[PD] Variable in osc message

2009-04-15 Thread Ricardo Dueñas Parada
Hi list, just a simple question,

I am working with osc, and i have to send messages to pd, I am using
OSCroute to route messages.

Next is happening to me: where i should be receiving the variable, i get
this on the pd console:
error: gatom: no method for '1'

 The message is something like/route/1

I guess that the number is being mapped as a symbol and not a number, how
can I convert it?
Or, what else can be?

Thanks.

Ricardo
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Re: [PD] My first external: [fsm] finite state machine for pd

2009-04-15 Thread Martin Peach

I think I found it. The function fsm_getbytes should look like this:

void * fsm_getbytes(int s) {
return getbytes(s);
}

instead of
void * fsm_getbytes(int s) {
return getbytes(sizeof(s));
}

At least now the help patch doesn't crash Pd on WinXP.

Martin

lsw wrote:

Hi Matthew,

thanks for testing. I started pd by doubleclicking the help-file on my 
Mac without experiencing any crashes.


Does the external crash as well, if you instantiate it manually, or is 
it just the help-file?


I compiled the DLL with DevCPP (according to 
http://www.youngmusic.org/wiki/index.php/PD-linking-tutorial ) and 
Darwine on my Mac... might be a little weird. Could anyone be so kind to 
try to compile a win binary on a more solid setup? I think IOhannes 
Makefile should work for that.


Thanks again,
Lsw~


Help file keeps crashing Pd on Win machine when I try to open it.  Anyone
else?



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Re: [PD] My first external: [fsm] finite state machine for pd

2009-04-15 Thread lsw

Hi Matthew,

thanks for testing. I started pd by doubleclicking the help-file on my Mac  
without experiencing any crashes.


Does the external crash as well, if you instantiate it manually, or is it  
just the help-file?


I compiled the DLL with DevCPP (according to  
http://www.youngmusic.org/wiki/index.php/PD-linking-tutorial ) and Darwine  
on my Mac... might be a little weird. Could anyone be so kind to try to  
compile a win binary on a more solid setup? I think IOhannes Makefile  
should work for that.


Thanks again,
Lsw~


Help file keeps crashing Pd on Win machine when I try to open it.  Anyone
else?



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Re: [PD] My first external: [fsm] finite state machine for pd

2009-04-15 Thread Matthew Logan
Help file keeps crashing Pd on Win machine when I try to open it.  Anyone
else?

On Wed, Apr 15, 2009 at 2:59 PM, lsw  wrote:

> Dear list,
>
> i have been absent from pd-list for a few years, but i'd like to change
> that. :)
>
> During the last days i wrote my first external: fsm - finite state machine
> for pd
> I wrote this with algorithmic sequencing and sequence recognition in mind.
> You can find builds for win32, osx and linx, as well as the sources and
> help-patch with
> examples at http://floppy35.de/pd/
> I didn't test the windows and linux builds (but osx-version seems to work
> fine),
> so please tell me, if it works or if it destroys your machine and deletes
> your
> mp3-collection. ;)
>
> Unfortunately i saw a bit late that moocow had a similar idea earlier...
> however, my
> external seems to be a bit different (low-level approach), so it might be
> still useful
> for some of you. It's written in plain C and consists of one single c-file,
> so it should
> be easy to port and compile for different platforms.
>
> Feedback is appreciated.
>
> All the best,
> lsw~
>
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Re: [PD] Wiimote on pure dyne

2009-04-15 Thread a. tonal


_
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Internet Explorer 8 jetzt für MSN  - kostenlos!
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[PD] My first external: [fsm] finite state machine for pd

2009-04-15 Thread lsw

Dear list,

i have been absent from pd-list for a few years, but i'd like to change  
that. :)


During the last days i wrote my first external: fsm - finite state machine  
for pd

I wrote this with algorithmic sequencing and sequence recognition in mind.
You can find builds for win32, osx and linx, as well as the sources and  
help-patch with

examples at http://floppy35.de/pd/
I didn't test the windows and linux builds (but osx-version seems to work  
fine),
so please tell me, if it works or if it destroys your machine and deletes  
your

mp3-collection. ;)

Unfortunately i saw a bit late that moocow had a similar idea earlier...  
however, my
external seems to be a bit different (low-level approach), so it might be  
still useful
for some of you. It's written in plain C and consists of one single  
c-file, so it should

be easy to port and compile for different platforms.

Feedback is appreciated.

All the best,
lsw~

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[PD] pdp_freeframe freeze - perhaps a bug?

2009-04-15 Thread Ed Kelly
Greetings,

This is the help file for pdp_freeframe wrapped, so that the parameter names 
are transferred to the sliders.

It used to work, then I upgraded to Ubuntu Intrepid and pd-extended 0.40-3 to 
solve some other issues (stability, pd crashing while using pdp on a projector).

Now it freezes PD when you change the effect. But another wierd thing happened. 
When I save the patch after changing the effect, the sliders that were changed 
revert to black and white, 128x15.

Can anyone explain this? It may give me more of an insight into how the GUI and 
pd communicate with one another.

Best,
Ed

Lone Shark: Synchromatic: Out December 1st 2008
http://www.pyramidtransmissions.com/store
Also available through the iTunes store


  

freeframe.pd
Description: Binary data
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Re: [PD] audio delay blues

2009-04-15 Thread Derek Holzer
I've had this problem with delays and tabreads both in different 
versions of Pd. One thing that has been suggested in the past is to add 
a [netreceive] object in your patch (to simulate the timing of the audio 
thread with the GUI, I suppose).


best!
Derek

joel silvestre wrote:

Hi all,

this small patch works perfectly when pd is running with his gui but
does not work at all, no more delay and a distorded beep when pd is
running without gui in vanilla pd 0.41-4, 0.42-2 and pd-extended 0.41-4
but works perfectly with and without gui in Pd-extended 0.40-3.

Do I do something wrong?

All the best.
Joël



--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 4:
"Abandon desire"

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[PD] audio delay blues

2009-04-15 Thread joel silvestre
Hi all,

this small patch works perfectly when pd is running with his gui but
does not work at all, no more delay and a distorded beep when pd is
running without gui in vanilla pd 0.41-4, 0.42-2 and pd-extended 0.41-4
but works perfectly with and without gui in Pd-extended 0.40-3.

Do I do something wrong?

All the best.
Joël

#N canvas 958 396 450 300 10;
#X obj 138 83 osc~ 200;
#X obj 138 133 *~;
#X obj 214 36 metro 2000;
#X obj 246 62 delay 100;
#X msg 246 83 0;
#X msg 214 82 1;
#X obj 214 10 loadbang;
#X obj 139 186 dac~ 1 2;
#X obj 186 11 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 239 145 delwrite~ ess 1;
#X obj 238 175 delread~ ess 500;
#X msg 314 26 \; pd dsp 1;
#X obj 313 8 delay 500;
#X connect 0 0 1 0;
#X connect 1 0 7 0;
#X connect 1 0 9 0;
#X connect 2 0 3 0;
#X connect 2 0 5 0;
#X connect 3 0 4 0;
#X connect 4 0 1 1;
#X connect 5 0 1 1;
#X connect 6 0 2 0;
#X connect 6 0 12 0;
#X connect 8 0 2 0;
#X connect 10 0 7 1;
#X connect 12 0 11 0;
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Re: [PD] Wiimote on pure dyne

2009-04-15 Thread Martin Schied

Hi!



btw, has anybody managed to use the wiimote (or libcwiid to be 
precise) with a kernel > 2.6.26?


fgmasdr
IOhannes
yes. here it's working on ubuntu intrepid 2.6.27-11-generic. But I know 
of general bluetooh problems on intrepid's recent kernels, maybe > 
2.6.26 - but I don't remember exactly.


Martin






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Re: [PD] Wiimote on pure dyne

2009-04-15 Thread IOhannes m zmoelnig

Nicanor Garcia wrote:

Hello, I just installed pure dyne linux portable distro on my USB and I'm
trying to configure it to my needs.

I need to use the Wiimote object which is an external, but I haven't been
able to do so.

When I try to change the paths or the startup settings on Pure Data and I
click Save all settings and then OK, the next time I open the window the
changes I made are gone so it wont load the external.

What can I do to change the settings?

Or how can I load this external in other way?



[declare -lib wiimote]
[import wiimote]
[wiimote/wiimote]

or something like this.

btw, has anybody managed to use the wiimote (or libcwiid to be precise) 
with a kernel > 2.6.26?


fgmasdr
IOhannes


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[PD] Wiimote on pure dyne

2009-04-15 Thread Nicanor Garcia
Hello, I just installed pure dyne linux portable distro on my USB and I'm
trying to configure it to my needs.

I need to use the Wiimote object which is an external, but I haven't been
able to do so.

When I try to change the paths or the startup settings on Pure Data and I
click Save all settings and then OK, the next time I open the window the
changes I made are gone so it wont load the external.

What can I do to change the settings?

Or how can I load this external in other way?

Thank you very much.

Nicanor Garcia O.
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Re: [PD] [GEM-dev] [GEM]

2009-04-15 Thread IOhannes m zmoelnig

Loic Kessous wrote:

Hi,

I just want to report this but I don't know if it's related to gem-dev 
or usual pd-gem, so sorry for cross-posting.


I am using pix_movement and pix_movement2 on os X and MSW vista and 
apparently with pix_movement the display is not correct on MSW, It 
doesn't show the video processed but the original one. On os X it's 
working correctly. For pix_movement2 it's working on the 2 plateforms.




this is as expected.
when you are using [pix_movement] with an RGBA image-stream (which is 
the default on w32), it will store the difference images in the 
alpha-channel. if you send [pix_movement] a greyscale image (which has 
no alpha channel) it will output the processed data in the grey-channel 
as well.
[pix_movement2] seems to internally convert the image to greyscale and 
work on the grey channel directly.


you could:
- convert the pix-stream to greyscale using [pix_grey] (before 
[pix_movement])
- turn on alpha-blending with the [alpha] object to let the 
alpha-channel have an effect.


i know that this is somewhat inconsisten (for legacy reasons).
storing the processed data in the alpha-channel sounded like a good idea 
back then. it doesn't sound that right now.

it will stay like this for legacy reasons.
(but thinking of it: it might be a good idea to turn the functionality 
of [pix_movement] into [pix_movement1] (consistent with [pix_movement2]) 
and make [pix_movement] an abstraction using the new object and 
mimicking the old behaviour.




fhmasdr
IOhannes


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