I also have strange messages at pd 
startup:

 pd -lib Gem:gridflow
can't load: [rubypd] no class id ?
backtrace: 
/usr/local/lib/pd/extra/gridflow/base/flow_objects.rb:716:in `gui_enable'

/usr/local/lib/pd/extra/gridflow/base/flow_objects.rb:716
/usr/local/lib/pd/extra/gridflow/base/main.rb:328
(eval):1
(eval):1
$: = [/usr/local/lib/pd/extra/gridflow/.., 
/usr/local/lib/pd/extra/gridflow, 
/usr/local/lib/pd/extra/gridflow/optional/rblti, 
/usr/local/lib/site_ruby/1.9, 
/usr/local/lib/site_ruby/1.9/i486-linux, 
/usr/local/lib/site_ruby/1.9/i386-linux, /usr/local/lib/site_ruby, 
/usr/lib/ruby/1.9, /usr/lib/ruby/1.9/i486-linux, 
/usr/lib/ruby/1.9/i386-linux, 
I'm on ubuntu32, compiling went fine with gcc4.1 and ruby1.9. 
What is strange is that i  can create the other gridflow objects.

Do I miss something?
Thank you for any hints.
pablo





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[PD] Re: gridflow [#in][#out] problems

2007-02-15 Thread pablo das neves bicho

Nevermind this message, the bug was solved.

pablo das neves bicho a écrit :

Hello,
I got some troubles with gridflow, I can't  create some object   like 
[#in] , [#out]   and  [display] . I also have strange messages at pd 
startup:

 pd -lib Gem:gridflow
can't load: [rubypd] no class id ?
backtrace: 
/usr/local/lib/pd/extra/gridflow/base/flow_objects.rb:716:in 
`gui_enable'

/usr/local/lib/pd/extra/gridflow/base/flow_objects.rb:716
/usr/local/lib/pd/extra/gridflow/base/main.rb:328
(eval):1
(eval):1
$: = [/usr/local/lib/pd/extra/gridflow/.., 
/usr/local/lib/pd/extra/gridflow, 
/usr/local/lib/pd/extra/gridflow/optional/rblti, 
/usr/local/lib/site_ruby/1.9, 
/usr/local/lib/site_ruby/1.9/i486-linux, 
/usr/local/lib/site_ruby/1.9/i386-linux, 
/usr/local/lib/site_ruby, /usr/lib/ruby/1.9, 
/usr/lib/ruby/1.9/i486-linux, /usr/lib/ruby/1.9/i386-linux, 
I'm on ubuntu32, compiling went fine with gcc4.1 and ruby1.9. What is 
strange is that i  can create the other gridflow objects.

Do I miss something?
Thank you for any hints.
pablo








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[PD] Re: higher education

2007-02-15 Thread mami music


By the way, since you mentioned UPF, I've also been a student there (of a
master degree in digital arts).



ah me too i studied the masters in 2002-2003 that´s where i got started in
PD. with sergi  co.


But it depends what's your background and of course what you are
interested in: more technical, more composition, more grafic etc. ?


Well my background is engineering, and the masters in digital arts, and work
now in a research group designing graphic-music-software.
My interest ranges between technical and something more conceptual such as
instrument desigh etc.

maby that could narrow the the choices more.
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[PD] mp3cast~

2007-02-15 Thread Richard Lewis
Hey all,

Does mp3cast~ still exist? If so, does anyone where/how to get it? Or even 
better, is there a Debian package that contains it?

Cheers,
Richard

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Re: [PD] GOP control with messages

2007-02-15 Thread IOhannes m zmoelnig
Hans-Christoph Steiner wrote:
 
 Is it possible to move GOP visible box using messages?  I mean the red
 box that determines what is visible.  This would be very handy to be
 able to do.
 

yes it is.
i remember a thread on this list where this has been discussed.


mv.asdr
IOhannes

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RE : [PD] GOP control with messages

2007-02-15 Thread patco


Hans-Christoph Steiner [EMAIL PROTECTED] a écrit : 
Is it possible to move GOP visible box using messages?  I mean the  
red box that determines what is visible.  This would be very handy to  
be able to do.

.hc

donecanvasdialog is the magik trick
pc


-
 Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! 
Profitez des connaissances, des opinions et des expériences des internautes sur 
Yahoo! Questions/Réponses.#N canvas 546 181 454 304 12;
#N canvas 203 181 336 197 gop 0;
#X obj 112 117 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 0 1;
#X obj 108 148 namecanvas subpatch-gop;
#X coords 0 -1 1 1 150 40 1 100 100;
#X restore 16 22 pd gop;
#X msg 38 152 vis \$1;
#X obj 45 115 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 199 181 vis \$1;
#X obj 206 144 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 199 212 s gop-in-subpatch;
#N canvas 338 370 204 111 subpatch 0;
#N canvas 252 224 454 304 gop-in-subpatch 0;
#X obj 112 117 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 0 1;
#X coords 0 -1 1 1 150 40 1 100 100;
#X restore 14 27 pd gop-in-subpatch;
#X obj 185 180 namecanvas gop-in-subpatch;
#X coords 0 0 1 1 150 40 0;
#X restore 196 38 pd subpatch;
#X obj 36 214 s subpatch-gop;
#N canvas 0 0 569 376 gop-switch 0;
#X obj 149 478 namecanvas \$0-bla;
#X obj 148 456 s \$0-bla;
#X obj 103 123 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 103 66 inlet;
#X obj 103 188 outlet;
#X obj 148 411 inlet;
#X msg 148 432 donecanvasdialog 1 -1 \$1 0 -1 1 1 50 50 100 100;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X connect 5 0 6 0;
#X connect 6 0 1 0;
#X coords 0 0 1 1 50 50 0;
#X restore 326 116 pd gop-switch;
#X obj 426 87 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 326 96 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 326 185 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X connect 1 0 7 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 3 0;
#X connect 8 0 11 0;
#X connect 9 0 8 1;
#X connect 10 0 8 0;
#N canvas 0 0 718 572 10;
#X obj 149 478 namecanvas \$0-bla;
#X obj 148 456 s \$0-bla;
#X obj 103 123 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 103 66 inlet;
#X obj 103 188 outlet;
#X obj 148 411 inlet;
#X msg 148 434 donecanvasdialog \$1 -1 1 0 -1 1 1 50 50 100 100;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X connect 5 0 6 0;
#X connect 6 0 1 0;
#X coords 0 -1 1 1 50 50 1 100 100;
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Re: [PD] GOP control with messages

2007-02-15 Thread Kyle Klipowicz

Oooh that would be handy! Does anyone have a link to that thread in
the archives?

~Kyle

On 2/15/07, IOhannes m zmoelnig [EMAIL PROTECTED] wrote:

Hans-Christoph Steiner wrote:

 Is it possible to move GOP visible box using messages?  I mean the red
 box that determines what is visible.  This would be very handy to be
 able to do.


yes it is.
i remember a thread on this list where this has been discussed.


mv.asdr
IOhannes

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[PD] Re: Re: Font and Text size; how to make pd patches easier on the

2007-02-15 Thread John H

Thanks for these responses on the font/gui issue. These are good references
for future developments in this area.

John

Frank Barknecht wrote:


The only reliable way to change the font size in plain Pd is to use the

FONT

BOMB menu you can open with Edit-Font. However different operating
systems have different default resolutions so what looks good on
Windows doesn't look good on Linux normally (and result in comments
stretching into and over objects etc). You can also set the default
font size for new patches with the -font 12 startup option.  And
then you can select a different font face with -typeface ...


carmen wrote:


the main issue is pd (server) thinks it knows what the font size is after

rendering on the client. so you get the overlap and sizing issues since its
not using bounding boxes from the client to control positioning. if you
just want to deuglify the text, configure Tk with --enable-xft (linux) or
set the font to something ClearType (win XP or greater) then change the
font. to do this you might still have to find/replace all instances of
courier to tahoma in the pd/src/*.{c,tk} files , or maybe the pdsettings
mechanism obsoleted this need..

bd pd wrote:


I thought i would try to answer your first post with my own first..

in the build im using (Pd-0.39.2-extended-test4) there is an edit menu
(only when a patch window is open) which has a font and tidy up
option.  I was glad to find it too.
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Re: [PD] GOP control with messages

2007-02-15 Thread patco


Kyle Klipowicz [EMAIL PROTECTED] a écrit : Oooh that would be handy! Does 
anyone have a link to that thread in
the archives?


Yes I have a link to those threads.


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