Re: [PD] Binary - integer conversion

2007-03-17 Thread Chris McCormick
On Fri, Mar 16, 2007 at 11:44:54AM -0600, David Powers wrote:
> Is it possible to somehow convert back and forth between integer and
> binary in PD?

Hi David,

I know this isn't exactly what you want, but it is along the same lines.
I used to enjoy writing beats on graph paper before transcribing them
into the computer, and this abstraction is perfect for doing that:




It turns an integer into a binary/trinary/whatever rhythm which you can
look up by index.

Best,

Chris.

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Re: [PD] Call for Students: PD projects in Google Summer of Code

2007-03-17 Thread Chuckk Hubbard
Pd projects meaning extensions to Pd, or things programmed with Pd?

-Chuckk

On 3/15/07, Georg Holzmann <[EMAIL PROTECTED]> wrote:
> Hallo!
>
> I just noticed, that the PD projects are accepted by google.
> (Mentoring organization is IEM - Institute of Electronic Music and
> Acoustics, Graz)
>
> So all students who want to program sth and earn some money in summer
> should apply ;) !
> (I think it's also possible to suggest further projects ... )
>
> LG
> Georg
>
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[PD] lowering gem camera capture CPU overhead

2007-03-17 Thread Ivica Ico Bukvic

Hi all,

I've been trying to shave off precious cycles off the FW camera input
capture. The problem is that vanilla capture of a FW camera feed (NTSC)
already introduces 50+% of CPU overhead on an AMD64 3000+. I have
experimented with lowered gem frame value, but anything below 20 seems to
jagged.

So, here are the questions:

What is the cause of such a high capture overhead?

Is there a way to minimize such overhead beyond just optimizing code for sse
and other similar methods, plus the aforesaid frame option for the gem
object?

Many thanks!

Best wishes,

Ico
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Re: [PD] Call for Students: PD projects in Google Summer of Code

2007-03-17 Thread Kyle Klipowicz
Ok, I applied to the IEM one. I'm all gung-ho on PluggoPD. My
experience is limited on the programming side, but I am willing to
devote a lot of hours learning about this.

Who's the mentor (project manager) on this?

~Kyle

On 3/17/07, Kyle Klipowicz <[EMAIL PROTECTED]> wrote:
> Well I just got laid off from my job on Friday, so now I'm thinking
> about devoting some time to the summer of code myself. How could I
> apply?
>
> ~Kyle
>
> On 3/16/07, Kyle Klipowicz <[EMAIL PROTECTED]> wrote:
> > This is interesting news, for sure!
> >
> > ~Kyle
> >
> > On 3/16/07, Georg Holzmann <[EMAIL PROTECTED]> wrote:
> > > Hallo!
> > >
> > > > I wish I had known about GSOC before I graduated in June.  Maybe if/when
> > > > I find/apply to a good computer music masters somewhere/sometime I'll be
> > > > able to take part.  Not to mention I would really like to have a version
> > > > of PDVST that worked with Ableton...
> > >
> > > Well, if you have no master yet you should apply !
> > > (I don't think that they check if you are currently subscribed to a
> > > University - at least I just registered and I only had to say where I
> > > study ...)
> > >
> > > Then you could make the PluggoPD project ;) !
> > >
> > > LG
> > > Georg
> > >
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> > --
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> > http://perhapsidid.blogspot.com
> >
> > (()()()(()))()()())(
> > (())(())()(((
> > ))(__
> > _())(()))___
> > (((000)))oOO
> >
>
>
> --
>
> http://theradioproject.com
> http://perhapsidid.blogspot.com
>
> (()()()(()))()()())(
> (())(())()(((
> ))(__
> _())(()))___
> (((000)))oOO
>


-- 

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Re: [PD] bandlimited oscillators: set of abstractions

2007-03-17 Thread Steffen

On 18/03/2007, at 2.24, Roman Haefeli wrote:

> i forgot to mention:
> these abstraction are made in plain pd,

<~ is zexy, isn't it?

> but require pd>=40, since they make use of the settable [send].

Can you (or some one else) point to some info on this new feature?

Thanks for making these. I look forward to have a closer look.

Best, Steffen

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Re: [PD] bandlimited oscillators: set of abstractions

2007-03-17 Thread Roman Haefeli
i forgot to mention:
these abstraction are made in plain pd, but require pd>=40, since they
make use of the settable [send].

roman

On Sun, 2007-03-18 at 02:07 +0100, Roman Haefeli wrote:
> hello everyone
> 
> while this topic is coming up again from time to time, i made a little
> set of abstractions, that generate bandlimited standard waveforms using
> table look-up. they work at any samplingrate and the tables are created
> dynamically. also, they switch to the raw waveforms for low frequencies
> in order to keep the full spectrum of the waveform without the need to
> create an enormous number of tables. as for now, there are three
> waveforms available: saw, square (unofortunately no pwm possible) and
> triangle. they shouldn't be much more expensive than the corresponding
> non-bandlimited methods of generating the waveforms. when working in the
> bandlimited range, they are even cheaper (if i am not totally mistaken;
> in that range only a [phasor~] and a [tabosc4~] per voice are running
> dsp-objects).
> 
> the set consists of:
> 
> blsaw~generates a bandlimited saw
> blsquare~ generates a bandlimited square
> bltriangle~   generates a bandlimited triangle
> 
> blsaw_tables  generates n tables containing 1 to n harmonics of 
>   the saw-waveform
> blsquare_tables   generates n tables containing 1 to (2n-1)
>   harmonics of the square-waveform
> blsquare_triangle generates n tables containing 1 to (2n-1)
>   harmonics of the triangle-waveform
> 
> see the help-files for a more detailed description.
> 
> download at:
> http://romanhaefeli.net/software/pd/bandlimited_oscillators.tar.gz
> 
> cheers
> roman
> 
> 
> 
> 
>   
>   
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[PD] bandlimited oscillators: set of abstractions

2007-03-17 Thread Roman Haefeli
hello everyone

while this topic is coming up again from time to time, i made a little
set of abstractions, that generate bandlimited standard waveforms using
table look-up. they work at any samplingrate and the tables are created
dynamically. also, they switch to the raw waveforms for low frequencies
in order to keep the full spectrum of the waveform without the need to
create an enormous number of tables. as for now, there are three
waveforms available: saw, square (unofortunately no pwm possible) and
triangle. they shouldn't be much more expensive than the corresponding
non-bandlimited methods of generating the waveforms. when working in the
bandlimited range, they are even cheaper (if i am not totally mistaken;
in that range only a [phasor~] and a [tabosc4~] per voice are running
dsp-objects).

the set consists of:

blsaw~generates a bandlimited saw
blsquare~ generates a bandlimited square
bltriangle~   generates a bandlimited triangle

blsaw_tables  generates n tables containing 1 to n harmonics of 
  the saw-waveform
blsquare_tables   generates n tables containing 1 to (2n-1)
  harmonics of the square-waveform
blsquare_triangle generates n tables containing 1 to (2n-1)
  harmonics of the triangle-waveform

see the help-files for a more detailed description.

download at:
http://romanhaefeli.net/software/pd/bandlimited_oscillators.tar.gz

cheers
roman






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Re: [PD] Binary - integer conversion

2007-03-17 Thread Martin Peach
IOhannes m zmoelnig wrote:
> Martin Peach wrote:
>
>   
>>>   
>>>   
>> Also if my string patch is applied to pd, you can use [str drip 1 0 1 0 
>> 1 0 0 0 1 0 1 1] to output that sequence one at a time. Since the floats 
>> are always 1 or 0 there won't be any problems with long strings.
>> 
>
> in theory this is correct.
> nevertheless, when saving a patch containing a "string" (this is: a
> symbol) "101", pd will eventually parse this as number 101.0 on
> re-loading the patch.
> therefore i proposed a truly symbolic representation.
>
>   
Sorry to confuse;  I meant my patch to pd that implements strings in pd. 
Assuming you have a version of pd with string support and have the [str] 
external as well, if you write the string with spaces between the 
numbers, the string will consist of zeros and ones (as bytes). (without 
the spaces it would be interpreted as a sequence containing the 
characters 1 and 0, i.e. 49 and 48) The string won't be saved in the 
patch, but the arguments to the [str] object will, and since they are 0 
and 1 they won't be clipped or misinterpreted even if there are a lot of 
them.
This is not part of pd (yet). This is yet another application where it 
could be useful...
See
http://pure-data.cvs.sourceforge.net/pure-data/packages/patches/add_string_support.patch
and
http://pure-data.cvs.sourceforge.net/pure-data/externals/mrpeach/str/

> of course you could also use some prefix to enforce it a symbol, like
> #100110100, but then you have an additional character just to workaround
> pd's limitations with string handling.
> using +--++-+- (or IOIIIOIOI, or ...) is cleaner in a sense that it
> totally represents the 101001 scheme but deals (as opposed to works
> around) pd's shortcomings.
>
>   
That would work too. Is there a limit to the length of such a symbol?

Martin

> mfga.sdr
> IOhannes
>
>   


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Re: [PD] Binary - integer conversion

2007-03-17 Thread David Powers
I have some abstractions now all together with help - both for
conversions and for rhythm manipulation. Will post later when I get
home, I don't have my laptop right now...

~David

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Re: [PD] Fwd:  Fwd: whitedeal

2007-03-17 Thread europa989
alright

restarted then same deal. this is peculiar. the laptop's cam still works this 
is windows. the reset button was on the camera. restarted the camera several 
times. tried opening the camera in windows movie maker. said unknown error when 
i tried selecting 'capture video' in the file menu. then the list of devices 
opened, the camera wasnt there, only the laptop's built in camera. restarted, 
the unknown error was gone (probably triggered since pd was open or just 
closed), but still only the laptop's built in camera was available for use 
(other one didnt show up)

last weekend i used the camera on my mac desktop (with success). since then, i 
hadnt updated pd. like 4 minutes ago, i transfered the camera to the mac once 
again. now, when turning render on, the screen is all green. console's readings:

pix_videoDarwin: height 320 width 240
pix_videoDarwin: could not make new SG channnel
pix_videoDarwin: could not set SG ChannelBounds 
pix_videoDarwin: could not set SG ChannelUsage 
pix_videoDarwin: set SG NormalQuality
pix_videoDarwin: Using YUV
GemwinMac: width - 400 height - 400
GemWindow Activate err = 0
GEM: Start rendering
pix_texture: not using client storage
pix_texture: not using client storage
error: pix_videoDarwin: no method for 'device'
... you might be able to track this down from the Find menu.
error: enumerate not supported on this OS
error: pix_videoDarwin: no method for 'channel'
error: pix_videoDarwin: no method for 'mode'
pix_videoDarwin: colorspace is GL_RGBA 32993
error: enumerate not supported on this OS
GEM: Stop rendering
GEM: Start rendering
pix_texture: not using client storage

like in a few weeks im gunna probably change cameras, though not yet, and this 
seems odd

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Re: [PD] Help - filters & band limited oscillators!

2007-03-17 Thread Claude Heiland-Allen
David Powers wrote:
> All these problems are because google is bringing up the old locations
> for things still, most likely because there are a lot of pages up on
> the web incorrectly linking to the old sites, at least that's my
> guess.

My guess is that it is because Google honours this (as it should):

http://pure-data.cvs.sourceforge.net/robots.txt

It is frustrating that Google still lists the non-longer-existant pages, 
but I don't know what can be done about that.


Claude
-- 
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Re: [PD] Help - filters & band limited oscillators!

2007-03-17 Thread David Powers
All these problems are because google is bringing up the old locations
for things still, most likely because there are a lot of pages up on
the web incorrectly linking to the old sites, at least that's my
guess.

The reason I was googling is that I was on my work computer, and I
don't save non-work bookmarks there.

~David

On 3/17/07, IOhannes m zmoelnig <[EMAIL PROTECTED]> wrote:
> David Powers wrote:
> > Oh yeah, I know all this, I thought FOR SURE that I checked, but in
> > this case it's my own stupidity. I don't have a copy of blosc~.dll ...
> > OOPS ... But it seems the sourceforge page here is down:
> > http://cvs.sourceforge.net/viewcvs.py/pure-data/externals/
>
> yes, this page is non-existant for 1 year or so.
> where did you store that link? please update it to
> http://pure-data.cvs.sourceforge.net/pure-data/externals/
>
>
> > Assuming that's where I get the dll...
> >
>
> hopefully not. if so, i strongly vote for deleting it from the CVS.
>
> mfgar
> IOhannes
>

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Re: [PD] Fwd: Fwd: whitething update

2007-03-17 Thread IOhannes m zmoelnig
hi

[EMAIL PROTECTED] wrote:
> additionally initialized the reset button, with presets reset, the white
> rectangle remains. tried manipulating physical presets like focusing and
> exposure, couldnt find that to to be of resolve

which "reset" button? i know of none in pd.
is there one on the camera.
do you mean the "reset" message to the [gemwin] (which should have NO
effect)

>  
>  
> -Original Message-
> 
> hi, ol' console says "error: pix_videoDS: Could not connect the filters
> in the graph, hr 0x80040217". Perhaps that was there even when it worked
> and i really dont know, but its making me think its the camera thats
> doing that. the laptop's built in camera does not produce this error.

the error you get indicates that something is wrong with re-opening the
device.
does a reboot help ? (it's windows, as i am sure you have told us...)

>  
> -Original Message-
> 
> hi, with the subject being somewhere within the gem pix_video arena;
>  
> After successfully using it hooked up to pix_texture, then [rectangle 4
> 3] i think (my memory doesnt remember everything), i switched rectangle
> to square then back. it worked fine. then, i think the next step was I
> set [rectangle 4 3]'s 2nd and 3rd inputs to 16 (numberbox) and 9
> (numberbox) respectively. So then, in the gemwin, with rendering still
> on, the rectangle was just plain white. The camera i dont believe ever
> powered off during this whole duration. I changed one menu option in the
> camera to display 4:3 window borders but also tested turning this menu
> option off with the white rectangle still there in effect. If i figure
> out a resolution on my own, I'll make the attempt to post it.

for one thing, this is surely unrelated to your changing [square] and
[rectangle] and whatever.

since the texture get's white (instead of blue), this indicates that no
frames are being captured any more from the camera (which corresponds to
the graph-related error message you get), which in turn means either a
driver or hardware problem.

it would be interesting to know which hardware you are using (analog
capture card, usb-cam, ieee1394-cam,...).


have you restarted pd? does it help?

if not, does the device still work with other applications? (probably
they are able to reset the device to a proper state).

if not, does a reboot help? (ok, i'm repeating myself)


fmga.sdr
IOhannes









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Re: [PD] Binary - integer conversion

2007-03-17 Thread IOhannes m zmoelnig
Martin Peach wrote:

>>   
> Also if my string patch is applied to pd, you can use [str drip 1 0 1 0 
> 1 0 0 0 1 0 1 1] to output that sequence one at a time. Since the floats 
> are always 1 or 0 there won't be any problems with long strings.

in theory this is correct.
nevertheless, when saving a patch containing a "string" (this is: a
symbol) "101", pd will eventually parse this as number 101.0 on
re-loading the patch.
therefore i proposed a truly symbolic representation.

of course you could also use some prefix to enforce it a symbol, like
#100110100, but then you have an additional character just to workaround
pd's limitations with string handling.
using +--++-+- (or IOIIIOIOI, or ...) is cleaner in a sense that it
totally represents the 101001 scheme but deals (as opposed to works
around) pd's shortcomings.

mfga.sdr
IOhannes

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[PD] Fwd: Fwd: whitething update

2007-03-17 Thread europa989
additionally initialized the reset button, with presets reset, the white 
rectangle remains. tried manipulating physical presets like focusing and 
exposure, couldnt find that to to be of resolve
 
 
-Original Message-
From: [EMAIL PROTECTED]
To: pd-list@iem.at
Sent: Sat, 17 Mar 2007 11:38 AM
Subject: [PD] Fwd: whitething


hi, ol' console says "error: pix_videoDS: Could not connect the filters in the 
graph, hr 0x80040217". Perhaps that was there even when it worked and i really 
dont know, but its making me think its the camera thats doing that. the 
laptop's built in camera does not produce this error.
 
 
-Original Message-
From: [EMAIL PROTECTED]
To: pd-list@iem.at
Sent: Sat, 17 Mar 2007 11:27 AM
Subject: [PD] whitething


hi, with the subject being somewhere within the gem pix_video arena;
 
After successfully using it hooked up to pix_texture, then [rectangle 4 3] i 
think (my memory doesnt remember everything), i switched rectangle to square 
then back. it worked fine. then, i think the next step was I set [rectangle 4 
3]'s 2nd and 3rd inputs to 16 (numberbox) and 9 (numberbox) respectively. So 
then, in the gemwin, with rendering still on, the rectangle was just plain 
white. The camera i dont believe ever powered off during this whole duration. I 
changed one menu option in the camera to display 4:3 window borders but also 
tested turning this menu option off with the white rectangle still there in 
effect. If i figure out a resolution on my own, I'll make the attempt to post 
it.


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Re: [PD] Binary - integer conversion

2007-03-17 Thread Martin Peach
IOhannes m zmoelnig wrote:
> David Powers wrote:
>   
>> My idea, is to represent simple drum machine style rhythms as binary
>> numbers. [101010001011]. Ok, so if this were a float, it would be
>> trivial to do a common task and shift the rhythm left or right. I
>> think, that other rhythmic variations would also be quite fast to
>> implement using this system, you can do binary math instead of list
>> operations which should be much faster, I assume.
>>
>> 
> just to chime in:
> pd internally uses 32bit floats, which will make your idea troublesome
> to implement as soon as you want patterns longer than (...cannot rembmer
> right now).
>
> you could always use zexy's [symbol2list] to convert a symbol
> [+-+-+---+-++] into a list of symbols + - + - + - - - + - + +
> which can then easily be passed with a kind of [drip] (or [list/drip]
> into a [select] in order to trigger stuff.
>
>   
Also if my string patch is applied to pd, you can use [str drip 1 0 1 0 
1 0 0 0 1 0 1 1] to output that sequence one at a time. Since the floats 
are always 1 or 0 there won't be any problems with long strings.

Martin


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[PD] Fwd: whitething

2007-03-17 Thread europa989
hi, ol' console says "error: pix_videoDS: Could not connect the filters in the 
graph, hr 0x80040217". Perhaps that was there even when it worked and i really 
dont know, but its making me think its the camera thats doing that. the 
laptop's built in camera does not produce this error.
 
 
-Original Message-
From: [EMAIL PROTECTED]
To: pd-list@iem.at
Sent: Sat, 17 Mar 2007 11:27 AM
Subject: [PD] whitething


hi, with the subject being somewhere within the gem pix_video arena;
 
After successfully using it hooked up to pix_texture, then [rectangle 4 3] i 
think (my memory doesnt remember everything), i switched rectangle to square 
then back. it worked fine. then, i think the next step was I set [rectangle 4 
3]'s 2nd and 3rd inputs to 16 (numberbox) and 9 (numberbox) respectively. So 
then, in the gemwin, with rendering still on, the rectangle was just plain 
white. The camera i dont believe ever powered off during this whole duration. I 
changed one menu option in the camera to display 4:3 window borders but also 
tested turning this menu option off with the white rectangle still there in 
effect. If i figure out a resolution on my own, I'll make the attempt to post 
it.


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at AOL.com.

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[PD] whitething

2007-03-17 Thread europa989
hi, with the subject being somewhere within the gem pix_video arena;
 
After successfully using it hooked up to pix_texture, then [rectangle 4 3] i 
think (my memory doesnt remember everything), i switched rectangle to square 
then back. it worked fine. then, i think the next step was I set [rectangle 4 
3]'s 2nd and 3rd inputs to 16 (numberbox) and 9 (numberbox) respectively. So 
then, in the gemwin, with rendering still on, the rectangle was just plain 
white. The camera i dont believe ever powered off during this whole duration. I 
changed one menu option in the camera to display 4:3 window borders but also 
tested turning this menu option off with the white rectangle still there in 
effect. If i figure out a resolution on my own, I'll make the attempt to post 
it.

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AOL at AOL.com.
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Re: [PD] tabread4~ interpolation formula (was: a little pitchshifter)

2007-03-17 Thread Charles Henry
by the way, can anyone provide some insight as to how/why the
tabread4~ interpolation scheme was chosen in the first place?
(I have a pretty good notion from looking at Taylor series expansions
of G(w), but I'm still not sure what we would use for design criteria,
if we wanted to extend tabread4~)

Chuck

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[PD] [PD-announce] new Pd externals available

2007-03-17 Thread Eric Lyon

Greetings,

My LyonPotpourri externals are now available for Pd. The distro is source
code that has been tested to compile on Mac OS X and Linux. If anyone
develops a build for Windows please let me know. The code is available here:

http://www.sarc.qub.ac.uk/~elyon/LyonSoftware/Pd/

Cheers,

Eric
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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-17 Thread Item State
ok, thanks, i unchecked all the missing source files
(were quite a few more), now compilation completes,
but i get a linker error:

Linking
/Users/rutz/Documents/devel/fromCVS/Gem/build/Gem.pd_darwin
can't locate file for: -lftgl
file: -lftgl is not an object file (not allowed in a
library)

browsing my harddisk i found some header files for
ftgl (also in GemLib but no sources just headers) but
not the library. also it seems i had tried to install
it when trying to build Gimp but i failed, i remember
it was exactly because i couldn't get freetype2 to be
properly build or something. the only reference to
ftgl i found on google is this one:

http://homepages.paradise.net.nz/henryj/code/index.html#FTGL

but the link to the sourcecode:

http://opengl.geek.nz/ftgl/ftgl-2.1.2.tar.gz

is broken. it seems to be also quite old (2004) ...
what shall i do? can i temporarily build GEM without
font objects support (i don't need typography at the
moment)?

thanks again, -sciss-

--- chris clepper <[EMAIL PROTECTED]> wrote:
> Just uncheck the box next to cubeArray.cpp and
> cubeArray.h in the Geos
> folder in XCode.  This was an experimental object
> Jamie did that never made
> it into CVS.
> 
> On 3/17/07, Item State <[EMAIL PROTECTED]>
> wrote:
> >
> > hello,
> >
> > i'm trying to compile GEM from CVS on Mac OS X
> 10.4
> > intel. i get this error when running the xcode
> project
> > build:
> >
> > i686-apple-darwin8-gcc-4.0.1:
> >
>
/Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
> > No such file or directory
> > i686-apple-darwin8-gcc-4.0.1: warning: '-x c++'
> after
> > last input file has no effect
> > i686-apple-darwin8-gcc-4.0.1: no input files
> >
> > i installed the sources using these instructions:
> >
> > http://gem.iem.at/download.html#CVS
> >
> > thanks for help! ciao, -sciss-
> >
> >
> > Send instant messages to your online friends
> http://au.messenger.yahoo.com
> >
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> 


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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-17 Thread chris clepper

Just uncheck the box next to cubeArray.cpp and cubeArray.h in the Geos
folder in XCode.  This was an experimental object Jamie did that never made
it into CVS.

On 3/17/07, Item State <[EMAIL PROTECTED]> wrote:


hello,

i'm trying to compile GEM from CVS on Mac OS X 10.4
intel. i get this error when running the xcode project
build:

i686-apple-darwin8-gcc-4.0.1:
/Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
No such file or directory
i686-apple-darwin8-gcc-4.0.1: warning: '-x c++' after
last input file has no effect
i686-apple-darwin8-gcc-4.0.1: no input files

i installed the sources using these instructions:

http://gem.iem.at/download.html#CVS

thanks for help! ciao, -sciss-


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[PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-17 Thread Item State
hello,

i'm trying to compile GEM from CVS on Mac OS X 10.4
intel. i get this error when running the xcode project
build:

i686-apple-darwin8-gcc-4.0.1:
/Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
No such file or directory
i686-apple-darwin8-gcc-4.0.1: warning: '-x c++' after
last input file has no effect
i686-apple-darwin8-gcc-4.0.1: no input files

i installed the sources using these instructions:

http://gem.iem.at/download.html#CVS

thanks for help! ciao, -sciss-


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Re: [PD] Having trouble using rradical abstractions

2007-03-17 Thread Frank Barknecht
Hallo,
Thomas Jeppesen hat gesagt: // Thomas Jeppesen wrote:

> Thank you to everyone helping me with these first noobish steps. I feel 
> terrible asking about them over and over again, but I'm really having 
> trouble getting my head around these aspects of PD. Unfortunately I'm not 
> quite there yet, there's one last error that's still giving trouble:
> 
> nroute v0.1, written by Olaf Matthes <[EMAIL PROTECTED]>
> error: unpack: type mismatch
> ... you might be able to track this down from the Find menu.

If that's your only error message left then your set to go: This one
is harmless and goes away, as soon as you've initializes the pattern
for example by resetting it with the "rst" bang.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] .39.2 test7 pidip missing stuff-how to fix

2007-03-17 Thread Luigi Rensinghoff

Am 16.03.2007 um 15:19 schrieb <[EMAIL PROTECTED]>  
<[EMAIL PROTECTED]>:

> I'm running pd .39.2 extended test7 on os x 10.4.8.  When I look at  
> the pdp or pidip examples they are all
> missing alot of stuff like [pdp_gain] [pdp_control] and more.  I  
> downloaded the pdp_pidip_osx.tar, if
> anyone can gide me on where to put it inside the PD application  
> package I would really appreciate it. I
> would prefer to put it somewhere inside the actual application  
> package and not in /usr/libetc.
> Thanks,
> Alain
>
>
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Hi List, Hi All

yes i was going through the extended installer, looking for bugs and  
missing things and stuff like that.


So at the end i will have a list with all missing externals and  
things. PDP and Pidip is missing. I tried to compile (ON Intel Mac)  
and no success

i dont know which platform you are on nosehair. I am looking for a  
PDP/p.i.d.ip for intel-darwin.

Could someone please post that, or share detailed instructions how to  
compile that on INTEL-Mac ??



Thanx to all an a nice weekend

Luigi

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