Re: [PD] [shell] issue

2008-04-29 Thread Thomas Mayer
Olivier Heinry wrote:
 Le Mon, 28 Apr 2008 12:13:10 +0200,
 Thomas Mayer [EMAIL PROTECTED] a écrit :
 
 Olivier Heinry wrote:
 hi,

 I've got this command line that flushes the disk cache on Linux 2.6.16 and 
 later that's very useful to clean big video files from RAM:

 sudo sync; sudo echo 1  /proc/sys/vm/drop_caches

 Any of you has an idea how to give a [sudo cmd( message to the [shell] 
 object and on-interactively give the sudo password?

 One way is to exclude these commands from needing the password via
 http://lists.debian.org/debian-user/2004/02/msg00656.html

 Another way is pipelining stdin:
 echo YOURPASSWORD|sudo sync; ...

 or for some real shell programming and using a textfile for stdin:
 http://www.tldp.org/LDP/abs/html/io-redirection.html

 cu Thomas
 
 Thanks big brother, i've added it to Pdpedia tips and tricks

Thanks, I have elaborated the part a bit, and added pros and cons for
the three methods.

cu Thomas
-- 
Prisons are needed only to provide the illusion that courts and police
are effective. They're a kind of job insurance.
(Leto II. in: Frank Herbert, God Emperor of Dune)
http://thomas.dergrossebruder.org/

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Re: [PD] multiple sound cards

2008-04-29 Thread Frank Barknecht
Hallo,
Raphaël ILIAS hat gesagt: // Raphaël ILIAS wrote:

 i just bought two cheap sound cards (Terratec Aureon 5.1 PCI) in
 addition to the default card on the mother board... i just want to
 get 6-mono input channels and 6 output channels into PD or jack...

What you're trying to do here is known as the el cheapo multichannel
soundcard configuration in Linux Audio circles. You can google for
that term to find a lot of people who also tried it or use:
http://alsa.opensrc.org/index.php/TwoCardsAsOne as a start. 

To make a long story short: El cheapo doesn't work very well, if at
all. Soundcards have to be in sync to work properly, and your two
soundcards (Aureon + onboard) will never be in sync. The closest you
can get probably is to use netjack. But for 6in/6out your precious
time could be put to better use if you buy a real multichannel card
like the M-Audio Delta 1010(LT) or equivalent ICE1721 cards by
Terratec etc. 

Ciao
-- 
 Frank Barknecht _ __footils.org__

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[PD] noob GEM question

2008-04-29 Thread Eirik Blekesaune
Hi,

I would like to generate a series of frames in realtime. When every  
new frame is created I want all the previous frames to be translated  
to the left(or any other direction for that matter), so that it looks  
like  something groving sideways. Every new fram i generated in the  
same location, just the previous frames are moved.

How can I do this using GEM?

Best,
Eirik Arthur Blekesaune

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Re: [PD] Trax - Sinusoidal Model Synthesis in Pure Data

2008-04-29 Thread Rich E
I re-tarred and re-uploaded
trax.tar.gzhttp://www.teafordragons.com/rte/software/trax.tar.gz,
can you try it again? Sorry about that..

regards,
rich

On Mon, Apr 28, 2008 at 12:11 PM, Andy Farnell [EMAIL PROTECTED]
wrote:
 On Mon, 28 Apr 2008 11:32:18 -0700

 Rich E [EMAIL PROTECTED] wrote:


  thanks for all the comments.  I'd love to hear if people are getting
   it to work, having problems, making cool sounds, etc.

  Rich, I had a problem unpacking the source file .tar.gz on Linux.
  I was going to grab from CVS when I'm not so busy, but just to
  let you know.

  a.

  --
  Use the source



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[PD] Newbie request

2008-04-29 Thread Hugh Sung
Hello!  I'm new to PD and was wondering if i could get a working start -

i'd like to someday be able to create a PD applet that can take audio input
from a microphone and convert the sounds to text that can simultaneously be
applied to a concurrently running program, like a word processor or a
presentation program that accepts alpha-numeric input to trigger events.
Can someone create a PD example that does the following:

1.  echo Alpha/numeric characters based on variable pitch
2.  echo alpha/numeric characters based on volume
3.  echo alpha/numeric characters based on rhythm (ie, number of pulses per
second or minute)

Sorry if this sounds simplistic - if i can see an example of a PD patch that
can incorporate these elements, that will go a LONG way to helping me learn
how to program PD on my own!

Thanks in advance for your help and suggestions, PD list!

-- 
Hugh Sung
www.hughsung.com
www.TabletPCMusician.com
www.musicmeetstech.com
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Re: [PD] Gem crash on Hardy

2008-04-29 Thread Kristofer Hagbard
Thanks for the tip!
...but unfortunately it did not change anything
tried both 'acpi=noacpi' and 'apm=noapm' but the system still freeze.

And this only happens with gem 0.91. (Gem 0.90 and pdp works fine!)

Anyone have a working 0.91 on hardy?


.kris


2008/4/28 B. Bogart [EMAIL PROTECTED]:

 FYI on all my machines I've seen freezes when rending with NVIDIA
 proprietary drivers.

 To make em stable I've had to add the following kernel options:

 acpi=off noapm

 then its stable.

 Mind you, I've never seen this happen immediately, only after running X
 for some time

 worth a try...

 I've not jumped to hardy yet, will be a couple months when my thesis is
 done.

 ..b.

 Kristofer Hagbard wrote:
  Hi,
 
  I don't think this is the problem, I have installed the proprietary
  NVIDIA driver and hardware acceleration seems to work in other
 applications
  (the screensavers run smoothly :) And also gem 0.90 works nicely with
  pd vanilla 0.40.2. I have also turned off the compiz stuff.
 
 
  Do you need some special settings in xorg.conf for gem 0.91 to work
  in hardy?
 
  best,
 
  .kris
 
  olsen wolf skrev:
  hi olivier
  if you're using ati/xorg you'd probably have to refer to this posting:
  http://lists.puredata.info/pipermail/pd-list/2008-02/059833.html
  greets
  olsen
 
 
  On Mon, Apr 28, 2008 at 2:51 PM, Olivier Heinry [EMAIL PROTECTED]
 wrote:
  Le Mon, 28 Apr 2008 14:31:50 +0200 (CEST),
   Kristofer Hagbard [EMAIL PROTECTED] a écrit :
 
 
Hi,
   
When I try to open any Gem window on Hardy 8.04
(or rather when i start rendering) it completely
locks up my whole system.
   
I use the latest auto build since it's the only
pd-extended that can be installed on hardy and since
I'd really like to try the pix_fiducialtrack.
   
Pd/Gem from the Ubuntu repositories works fine.
   
   
Anyone got a clue what could cause this?
 
   Most likely you havent enabled the proprietary driver and/or the GL
  options in  /etc/X11/xorg.conf
 
 
 
   
   
best,
   
.kris
   
   
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Re: [PD] Newbie request

2008-04-29 Thread marius schebella
speech to text in opensource software is still poor, and even poorer for 
languages other than english. afaik pd also doesnot have a builtin 
solution for that. you could try to use a different program for that and 
parse the text, or you could try more basic approaches within pd (like 
pitch recognition, amplitude/envelope following, or rhythm/melody 
recognition.
I am sure there are some commercial solutions out there (like in the 
iphone) that have good speech-to-text recognition, including dictionaries.
sorry that this probably is no real help for you, maybe someone else 
knows more?
marius.

Hugh Sung wrote:
 Hello!  I'm new to PD and was wondering if i could get a working start -
 
 i'd like to someday be able to create a PD applet that can take audio 
 input from a microphone and convert the sounds to text that can 
 simultaneously be applied to a concurrently running program, like a word 
 processor or a presentation program that accepts alpha-numeric input to 
 trigger events.  Can someone create a PD example that does the following:
 
 1.  echo Alpha/numeric characters based on variable pitch
 2.  echo alpha/numeric characters based on volume
 3.  echo alpha/numeric characters based on rhythm (ie, number of pulses 
 per second or minute)
 
 Sorry if this sounds simplistic - if i can see an example of a PD patch 
 that can incorporate these elements, that will go a LONG way to helping 
 me learn how to program PD on my own!
 
 Thanks in advance for your help and suggestions, PD list!
 
 -- 
 Hugh Sung
 www.hughsung.com http://www.hughsung.com
 www.TabletPCMusician.com http://www.TabletPCMusician.com
 www.musicmeetstech.com http://www.musicmeetstech.com
 
 
 
 
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Re: [PD] Newbie request

2008-04-29 Thread marius schebella
marius schebella wrote:
 speech to text in opensource software is still poor, and even poorer for 
 languages other than english. afaik pd also doesnot have a builtin 
 solution for that. you could try to use a different program for that and 
 parse the text, 

maybe sphinx (java) - pdj - pd (triggering events). would be a 
solution to try.
marius.

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Re: [PD] Newbie request

2008-04-29 Thread Hugh Sung
Actually, this isn't for speech recognition - i'm trying to come up with a
simple way to use key triggers to activate visuals.

For example:  if the piano plays A440, i'm presuming PD can be configured to
recognize that pitch with a microphone input and then echo out a text string
- the letter A, perhaps.

I have a presentation program that can be configured to accept keyboard
strokes to activate visual events.

Does that example make sense?  PD sounds like it should be able to handle
that capability pretty easily...

On Tue, Apr 29, 2008 at 12:14 PM, marius schebella 
[EMAIL PROTECTED] wrote:

 speech to text in opensource software is still poor, and even poorer for
 languages other than english. afaik pd also doesnot have a builtin solution
 for that. you could try to use a different program for that and parse the
 text, or you could try more basic approaches within pd (like pitch
 recognition, amplitude/envelope following, or rhythm/melody recognition.
 I am sure there are some commercial solutions out there (like in the
 iphone) that have good speech-to-text recognition, including dictionaries.
 sorry that this probably is no real help for you, maybe someone else knows
 more?
 marius.

 Hugh Sung wrote:

  Hello!  I'm new to PD and was wondering if i could get a working start
  -
 
  i'd like to someday be able to create a PD applet that can take audio
  input from a microphone and convert the sounds to text that can
  simultaneously be applied to a concurrently running program, like a word
  processor or a presentation program that accepts alpha-numeric input to
  trigger events.  Can someone create a PD example that does the following:
 
  1.  echo Alpha/numeric characters based on variable pitch
  2.  echo alpha/numeric characters based on volume
  3.  echo alpha/numeric characters based on rhythm (ie, number of pulses
  per second or minute)
 
  Sorry if this sounds simplistic - if i can see an example of a PD patch
  that can incorporate these elements, that will go a LONG way to helping me
  learn how to program PD on my own!
 
  Thanks in advance for your help and suggestions, PD list!
 
  --
  Hugh Sung
  www.hughsung.com http://www.hughsung.com
  www.TabletPCMusician.com http://www.TabletPCMusician.com
  www.musicmeetstech.com http://www.musicmeetstech.com
 
 
  
 
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www.TabletPCMusician.com
www.musicmeetstech.com
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Re: [PD] Newbie request

2008-04-29 Thread marius schebella
Hugh Sung wrote:
 Actually, this isn't for speech recognition - i'm trying to come up with 
 a simple way to use key triggers to activate visuals.
 
 For example:  if the piano plays A440, i'm presuming PD can be 
 configured to recognize that pitch with a microphone input and then echo 
 out a text string - the letter A, perhaps. 

in that case, you best use fiddle~. what's the other program? does it 
accept network communication? then you can send the letters over tcp or 
udp connection (netsend).
marius.

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Re: [PD] Newbie request

2008-04-29 Thread Hugh Sung
i'm not familiar with that program - can you provide a link to fiddle~, or
any other program that can easily do what i'm looking for with all the
various parameters?

Many thanks!

On Tue, Apr 29, 2008 at 12:50 PM, marius schebella 
[EMAIL PROTECTED] wrote:

 Hugh Sung wrote:

  Actually, this isn't for speech recognition - i'm trying to come up with
  a simple way to use key triggers to activate visuals.
 
  For example:  if the piano plays A440, i'm presuming PD can be
  configured to recognize that pitch with a microphone input and then echo out
  a text string - the letter A, perhaps.
 

 in that case, you best use fiddle~. what's the other program? does it
 accept network communication? then you can send the letters over tcp or udp
 connection (netsend).
 marius.




-- 
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www.hughsung.com
www.TabletPCMusician.com
www.musicmeetstech.com
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Re: [PD] Newbie request

2008-04-29 Thread marius schebella
fiddle~ comes with pd (look in the extra folder), there is a help 
patch that will explain how it works.
hope this helps.
marius.

Hugh Sung wrote:
 i'm not familiar with that program - can you provide a link to fiddle~, 
 or any other program that can easily do what i'm looking for with all 
 the various parameters?
 
 Many thanks!
 
 On Tue, Apr 29, 2008 at 12:50 PM, marius schebella 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 
 Hugh Sung wrote:
 
 Actually, this isn't for speech recognition - i'm trying to come
 up with a simple way to use key triggers to activate visuals.
 
 For example:  if the piano plays A440, i'm presuming PD can be
 configured to recognize that pitch with a microphone input and
 then echo out a text string - the letter A, perhaps.
 
 
 in that case, you best use fiddle~. what's the other program? does
 it accept network communication? then you can send the letters over
 tcp or udp connection (netsend).
 marius.
 
 
 
 
 -- 
 Hugh Sung
 www.hughsung.com http://www.hughsung.com
 www.TabletPCMusician.com http://www.TabletPCMusician.com
 www.musicmeetstech.com http://www.musicmeetstech.com


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Re: [PD] Newbie request (Frequency 2 keystroke)

2008-04-29 Thread Damien Henry - Voxler
Hi,

sigmund~ and fiddle~ are objects to analyse the microphone signal to find 
the fundamental frequency.

You can use the moses and select objects to make something happend when the 
frequency is into a particular range.

I do not know how to simulate a keyboard input.


Cheers,
Damien.

Hugh Sung a écrit :
 Actually, this isn't for speech recognition - i'm trying to come up
 with a simple way to use key triggers to activate visuals.

 For example:  if the piano plays A440, i'm presuming PD can be
 configured to recognize that pitch with a microphone input and then
 echo out a text string - the letter A, perhaps. 

 I have a presentation program that can be configured to accept
 keyboard strokes to activate visual events. 

 Does that example make sense?  PD sounds like it should be able to
 handle that capability pretty easily...

 On Tue, Apr 29, 2008 at 12:14 PM, marius schebella
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:

 speech to text in opensource software is still poor, and even
 poorer for languages other than english. afaik pd also doesnot
 have a builtin solution for that. you could try to use a different
 program for that and parse the text, or you could try more basic
 approaches within pd (like pitch recognition, amplitude/envelope
 following, or rhythm/melody recognition.
 I am sure there are some commercial solutions out there (like in
 the iphone) that have good speech-to-text recognition, including
 dictionaries.
 sorry that this probably is no real help for you, maybe someone
 else knows more?
 marius.

 Hugh Sung wrote:

 Hello!  I'm new to PD and was wondering if i could get a
 working start -

 i'd like to someday be able to create a PD applet that can
 take audio input from a microphone and convert the sounds to
 text that can simultaneously be applied to a concurrently
 running program, like a word processor or a presentation
 program that accepts alpha-numeric input to trigger events.
  Can someone create a PD example that does the following:

 1.  echo Alpha/numeric characters based on variable pitch
 2.  echo alpha/numeric characters based on volume
 3.  echo alpha/numeric characters based on rhythm (ie, number
 of pulses per second or minute)

 Sorry if this sounds simplistic - if i can see an example of a
 PD patch that can incorporate these elements, that will go a
 LONG way to helping me learn how to program PD on my own!

 Thanks in advance for your help and suggestions, PD list!

 -- 
 Hugh Sung
 www.hughsung.com http://www.hughsung.com
 http://www.hughsung.com
 www.TabletPCMusician.com http://www.TabletPCMusician.com
 http://www.TabletPCMusician.com
 www.musicmeetstech.com http://www.musicmeetstech.com
 http://www.musicmeetstech.com


 
 

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 -- 
 Hugh Sung
 www.hughsung.com http://www.hughsung.com
 www.TabletPCMusician.com http://www.TabletPCMusician.com
 www.musicmeetstech.com http://www.musicmeetstech.com
 

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Re: [PD] Newbie request

2008-04-29 Thread B. Bogart
What are you using for the presentation software?

You can look at bonk~ and fiddle~ to process sounds, but if your just
showing images or video you could do that part in PD also using Gem or PDP.

.b.

Hugh Sung wrote:
 Actually, this isn't for speech recognition - i'm trying to come up with
 a simple way to use key triggers to activate visuals.
 
 For example:  if the piano plays A440, i'm presuming PD can be
 configured to recognize that pitch with a microphone input and then echo
 out a text string - the letter A, perhaps. 
 
 I have a presentation program that can be configured to accept keyboard
 strokes to activate visual events. 
 
 Does that example make sense?  PD sounds like it should be able to
 handle that capability pretty easily...
 
 On Tue, Apr 29, 2008 at 12:14 PM, marius schebella
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 
 speech to text in opensource software is still poor, and even poorer
 for languages other than english. afaik pd also doesnot have a
 builtin solution for that. you could try to use a different program
 for that and parse the text, or you could try more basic approaches
 within pd (like pitch recognition, amplitude/envelope following, or
 rhythm/melody recognition.
 I am sure there are some commercial solutions out there (like in the
 iphone) that have good speech-to-text recognition, including
 dictionaries.
 sorry that this probably is no real help for you, maybe someone else
 knows more?
 marius.
 
 Hugh Sung wrote:
 
 Hello!  I'm new to PD and was wondering if i could get a
 working start -
 
 i'd like to someday be able to create a PD applet that can take
 audio input from a microphone and convert the sounds to text
 that can simultaneously be applied to a concurrently running
 program, like a word processor or a presentation program that
 accepts alpha-numeric input to trigger events.  Can someone
 create a PD example that does the following:
 
 1.  echo Alpha/numeric characters based on variable pitch
 2.  echo alpha/numeric characters based on volume
 3.  echo alpha/numeric characters based on rhythm (ie, number of
 pulses per second or minute)
 
 Sorry if this sounds simplistic - if i can see an example of a
 PD patch that can incorporate these elements, that will go a
 LONG way to helping me learn how to program PD on my own!
 
 Thanks in advance for your help and suggestions, PD list!
 
 -- 
 Hugh Sung
 www.hughsung.com http://www.hughsung.com http://www.hughsung.com
 www.TabletPCMusician.com http://www.TabletPCMusician.com
 http://www.TabletPCMusician.com
 www.musicmeetstech.com http://www.musicmeetstech.com
 http://www.musicmeetstech.com
 
 
 
 
 
 ___
 PD-list@iem.at mailto:PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list
 
 
 
 
 
 -- 
 Hugh Sung
 www.hughsung.com http://www.hughsung.com
 www.TabletPCMusician.com http://www.TabletPCMusician.com
 www.musicmeetstech.com http://www.musicmeetstech.com
 
 
 
 
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Re: [PD] noob GEM question

2008-04-29 Thread B. Bogart
There is a texture feedback example patch in Gem, (07.feedback I think)

Just change the sphere into a square and translate it as needed.

.b.

Claude Heiland-Allen wrote:
 Eirik Blekesaune wrote:
 Hi,

 I would like to generate a series of frames in realtime. When every  
 new frame is created I want all the previous frames to be translated  
 to the left(or any other direction for that matter), so that it looks  
 like  something groving sideways. Every new fram i generated in the  
 same location, just the previous frames are moved.

 How can I do this using GEM?
 
 Texture feedback is one way.  You can use [pix_snap2tex] to capture the 
 render window to a texture, then texture it on a rectangle translated 
 slightly to the left (or any other direction).
 
 Unfortunately my video drivers are currently broken so I can't make an 
 example right now.
 
 Best,
 Eirik Arthur Blekesaune
 
 
 Claude


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[PD] vinylcontrol external based on xwax+flext

2008-04-29 Thread Niklas Klügel
Hey!

I just did a quick hack of wrapping the timecoder.c code from xwax into 
a flext external, so the timecoder can be used in pd or max/msp (dunno 
about v5) and be used for stuff like scratching videos and alike. The 
timecoder supports serato and traktor vinyl and outputs mainly the pitch
and position of the needle on the vinyl.
This is a very small and easy hack but it works: 
http://karhumusic.sesser.at/vinylcontrol.tar.gz
Documentation is in the tarball as vinylcontrol.pd patch with some 
comments. I left the binaries
in the tarball as some might have problems building the external (... 
next time I should not forget
to delete the binaries with debug symbols, heh...).

Enjoy,
so long...
Niklas

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Re: [PD] IP camera and pidip

2008-04-29 Thread Olivier Heinry
Le Fri, 11 Apr 2008 03:42:02 +0200,
[EMAIL PROTECTED] a écrit :

 
 ola,
 
 let's see, does your ip cam delivers you a stream in the form of
 http://ip:port/something.someformat ??
 where someformat = mp4, mpg, ogg ?
 
 in that case, you can use that solution :
 
 in a  shell script :
 
 rm /tmp/pipe
 mknod /tmp/pipe p
 mencoder -nosound -ovc raw -of rawvideo -vf format=rgb24,crop=320:240 
 http://ip:port/something.someformat -o /tmp/pipe
 
 in pd :
 
 pdp_rawin /tmp/pipe bitmap/rgb/320x240
 
 suerte,
 sevy

Ola Sevy,


I've been trying your trick ith an Axis 214 and I only get a black screen.

here is my shell script:

#! /bin/sh
rm /tmp/pipe
mknod /tmp/pipe p
mencoder -nosound -ovc raw -of rawvideo -vf format=rgb24 
rtsp://192.168.0.4:554/mpeg4/1/media.amp -o /tmp/pipe

and that's the output:

~/puredata$ ./axisconnect.sh
MEncoder dev-SVN-rUNKNOWN-4.1.2 (C) 2000-2006 MPlayer Team
CPU: Intel(R) Core(TM)2 CPU T7200  @ 2.00GHz (Family: 6, Model: 15, 
Stepping: 6)
CPUflags: Type: 6 MMX: 1 MMX2: 1 3DNow: 0 3DNow2: 0 SSE: 1 SSE2: 1
Compiled with runtime CPU detection.
Resolving 192.168.0.4 for AF_INET6...
Couldn't resolve name for AF_INET6: 192.168.0.4
Connecting to server 192.168.0.4[192.168.0.4]: 554...
rtsp_session: unsupported RTSP server. Server type is 'unknown'.
STREAM_LIVE555, URL: rtsp://192.168.0.4:554/mpeg4/1/media.amp
success: format: 21  data: 0x0 - 0x0
Stream not seekable!
 file format detected.
Initiated video/MP4V-ES RTP subsession on port 33036
demux_rtp: Guessed the video frame rate as 15 frames-per-second.
(If this is wrong, use the -fps frame-rate option instead.)
VIDEO:  [mp4v]  0x0  0bpp  15.000 fps0.0 kbps ( 0.0 kbyte/s)
[V] filefmt:21  fourcc:0x7634706D  size:0x0  fps:15.00  ftime:=0.0667
Opening video filter: [expand osd=1]
Expand: -1 x -1, -1 ; -1, osd: 1, aspect: 0.00, round: 1
Opening video filter: [format fmt=rgb24]
==
Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family
Selected video codec: [ffodivx] vfm: ffmpeg (FFmpeg MPEG-4)
==
VDec: vo config request - 352 x 240 (preferred colorspace: Planar YV12)
Could not find matching colorspace - retrying with -vf scale...
Opening video filter: [scale]
VDec: using Planar YV12 as output csp (no 0)
Movie-Aspect is 1.33:1 - prescaling to correct movie aspect.
[swscaler @ 0x8412910]No accelerated colorspace conversion found
[swscaler @ 0x8412910]SwScaler: using unscaled yuv420p - rgb24 special 
converter
New_Face failed. Maybe the font path is wrong.n   0mb  A-V:0.000 [0:0]
Please supply the text font file (~/.mplayer/subfont.ttf).
subtitle font: load_sub_face failed.

1 duplicate frame(s)!
Pos:   5.2s 78f ( 0%)  6.55fps Trem:   0min   0mb  A-V:0.000 [30022:0]


As soon as I bang the pdp_rawin object, its output to the console says:

pdp_glx: packet is not a PDP_IMAGE 

at each new frame. 

I set up the cam to send in MPEG4 in color, no clue about RGB or YUV 
colorspace, but it's supposed to be a NTSC 640x480 model.

Any idea what's gone wrong?

Bye

O.




 t'es in t'es bat wrote:
 
  Thanks for answer,
  .but i hope to realize a stream, i need it for my concept,
  Anyone have a strategy to get the ip camera stream in mjpeg in pdip
  for pdp_canvas
  Or do i have to use another lib for that job
 
 
 
 
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Re: [PD] Newbie request

2008-04-29 Thread Dan Wilcox
As for forwarding keypresses and mouse events to an application ...

I have done this in Windows to control FLStudio (aka FruityLoops) by
sending menu events and keypresses through python windows scripting,
pywinauto, and osc in python.

I have info and code on my website.  It should still work but it's a bit
old (2006) and I don't use Windows anymore.

On Tue, 2008-04-29 at 13:05 -0400, marius schebella wrote:

 fiddle~ comes with pd (look in the extra folder), there is a help 
 patch that will explain how it works.
 hope this helps.
 marius.
 
 Hugh Sung wrote:
  i'm not familiar with that program - can you provide a link to fiddle~, 
  or any other program that can easily do what i'm looking for with all 
  the various parameters?
  
  Many thanks!
  
  On Tue, Apr 29, 2008 at 12:50 PM, marius schebella 
  [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
  
  Hugh Sung wrote:
  
  Actually, this isn't for speech recognition - i'm trying to come
  up with a simple way to use key triggers to activate visuals.
  
  For example:  if the piano plays A440, i'm presuming PD can be
  configured to recognize that pitch with a microphone input and
  then echo out a text string - the letter A, perhaps.
  
  
  in that case, you best use fiddle~. what's the other program? does
  it accept network communication? then you can send the letters over
  tcp or udp connection (netsend).
  marius.
  
  
  
  
  -- 
  Hugh Sung
  www.hughsung.com http://www.hughsung.com
  www.TabletPCMusician.com http://www.TabletPCMusician.com
  www.musicmeetstech.com http://www.musicmeetstech.com
 
 
 

---
Dan Wilcox
robotcowboy.com
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Re: [PD] BBcut for pd?

2008-04-29 Thread Nicolas Montgermont
BBcut library is a collection of tools to cut sounds into slices and 
rearrange them with some random and repeat rules.

I don't know any pd port.

n

Hans-Christoph Steiner a écrit :
I don't think most of us are SuperCollider users, so I think you'll  
have better luck if you describe what BBCut does.


.hc

On Apr 28, 2008, at 8:06 PM, [EMAIL PROTECTED] wrote:

  

Hi List!

Hope everyone is well, I am interested in incorporating something  
similar to BBCut, by Nick Collins into my pd audio suite and use it  
quite a bit in Supercollider. I know there is a opcode in Csound,  
but i was wondering if anyone has taken a crack at a BBCut object 
(s) yet for pure D.


cheers~


Patrick Pagano
Sound and Light Technologist
School of Theatre and Dance
University of Florida



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Re: [PD] Newbie request

2008-04-29 Thread Hugh Sung
I'm using a presentation program called Liquid Media, sort of like
Powerpoint on steroids.  Up to this point i had been using multiple foot
pedals assigned to different keystrokes to trigger visual cues, like video
clips, animated GIFs and the like, during live classical music piano
recitals.

I'd like to incorporate the dynamic capabilities of realtime visual sync,
with the ability to easily change the scene, as it were.  i'm hoping that
someone can help me come up with a combined solution where PD acts as an
audio trigger controller, triggering keystroke events based on pitch ranges,
dynamic peaks and rhythmic events, and Liquid Media accepts those
PD-generated keystrokes to trigger correlating visual cues.  Each scene
would comprise of specific trigger-able events, and the foot switch would
allow for a manual change of scene.  i'm hoping to accomplish two things
with this combined approach:

1.  make it a little easier to incorporate visuals synced to audio events
2.  allow for easy scene transitions, to better compliment the narrative
structure of classical compositions

Hope this makes sense...thanks all for your input so far! (and patience!)

On Tue, Apr 29, 2008 at 2:45 PM, Dan Wilcox [EMAIL PROTECTED] wrote:

  As for forwarding keypresses and mouse events to an application ...

 I have done this in Windows to control FLStudio (aka FruityLoops) by
 sending menu events and keypresses through python windows scripting,
 pywinauto, and osc in python.

 I have info and code on my website http://www.robotcowboy.com/?p=60.  It
 should still work but it's a bit old (2006) and I don't use Windows anymore.


 On Tue, 2008-04-29 at 13:05 -0400, marius schebella wrote:

 fiddle~ comes with pd (look in the extra folder), there is a help
 patch that will explain how it works.
 hope this helps.
 marius.

 Hugh Sung wrote:
  i'm not familiar with that program - can you provide a link to fiddle~,
  or any other program that can easily do what i'm looking for with all
  the various parameters?
 
  Many thanks!
 
  On Tue, Apr 29, 2008 at 12:50 PM, marius schebella
  [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  Hugh Sung wrote:
 
  Actually, this isn't for speech recognition - i'm trying to come
  up with a simple way to use key triggers to activate visuals.
 
  For example:  if the piano plays A440, i'm presuming PD can be
  configured to recognize that pitch with a microphone input and
  then echo out a text string - the letter A, perhaps.
 
 
  in that case, you best use fiddle~. what's the other program? does
  it accept network communication? then you can send the letters over
  tcp or udp connection (netsend).
  marius.
 
 
 
 
  --
  Hugh Sung
  www.hughsung.com http://www.hughsung.com
  www.TabletPCMusician.com http://www.TabletPCMusician.com
  www.musicmeetstech.com http://www.musicmeetstech.com




   ---
 Dan Wilcox
 robotcowboy.com http://www.robotcowboy.com




-- 
Hugh Sung
www.hughsung.com
www.TabletPCMusician.com
www.musicmeetstech.com
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Re: [PD] BBcut for pd?

2008-04-29 Thread bigswift
yes, it's kind of like breakbeat a little hence perhaps BB 
sounds kind of glitchy and modern 

pretty sure it's open source code, i'll have to check though
there is an opcode and an .sc class, 

c'mon guys we NEED a bbcut.pd_linux!!

:-)





 Nicolas Montgermont [EMAIL PROTECTED] wrote: 
 BBcut library is a collection of tools to cut sounds into slices and 
 rearrange them with some random and repeat rules.
 I don't know any pd port.
 
 n
 
 Hans-Christoph Steiner a écrit :
  I don't think most of us are SuperCollider users, so I think you'll  
  have better luck if you describe what BBCut does.
 
  .hc
 
  On Apr 28, 2008, at 8:06 PM, [EMAIL PROTECTED] wrote:
 

  Hi List!
 
  Hope everyone is well, I am interested in incorporating something  
  similar to BBCut, by Nick Collins into my pd audio suite and use it  
  quite a bit in Supercollider. I know there is a opcode in Csound,  
  but i was wondering if anyone has taken a crack at a BBCut object 
  (s) yet for pure D.
 
  cheers~
 
 
  Patrick Pagano
  Sound and Light Technologist
  School of Theatre and Dance
  University of Florida
 
 
 
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--
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Sound and Light Technologist
School of Theatre and Dance
University of Florida



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Re: [PD] BBcut for pd?

2008-04-29 Thread Martin .
as you might know, theres a vst/au port called livecut:
http://mdsp.smartelectronix.com/2005/07/livecut.php


On Tue, Apr 29, 2008 at 8:36 PM, Nicolas Montgermont
[EMAIL PROTECTED] wrote:

  BBcut library is a collection of tools to cut sounds into slices and
 rearrange them with some random and repeat rules.
  I don't know any pd port.

  n

  Hans-Christoph Steiner a écrit :

  I don't think most of us are SuperCollider users, so I think you'll
 have better luck if you describe what BBCut does.

 .hc

 On Apr 28, 2008, at 8:06 PM, [EMAIL PROTECTED] wrote:



  Hi List!

 Hope everyone is well, I am interested in incorporating something
 similar to BBCut, by Nick Collins into my pd audio suite and use it
 quite a bit in Supercollider. I know there is a opcode in Csound,
 but i was wondering if anyone has taken a crack at a BBCut object
 (s) yet for pure D.

 cheers~


 Patrick Pagano
 Sound and Light Technologist
 School of Theatre and Dance
 University of Florida



 ___
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 listinfo/pd-list




 
 

  kill your television



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Re: [PD] noob GEM question

2008-04-29 Thread Claude Heiland-Allen

Claude Heiland-Allen wrote:

Eirik Blekesaune wrote:

Hi,

I would like to generate a series of frames in realtime. When every  
new frame is created I want all the previous frames to be translated  
to the left(or any other direction for that matter), so that it looks  
like  something groving sideways. Every new fram i generated in the  
same location, just the previous frames are moved.


How can I do this using GEM?


Texture feedback is one way.  You can use [pix_snap2tex] to capture the 
render window to a texture, then texture it on a rectangle translated 
slightly to the left (or any other direction).


Unfortunately my video drivers are currently broken so I can't make an 
example right now.


See attached.


Claude
--
http://claudiusmaximus.goto10.org
#N canvas 0 0 549 618 10;
#X obj 43 71 gemwin;
#X msg 57 44 0 \, destroy;
#X obj 39 105 gemhead;
#X obj 35 321 square 4;
#X obj 273 270 separator;
#X obj 37 226 pix_snap2tex 0 0 512 512;
#X obj 273 528 colorRGB 1 0 0 1;
#X msg 43 21 dimen 512 512 \, create \, 1;
#X obj 273 299 t a b;
#X obj 305 328 f;
#X obj 335 329 + 1;
#X obj 38 132 t a a;
#X obj 37 184 t b a;
#X obj 305 402 cos;
#X obj 337 349 mod 63;
#X obj 305 377 / 10;
#X obj 273 554 square 0.1;
#X obj 273 501 translateXYZ 2 0 1;
#X obj 305 429 * 2;
#X obj 413 270 separator;
#X obj 413 299 t a b;
#X obj 445 328 f;
#X obj 475 329 + 1;
#X obj 413 554 square 0.1;
#X obj 413 501 translateXYZ 2 0 1;
#X obj 413 528 colorRGB 1 1 0 1;
#X obj 445 377 / 15;
#X obj 477 349 mod 95;
#X obj 445 402 cos;
#X obj 445 427 * 1.5;
#X obj 250 208 t a a a;
#X obj 123 473 separator;
#X obj 123 554 square 0.1;
#X obj 123 501 translateXYZ 2 0 1;
#X obj 205 450 +;
#X obj 204 474 * 0.5;
#X obj 123 528 colorRGB 0 0.5 1 1;
#X obj 36 261 colorRGB 1 1 1 0.1;
#X obj 35 291 translateXYZ -0.075 0 0;
#X text 259 92 texture feedback translation;
#X connect 1 0 0 0;
#X connect 2 0 11 0;
#X connect 4 0 8 0;
#X connect 5 0 37 0;
#X connect 6 0 16 0;
#X connect 7 0 0 0;
#X connect 8 0 17 0;
#X connect 8 1 9 0;
#X connect 9 0 10 0;
#X connect 9 0 15 0;
#X connect 10 0 14 0;
#X connect 11 0 12 0;
#X connect 11 1 30 0;
#X connect 12 0 5 0;
#X connect 12 1 5 0;
#X connect 13 0 18 0;
#X connect 14 0 9 1;
#X connect 15 0 13 0;
#X connect 17 0 6 0;
#X connect 18 0 17 2;
#X connect 18 0 34 0;
#X connect 19 0 20 0;
#X connect 20 0 24 0;
#X connect 20 1 21 0;
#X connect 21 0 22 0;
#X connect 21 0 26 0;
#X connect 22 0 27 0;
#X connect 24 0 25 0;
#X connect 25 0 23 0;
#X connect 26 0 28 0;
#X connect 27 0 21 1;
#X connect 28 0 29 0;
#X connect 29 0 24 2;
#X connect 29 0 34 1;
#X connect 30 0 31 0;
#X connect 30 1 4 0;
#X connect 30 2 19 0;
#X connect 31 0 33 0;
#X connect 33 0 36 0;
#X connect 34 0 35 0;
#X connect 35 0 33 2;
#X connect 36 0 32 0;
#X connect 37 0 38 0;
#X connect 38 0 3 0;
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Re: [PD] Newbie request

2008-04-29 Thread Hugh Sung
The pedals basically operate as programmable usb keyboard extensions, where
you can custom assign any keystroke to any pedal (up to 12).  I'm hoping
that by assigning a certain set of keys to the pedals and reserving the rest
for PD to control that everything can simply work together, if PD can output
keyboard letters/numbers.  Everything would run from the same computer.
Again, please forgive me if i sound completely ignorant regarding what's
possible with PD...
Many thanks again!

On Tue, Apr 29, 2008 at 6:13 PM, Andrew Turley [EMAIL PROTECTED] wrote:

 The [fiddle~] and [bonk~] objects should let you capture all of the
 information that you are looking for. As far as getting that
 information from Pd to Liquid Media, that may be the tricky part. Your
 current pedals are sending keystrokes straight to Liquid Media. Do you
 know if there is a way to control Liquid Media via MIDI messages, or
 some sort of message sent via a socket connection (maybe OSC)? If so,
 then you might be able to use Pd to capture your pedal input and then
 combine that with the information from [fiddle~] and/or [bonk~] to
 send the appropriate information to Liquid Media. If the only way to
 control Liquid Media is through keystrokes, then you might need to
 write some software that intercepts the keystrokes from the pedals and
 changes them depending on what is going on in Pd.

 andy

 On Tue, Apr 29, 2008 at 12:18 PM, Hugh Sung [EMAIL PROTECTED] wrote:
  I'm using a presentation program called Liquid Media, sort of like
  Powerpoint on steroids.  Up to this point i had been using multiple foot
  pedals assigned to different keystrokes to trigger visual cues, like
 video
  clips, animated GIFs and the like, during live classical music piano
  recitals.
 
  I'd like to incorporate the dynamic capabilities of realtime visual
 sync,
  with the ability to easily change the scene, as it were.  i'm hoping
 that
  someone can help me come up with a combined solution where PD acts as an
  audio trigger controller, triggering keystroke events based on pitch
 ranges,
  dynamic peaks and rhythmic events, and Liquid Media accepts those
  PD-generated keystrokes to trigger correlating visual cues.  Each scene
  would comprise of specific trigger-able events, and the foot switch
 would
  allow for a manual change of scene.  i'm hoping to accomplish two
 things
  with this combined approach:
 
  1.  make it a little easier to incorporate visuals synced to audio
 events
  2.  allow for easy scene transitions, to better compliment the
 narrative
  structure of classical compositions
 
  Hope this makes sense...thanks all for your input so far! (and
 patience!)
 
 
 
  On Tue, Apr 29, 2008 at 2:45 PM, Dan Wilcox [EMAIL PROTECTED]
 wrote:
  
   As for forwarding keypresses and mouse events to an application ...
  
   I have done this in Windows to control FLStudio (aka FruityLoops) by
  sending menu events and keypresses through python windows scripting,
  pywinauto, and osc in python.
  
   I have info and code on my website.  It should still work but it's a
 bit
  old (2006) and I don't use Windows anymore.
  
  
  
  
   On Tue, 2008-04-29 at 13:05 -0400, marius schebella wrote:
   fiddle~ comes with pd (look in the extra folder), there is a help
   patch that will explain how it works.
   hope this helps.
   marius.
  
   Hugh Sung wrote:
i'm not familiar with that program - can you provide a link to
 fiddle~,
or any other program that can easily do what i'm looking for with
 all
the various parameters?
   
Many thanks!
   
On Tue, Apr 29, 2008 at 12:50 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 wrote:
   
Hugh Sung wrote:
   
Actually, this isn't for speech recognition - i'm trying to come
up with a simple way to use key triggers to activate visuals.
   
For example: if the piano plays A440, i'm presuming PD can be
configured to recognize that pitch with a microphone input and
then echo out a text string - the letter A, perhaps.
   
   
in that case, you best use fiddle~. what's the other program? does
it accept network communication? then you can send the letters over
tcp or udp connection (netsend).
marius.
   
   
   
   
--
Hugh Sung
www.hughsung.com http://www.hughsung.com
www.TabletPCMusician.com http://www.TabletPCMusician.com
www.musicmeetstech.com http://www.musicmeetstech.com
  
  
  
  
  
   ---
   Dan Wilcox
   robotcowboy.com
 
 
 
  --
  Hugh Sung
  www.hughsung.com
 
  www.TabletPCMusician.com
  www.musicmeetstech.com
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 ___
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-- 
Hugh Sung
www.hughsung.com
www.TabletPCMusician.com

Re: [PD] Newbie request

2008-04-29 Thread Hugh Sung
Here's one scenario i'd like to see:

1.  Pedal assigned [PgDn] keystroke within Liquid Media, which triggers
scene change
2.  PD outputs letters A-Z, depending on either volume or pitch frequency
ranges input from audio source (microphone into acoustic piano)
3.  A given scene within Liquid Media would then interpret the PD-generated
keystrokes and trigger image events based on letter key depressed by PD.

You'd have the ease of image generation (a la Powerpoint) with the speed and
power of PD to map the sound of acoustic music.  Just my newbie imagination
going here.

On Tue, Apr 29, 2008 at 6:46 PM, Hugh Sung [EMAIL PROTECTED] wrote:

 The pedals basically operate as programmable usb keyboard extensions,
 where you can custom assign any keystroke to any pedal (up to 12).  I'm
 hoping that by assigning a certain set of keys to the pedals and reserving
 the rest for PD to control that everything can simply work together, if PD
 can output keyboard letters/numbers.  Everything would run from the same
 computer.  Again, please forgive me if i sound completely ignorant regarding
 what's possible with PD...
 Many thanks again!


 On Tue, Apr 29, 2008 at 6:13 PM, Andrew Turley [EMAIL PROTECTED] wrote:

  The [fiddle~] and [bonk~] objects should let you capture all of the
  information that you are looking for. As far as getting that
  information from Pd to Liquid Media, that may be the tricky part. Your
  current pedals are sending keystrokes straight to Liquid Media. Do you
  know if there is a way to control Liquid Media via MIDI messages, or
  some sort of message sent via a socket connection (maybe OSC)? If so,
  then you might be able to use Pd to capture your pedal input and then
  combine that with the information from [fiddle~] and/or [bonk~] to
  send the appropriate information to Liquid Media. If the only way to
  control Liquid Media is through keystrokes, then you might need to
  write some software that intercepts the keystrokes from the pedals and
  changes them depending on what is going on in Pd.
 
  andy
 
  On Tue, Apr 29, 2008 at 12:18 PM, Hugh Sung [EMAIL PROTECTED] wrote:
   I'm using a presentation program called Liquid Media, sort of like
   Powerpoint on steroids.  Up to this point i had been using multiple
  foot
   pedals assigned to different keystrokes to trigger visual cues, like
  video
   clips, animated GIFs and the like, during live classical music piano
   recitals.
  
   I'd like to incorporate the dynamic capabilities of realtime visual
  sync,
   with the ability to easily change the scene, as it were.  i'm hoping
  that
   someone can help me come up with a combined solution where PD acts as
  an
   audio trigger controller, triggering keystroke events based on pitch
  ranges,
   dynamic peaks and rhythmic events, and Liquid Media accepts those
   PD-generated keystrokes to trigger correlating visual cues.  Each
  scene
   would comprise of specific trigger-able events, and the foot switch
  would
   allow for a manual change of scene.  i'm hoping to accomplish two
  things
   with this combined approach:
  
   1.  make it a little easier to incorporate visuals synced to audio
  events
   2.  allow for easy scene transitions, to better compliment the
  narrative
   structure of classical compositions
  
   Hope this makes sense...thanks all for your input so far! (and
  patience!)
  
  
  
   On Tue, Apr 29, 2008 at 2:45 PM, Dan Wilcox [EMAIL PROTECTED]
  wrote:
   
As for forwarding keypresses and mouse events to an application ...
   
I have done this in Windows to control FLStudio (aka FruityLoops) by
   sending menu events and keypresses through python windows scripting,
   pywinauto, and osc in python.
   
I have info and code on my website.  It should still work but it's a
  bit
   old (2006) and I don't use Windows anymore.
   
   
   
   
On Tue, 2008-04-29 at 13:05 -0400, marius schebella wrote:
fiddle~ comes with pd (look in the extra folder), there is a help
patch that will explain how it works.
hope this helps.
marius.
   
Hugh Sung wrote:
 i'm not familiar with that program - can you provide a link to
  fiddle~,
 or any other program that can easily do what i'm looking for with
  all
 the various parameters?

 Many thanks!

 On Tue, Apr 29, 2008 at 12:50 PM, marius schebella
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
  wrote:

 Hugh Sung wrote:

 Actually, this isn't for speech recognition - i'm trying to come
 up with a simple way to use key triggers to activate visuals.

 For example: if the piano plays A440, i'm presuming PD can be
 configured to recognize that pitch with a microphone input and
 then echo out a text string - the letter A, perhaps.


 in that case, you best use fiddle~. what's the other program? does
 it accept network communication? then you can send the letters
  over
 tcp or udp connection (netsend).
 marius.

[PD] msd feature request

2008-04-29 Thread marius schebella
hi,
I know, I am already too old for posting feature requests. I was just 
thinking that I miss the ability to damp the speed of masses in msd.
right now I am using something like
mass mass1 1 100 0 0
mass mass2 1 100 1 0
link l mass1 mass2 10 10 0 0.01 0
link l 1
I want that the masses reject each other within a certain range and then 
just reduce speed and stop if the speed is lower than a certain threshold.
probably I should try to implement this myself. but maybe I am only 
missing something.
thanks,
marius.

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[PD] moving a list element

2008-04-29 Thread Raphaël ILIAS
hi !

i submit you a little abstraction i made using the list-abs/ abstractions... i 
don't know if objects doing that already exist, but the idea is to move one 
element in a list, without changing the others.
i made it to change the rendering order in a Gem-based patch, in the spirit of 
the layers in many well-known image manipulation softwares. This should 
explain why it only works with floats lists. I also did not take care of the 
cases you try to move an element out of the range (i mean the list length)
maybe looking at the attached patch will be more meaningful than my poor 
english...
every comments are welcome (even to say it has already been made !)

ciao

raphaël

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http://mail.yahoo.fr Yahoo! Mail #N canvas 348 201 454 271 10;
#X obj 116 225 print sorted;
#X msg 146 84 -1;
#X msg 176 84 1;
#X obj 116 117 t b f;
#X obj 116 155 hradio 15 1 0 8 empty empty empty 0 -6 0 10 -262144
-1 -1 2;
#X msg 206 84 2;
#X msg 116 84 -2;
#X msg 246 177 0 1 2 3 4 5 6 7;
#X obj 246 127 loadbang;
#X obj 116 194 list-ordre;
#X text 44 13 the idea is to move one element (inlet 1) of the list
of a number of steps (inlet 2) to the beginning of the list (negative
int) or to the end (positive). the list to change is stored in the
third inlet.;
#X connect 1 0 3 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 1 9 1;
#X connect 4 0 9 0;
#X connect 5 0 3 0;
#X connect 6 0 3 0;
#X connect 7 0 9 2;
#X connect 8 0 7 0;
#X connect 9 0 0 0;
#N canvas 26 87 628 559 10;
#X obj 172 312 f;
#X obj 235 151 +;
#X obj 172 342 list-insert;
#X obj 172 222 list;
#X obj 172 262 t b a;
#X obj 253 291 list-idx;
#X obj 172 91 unpack f f;
#X obj 172 131 t b b f f f;
#X obj 253 271 list;
#X obj 172 55 inlet;
#X obj 172 242 list-delete 0 1;
#X obj 298 55 inlet;
#X obj 250 55 inlet;
#X obj 172 383 outlet;
#X connect 0 0 2 0;
#X connect 1 0 2 1;
#X connect 2 0 13 0;
#X connect 3 0 10 0;
#X connect 4 0 0 0;
#X connect 4 1 2 2;
#X connect 5 0 0 1;
#X connect 6 0 7 0;
#X connect 6 1 1 1;
#X connect 7 0 3 0;
#X connect 7 1 8 0;
#X connect 7 2 5 1;
#X connect 7 3 10 1;
#X connect 7 4 1 0;
#X connect 8 0 5 0;
#X connect 9 0 6 0;
#X connect 10 0 4 0;
#X connect 11 0 3 1;
#X connect 11 0 5 1;
#X connect 11 0 8 1;
#X connect 12 0 1 1;
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