Re: [PD] pureKONTROL

2009-12-17 Thread Giuseppe Birardi
thanks for sharing!

2009/12/2 hyperoxic 

> This looks cool and launches fine on win 7 x64.  Don't have my nanoKontrol
> plugged in yet to test further, but thanks for sharing!
>
> -j
>
> On Wed, Dec 2, 2009 at 1:00 PM, Husk 00  wrote:
>
>> hi list,
>> pureKONTROL is a simple patch that I wrote in order to convert MIDI signal
>> from a nanoKontrol controller to OSC message. It has a fashion GUI but maybe
>> use it in -nogui mode is more appropriate (read it fast) ;)
>> you can read more and download it from:
>> http://www.estereotips.net/?page_id=482&lang=en
>>
>> cheers
>> husk
>>
>>
>> --
>> If identity in the Post-modernism is nothing you can call me a
>> RadikalTeknoFreak Hartivist
>> www.estereotips.net
>> qeve.estereotips.net
>>
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[PD] http://puredata.info/community/organization edit

2009-12-17 Thread João Pais

Hi,

I sent a mail to pdmeis...@iem.at, but still with no answer. maybe someone  
here knows something:



I wanted to edit the page http://puredata.info/community/organization, in  
order to add the new berlin pd group. also, it might be more logical to  
call this page "Groups" instead of "Organisation".


But in general, shouldn't this page be editable like all others?


Grüße,

João Pais

--
Friedenstr. 58
10249 Berlin (Deutschland)
Tel +49 30 42020091 | Mob +49 162 6843570
Studio +49 30 69509190
jm...@gmx.net | skype: jmmmpjmmmp

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Re: [PD] documentation of canvas properties

2009-12-17 Thread jim
On Thu, 2009-12-17 at 18:14 +0100, Max wrote:
> yes, it is in the help patch. my_canvas-help.pd in the subpatch “pd edit”
> 
> 
Thanks a lot. Exactly what I was looking for.
Jim


> Am 17.12.2009 um 16:35 schrieb jim:
> 
> > Is there a place I can find documentation of how to modify canvas
> > properties via messages ie. color label position etc.?
> > Thanks,
> > Jim
> > 
> > 
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Re: [PD] documentation of canvas properties

2009-12-17 Thread Max
yes, it is in the help patch. my_canvas-help.pd in the subpatch “pd edit”


Am 17.12.2009 um 16:35 schrieb jim:

> Is there a place I can find documentation of how to modify canvas
> properties via messages ie. color label position etc.?
> Thanks,
> Jim
> 
> 
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[PD] documentation of canvas properties

2009-12-17 Thread jim
Is there a place I can find documentation of how to modify canvas
properties via messages ie. color label position etc.?
Thanks,
Jim


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Re: [PD] Can pd+gem can do this?

2009-12-17 Thread Kyle Klipowicz
Thanks for that link, xà!

~Kyle

On Thu, Dec 17, 2009 at 7:02 AM, xà  wrote:

> 2009/12/17  :
> >
> > Hi all,
> >
> > i got a project in mind, and i´m looking for a tool capable of doing
> > this:
> >
> > i got a camera, that feeds 320x240 at a quite fast rate (100fps)
> >
> > The image will be black and white and show points moving (a hundred,
> > think about fireflies, i´d the same)
> >
> > The idea is to map and track those points, and display in realtime
> > moving sprites with gem (like smileys, or anything)
> >
> > So, i digged a bit, and found either pd+gem or reactable software
> > framework+custom code
>
>
> Here there is a Emanuele Mazza's nice tool based on OpenFrameworks
> that may be is useful for your purpose:
>
> http://gamuza.d3cod3.org/
>
> salut
> x!
>
>
>
> >
> > Any advices, testimonials would be great!
> >
> > Thanks a lot
> >
> > Tristan
> >
> >
> >
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>
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Re: [PD] Can pd+gem can do this?

2009-12-17 Thread
2009/12/17  :
>
> Hi all,
>
> i got a project in mind, and i´m looking for a tool capable of doing
> this:
>
> i got a camera, that feeds 320x240 at a quite fast rate (100fps)
>
> The image will be black and white and show points moving (a hundred,
> think about fireflies, i´d the same)
>
> The idea is to map and track those points, and display in realtime
> moving sprites with gem (like smileys, or anything)
>
> So, i digged a bit, and found either pd+gem or reactable software
> framework+custom code


Here there is a Emanuele Mazza's nice tool based on OpenFrameworks
that may be is useful for your purpose:

http://gamuza.d3cod3.org/

salut
x!



>
> Any advices, testimonials would be great!
>
> Thanks a lot
>
> Tristan
>
>
>
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Re: [PD] jackd ports rename

2009-12-17 Thread Martin Schied

becks wrote:

Hi all,
i use jackd and i have 12 in and 20 out ports (ie: pd -rt -jack
-inchannels 12 -outchannels 20)

any way to rename the jack ports in pd?
now i have pure_data_0:input[0-9] and pure_data_0:output[0-19] , but i
want a more self-explaining name
(i think i can rename ports from qjackctl, but i want a more general
and portable solution)

thanks!

  

Hi,

I once posted a similar feature request because I also could not find a 
better way to change client names but got no answer...


The Idea was to have a custom name specified as startup flag or via 
.pdsettings file. Apart from more self explaining names in bigger setups 
this would also be great for projects using lash on linux. (this allows 
you to start all audio applications you use at once, and automatically 
connect them together.)


I tried to do it on my own but became kind of confused by my changed 
code and gave up (at least temporarily). I think everything necessary to 
change is in s_audio_jack.c and s_main.c. If anybody can confirm that, 
I'll try to figure it out again, but I have no time before christmas.


cheers
Martin



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[PD] Can pd+gem can do this?

2009-12-17 Thread vibronik

Hi all,

i got a project in mind, and i´m looking for a tool capable of doing
this:

i got a camera, that feeds 320x240 at a quite fast rate (100fps)

The image will be black and white and show points moving (a hundred,
think about fireflies, i´d the same)

The idea is to map and track those points, and display in realtime
moving sprites with gem (like smileys, or anything)

So, i digged a bit, and found either pd+gem or reactable software
framework+custom code

Any advices, testimonials would be great!

Thanks a lot

Tristan



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Re: [PD] [readanysf~] and so called interleaved wav files.

2009-12-17 Thread august

> > Anyway, if you set up readanysf~ with 8 channel output, both DO play
> > just fine.  The second one is playing, but is VERY softjust jack up
> > the amplitude multiplication on it.Readanysf~ doesn't normalize your
> > audio for you.
> 
> My test patch used [env~]-[nbx] for testing and it showed '0' on all
> channels, while it definitely showed some output when playing using [readsf~
> 8]. I cannot test again right now, but it is already good to know, that it
> works for you. Am i right in thinking, that this probably gavl related and
> not [readanysf~] specifally?


yes, I am finding out that gavl design is heavily influenced by 5.1 DVD
definitions.  In the background, it is trying to do a lot of guesswork
on channel definitions and will crash if you feed it something it
doesn't know.

It will take me a while to get this worked out with the gavl developer.

Sorry I cannot do better at the moment.  I am swamped with other work.


best -august.

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[PD] jackd ports rename

2009-12-17 Thread becks
Hi all,
i use jackd and i have 12 in and 20 out ports (ie: pd -rt -jack
-inchannels 12 -outchannels 20)

any way to rename the jack ports in pd?
now i have pure_data_0:input[0-9] and pure_data_0:output[0-19] , but i
want a more self-explaining name
(i think i can rename ports from qjackctl, but i want a more general
and portable solution)

thanks!

-- 
cb

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Re: [PD] Vowel identification

2009-12-17 Thread Kyle Klipowicz
I really like your whole site, William! Especially the bit about PIC
programming with OS X.

~Kyle

On Wed, Dec 16, 2009 at 4:39 AM, Marco Donnarumma wrote:

> really interesting work, thanks for sharing.
> I'm thinking about a future implementation of your work in 
> C::NTR::L
> .
>
> The graphic timbre map is definitely great work too, reminds me of the
> "metasurface" concept in AudioMulch.
> It will be great to develop such interfaces when there will be the
> opportunity to use multiple GEM windows.
>
> --
> Marco Donnarumma aka The !S.A.D!
>
>
>
> Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK
>
> LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
> http://www.flxer.net
>
> EVENT: http://www.liveperformersmeeting.net
>
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Re: [PD] glsl geometry error "GL: invalid operation"

2009-12-17 Thread IOhannes m zmoelnig
sleeping birds wrote:
> hello kind pders,
> 
> i have trouble figuring out, why the 10.geometry help-patch does not
> work for me.
> 
> starting rendering constantly prints out "GL: invalid operation" to the
> console.

apart from the printout, does it work?
(sometimes you get an error even though everything appears to work)

> i tried finding out, whether it was a limitation of my gpu, but don't
> think so since i am using a Nvidia 9600M GT on a macbook pro (and once
> saw a list somewhere, where the opengl version and features where listed).

you can send [print( to the [gemwin] to get such a thing.
in theory, Gem shouldn't even call a code that is not supported by your
driver.

fgmasdr
IOhannes


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[PD] glsl geometry error "GL: invalid operation"

2009-12-17 Thread sleeping birds

hello kind pders,

i have trouble figuring out, why the 10.geometry help-patch does not  
work for me.


starting rendering constantly prints out "GL: invalid operation" to  
the console.


i tried finding out, whether it was a limitation of my gpu, but don't  
think so since i am using a Nvidia 9600M GT on a macbook pro (and once  
saw a list somewhere, where the opengl version and features where  
listed).


as of today, i am using gem 0.92.2 within the pd-extended nightly  
build from the 16.12.

(i tried the official release and lots of older nightly builds as well.)

anybody else with this problem?

thanks in advance for any suggestions.

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Re: [PD] [PD-announce] gem 0.92.2 released!

2009-12-17 Thread IOhannes m zmoelnig
Jaime Oliver wrote:
> indeed.
> 
> in os x 10.6 gem compiles out of the box with:
> 
> aclocal
> autoconf
> ./configure --disable-PIC --enable-fat-binary=i386 --with-pd=...
> make

cool.
does this mean, that you don't have to specify the
"-mmacosx-version-min=10.3 -isysroot /Developer/SDKs/MacOSX10.5.sdk"
anymore?

and i wonder why you need to disable PIC...

mfgasdr
IOhannes


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