Re: [PD] minor but persistent annoyances

2007-02-27 Thread hard off
the worst is when you have a bunch of subpatches that you don't need
to edit or look at after you do the initial coding.

..if you save your main patch 40 or 50 times, those 3 or 4 pixels
really add up, and all your subpatches grow really huge.

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Re: [PD] newbie growing pains...

2007-02-27 Thread Steffen

On 27/02/2007, at 14.37, padawan12 wrote:

 I had so much joy discovering things like g-canvas, vdn~ and
 xplay~

 From where is vdn~ ? I can't just find it:

$ pwd
/path/to/cvsroot/externals
$ grep -iR vdn *
Binary file dfx/original/polarizer-source.sit matches
Binary file pmpd/doc/pmpd.pdf/pmpd.sxw matches
Binary file pmpd/doc/pmpd.sxw matches
$ find . -iname '*vdn*'
$

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Re: [PD] PD-list Digest, Vol 23, Issue 157

2007-02-27 Thread Chuckk Hubbard
No offense taken.  It only really bothers me when I use Mac, since
Windows allows users to resize windows from any edge.  I don't use Mac
much, so it doesn't bother me much either, but it bothers some of the
virtually computer-illiterate musicians I want to use my programs.

-Chuckk

On 2/26/07, robbert van hulzen [EMAIL PROTECTED] wrote:

 didn't mean to offend. i'm not saying it's not a bug, but it hasn't bothered
 me too much (my patches don't have that many windows).
 robbert

 Chuckk Hubbard [EMAIL PROTECTED]wrote:

  You lost me at just.  That you can fix it by opening a patch in a
  text editor, finding and adjusting all the affected windows, saving
  the file, and reopening it in Pd doesn't mean it's not a bug!
 
  -Chuckk



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Re: [PD] minor but persistent annoyances

2007-02-27 Thread Chuckk Hubbard
On 2/27/07, Steffen [EMAIL PROTECTED] wrote:

 2) that a patch canvas can be bigger then the screen size

 since a solution to the one might not be a solution to the other.

 As for the second. We have different screens with different
 resolutions and size. So what can fit on one screen might not fit on
 another screen. Nothing wrong with that. But it would sure be nice if
 Pd or tk/tcl or both would resize the patch and add scroll bars such
 that it fit into the screen incase it was meant to be bigger.

Another problem I've had with this is when I edited a patch on a
system with dual monitors, and then opened it on my home computer and
some subpatches were actually completely off my screen.  Thankfully I
was using Windows, so I could hit Alt+Space and M to move the windows.

-Chuckk

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Re: [PD] newbie growing pains...

2007-02-27 Thread Frank Barknecht
Hallo,
Steffen hat gesagt: // Steffen wrote:

 
 On 27/02/2007, at 14.37, padawan12 wrote:
 
  I had so much joy discovering things like g-canvas, vdn~ and
  xplay~
 
  From where is vdn~ ? I can't just find it:

I guess it's a typo and Andy wanted to write [fdn~] from Creb.

Ciao
-- 
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Re: [PD] minor but persistent annoyances

2007-02-27 Thread Frank Barknecht
Hallo,
Steffen hat gesagt: // Steffen wrote:

 I don't suppose I'm wrong by stating that linux users have the same  
 problem, but just have better control over the window system such  
 that resizing the windows is an easy job.

I don't know about Apple, but you can run Blackbox on Windows instead
of the standard GUI and make everybody think you're ubercool and run
Linux. ;)

Ciao
-- 
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Re: [PD] pd39.2 test 7 - text objects ++

2007-02-27 Thread timon
Ive got

cyclone
zexy
list-abs
mapping
iemlib
hid
activated.
Same libs activated in the latest release
but the below objects are now broken.

I thought the below objects where part of PD...

T.

On 27 Feb 2007, at 03:13, Hans-Christoph Steiner wrote:


 On Feb 26, 2007, at 4:46 AM, timon wrote:


 Zexy objects - aliases - are all broken

 I don't support aliases at in Pd-extended, I think they are  
 kludgey.  But someone else could do the work to get them working,  
 I suppose.

 Alternate - broken
 line3 - broken
 remote - broken
 randomF - broken
 ascseq - broken
 invert - broken

 Which libs?  I don't know the story on any of these.

 That is strange. Does it mean the general PD source has been  
 changed? - Without the knowledge of repairing any of this Ill be  
 stuck with test 4 (a very stable release by the way).

 Which libs are these loaded from in test4?

 .hc

 Thanks for the note,
 Timon.


 .hc


 They have all been fully working objects in the past. Is there a
 reason for them to be disabled or have they migrated to a different
 library? If so what library?
 And finally, is there a way of keeping track of such changes?

 Thanks,
 timon




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Re: [PD] pd39.2 test 7 - text objects ++

2007-02-27 Thread IOhannes m zmoelnig
timon wrote:
 Ive got
 
 cyclone
 zexy
 list-abs
 mapping
 iemlib
 hid
 activated.
 Same libs activated in the latest release
 but the below objects are now broken.
 

 Alternate - broken
 line3 - broken
 randomF - broken
 invert - broken

this _might_ relate to markEx (even though the markEx objects are called
[alternate] and [tripleLine]).

obviously markEx is not loaded, so this might be your problem (markEx
used to be part of Gem in the golden days, but is no longer)


 remote - broken
 ascseq - broken

at least these objects are not in Gem/markEx, zexy, list-abs and iemlib.


 Which libs?  I don't know the story on any of these.

if you still have your old pd-extended version lying around (the one
where these objects do work), you could start that one and open the
help-patches for the borken objects.
both the content of the help-patches and the full path of these might
reveal which libraries they belong to.


mfga.dr
IOhannes

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Re: [PD] pd39.2 test 7 - text objects ++

2007-02-27 Thread cyrille henry
line3 is in nusmuk folder, it is not related to any lib.

hope that help
cyrille

IOhannes m zmoelnig a écrit :
 timon wrote:
 Ive got

 cyclone
 zexy
 list-abs
 mapping
 iemlib
 hid
 activated.
 Same libs activated in the latest release
 but the below objects are now broken.


 Alternate - broken
 line3 - broken
 randomF - broken
 invert - broken
 
 this _might_ relate to markEx (even though the markEx objects are called
 [alternate] and [tripleLine]).
 
 obviously markEx is not loaded, so this might be your problem (markEx
 used to be part of Gem in the golden days, but is no longer)
 
 
 remote - broken
 ascseq - broken
 
 at least these objects are not in Gem/markEx, zexy, list-abs and iemlib.
 
 
 Which libs?  I don't know the story on any of these.
 
 if you still have your old pd-extended version lying around (the one
 where these objects do work), you could start that one and open the
 help-patches for the borken objects.
 both the content of the help-patches and the full path of these might
 reveal which libraries they belong to.
 
 
 mfga.dr
 IOhannes
 
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Re: [PD] gem - fading

2007-02-27 Thread Erich Berger
hello,

for alpha check out the gem help section 5.reference alpha.pd

best

erich


-
http://randomseed.org

On Tue, 27 Feb 2007, Nikola Jeremic wrote:

 hi list

 1. i would like to fade my gem objects -  fade to color (black), or fade
 to alpha channel. Is there any other way how i can make my object
 vissible/invissible (but not sending 0-1 to gem_win).

 thanx

 n.


 -- 
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Re: [PD] gem - fading

2007-02-27 Thread Roman Haefeli
hi nikola

of course, this is possible, even very simple:

[gemhead]
|
[alpha]   [slider with range 0-1]   - connect this to the 4th inlet 
|/   [colorRGB]
[colorRGB]
|
[some geo aka. gem-object]

you might also look at the helpfiles of:

[alpha]
[colorRGB]
[color]

roman


On Tue, 2007-02-27 at 14:30 +0100, Nikola Jeremic wrote:
 hi list
 
 1. i would like to fade my gem objects -  fade to color (black), or
 fade to alpha channel. Is there any other way how i can make my object
 vissible/invissible (but not sending 0-1 to gem_win). 
 
 thanx
 
 n.
 
 
 -- 
 www.echoplex-label.de/njeremic 
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Re: [PD] newbie growing pains...

2007-02-27 Thread Derek Holzer
There's a lot of very useful stuff in the Xjimmies abstractions in terms 
of readymade utilities and effects for newbies to use/take 
apart/remodel/etc.

http://www.tot.sat.qc.ca/eng/nslam.html

And yes, [fdn~] is very cool too...

d.

padawan12 wrote:

 But it's not either/or with Pd cos it's also got a massive toybox
 of funky externals is there to play with in extended when you want to just
 have fun and not bother yourself with the exact gubbins of every object
 you use. I had so much joy discovering things like g-canvas, vdn~ and
 xplay~ , they really kept up interest and enthusiasm for the program.


-- 
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---Oblique Strategy # 100:
It is quite possible

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Re: [PD] newbie growing pains...

2007-02-27 Thread Kyle Klipowicz
Ooh I have not seen this before, thanks for sharing!

~Kyle

On 2/27/07, Derek Holzer [EMAIL PROTECTED] wrote:
 There's a lot of very useful stuff in the Xjimmies abstractions in terms
 of readymade utilities and effects for newbies to use/take
 apart/remodel/etc.

 http://www.tot.sat.qc.ca/eng/nslam.html

 And yes, [fdn~] is very cool too...

 d.

 padawan12 wrote:

  But it's not either/or with Pd cos it's also got a massive toybox
  of funky externals is there to play with in extended when you want to just
  have fun and not bother yourself with the exact gubbins of every object
  you use. I had so much joy discovering things like g-canvas, vdn~ and
  xplay~ , they really kept up interest and enthusiasm for the program.


 --
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 ---Oblique Strategy # 100:
 It is quite possible

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Re: [PD] newbie growing pains...

2007-02-27 Thread Steffen

On 27/02/2007, at 12.21, Frank Barknecht wrote:

 Hallo,
 Steffen hat gesagt: // Steffen wrote:


 On 27/02/2007, at 14.37, padawan12 wrote:

 I had so much joy discovering things like g-canvas, vdn~ and
 xplay~

  From where is vdn~ ? I can't just find it:

 I guess it's a typo and Andy wanted to write [fdn~] from Creb.

Oh. Ok. Thanks for straightening it.

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Re: [PD] [OT] fluxbox/X11 keymappings

2007-02-27 Thread Kevin McCoy
I think it's more a kernel question - in Ubuntu it's F12 for
right-click, not sure about other distros.

K

On 2/26/07, Derek Holzer [EMAIL PROTECTED] wrote:
 Anyone (with a one-button Mac, perhaps) know how to emulate a
 right-click or control-click in Fluxbox/X11? Would be handy while
 patching with my ppc-linux laptop when I forget the USB mouse.

 thx,
 d.

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Re: [PD] Dynamic patching questions

2007-02-27 Thread Max Neupert

Am 18.02.2007 um 14:30 schrieb Patco:

Alexandre Quessy a écrit :

1) Is it possible to delete and disconnect objects without clearing
the whole canvas ?


yes [find 'objectname', cut(
and [findagain, cut(


hi patco, list,

could you elaborate this a bit? how should that work?

not like this obviously:



dynamic.pd
Description: Binary data



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Re: [PD] cpu issues

2007-02-27 Thread Hans-Christoph Steiner

Ideally, we'd profile it to see what is actually using the CPU.  Do  
you have XCode, etc. installed?

.hc

On Feb 14, 2007, at 11:30 AM, marius schebella wrote:

 I am using the latest intel version, Pd-0.39.2-extended-test7- 
 macosx104-i386.dmg
 should I try an autobuild version, or any other suggestions?
 m.

 Hans-Christoph Steiner wrote:
 Pd-0.39.2-extended-test7 is available compiled both for PowerPC  
 and Intel (separately, not Universal Binary).  Are you using the  
 Intel version?  This is the first I've heard of this.
 .hc
 On Feb 13, 2007, at 4:22 AM, Thomas Grill wrote:
 Hi Marius,
 from what i now 0.39.2 is not a UB, so it will run under emulation.
 You have to use a Intel-native version to achieve adequate  
 performance.

 greetings, Thomas

 Am 13.02.2007 um 00:53 schrieb marius schebella:

 hi,
 I am running Pd 0.39.2-extended-test7 on a macbookpro.
 starting pd and doing nothing gives me 18% of cpu load!
 and another problem is, when I use oggcast~ and osx falls to  
 sleep mode, then later I cannot quit pd anymore. the pd process  
 stays alive and it happened twice to me that after some time,  
 when I did not recognize it, that process was eating up to 150%.
 anybody have ideas about shutting those leaking wholes?
 marius.

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Re: [PD] [OT] fluxbox/X11 keymappings

2007-02-27 Thread Hans-Christoph Steiner

I think there is some emulated device where you use F10 and F11 or  
something like that as the extra mouse buttons.

.hc

On Feb 26, 2007, at 6:41 PM, Derek Holzer wrote:

 Anyone (with a one-button Mac, perhaps) know how to emulate a
 right-click or control-click in Fluxbox/X11? Would be handy while
 patching with my ppc-linux laptop when I forget the USB mouse.

 thx,
 d.

 -- 
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 ---Oblique Strategy # 50:
 Distort time

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Re: [PD] Feature Requests for Google Summer of Co

2007-02-27 Thread Hans-Christoph Steiner

It's possible and would be an appropriate project, I think.

.hc

On Feb 20, 2007, at 3:33 AM, Matteo Sisti Sette wrote:

 I don't know if this is something worthy for the summer of code...  
 or at
 all... but I would love PDP to work on Windows


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Re: [PD] Creb and PDP libraries incomplete in 39 extended on MacIntel 10.4.8

2007-02-27 Thread Hans-Christoph Steiner

Please file a bug report for anything that doesn't work properly.

.hc

On Feb 19, 2007, at 12:01 PM, Kyle Klipowicz wrote:

 Yes, I also cannot load all pdp objects with this release on my G4  
 PowerBook.

 ~Kyle

 On 2/19/07, Mark Pasquesi [EMAIL PROTECTED] wrote:
 Greetings.

 Below is cut from my PD window:  I use - MAc OS 10.4.8, Intel  
 minimac.1.83
 duo.  I have installed Dev tools, Fink and x11 to help me along  
 the way.

 I also use a portable g4 (500 Mhz) on OSX10.3.5 to test things  
 on.  It has
 Dev tools and x11 (unfinked at the moment).


 PDP problem named at opening (Architecture and library for pdp).   
 (pdip
 example works for communication-pddplink-test).  pdp is missing  
 nearly all
 pdp objects when tested.

 Creb is missing onecomp object, biquadseries, and ibfft.  Hit or  
 miss for
 object used in examples.

 Should I compile Creb and pdp independently? Confused if I should  
 do all
 through terminal or x11, or instead drag and drop after doing a  
 control
 click inside PD extended to open the package???  or should I just  
 try to
 compile there??

 Thanks

 /usr/local/lib/pd/pdp_pidip_osx/pdp.pd_darwin:
 dlopen(/usr/local/lib/pd/pdp_pidip_osx/pdp.pd_darwin, 10):
 no suitable image found.  Did find:
 /usr/local/lib/pd/pdp_pidip_osx/pdp.pd_darwin: mach-o,
 but wrong architecture
 /usr/local/lib/pd/pdp_pidip_osx/pdp: can't load library
 error: .printout.text: no such object
 error: .printout.text: no such object
 error: filterortho~: can't load abstraction within itself

  filterortho~
 ... couldn't create
 filterortho~.pd 3 0 0 0 (canvas-dac~) connection failed
 filterortho~.pd 3 0 0 1 (canvas-dac~) connection failed
 filterortho~.pd 9 0 3 0 (*~-canvas) connection failed
 filterortho~.pd 17 0 3 0 (message-canvas) connection failed
 error: inlet: expected '' but got 'setHP'
 ... you might be able to track this down from the Find menu.
 error: inlet: expected '' but got 'setLP'
 warning: sample123: multiply defined
 warning: sample123: multiply defined
  onecomp~
 ... couldn't create
 fdn: maximum nb of delay lines 8, total buffer size 65536 samples  
 (1.486077
 seconds)
 error: signal outlet connect to nonsignal inlet (ignored)

 
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Re: [PD] [Gem] angles - vector translation

2007-02-27 Thread Hans-Christoph Steiner

It would be very nice to have these bundled up into a reusable  
library.  I think the view changing with the mouse should be a  
standard setup when working with Gem.

.hc

On Feb 25, 2007, at 3:53 AM, Kyle Klipowicz wrote:

 Wow you guys, these are great patches. Thanks for saving me all the
 mouse-clicks!

 ~Kyle

 On 2/24/07, Patco [EMAIL PROTECTED] wrote:
 marius schebella a écrit :
 one thing to improve that cameramodel, is to flip the view when  
 one of
 the angles (usually called phi) gets to big or to small.
 so that the cube does not flip around.
 see attached patch.
 m.
 Hello,
  with sending object 's coordinates, can choose where the camera is
 viewing, like we can see in attached patch.
 PC




 #N canvas 469 151 466 446 10;
 #N canvas 7 0 547 707 ch_gemwin 0;
 #X obj 285 171 f;
 #X obj 206 152 spigot;
 #X obj 267 143 sel 0 1;
 #X obj 237 124 t f f;
 #X obj 206 200 -;
 #X obj 206 249 +;
 #X obj 267 213 f;
 #X obj 159 168 f;
 #X obj 80 149 spigot;
 #X obj 141 140 sel 0 1;
 #X obj 122 114 t f f;
 #X obj 80 200 -;
 #X obj 80 249 +;
 #X obj 141 210 f;
 #X obj 406 162 f;
 #X obj 327 146 spigot;
 #X obj 388 137 sel 0 1;
 #X obj 358 118 t f f;
 #X obj 327 197 -;
 #X obj 388 207 f;
 #X obj 80 465 * 4;
 #X obj 135 467 * 4;
 #X obj 156 308 t b f;
 #X obj 94 372 cos;
 #X obj 106 430 * 1;
 #X obj 80 430 * 1;
 #X obj 132 373 sin;
 #X obj 107 466 * 4;
 #X obj 94 394 t b f;
 #X obj 94 348 / 200;
 #X obj 458 49 gemmouse;
 #X obj 515 135 t b f;
 #X obj 515 164 |;
 #X obj 487 240 gemhead;
 #X obj 491 193 loadbang;
 #X msg 487 215 0;
 #X obj 487 315 curve 2;
 #X obj 487 266 color 1 0 0;
 #X obj 571 240 gemhead;
 #X obj 571 315 curve 2;
 #X obj 651 242 gemhead;
 #X obj 651 317 curve 2;
 #X msg 524 289 3 0 0;
 #X msg 608 289 0 3 0;
 #X msg 688 291 0 0 3;
 #X obj 571 266 color 0 1 0;
 #X obj 651 268 color 0 0 1;
 #X obj 80 308 sin;
 #X obj 106 309 cos;
 #X obj 327 246 + 200;
 #X obj 157 282 / 50;
 #X obj 80 283 / -200;
 #X obj 18 12 inlet;
 #X obj 29 650 outlet;
 #X obj 60 14 inlet;
 #X obj 215 19 inlet;
 #X obj 132 15 inlet;
 #X obj 213 44 * 5;
 #X obj 59 82 / 127;
 #X obj 60 61 * 400;
 #X obj 131 82 / 127;
 #X obj 131 58 * 200;
 #X obj 131 36 * -3.14;
 #X obj 60 37 * 3.14;
 #X obj 30 622 gemwin 10;
 #X obj 175 408 r \$0-target;
 #X obj 175 437 list trim;
 #X msg 89 600 view \$1 \$2 \$3 \$4 \$5 \$6 0 1 0;
 #X obj 88 575 pack f f f 0 0 0;
 #X obj 210 496 unpack f f f;
 #X connect 0 0 4 1;
 #X connect 1 0 4 0;
 #X connect 2 0 6 0;
 #X connect 2 1 0 0;
 #X connect 3 0 1 1;
 #X connect 3 1 2 0;
 #X connect 4 0 5 0;
 #X connect 5 0 6 1;
 #X connect 5 0 29 0;
 #X connect 6 0 5 1;
 #X connect 7 0 11 1;
 #X connect 8 0 11 0;
 #X connect 9 0 13 0;
 #X connect 9 1 7 0;
 #X connect 10 0 8 1;
 #X connect 10 1 9 0;
 #X connect 11 0 12 0;
 #X connect 12 0 13 1;
 #X connect 12 0 51 0;
 #X connect 13 0 12 1;
 #X connect 14 0 18 1;
 #X connect 15 0 18 0;
 #X connect 16 0 19 0;
 #X connect 16 1 14 0;
 #X connect 17 0 15 1;
 #X connect 17 1 16 0;
 #X connect 18 0 49 0;
 #X connect 19 0 49 1;
 #X connect 20 0 68 0;
 #X connect 21 0 68 2;
 #X connect 22 0 21 0;
 #X connect 22 0 20 0;
 #X connect 22 0 27 0;
 #X connect 22 1 21 1;
 #X connect 22 1 20 1;
 #X connect 22 1 27 1;
 #X connect 23 0 28 0;
 #X connect 24 0 21 0;
 #X connect 25 0 20 0;
 #X connect 26 0 27 0;
 #X connect 27 0 68 1;
 #X connect 28 0 24 0;
 #X connect 28 0 25 0;
 #X connect 28 1 24 1;
 #X connect 28 1 25 1;
 #X connect 29 0 23 0;
 #X connect 29 0 26 0;
 #X connect 30 0 8 0;
 #X connect 30 0 7 1;
 #X connect 30 1 1 0;
 #X connect 30 1 0 1;
 #X connect 30 1 14 1;
 #X connect 30 1 15 0;
 #X connect 30 2 3 0;
 #X connect 30 2 10 0;
 #X connect 30 2 32 0;
 #X connect 30 3 17 0;
 #X connect 30 3 31 0;
 #X connect 31 0 32 0;
 #X connect 31 1 32 1;
 #X connect 32 0 33 0;
 #X connect 32 0 38 0;
 #X connect 32 0 40 0;
 #X connect 33 0 37 0;
 #X connect 34 0 35 0;
 #X connect 34 0 42 0;
 #X connect 34 0 43 0;
 #X connect 34 0 44 0;
 #X connect 34 0 51 0;
 #X connect 34 0 49 0;
 #X connect 35 0 33 0;
 #X connect 35 0 38 0;
 #X connect 35 0 40 0;
 #X connect 37 0 36 0;
 #X connect 38 0 45 0;
 #X connect 40 0 46 0;
 #X connect 42 0 36 2;
 #X connect 43 0 39 2;
 #X connect 44 0 41 2;
 #X connect 45 0 39 0;
 #X connect 46 0 41 0;
 #X connect 47 0 25 0;
 #X connect 48 0 24 0;
 #X connect 49 0 19 1;
 #X connect 49 0 50 0;
 #X connect 50 0 22 0;
 #X connect 51 0 47 0;
 #X connect 51 0 48 0;
 #X connect 52 0 64 0;
 #X connect 54 0 63 0;
 #X connect 55 0 57 0;
 #X connect 56 0 62 0;
 #X connect 57 0 50 0;
 #X connect 58 0 51 0;
 #X connect 59 0 58 0;
 #X connect 60 0 29 0;
 #X connect 61 0 60 0;
 #X connect 62 0 61 0;
 #X connect 63 0 59 0;
 #X connect 64 0 53 0;
 #X connect 65 0 66 0;
 #X connect 66 0 69 0;
 #X connect 67 0 64 0;
 #X connect 68 0 67 0;
 #X connect 69 0 68 3;
 #X connect 69 1 68 4;
 #X connect 69 2 68 5;
 #X restore 219 190 pd ch_gemwin;
 #X obj 265 98 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10  
 -262144
 -1 -1 0 1;
 #X obj 272 115 hsl 128 15 0 127 0 0 

Re: [PD] Dynamic patching questions

2007-02-27 Thread Max Neupert

Am 27.02.2007 um 16:59 schrieb Max Neupert:

Am 18.02.2007 um 14:30 schrieb Patco:

Alexandre Quessy a écrit :

1) Is it possible to delete and disconnect objects without clearing
the whole canvas ?


yes [find 'objectname', cut(
and [findagain, cut(


hi patco, list,

could you elaborate this a bit? how should that work?


ok, maybe more coffee was needed. i've found the answer.
interesting is that pd enters the edit mode when deleting an object,  
but not when creating one.





dynamic.pd
Description: Binary data



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Re: [PD] Dynamic patching questions

2007-02-27 Thread Patco

Max Neupert a écrit :

Am 27.02.2007 um 16:59 schrieb Max Neupert:

Am 18.02.2007 um 14:30 schrieb Patco:

Alexandre Quessy a écrit :

1) Is it possible to delete and disconnect objects without clearing
the whole canvas ?


yes [find 'objectname', cut(
and [findagain, cut(


hi patco, list,

could you elaborate this a bit? how should that work?


ok, maybe more coffee was needed. i've found the answer.
interesting is that pd enters the edit mode when deleting an object, 
but not when creating one.





max
hello, you might need to create your iem gui into a subpatch for finding 
their individual name, an example is attached,

pc.
#N canvas 228 55 628 380 10;
#X msg 101 370 \; findagain \, cut;
#X msg 217 302 \; find label \, cut;
#X text 76 130 create;
#X text 333 62 destroy??;
#X msg 338 301 \; find 'label' \, cut;
#X obj 109 154 t a a;
#X floatatom 200 42 5 0 0 0 - - -;
#X obj 87 154 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 95 199 pack \$0 f f;
#X obj 342 80 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 260 118 pack \$0 f;
#X obj 141 175 * 40;
#X text 187 21 x coordinate of obj and \$0 is the label index;
#X msg 245 141 \; pd-dynamic_gop.pd find \$1tgl\$2 \, cut \, editmode
0;
#X msg 96 226 \; pd-dynamic_gop.pd obj 10 \$3 pd \$1tgl\$2 \; pd-\$1tgl\$2
obj 100 100 tgl 15 0 sendsymbol receivesymbol label 0 -6 0 8 -262144
-1 -1 0 \, donecanvasdialog 1 -1 1 0 -1 1 1 30 30 99 99 \, vis 0;
#X connect 5 0 8 1;
#X connect 5 1 11 0;
#X connect 6 0 5 0;
#X connect 6 0 10 1;
#X connect 7 0 8 0;
#X connect 8 0 14 0;
#X connect 9 0 10 0;
#X connect 10 0 13 0;
#X connect 11 0 8 2;
#X coords 0 0 1 1 99 99 0;
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Re: [PD] cpu issues

2007-02-27 Thread marius schebella
yes. (right now I Pd uses 9% without a patchwindow open).
m.

Hans-Christoph Steiner wrote:
 
 Ideally, we'd profile it to see what is actually using the CPU.  Do you 
 have XCode, etc. installed?


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Re: [PD] [Gem] angles - vector translation

2007-02-27 Thread marius schebella
the problem is, that I have not solved all of the methematics behind it. 
I wanted to build an interface like in blender or maya, that also lets 
you shift the scene around and left/right.
the problem I have is when the world switches to head down. then it 
screws/flips someway around...
marius.

Hans-Christoph Steiner wrote:
 
 It would be very nice to have these bundled up into a reusable library.  
 I think the view changing with the mouse should be a standard setup when 
 working with Gem.
 
 .hc
 
 On Feb 25, 2007, at 3:53 AM, Kyle Klipowicz wrote:
 
 Wow you guys, these are great patches. Thanks for saving me all the
 mouse-clicks!

 ~Kyle

 On 2/24/07, Patco [EMAIL PROTECTED] wrote:
 marius schebella a écrit :
 one thing to improve that cameramodel, is to flip the view when one of
 the angles (usually called phi) gets to big or to small.
 so that the cube does not flip around.
 see attached patch.
 m.
 Hello,
  with sending object 's coordinates, can choose where the camera is
 viewing, like we can see in attached patch.
 PC




 #N canvas 469 151 466 446 10;
 #N canvas 7 0 547 707 ch_gemwin 0;
 #X obj 285 171 f;
 #X obj 206 152 spigot;
 #X obj 267 143 sel 0 1;
 #X obj 237 124 t f f;
 #X obj 206 200 -;
 #X obj 206 249 +;
 #X obj 267 213 f;
 #X obj 159 168 f;
 #X obj 80 149 spigot;
 #X obj 141 140 sel 0 1;
 #X obj 122 114 t f f;
 #X obj 80 200 -;
 #X obj 80 249 +;
 #X obj 141 210 f;
 #X obj 406 162 f;
 #X obj 327 146 spigot;
 #X obj 388 137 sel 0 1;
 #X obj 358 118 t f f;
 #X obj 327 197 -;
 #X obj 388 207 f;
 #X obj 80 465 * 4;
 #X obj 135 467 * 4;
 #X obj 156 308 t b f;
 #X obj 94 372 cos;
 #X obj 106 430 * 1;
 #X obj 80 430 * 1;
 #X obj 132 373 sin;
 #X obj 107 466 * 4;
 #X obj 94 394 t b f;
 #X obj 94 348 / 200;
 #X obj 458 49 gemmouse;
 #X obj 515 135 t b f;
 #X obj 515 164 |;
 #X obj 487 240 gemhead;
 #X obj 491 193 loadbang;
 #X msg 487 215 0;
 #X obj 487 315 curve 2;
 #X obj 487 266 color 1 0 0;
 #X obj 571 240 gemhead;
 #X obj 571 315 curve 2;
 #X obj 651 242 gemhead;
 #X obj 651 317 curve 2;
 #X msg 524 289 3 0 0;
 #X msg 608 289 0 3 0;
 #X msg 688 291 0 0 3;
 #X obj 571 266 color 0 1 0;
 #X obj 651 268 color 0 0 1;
 #X obj 80 308 sin;
 #X obj 106 309 cos;
 #X obj 327 246 + 200;
 #X obj 157 282 / 50;
 #X obj 80 283 / -200;
 #X obj 18 12 inlet;
 #X obj 29 650 outlet;
 #X obj 60 14 inlet;
 #X obj 215 19 inlet;
 #X obj 132 15 inlet;
 #X obj 213 44 * 5;
 #X obj 59 82 / 127;
 #X obj 60 61 * 400;
 #X obj 131 82 / 127;
 #X obj 131 58 * 200;
 #X obj 131 36 * -3.14;
 #X obj 60 37 * 3.14;
 #X obj 30 622 gemwin 10;
 #X obj 175 408 r \$0-target;
 #X obj 175 437 list trim;
 #X msg 89 600 view \$1 \$2 \$3 \$4 \$5 \$6 0 1 0;
 #X obj 88 575 pack f f f 0 0 0;
 #X obj 210 496 unpack f f f;
 #X connect 0 0 4 1;
 #X connect 1 0 4 0;
 #X connect 2 0 6 0;
 #X connect 2 1 0 0;
 #X connect 3 0 1 1;
 #X connect 3 1 2 0;
 #X connect 4 0 5 0;
 #X connect 5 0 6 1;
 #X connect 5 0 29 0;
 #X connect 6 0 5 1;
 #X connect 7 0 11 1;
 #X connect 8 0 11 0;
 #X connect 9 0 13 0;
 #X connect 9 1 7 0;
 #X connect 10 0 8 1;
 #X connect 10 1 9 0;
 #X connect 11 0 12 0;
 #X connect 12 0 13 1;
 #X connect 12 0 51 0;
 #X connect 13 0 12 1;
 #X connect 14 0 18 1;
 #X connect 15 0 18 0;
 #X connect 16 0 19 0;
 #X connect 16 1 14 0;
 #X connect 17 0 15 1;
 #X connect 17 1 16 0;
 #X connect 18 0 49 0;
 #X connect 19 0 49 1;
 #X connect 20 0 68 0;
 #X connect 21 0 68 2;
 #X connect 22 0 21 0;
 #X connect 22 0 20 0;
 #X connect 22 0 27 0;
 #X connect 22 1 21 1;
 #X connect 22 1 20 1;
 #X connect 22 1 27 1;
 #X connect 23 0 28 0;
 #X connect 24 0 21 0;
 #X connect 25 0 20 0;
 #X connect 26 0 27 0;
 #X connect 27 0 68 1;
 #X connect 28 0 24 0;
 #X connect 28 0 25 0;
 #X connect 28 1 24 1;
 #X connect 28 1 25 1;
 #X connect 29 0 23 0;
 #X connect 29 0 26 0;
 #X connect 30 0 8 0;
 #X connect 30 0 7 1;
 #X connect 30 1 1 0;
 #X connect 30 1 0 1;
 #X connect 30 1 14 1;
 #X connect 30 1 15 0;
 #X connect 30 2 3 0;
 #X connect 30 2 10 0;
 #X connect 30 2 32 0;
 #X connect 30 3 17 0;
 #X connect 30 3 31 0;
 #X connect 31 0 32 0;
 #X connect 31 1 32 1;
 #X connect 32 0 33 0;
 #X connect 32 0 38 0;
 #X connect 32 0 40 0;
 #X connect 33 0 37 0;
 #X connect 34 0 35 0;
 #X connect 34 0 42 0;
 #X connect 34 0 43 0;
 #X connect 34 0 44 0;
 #X connect 34 0 51 0;
 #X connect 34 0 49 0;
 #X connect 35 0 33 0;
 #X connect 35 0 38 0;
 #X connect 35 0 40 0;
 #X connect 37 0 36 0;
 #X connect 38 0 45 0;
 #X connect 40 0 46 0;
 #X connect 42 0 36 2;
 #X connect 43 0 39 2;
 #X connect 44 0 41 2;
 #X connect 45 0 39 0;
 #X connect 46 0 41 0;
 #X connect 47 0 25 0;
 #X connect 48 0 24 0;
 #X connect 49 0 19 1;
 #X connect 49 0 50 0;
 #X connect 50 0 22 0;
 #X connect 51 0 47 0;
 #X connect 51 0 48 0;
 #X connect 52 0 64 0;
 #X connect 54 0 63 0;
 #X connect 55 0 57 0;
 #X connect 56 0 62 0;
 #X connect 57 0 50 0;
 #X connect 58 0 51 0;
 #X connect 59 0 58 0;
 #X connect 60 0 29 0;
 #X connect 61 0 60 0;
 #X connect 62 0 61 0;
 #X connect 63 0 59 0;
 #X connect 64 

Re: [PD] [Gem] angles - vector translation

2007-02-27 Thread patrick
i agree!

i tried the patch for multiple points of views (camera). it's really 
neat! but would it be possible to translate (moving) the camera position 
from point 1 to point 2. maybe with an ease-in / out or elastic effect 
(using msd or pmpd?!?).

pat



Hans-Christoph Steiner a écrit :
 It would be very nice to have these bundled up into a reusable library.  I 
 think the view changing with the mouse should be a standard setup when 
 working with Gem.

 .hc

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[PD] ~ and ~ becommes _~ and __~ in windows...

2007-02-27 Thread Thomas Jeppesen
because windows want allow these characters: \, /, :, *, ?, , ,  and | in a 
file name.

what solution do you suggest to this problem besides medical surgery of 
patches and installing Linux which is a whole different issue that I'll come 
back to in another post.

Cheers!
Thomas
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Re: [PD] ~ and ~ becommes _~ and __~ in windows...

2007-02-27 Thread marius schebella
greaterthan, smallerthan.
m.

Thomas Jeppesen wrote:
 because windows want allow these characters: \, /, :, *, ?, , ,  and 
 | in a file name.
  
 what solution do you suggest to this problem besides medical surgery 
 of patches and installing Linux which is a whole different issue that 
 I'll come back to in another post.
  
 Cheers!
 Thomas
  
 
 
 
 
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Re: [PD] ....more a max question....

2007-02-27 Thread marius schebella
oggcast~, shoutcast~
for research on max objects you may want to try www.maxobjects.com.
marius.


marco trevisani wrote:
 HI,
 
 does anybody knows if Max has the equivalent for the ogglive~/mp3live~ set as 
 we have in PD  i need to stream either mp3 or ogg over the internet with 
 a max user on the other side...i know i'm a bit of topics.
 
 thank you,
   marco trevisani
 
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[PD] fn delete

2007-02-27 Thread marius schebella
Hi,
speaking about annoying things so much leads me to post another problem, 
that fn + delete, which usually deletes the character right of the 
cursor on osx, does not work in pd. there appears a funny rectangle 
character. maybe this one is easier to solve?
I also had that problem on some linux machines, btw. whereas on windows 
it was not possible at all to delete what is right of the cursor, if I 
remember correctly.
marius.

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Re: [PD] Extract and Record Jazz Bass from Music

2007-02-27 Thread Jamie Bullock

Hi Mustafa,

On Tue, 2007-02-27 at 06:25 +0200, Mustafa Umut Sarac wrote:
 Hello ,
  
 I want to extract and record 1962 Fender Fretless Jazz Bass from Jaco
 Pastorius records ,
 I learned from mit digital stradivari project that it is possible to
 transform music to spectrum peaks and play with them like an EQ.
 Is it the correct way and how can I do it ?
  

AFAICT the 'magic' in the MIT Digital Stradivarius project lies in its
use of Cluster-weighted modelling (CWM) to map gesture data to synthesis
using sample playback (for attack) and sinusoidal synthesis (for
sustain). To my knowledge there is no CWM implementation for PD.
However, you might be able to use a neural network to similar effect,
and PD does have FANN bindings courtesy of David Morelli. 

Jamie



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[PD] sequencing patch

2007-02-27 Thread Max Neupert
hi list,

i want to share this byproduct of my current project with you:
it's a simple sampler/sequencer..
feedback is welcome.

http://www.revolwear.com/pd/easy_pack.zip

max

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Re: [PD] ~ and ~ becommes _~ and __~ in windows...

2007-02-27 Thread IOhannes m zmoelnig
Thomas Jeppesen wrote:
 because windows want allow these characters: \, /, :, *, ?, , ,  and
 | in a file name.

the solution is to use the hexloader-patch. (depending on your version
of pd).
see the archives for more information.


fgmasd.r
IOhannes

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[PD] Google Summer of Code WIKI

2007-02-27 Thread Georg Holzmann
Hallo!

As also IOhannes said, that he would be a mentor for the GEM projects, I 
started now to make a WIKI, where the projects we discussed are discribed.

This page must be presented to google (description of puredata and of 
the single projects) - so maybe some english native speaker can correct 
my really bad english and make this text looking better to the google 
guys (everyone with an puredata.org account should have write privilegs).

Here is the WIKI: http://puredata.info/dev/summer-of-code

LG
Georg

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Re: [PD] Google Summer of Code WIKI

2007-02-27 Thread Kyle Klipowicz
Hey, why not have the Pd website be a project for SOC as well?

I'm sure there would be some young designers aching to test their
skills and give us a good PR representation.

Is that acceptable to the terms of the event?

~Kyle

On 2/27/07, Georg Holzmann [EMAIL PROTECTED] wrote:
 Hallo!

 As also IOhannes said, that he would be a mentor for the GEM projects, I
 started now to make a WIKI, where the projects we discussed are discribed.

 This page must be presented to google (description of puredata and of
 the single projects) - so maybe some english native speaker can correct
 my really bad english and make this text looking better to the google
 guys (everyone with an puredata.org account should have write privilegs).

 Here is the WIKI: http://puredata.info/dev/summer-of-code

 LG
 Georg

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Re: [PD] Google Summer of Code WIKI

2007-02-27 Thread Georg Holzmann
Hallo!

 Hey, why not have the Pd website be a project for SOC as well?
 
 I'm sure there would be some young designers aching to test their
 skills and give us a good PR representation.
 
 Is that acceptable to the terms of the event?

No, unfortunately no documentation work will be accepted ...
(I read it somewhere in the FAQ)

LG
Georg

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Re: [PD] Google Summer of Code WIKI

2007-02-27 Thread Josh Steiner
i'd like to nominate reviving and updating PdVST as another idea.  or if 
someone has another idea for doing it better than the approach pdvst 
used, some soft of new Pluggo for PD idea.

-josh

Georg Holzmann wrote:
 Hallo!

 As also IOhannes said, that he would be a mentor for the GEM projects, I 
 started now to make a WIKI, where the projects we discussed are discribed.

 This page must be presented to google (description of puredata and of 
 the single projects) - so maybe some english native speaker can correct 
 my really bad english and make this text looking better to the google 
 guys (everyone with an puredata.org account should have write privilegs).

 Here is the WIKI: http://puredata.info/dev/summer-of-code

 LG
 Georg

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tasty electronic music vittles  --  bluevitriol.com
the only music blog you need--  playtherecords.com
you are the dj.  interactive music  --  improbableorchestra.com
random observations of the bizarre  --  vitriolix.com


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Re: [PD] Google Summer of Code WIKI

2007-02-27 Thread Kyle Klipowicz
Yes yes yes


And cross-platform too. Or at least a comparable audio units version
for Mac users.

That would be great!

~Kyle

On 2/27/07, Josh Steiner [EMAIL PROTECTED] wrote:
 i'd like to nominate reviving and updating PdVST as another idea.  or if
 someone has another idea for doing it better than the approach pdvst
 used, some soft of new Pluggo for PD idea.

 -josh

 Georg Holzmann wrote:
  Hallo!
 
  As also IOhannes said, that he would be a mentor for the GEM projects, I
  started now to make a WIKI, where the projects we discussed are discribed.
 
  This page must be presented to google (description of puredata and of
  the single projects) - so maybe some english native speaker can correct
  my really bad english and make this text looking better to the google
  guys (everyone with an puredata.org account should have write privilegs).
 
  Here is the WIKI: http://puredata.info/dev/summer-of-code
 
  LG
  Georg
 
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 the only music blog you need--  playtherecords.com
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 random observations of the bizarre  --  vitriolix.com


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Re: [PD] ~ and ~ becommes _~ and __~ in windows...

2007-02-27 Thread Hans-Christoph Steiner


Use the hex code for the ascii value of the non alphanumeric  
characters:  ie. ~ = 0xe30x7e.pd


That's how special cahrs are supported.

.hc

On Feb 27, 2007, at 10:28 PM, Thomas Jeppesen wrote:

because windows want allow these characters: \, /, :, *, ?, , ,   
and | in a file name.


what solution do you suggest to this problem besides medical  
surgery of patches and installing Linux which is a whole  
different issue that I'll come back to in another post.


Cheers!
Thomas

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If nature has made any one thing less susceptible than all others of  
exclusive property, it is the action of the thinking power called an  
idea, which an individual may exclusively possess as long as he keeps  
it to himself; but the moment it is divulged, it forces itself into  
the possession of everyone, and the receiver cannot dispossess  
himself of it.- Thomas Jefferson



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Re: [PD] [OT] fluxbox/X11 keymappings

2007-02-27 Thread Hans-Christoph Steiner

IIRC, its handled by this http://pbbuttons.sourceforge.net/projects/ 
pbbuttonsd/
which is also in Debian.

.hc

On Feb 27, 2007, at 10:40 AM, Kevin McCoy wrote:

 I think it's more a kernel question - in Ubuntu it's F12 for
 right-click, not sure about other distros.

 K

 On 2/26/07, Derek Holzer [EMAIL PROTECTED] wrote:
 Anyone (with a one-button Mac, perhaps) know how to emulate a
 right-click or control-click in Fluxbox/X11? Would be handy while
 patching with my ppc-linux laptop when I forget the USB mouse.

 thx,
 d.

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Re: [PD] ~ and ~ becommes _~ and __~ in windows...

2007-02-27 Thread Rich E

Side question, where do I find ~ and ~ sources?  They are missing from
some patches I downloaded and are hard to search for.

Writing the name out, such as greaterthan~, seems a bit easier for
everything... searching,  compiling..

Regards,
Rich

On 2/27/07, IOhannes m zmoelnig [EMAIL PROTECTED] wrote:


Thomas Jeppesen wrote:
 because windows want allow these characters: \, /, :, *, ?, , ,  and
 | in a file name.

the solution is to use the hexloader-patch. (depending on your version
of pd).
see the archives for more information.


fgmasd.r
IOhannes

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[PD] [Gem]: gem-pointer and [list] OR slow [repeat]

2007-02-27 Thread Roman Haefeli
hi all

it's a known trick to use [repeat] from zexy in a gem render chain to
produce funny effects and to multiply the rendering of the attached
objects. 
the problem i have here, is that i use a [repeat] with a very high
iteration number (1000). after the [repeat 1000] some stuff is
calculated and read from tables and then sent to gem-objects on each
iteration. this works well, but on each render-cycle i get a short
dropout. i use the default framerate of 20, that should make 50ms per
frame, but with [realtime] i measure around 70ms. i could live with
that, but i thought that this could be optimized. 
it's the concept of pd, that when a message is triggered, it gets
completely processed in the same dsp-cycle. but when working with gem,
this makes absolutely no sense, since the time between each render cycle
is much higher (50ms in my case). that's why i wanted to build a slow
repeat with [until] and [list], so that i can spread the 1000 iterations
over the whole 50ms. unfortunately it is not possible to store a gem
pointer with [list]. when i connect a [gemhead] to the right inlet of a
[list] and turn rendering on, pd immediately crashes (at least here, i
didn't test on other computers).  
i tried also to bang 'manually' the [gemhead] instead, but then the
iterations don't have any effect (no objects are multiplied).

is there any way to store a gem pointer? or is there another way of
producing slow repeats of a gem pointer?

any help appreciated!

roman






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Re: [PD] fn delete

2007-02-27 Thread David Powers
Yes, it's always bothered me that the delete key doesn't work on
windows... It's minor but disconcerting, and leads to many typos

~David

On 2/27/07, marius schebella [EMAIL PROTECTED] wrote:
 Hi,
 speaking about annoying things so much leads me to post another problem,
 that fn + delete, which usually deletes the character right of the
 cursor on osx, does not work in pd. there appears a funny rectangle
 character. maybe this one is easier to solve?
 I also had that problem on some linux machines, btw. whereas on windows
 it was not possible at all to delete what is right of the cursor, if I
 remember correctly.
 marius.

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Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-27 Thread Chris McCormick
On Mon, Feb 26, 2007 at 11:25:14AM +0100, Frank Barknecht wrote:
 It would be nice, if the sliders would somehow work a bit more like
 Pd's sliders in that they also react to movements that are not
 directly touching the slider's value indicator. I think, this 1px-line
 is sometimes hard to hit even in my well-lit desktop environment. I
 guess it will be even harder to hit the right spot on a dark stage. 

It actually looks four or five pixels to the left or right of the 1px
line, but you're right it's still difficult. I should make it more like
Pd and have the option to 'jump' to the value you hit, or have anywhere
on the slider itself be sensitive.

 And then I didn't really figure out how the knobs should be used. I
 just don't manage to move them any more than a quarter turn. I
 finished Kirby's Canvas Course with high scores, so I don't believe
 I'm too clumsy with the Stylus. ;)

They work by pressing down and then moving left or right. I guess I
should make this more intuitive. Do you have any suggestions?

Chris.

---
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http://mccormick.cx

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Re: [PD] fn delete

2007-02-27 Thread padawan12


It used to work on Linux, but then started inserting a non printable
(square box) character after about 0.36. I've always considered this
temporarily broken and expected it to be fixed very soon.

On Tue, 27 Feb 2007 14:11:21 -0600
David Powers [EMAIL PROTECTED] wrote:

 Yes, it's always bothered me that the delete key doesn't work on
 windows... It's minor but disconcerting, and leads to many typos
 
 ~David
 
 On 2/27/07, marius schebella [EMAIL PROTECTED] wrote:
  Hi,
  speaking about annoying things so much leads me to post another problem,
  that fn + delete, which usually deletes the character right of the
  cursor on osx, does not work in pd. there appears a funny rectangle
  character. maybe this one is easier to solve?
  I also had that problem on some linux machines, btw. whereas on windows
  it was not possible at all to delete what is right of the cursor, if I
  remember correctly.
  marius.
 
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Re: [PD] a good way to remove selected data objects?

2007-02-27 Thread Chuckk Hubbard
On 2/27/07, Rich E [EMAIL PROTECTED] wrote:
 Hi all,

 I was wondering if anyone has come across a good way to selectively remove a
 visualized data structure, hopefully without having to use the mouse.  Eg,
 I'd like to be able to select something based on the position of my tablet
 pen and then remove it, as well as maybe clearing a corresponding array and
 whatnot.

 So far, the only thing I can think of is correlating a deselect message with
 a backspace [keyup], which would then give me a pointer to the structure
 removed with backspace.  This, however, isn't ideal, because there may be
 other data structures that need to be removed that are related to the one
 manually removed.  Also, I like avoiding the use of the trackpad... but I
 don't know what is currently possible in this area.  I remember there being
 talk on the subject, but cannot find the posts.

Hi Rich.  I don't know if this suits your purposes, but it has worked
for me.  I have a cursor that scans left to right on the score, and a
button I can hit to mark the beginning of the selection zone.  I move
the cursor some distance to the right and hit another button to mark
the end of the selection zone, and then a pointer runs through all the
scalars of that type and checks their X value (could easily be X and
Y, or some other field).  If it matches the selection zone, Pd sends
[editmode 1( to the subpatch in question and then a [mouse( message to
click on the scalar.  I forget the specifics, and where the
documentation is, but you can set this up to shift-click, so that it
selects every scalar that fits the parameters at once.  Then you can
hit backspace, or I think you can even have Pd automatically send a
key message corresponding to the backspace key to the subpatch,
deleting the items in question.
The downside to this is if you have multiple overlapping data types;
the mouse message selects everything at the given point.  The upside
is that you can use it to copy-paste or to move scalars as well as
deleting them.

An obvious alternative that takes a little longer is to have a backup
subpatch, and everything written to one goes to the other as well;
then the procedure would be clear the main subpatch, copy only the
desired items from the backup, then clear the backup and recopy.
Perhaps this would be simpler using [qlist] instead of a backup
subpatch, I've never tried.

This is bordering on cockamamie, but you could multiply every data
field of every scalar by its visibility flag, so that when it's set
invisible everything comes out as 0, and whenever you have to add a
scalar you first scan for any with 0 in that field and recycle them.
Might [route 0] or [select 0] the values, too, so that 0's don't even
get passed through.

I've given this a lot of thought, as I use Pd to create scores, and
I have yet to find a great solution.  Let me know what you end up
doing.

-Chuckk

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Re: [PD] Feature Requests for Google Summer of Co

2007-02-27 Thread David Powers
Okay, so if I understand this right, there would the be an alternative:

Instead of fixing PDP, it would be good to have a [packet_forth]
object for PD that is cross-platform and lets you run the Packet Forth
scripts, correct?

Or is Packet Forth too far away from working???

~David

On 2/27/07, patrick [EMAIL PROTECTED] wrote:
 hey guys,

 i am not sure it's a good idea to port pdp to windows... *tom* schouten
 is not working anymore on pdp. his new project is called packet forth
 (in collaboration with goto10). tom, please correct me if i am wrong!

 patrick




 Hans-Christoph Steiner a écrit :
  It's possible and would be an appropriate project, I think.
 
  .hc
 
  On Feb 20, 2007, at 3:33 AM, Matteo Sisti Sette wrote:
 
 
  I don't know if this is something worthy for the summer of code...
  or at
  all... but I would love PDP to work on Windows
 
 

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Re: [PD] Google Summer of Code WIKI

2007-02-27 Thread Georg Holzmann
Hallo!

 i'd like to nominate reviving and updating PdVST as another idea.  or if 
 someone has another idea for doing it better than the approach pdvst 
 used, some soft of new Pluggo for PD idea.

Well, I guess updating PdVST is a little bit too small ...

And don't know much if a Pluggo for PD is possible, so I cannot really 
describe it - and if it is possible I think it should not be only for 
VST, also LADSPA etc.

But you can of course add it to the WIKI, but please make also a more 
detailed description (click on the ? to generate the new page)

LG
Georg

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