Re: [PD] Manipulating Gem objects color with notein

2009-02-03 Thread Frank Barknecht
Hallo Simone,
simone-www.io-lab.org hat gesagt: // simone-www.io-lab.org wrote:

 After a few months without PD it seems like i forgot the basics and
 got stuck with something rather simple:
 I am using the NOTEIN object to track 16 coming from a sequencer, what
 i want to achieve is to toogle 2 different colors on 16 GEM objects
 ie:
 Note On - Note 60 = object 60 turns blue
 Note Off - Note 60 = object 60 turns white
 
 Note On - Note 61 = object 61 turns blue
 Note Off - Note 61 = object 61 turns white

Try something like this: 

 [notein 16] - assuming you read from channel 16
 |   |
 [pack 0 0] -- pack note number and note velocity into a list
 |
 [route 60 61 62 ...] -- route according to note number
 |
 [ 0]
 |
 [select 1 0] -- check if noteon or noteoff was sent. 
 |   | 
 [blue(  [white( 


If you use an abstraction for your Gem objects, I would put the
route-logic into that abstraction like: 

[r NOTE] -- packed note/velocity pairs
|
[route $1] -- create abstraction with arguments like 60, 61 ...
|
[ 0]
|
[select 1 0]
||
[0 1 0(  [1 1 1(
|/
  [color]
  |
  [square]

Ciao
-- 
Frank

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Re: [PD] pdp_ieee1394l problem

2009-02-03 Thread el jay
 i have a problem with glx on my video card so i haven't been using pdp_glx,
only pdp_xv but this never has been a problem.

2009/2/2 bigsw...@cox.net

 did you try pdp_glx?


 Patrick Pagano

 Digital Media Engineer
 Digital Worlds Institute
 University of Florida





 On Mon, Feb 2, 2009 at 12:48 PM , el jay wrote:

  hello people..
  i have a small problem with the the pdp_iee1394l external.
  i have been using this external for some time (sine its release :-) ) but
 all of a sudden it stopped working..
   one i open |/dev/dv1394/0  the verbose says DV4L: Successfully opened,
 but  i just recive a blank screen on pdp_xv ..
  i am using Pd version 0.40.3-extended-20080612  for a hardy.


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Re: [PD] pdp_ieee1394l problem

2009-02-03 Thread lluis gomez i bigorda

hola jay,

please can you try if your camera is working with pix_video? and other 
softwares like dvgrab are working for you?

saludo.
ll.

En/na el jay ha escrit:
  i have a problem with glx on my video card so i haven't been using 
 pdp_glx, only pdp_xv but this never has been a problem.
 
 2009/2/2 bigsw...@cox.net mailto:bigsw...@cox.net
 
 did you try pdp_glx?
 
 
 Patrick Pagano
 
 Digital Media Engineer
 Digital Worlds Institute
 University of Florida
 
 
 
 
 
 On Mon, Feb 2, 2009 at 12:48 PM , el jay wrote:
 
 hello people..
  i have a small problem with the the pdp_iee1394l external.
  i have been using this external for some time (sine its release
 :-) ) but
 all of a sudden it stopped working..
   one i open |/dev/dv1394/0  the verbose says DV4L:
 Successfully opened,
 but  i just recive a blank screen on pdp_xv ..
  i am using Pd version 0.40.3-extended-20080612  for a hardy.
 
 
 --
 
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[PD] video bluescreen

2009-02-03 Thread Garrett Lynch

Hi

I'm trying to put together a video bluescreen and I'm just not  
finding the right object I think.  pix_multiply sort of does what I  
want by dropping out white in a video and replacing it with another  
video but how do I get this working with a defined colour (i.e. not  
necessarily white but the blue or green normally used in studios).   
There seem a few objects that deal with different ways of mixing  
images/videos pix_mask, pix_mix, pix_composite etc.  Which is the  
right one to use?  Thanks in advance.


a+
gar
_
garr...@asquare.org
http://www.asquare.org/
http://www.asquare.org/networkresearch/


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Re: [PD] pdp_ieee1394l problem

2009-02-03 Thread ydego...@gmail.com
ola,

remembering a little detail here
on some systems ( actually on ubuntu hardy ),
you need to run pd as root,
permissions on the device are not enough,
the driver can only access the camera
when you have root identity..

suerte!
sevy

el jay wrote:
 hello people..
  i have a small problem with the the pdp_iee1394l external.
  i have been using this external for some time (sine its release :-) ) 
 but all of a sudden it stopped working..
one i open |/dev/dv1394/0  the verbose says DV4L: Successfully 
 opened, but  i just recive a blank screen on pdp_xv ..
  i am using Pd version 0.40.3-extended-20080612  for a hardy.
 

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Re: [PD] video bluescreen

2009-02-03 Thread Jack
If you want to use a blue/green screen, i think [pix_background] is  
what you are looking for.

++

Jack


Le 3 févr. 09 à 19:36, Garrett Lynch a écrit :


Hi

I'm trying to put together a video bluescreen and I'm just not  
finding the right object I think.  pix_multiply sort of does what I  
want by dropping out white in a video and replacing it with another  
video but how do I get this working with a defined colour (i.e. not  
necessarily white but the blue or green normally used in studios).   
There seem a few objects that deal with different ways of mixing  
images/videos pix_mask, pix_mix, pix_composite etc.  Which is the  
right one to use?  Thanks in advance.


a+
gar
_
garr...@asquare.org
http://www.asquare.org/
http://www.asquare.org/networkresearch/


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Re: [PD] pdp_ieee1394l problem

2009-02-03 Thread el jay
hola Yves..
 pues si arrancando como root  funciona.. solo ahora playlist me da el
seguinte error : could not get current directory (where the hell are you ??
)

2009/2/3 ydego...@gmail.com ydego...@gmail.com

 ola,

 remembering a little detail here
 on some systems ( actually on ubuntu hardy ),
 you need to run pd as root,
 permissions on the device are not enough,
 the driver can only access the camera
 when you have root identity..

 suerte!
 sevy

 el jay wrote:

 hello people..
  i have a small problem with the the pdp_iee1394l external.
  i have been using this external for some time (sine its release :-) ) but
 all of a sudden it stopped working..
   one i open |/dev/dv1394/0  the verbose says DV4L: Successfully opened,
 but  i just recive a blank screen on pdp_xv ..
  i am using Pd version 0.40.3-extended-20080612  for a hardy.
 

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Re: [PD] video bluescreen

2009-02-03 Thread Martin Schied
Hi,

Garrett Lynch wrote:
 I'm trying to put together a video bluescreen and I'm just not finding 
 the right object I think.  pix_multiply sort of does what I want by 
 dropping out white in a video and replacing it with another video but 
 how do I get this working with a defined colour (i.e. not necessarily 
 white but the blue or green normally used in studios).  There seem a 
 few objects that deal with different ways of mixing 
 images/videos pix_mask, pix_mix, pix_composite etc.  Which is the 
 right one to use?  Thanks in advance.
[pix_chroma_key] could do what you need. For higher quality results 
you'll have to use several objects and use some compositing techniques 
like explained here:

http://www.blendedplanet.com/?Freebie_Tutorials:The_Ultimate_Keyer

It's for blender3d and probably overkill for your needs but you can use 
some of its basic principles in GEM too.

 - btw has anyone done something like that in pd? I only used it in 
blender some time ago.

cheers,
Martin

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Re: [PD] video bluescreen

2009-02-03 Thread mark edward grimm
hello... 

i would be interested in this too if anyone has something. i actually was just 
trying some stuff out with a green screen but did not get very far. 

although i did not play around for long i did have trouble getting the 
[pix_chroma_key] to work well (or do anything at all for that matter).

i just did something like:

[gemhead 1]
|
[pix_video]
|
[pix_alpha]

and

[gemhead]
|
[pix_film]

...but im sure there is someone that knows something better optimized for 
green/blue screen work.
  


--- On Tue, 2/3/09, Martin Schied crini...@gmx.net wrote:

 From: Martin Schied crini...@gmx.net
 Subject: Re: [PD] video bluescreen
 To: Garrett Lynch li...@asquare.org
 Cc: pd-list@iem.at
 Date: Tuesday, February 3, 2009, 2:41 PM
 Hi,
 
 Garrett Lynch wrote:
  I'm trying to put together a video bluescreen and
 I'm just not finding 
  the right object I think.  pix_multiply sort of does
 what I want by 
  dropping out white in a video and replacing it with
 another video but 
  how do I get this working with a defined colour (i.e.
 not necessarily 
  white but the blue or green normally used in studios).
  There seem a 
  few objects that deal with different ways of mixing 
  images/videos pix_mask, pix_mix, pix_composite etc. 
 Which is the 
  right one to use?  Thanks in advance.
 [pix_chroma_key] could do what you need. For higher quality
 results 
 you'll have to use several objects and use some
 compositing techniques 
 like explained here:
 
 http://www.blendedplanet.com/?Freebie_Tutorials:The_Ultimate_Keyer
 
 It's for blender3d and probably overkill for your needs
 but you can use 
 some of its basic principles in GEM too.
 
  - btw has anyone done something like that in pd? I only
 used it in 
 blender some time ago.
 
 cheers,
 Martin
 
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Re: [PD] Manipulating Gem objects color with notein

2009-02-03 Thread IOhannes m zmoelnig

simone-www.io-lab.org wrote:

for lack of time [...] i didn t create an Gem abstraction but i duplicated
the object 16 times.


interesting approach :-)

fgamsdr
IOhannes




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Re: [PD] video bluescreen

2009-02-03 Thread bigswift
I did it a few years ago with help from Chris and pix_chromakey

ony has one pick though, lemme find it


pp


Patrick Pagano

Digital Media Engineer
Digital Worlds Institute
University of Florida




On Tue, Feb 3, 2009 at 5:00 PM , mark edward grimm wrote:

 hello...
 i would be interested in this too if anyone has something. i actually 
 was just trying some stuff out with a green screen but did not get 
 very far.
 although i did not play around for long i did have trouble getting the 
 [pix_chroma_key] to work well (or do anything at all for that matter).

 i just did something like:

 [gemhead 1]
 |
 [pix_video]
 |
 [pix_alpha]

 and

 [gemhead]
 |
 [pix_film]

 ...but im sure there is someone that knows something better optimized 
 for green/blue screen work.
  

 --- On Tue, 2/3/09, Martin Schied crini...@gmx.net wrote:

 From: Martin Schied crini...@gmx.net
 Subject: Re: [PD] video bluescreen
 To: Garrett Lynch li...@asquare.org
 Cc: pd-list@iem.at
 Date: Tuesday, February 3, 2009, 2:41 PM
 Hi,

 Garrett Lynch wrote:
 I'm trying to put together a video bluescreen and
 I'm just not finding
 the right object I think.  pix_multiply sort of does
 what I want by
 dropping out white in a video and replacing it with
 another video but
 how do I get this working with a defined colour (i.e.
 not necessarily
 white but the blue or green normally used in studios).
  There seem a
 few objects that deal with different ways of mixing images/videos 
 pix_mask, pix_mix, pix_composite etc.
 Which is the
 right one to use?  Thanks in advance.
 [pix_chroma_key] could do what you need. For higher quality
 results you'll have to use several objects and use some
 compositing techniques like explained here:

 http://www.blendedplanet.com/?Freebie_Tutorials:The_Ultimate_Keyer

 It's for blender3d and probably overkill for your needs
 but you can use some of its basic principles in GEM too.

  - btw has anyone done something like that in pd? I only
 used it in blender some time ago.

 cheers,
 Martin

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Re: [PD] video bluescreen

2009-02-03 Thread el jay
i have been playing with pdp_compose i have set up a blue cyclochroma in
room, and have used pdp_compose to do live bluescreening efects for
videos... it works nice.. dependes a lot on the quality of the camera and
the lighting you use

2009/2/3 bigsw...@cox.net

 I did it a few years ago with help from Chris and pix_chromakey

 ony has one pick though, lemme find it


 pp


 Patrick Pagano

 Digital Media Engineer
 Digital Worlds Institute
 University of Florida




 On Tue, Feb 3, 2009 at 5:00 PM , mark edward grimm wrote:

  hello...
  i would be interested in this too if anyone has something. i actually
  was just trying some stuff out with a green screen but did not get
  very far.
  although i did not play around for long i did have trouble getting the
  [pix_chroma_key] to work well (or do anything at all for that matter).
 
  i just did something like:
 
  [gemhead 1]
  |
  [pix_video]
  |
  [pix_alpha]
 
  and
 
  [gemhead]
  |
  [pix_film]
 
  ...but im sure there is someone that knows something better optimized
  for green/blue screen work.
 
 
  --- On Tue, 2/3/09, Martin Schied crini...@gmx.net wrote:
 
  From: Martin Schied crini...@gmx.net
  Subject: Re: [PD] video bluescreen
  To: Garrett Lynch li...@asquare.org
  Cc: pd-list@iem.at
  Date: Tuesday, February 3, 2009, 2:41 PM
  Hi,
 
  Garrett Lynch wrote:
  I'm trying to put together a video bluescreen and
  I'm just not finding
  the right object I think.  pix_multiply sort of does
  what I want by
  dropping out white in a video and replacing it with
  another video but
  how do I get this working with a defined colour (i.e.
  not necessarily
  white but the blue or green normally used in studios).
   There seem a
  few objects that deal with different ways of mixing images/videos
  pix_mask, pix_mix, pix_composite etc.
  Which is the
  right one to use?  Thanks in advance.
  [pix_chroma_key] could do what you need. For higher quality
  results you'll have to use several objects and use some
  compositing techniques like explained here:
 
  http://www.blendedplanet.com/?Freebie_Tutorials:The_Ultimate_Keyer
 
  It's for blender3d and probably overkill for your needs
  but you can use some of its basic principles in GEM too.
 
   - btw has anyone done something like that in pd? I only
  used it in blender some time ago.
 
  cheers,
  Martin
 
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Re: [PD] Manipulating Gem objects color with notein

2009-02-03 Thread simone-www.io-lab.org
Hi
it worked out well although for lack of time (it was just a sketch for
a bigger project) i didn t create an Gem abstraction but i duplicated
the object 16 times.
Thanks
SImone

On Tue, Feb 3, 2009 at 8:34 AM, Frank Barknecht f...@footils.org wrote:
 Hallo Simone,
 simone-www.io-lab.org hat gesagt: // simone-www.io-lab.org wrote:

 After a few months without PD it seems like i forgot the basics and
 got stuck with something rather simple:
 I am using the NOTEIN object to track 16 coming from a sequencer, what
 i want to achieve is to toogle 2 different colors on 16 GEM objects
 ie:
 Note On - Note 60 = object 60 turns blue
 Note Off - Note 60 = object 60 turns white

 Note On - Note 61 = object 61 turns blue
 Note Off - Note 61 = object 61 turns white

 Try something like this:

  [notein 16] - assuming you read from channel 16
  |   |
  [pack 0 0] -- pack note number and note velocity into a list
  |
  [route 60 61 62 ...] -- route according to note number
  |
  [ 0]
  |
  [select 1 0] -- check if noteon or noteoff was sent.
  |   |
  [blue(  [white(


 If you use an abstraction for your Gem objects, I would put the
 route-logic into that abstraction like:

[r NOTE] -- packed note/velocity pairs
|
[route $1] -- create abstraction with arguments like 60, 61 ...
|
[ 0]
|
[select 1 0]
||
[0 1 0(  [1 1 1(
|/
  [color]
  |
  [square]

 Ciao
 --
 Frank

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Re: [PD] pdp_ieee1394l problem

2009-02-03 Thread ydego...@gmail.com
el jay wrote:
 hola Yves..
  pues si arrancando como root  funciona.. solo ahora playlist me da el 
 seguinte error : could not get current directory (where the hell are 
 you ?? )

no importa, madale un [location /tmp( y ya esta..
y no mezclas siempre los problemas

salut!
sevy

 2009/2/3 ydego...@gmail.com mailto:ydego...@gmail.com 
 ydego...@gmail.com mailto:ydego...@gmail.com

 ola,

 remembering a little detail here
 on some systems ( actually on ubuntu hardy ),
 you need to run pd as root,
 permissions on the device are not enough,
 the driver can only access the camera
 when you have root identity..

 suerte!
 sevy

 el jay wrote:

 hello people..
  i have a small problem with the the pdp_iee1394l external.
  i have been using this external for some time (sine its
 release :-) ) but all of a sudden it stopped working..
   one i open |/dev/dv1394/0  the verbose says DV4L:
 Successfully opened, but  i just recive a blank screen on
 pdp_xv ..
  i am using Pd version 0.40.3-extended-20080612  for a hardy.
 
 

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Re: [PD] weird_stave Release

2009-02-03 Thread Luke Iannini
That's really beautiful Georg - haven't hooked it up to anything yet
but I quite like the design all around : )
Best
Luke

On Tue, Feb 3, 2009 at 3:36 PM, Georg Werner ge...@fricklr.de wrote:
 Hi,

 weird_stave is a graphical score GUI abstraction which uses data structures.
 It can play back 5 streams of values (between -100 an 100) at variable
 speed. Multiple instances of it can be used in one pd patch and scores can
 be stored in files.
 test it!
 Georg

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Re: [PD] weird_stave Release

2009-02-03 Thread Hans-Christoph Steiner

Wow, that is definitely a weird stave.  Nice work with that, have you  
composed anything using it?

.hc

On Feb 3, 2009, at 7:05 PM, Luke Iannini wrote:

 That's really beautiful Georg - haven't hooked it up to anything yet
 but I quite like the design all around : )
 Best
 Luke

 On Tue, Feb 3, 2009 at 3:36 PM, Georg Werner ge...@fricklr.de wrote:
 Hi,

 weird_stave is a graphical score GUI abstraction which uses data  
 structures.
 It can play back 5 streams of values (between -100 an 100) at  
 variable
 speed. Multiple instances of it can be used in one pd patch and  
 scores can
 be stored in files.
 test it!
 Georg

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[W]e have invented the technology to eliminate scarcity, but we are  
deliberately throwing it away to benefit those who profit from  
scarcity.-John Gilmore



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[PD] ds animation trick

2009-02-03 Thread Jonathan Wilkes
I recently discovered a use for how data structures in gops bleed through to 
the parent.  test.pd demonstrates a gui object that jumps out of its gop box 
when clicked.

This technique is limited, though, because you can't manipulate the grob with 
the mouse once it goes outside the gop box; so a youtube type volume slider 
would have to be drawn within gop constraints to be usable.  (The other 
drawback is obvious once you open the abstraction.)

-Jonathan


  

ds-bng.pd
Description: Binary data


test.pd
Description: Binary data
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Re: [PD] weird_stave Release

2009-02-03 Thread Mike McGonagle
Wow, this is cool.

While I am in no way knocking the work you have done, it would be
great if this were able to handle a variable number of these
staves... I have something that I would like to test it on, but
ideally having 6 staves would be great.

Thanks,

Mike


On Tue, Feb 3, 2009 at 5:36 PM, Georg Werner ge...@fricklr.de wrote:
 Hi,

 weird_stave is a graphical score GUI abstraction which uses data structures.
 It can play back 5 streams of values (between -100 an 100) at variable
 speed. Multiple instances of it can be used in one pd patch and scores can
 be stored in files.
 test it!
 Georg

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-- 
Peace may sound simple—one beautiful word— but it requires everything
we have, every quality, every strength, every dream, every high ideal.
—Yehudi Menuhin (1916–1999), musician

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Re: [PD] GEM/Pd crash with tons of textures/11,000 abstractions

2009-02-03 Thread marius schebella
hello luke,

I am working on a similar project right now. but not with that many 
[squares], because pd becomes extremely slow at that stage.
still, I just raised the number of my grid and tested 22.000 tiles 
without crashing. and I am putting movies on each tile.
it took 3minutes to start up the patch and the framerate is poor. but it 
is not crashing.

one thing that I remember people kept telling me is, not to use too many 
objects in one canvas. so I created a subpatch for each row and put all 
the tiles of one row into that subpatch. none of the patches containes 
more than 200 objects.

another thing is that I am using extremely small textures. I resize them 
to the minimum necessary pixels before I load them into the pix_buffer.

I also think that textures on the gpu are uncompressed, so 162 mb of jpg 
might end up in 1,6GB of actual data. but I might be wrong here.

I am using pd-x 41.4 on MacOS X 10.5.

marius.

Luke Iannini wrote:
 Hallooo, I seem to be a crash-generating machine lately.
 
 I'm spawning about 11,000 copies of an abstraction containing
 basically a [gemhead], [pix_texture] and a [square] and then loading a
 57x57 pixel texture onto each square.  If the GEM window is open, it
 crashes at (I believe) around 9000 squares, and if I leave it closed
 while the object spawning (successfully) takes place, it shows up
 black, sits around for a couple minutes, and then crashes.  I attached
 a log of each variant.  The former crash seems to happen in Pd, and
 the latter in Gem.  The textures are only 162mb total and I've got a
 512M card so I don't think I'm hitting limits there (and I saw Gem
 successfully report out of memory when loading textures on my less
 memory-endowed laptop).
 
 I guess I can whip up a repro out of this, I'll do that next.
 Best
 Luke
 
 
 
 
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