Re: [PD] [PD-announce] pd 0.43 test 2 (first 'real' test version) released

2010-08-22 Thread Johnny Ferguson

On 08/21/2010 08:16 PM, cyrille henry wrote:



Le 22/08/2010 00:10, Hans-Christoph Steiner a écrit :

On Sat, 2010-08-21 at 23:48 +0200, cyrille henry wrote:


Le 21/08/2010 22:09, IOhannes zmölnig a écrit :

On 08/21/2010 04:19 PM, cyrille henry wrote:

hello

i've got probleme with pd~
when sending a start message, i've got an error :
pd~: can't stat /usr/local/lib/pd/pd

(pd is install somwhere else.)



you should be able to tell [pd~] where Pd really lives with the
message:
[pd~ pddir /path/to/my/pd(

who will tell me where pd really lives?
cheers
cyrille


Only you know, where did you put it? :) There are so many ways to
customize it.

i did not customize anything.
i just did a make install.


try whereis pd or whereis pdextended :)

-Johnny


cyrille



.hc




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Re: [PD] [PD-announce] pd 0.43 test 2 (first 'real' test version) released

2010-08-22 Thread cyrille henry

you can use pd~ help file.
cyrille


Le 22/08/2010 00:06, Hans-Christoph Steiner a écrit :


Can you post a test patch?

.hc

On Sat, 2010-08-21 at 21:03 +0100, Marco Donnarumma wrote:

mm, I was going to write about the same issue.
It might be OT, but the same happens here on pd-ext 42.5 rc5 - Ubuntu
Jaunty - compiled

M




 hello

 i've got probleme with pd~
 when sending a start message, i've got an error :
 pd~: can't stat /usr/local/lib/pd/pd

 (pd is install somwhere else.)

 cheers
 Cyrille
 

--
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Independent New Media Arts Professional, Performer, Teacher -
Edinburgh, UK


PORTFOLIO: http://marcodonnarumma.com
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
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Re: [PD] [PD-announce] pd 0.43 test 2 (first 'real' test version) released

2010-08-22 Thread Marco Donnarumma
yep, it happens with the help file.

M



On Sun, Aug 22, 2010 at 11:03 AM, cyrille henry c...@chnry.net wrote:

 you can use pd~ help file.
 cyrille


 Le 22/08/2010 00:06, Hans-Christoph Steiner a écrit :


 Can you post a test patch?

 .hc

 On Sat, 2010-08-21 at 21:03 +0100, Marco Donnarumma wrote:

 mm, I was going to write about the same issue.
 It might be OT, but the same happens here on pd-ext 42.5 rc5 - Ubuntu
 Jaunty - compiled

 M




 hello

 i've got probleme with pd~
 when sending a start message, i've got an error :
 pd~: can't stat /usr/local/lib/pd/pd

 (pd is install somwhere else.)

 cheers
 Cyrille
 

 --
 Marco Donnarumma aka TheSAD
 Independent New Media Arts Professional, Performer, Teacher -
 Edinburgh, UK


 PORTFOLIO: http://marcodonnarumma.com
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net
 EVENT: http://www.liveperformersmeeting.net
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-- 
Marco Donnarumma aka TheSAD
Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK


PORTFOLIO: http://marcodonnarumma.com
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
EVENT: http://www.liveperformersmeeting.net
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Re: [PD] [PD-announce] pd 0.43 test 2 (first 'real' test version) released

2010-08-22 Thread IOhannes m zmölnig
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Hash: SHA1

On 08/22/2010 02:16 AM, cyrille henry wrote:
 
 pd~: can't stat /usr/local/lib/pd/pd

 (pd is install somwhere else.)

 i just did a make install.


ah, i understand.
i thought (and i guess hans as well), that you installed Pd to a custom
destination (pd is installed somewhere else).
i know see, that pd~ is looking for /usr/local/lib/pd/pd rather than
/usr/local/lib/pd/bin/pd (or /usr/local/bin/pd)

i'd say, that this is a bug.

fgmasdr
IOhannes
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[PD] FIR~ convolution array length bug

2010-08-22 Thread Ludwig Maes
The FIR~ object apparently only allows convolution lengths =3, I
couldnt get it to work with length 2. probably some offset problem? or
hardcoded assumption that it will be longer than 2?

Greetings,
Ludwig

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Re: [PD] FIR~ convolution array length bug

2010-08-22 Thread Andy Farnell
On Sun, 22 Aug 2010 15:38:50 +0200
Ludwig Maes ludwig.m...@gmail.com wrote:

 probably some offset problem? or
 hardcoded assumption that it will be longer than 2?

Convolution doesn't really make much sense for 1 
where it degenerates to simple multiplication.


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Re: [PD] polygon(3)2obj abstract, presentation and example

2010-08-22 Thread Mathieu Bouchard

On Sun, 22 Aug 2010, philippe boisnard wrote:

I share an abstract to create .obj with complexe structure of [polygon 
3] (with 3 vertex). It's very easy to export and create .obj. After you 
can to import directly the .obj in my example. Special dedicace Nicolas 
Montgermont to test and debug this creation.


Pourquoi tu fais [== 9]-[sel 1] au lieu de [sel 9], par exemple ?
Ça fait 14 boîtes de trop dans ton abstraction.

Ensuite, si tu fusionnes ensemble les [sel], par exemple sous la forme 
d'un [sel 1 2 3 4 5 6 7 8 9], tu pourrais économiser encore plus... 
sûrement une bonne dizaine d'autres boîtes.


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Re: [PD] Font weirdness with 0.43test

2010-08-22 Thread Mathieu Bouchard

On Sat, 21 Aug 2010, Hans-Christoph Steiner wrote:

Yeah, the IEMGUI font size issues are still very present.  I think the best 
way forward is to write a new GUI lib, the IEMGUI code is really hard to 
follow and/or modify.


Come on. It only has with the use of the -%d in the sys_vgui calls, 
whereever the fs variable appears. We introduced that to fix a certain 
problem about sizes, but for some reason, it didn't produce the result we 
expected (the use of pixel sizes). It will be a small fix like this, by 
search-and-replace in a few files or so.


That's why I started the tkwidgets library and I hope to pick it up 
again soon, and also that others will contribute.


Your TkWidgets won't provide the same functionality, and I have no 
guarantee that it will be any easier to maintain. What will you do 
differently, so that it becomes easier to maintain ?


I ask because, currently, there's mostly only one structure of GUI widget 
used in externals other than mine, and it's largely a calque of IEMGUI's, 
in all cases something quite verbose (though at least it shares some code 
in g_all_guis.c in the case of IEMGUI). I introduced several new ways of 
writing GUI externals (the old gridflow way, the new gridflow way, and the 
desiredata way) but they have been so undiscussed that I wonder whether 
any new GUI classes would be any different in a good way. It really looks 
like whatever research I do on the topic of readability and modifiability 
of the GUI code has to be only for myself, as I don't seem to be getting 
any honest feedback on it.


what I currently see in /tkwidgets/ seems somewhat different from the 
usual case, but currently I can't get it to run, and then, it doesn't have 
a properties dialogue either, and then, it doesn't need to render anything 
as multiple canvasitems because it's for wrapping Tk Widgets instead of Tk 
Canvas Items, so, it's somewhat of a different deal anyway.


And it doesn't fix the problem with IEMGUIs, that people will continue to 
use for quite a while. One of the advantages of the IEMGUIs is that they 
are transparent (this is something I realised much after I made my 
rewrite of IEMGUI in early 2004, in which I made them opaque because back 
then I thought it was better that way).


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Re: [PD] Res: dislocated cursor on comments

2010-08-22 Thread Mathieu Bouchard

On Mon, 16 Aug 2010, Eduardo Patricio wrote:


Yep. GridFlow is loaded.


Would you prefer it if I made it optional ?

For example, in next version, I'd say «If you don't want the UTF-8 hack, 
you go in the gridflow folder, and look for a file named 
gridflow-utf-8-hack, and if you don't want it to be loaded, you rename it 
or move it or delete it.


Would that be better ?

(I will only remove that hack completely, just after a pd-extended 
labelled «stable» has better UTF-8 support than that).


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Re: [PD] alpha performance question

2010-08-22 Thread Mathieu Bouchard

On Sun, 22 Aug 2010, Matteo Sisti Sette wrote:

If I disable alpha blending by sending a 0 to the first inlet of an 
[alpha] object, will the performance gain be the same as if I completely 
remove the [alpha] object?


It seems like it's the case, yes.

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Re: [PD] alpha performance question

2010-08-22 Thread IOhannes m zmölnig
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On 08/22/2010 07:22 PM, Matteo Sisti Sette wrote:
 Hi,
 
 If I disable alpha blending by sending a 0 to the first inlet of an
 [alpha] object, will the performance gain be the same as if I completely
 remove the [alpha] object?
 

yes and no.

if the object is there, you still have the overhead of a message
entering and leaving the object.

from the openGL pov, disabling it (with 0) is equivalent to removing it.

mfgasdr
IOhannes
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Re: [PD] random oscillation between two values

2010-08-22 Thread Andy Farnell


Not sure if I read you right Matteo, but the thing
that popped into my head was some kind of chaotic map
like Lorenz.


On Sun, 22 Aug 2010 21:17:38 +0200
Matteo Sisti Sette matteosistise...@gmail.com wrote:

 Hi,
 
 In my patches (especially in visual ones) I often need some value to 
 randomly oscillate, or change smoothly, between two extremes, at 
 regular intervals (e.g. change every frame).
 
 For this purpose I often use filtered noise: [random] followed by a 
 filter of the kind
 y[n]=a*y[n-1]+(1-a)*x[n]
 with 0a1
 
 This is fine when I don't need to have a very precise control over the 
 range and especially when it doesn't have to be controlled dinamically, 
 so I just adjust the smoothness and compensate the gain by trial and 
 error.
 But when I need to easily control the minimum and maximum and have a 
 parameter that controls smoothness in a natural way, I am not very 
 satisfied with this approach.
 
 Another technique I use is to have a random increment (which can be 
 positive or negative) added to the current value; then I can force it to 
 bounce when it reaches either extreme. Same as above: it works but is 
 often unsatisfying.
 
 
 What do you usually use in these situations? I'd prefer a roughly 
 uniform distribution of the final result over a gaussian one, or at 
 least one that would have a minimum and a maximum without clipping (the 
 problem with a gaussian is that you either get a peak in probability of 
 the extreme values, or in order to avoid them, you get very low density 
 for any value near them)
 
 I know this is not a well-defined problem, that there are hundreds of 
 answers with advantages and disadvantages depending on the application; 
 but I guess many of you have often needed something similar and I'd like 
 to hear what are your favourite solutions.
 
 
 thanks
 m.
 
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Re: [PD] polygon(3)2obj abstract, presentation and example

2010-08-22 Thread cyrille henry

hello,

2 years ago, i announce a cube2obj object on Gem mailling list, asking if 
someone would be interested with more primitive to obj file.
there was no answer.
so, i think i should ask again: is anyone interested creating obj file with Gem?
since 3d printing is now very popular, Gem can be a good way to create models.

i'm asking because i don't have time to create a way to export all primitives, 
but it's possible (and easy) to create a more generic way to export in obj.

cyrille


Le 22/08/2010 13:31, philippe boisnard a écrit :

Hello list


I share an abstract to create .obj with complexe structure of [polygon
3] (with 3 vertex).
It's very easy to export and create .obj. After you can to import
directly the .obj in my example.
Special dedicace Nicolas Montgermont to test and debug this creation.


best regards

p





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Re: [PD] alpha performance question

2010-08-22 Thread cyrille henry



Le 22/08/2010 19:30, IOhannes m zmölnig a écrit :

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 08/22/2010 07:22 PM, Matteo Sisti Sette wrote:

Hi,

If I disable alpha blending by sending a 0 to the first inlet of an
[alpha] object, will the performance gain be the same as if I completely
remove the [alpha] object?



yes and no.

like most optimisation question, the only real solution is to test...

Cyrille



if the object is there, you still have the overhead of a message
entering and leaving the object.

from the openGL pov, disabling it (with 0) is equivalent to removing it.

mfgasdr
IOhannes
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Re: [PD] random oscillation between two values

2010-08-22 Thread cyrille henry

in this situation, i use a slow metro, trigering a random with the correct 
scale, and filter the value with a line3 object
(the time of the line is the same than the metro time)
change smoothness with the metro tempo.

cyrille

Le 22/08/2010 21:17, Matteo Sisti Sette a écrit :

Hi,

In my patches (especially in visual ones) I often need some value to
randomly oscillate, or change smoothly, between two extremes, at
regular intervals (e.g. change every frame).

For this purpose I often use filtered noise: [random] followed by a
filter of the kind
y[n]=a*y[n-1]+(1-a)*x[n]
with 0a1

This is fine when I don't need to have a very precise control over the
range and especially when it doesn't have to be controlled dinamically,
so I just adjust the smoothness and compensate the gain by trial and
error.
But when I need to easily control the minimum and maximum and have a
parameter that controls smoothness in a natural way, I am not very
satisfied with this approach.

Another technique I use is to have a random increment (which can be
positive or negative) added to the current value; then I can force it to
bounce when it reaches either extreme. Same as above: it works but is
often unsatisfying.


What do you usually use in these situations? I'd prefer a roughly
uniform distribution of the final result over a gaussian one, or at
least one that would have a minimum and a maximum without clipping (the
problem with a gaussian is that you either get a peak in probability of
the extreme values, or in order to avoid them, you get very low density
for any value near them)

I know this is not a well-defined problem, that there are hundreds of
answers with advantages and disadvantages depending on the application;
but I guess many of you have often needed something similar and I'd like
to hear what are your favourite solutions.


thanks
m.

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Re: [PD] polygon(3)2obj abstract, presentation and example

2010-08-22 Thread philippe boisnard

Hello Cyril

Nicolas told me that.
Here is only an abstract and not an object.
we searched the object [cube2obj] but have not not found.
I'm interresting
but I can't create object.

but jI try to create an abstract which would recover all data from a  
complex figure polygne is iterative :

for example after iteration :
[t b a]
I I
[100(  I
II
[until]I
[gemlist]


since 3d printing is now very popular, Gem can be a good way to  
create models.

Yes it's exactly my way


br

p

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