Re: [PD] Toggle Status

2011-04-26 Thread pierlu
Hi Saul

I had the same problem some years ago and I wrote the attached object
to achieve what you say, even if in an indirect way. Just connect the
toggle to the left inlet of fm and use it as a normal f object. When
you bang the right outlet tho, status is let out thru left object.

The name of the object it's not correct tho, but you can easily change
it yourself.

Cheers, p.

On Sat, Apr 23, 2011 at 6:00 PM, Saul s...@atonic.com wrote:
 Hi All,

 I'm sure this has been asked many times, but nothing comes up in an archive
 search.

 I'm using a multiple toggles to activate each element of a sequence. Is it
 possible to interrogate the status of a toggle or in fact any gui object.

 Thanks for any help,

 /S



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list



fm.pd
Description: Binary data
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Toggle Status

2011-04-26 Thread William Brent
I had to do this recently for a monome-ish thing.  There are already
good suggestions from others, but here's yet another approach: I ended
up making a table and accompanying abstraction for each column of the
grid so that clicking on the toggle at row N in any particular column
writes to index N of that column's table.  Then it's easy to check the
state of all toggles in a column with [tabread].


On Sat, Apr 23, 2011 at 12:00 PM, Saul s...@atonic.com wrote:
 Hi All,

 I'm sure this has been asked many times, but nothing comes up in an archive
 search.

 I'm using a multiple toggles to activate each element of a sequence. Is it
 possible to interrogate the status of a toggle or in fact any gui object.

 Thanks for any help,

 /S



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list




-- 
William Brent
www.williambrent.com

“Great minds flock together”
Conflations: conversational idiom for the 21st century

www.conflations.com

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


[PD] test (puredata.info is down)

2011-04-26 Thread Mathieu Bouchard


test (puredata.info is down)

 ___
| Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Toggle Status

2011-04-26 Thread IOhannes m zmoelnig
 
 Also, I started coding a get method for canvases, which happens to do 
 what Miller describes in his comment about the above patch.
 
so in the meantime you can either apply a diff to the sources of Pd, recompile
Pd and change your patch accordingly, so it is incompatible with all past 
versions of Pd (and
probably a number of future versions of Pd as well), or use [f] to store the
values of [tgl] and query them via bang, change your patch accordingly and be
happy.

i'm not saying that things should be kept deliberately complicated, but it is
really simple to implement what you need with what is there.

mfdst
IOhannes

PS: you could also double bang the toggle, which wil give you the current
value and will restore this value. or use bang + set value to restore the
original.

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Toggle Status

2011-04-26 Thread Lorenzo Sutton
IOhannes m zmoelnig wrote:
 Also, I started coding a get method for canvases, which happens to do 
 what Miller describes in his comment about the above patch.

 so in the meantime you can either apply a diff to the sources of Pd, recompile
 Pd and change your patch accordingly, so it is incompatible with all past 
 versions of Pd (and
 probably a number of future versions of Pd as well), or use [f] to store the
 values of [tgl] and query them via bang, change your patch accordingly and be
 happy.

 i'm not saying that things should be kept deliberately complicated, but it is
 really simple to implement what you need with what is there.

This question made me think. Is there a kind of reverse [route] object?
What I mean is something like:

[name_of_the_object_im_thinking_of 10]

Would create 10 inlets and 1 outlet. Sending something through inlet n
would output n somwthing which could for instance be saved in an array
eventually be re-used with a [route] etc.

This is of course easily created for a known number of somethings but
dynamic (as rout is) would be nice.

Hopefully I managed to explain what I mean.

Lorenzo.
 mfdst
 IOhannes

 PS: you could also double bang the toggle, which wil give you the current
 value and will restore this value. or use bang + set value to restore 
 the
 original.

 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list


___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Toggle Status

2011-04-26 Thread Frank Barknecht
Hi,

On Sun, Apr 24, 2011 at 05:47:44PM +0200, IOhannes m zmoelnig wrote:
  Also, I started coding a get method for canvases, which happens to do 
  what Miller describes in his comment about the above patch.
  
 so in the meantime you can either apply a diff to the sources of Pd, recompile
 Pd and change your patch accordingly, so it is incompatible with all past 
 versions of Pd (and
 probably a number of future versions of Pd as well), or use [f] to store the
 values of [tgl] and query them via bang, change your patch accordingly and be
 happy.
 
 i'm not saying that things should be kept deliberately complicated, but it is
 really simple to implement what you need with what is there.
 
 mfdst
 IOhannes
 
 PS: you could also double bang the toggle, which wil give you the current
 value and will restore this value. or use bang + set value to restore 
 the
 original.

PPS: Or make a GOP abstraction around [tgl] wrapping whatever added
functionality you desire into it. Attached is a [gtgl] abstraction with a get
method.

Ciao
-- 
 Frank BarknechtDo You RjDj.me?  _ __footils.org__


gtgl-help.pd
Description: application/puredata


gtgl.pd
Description: application/puredata
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


[PD] jf/data - Data Structure Abstractions

2011-04-26 Thread JF
I've a work in progress which could do with some feedback if anybody would like 
to take a look. It is basically a set of helper abstractions a little bit like 
FB's list-abs but for data structures. I wanted to use data structures as 
arrays 

of information but not be limited to floats like regular tables and also to 
have 

the ability to extend the functionality with graphical interfaces, nesting and 
other data structure advantages.

They assume that one of the data field values in your defined template acts as 
an index for lookup and uses this index to perform operations with the other 
data field values of the scalar that index addresses.

jf/data/append - Like append.
jf/data/change - Changes values at a particular index.
jf/data/clone - Clones a data subpatch window.
jf/data/delete - Deletes a scalar at a particular index.
jf/data/drip - Serializes objects in a data subpatch window like list-drip.
jf/data/filter - Serializes objects in a data subpatch window that match a 
cross-connected boolean test like list-filter.
jf/data/map - Maps a cross-connected operation onto objects in a data subpatch 
window like list-map.

Download link and instructions on the jf abstractions page...

http://chopstickkk.posterous.com/pages/jf-abstractions

...Please open the OVERVIEW.pd first which shows the abstractions in action 
using a step sequencer 

example.

Any thoughts you guys might have would be greatly appreciated.

Cheers,
John.


___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Toggle Status

2011-04-26 Thread Jack
Or you can use [value] instead of [float] and its cold inlet.
++

Jack



Le samedi 23 avril 2011 à 14:13 -0400, Hans-Christoph Steiner a écrit :
 banging most GUI objects will get their values. But with toggle, it  
 changes it, so you would just need to connect the toggle to the right  
 inlet of [float], and bang the left inlet when you want to know the  
 toggle's state.
 
 .hc
 
 On Apr 23, 2011, at 12:00 PM, Saul wrote:
 
  Hi All,
 
  I'm sure this has been asked many times, but nothing comes up in an  
  archive search.
 
  I'm using a multiple toggles to activate each element of a sequence.  
  Is it possible to interrogate the status of a toggle or in fact any  
  gui object.
 
  Thanks for any help,
 
  /S
 
 
 
  ___
  Pd-list@iem.at mailing list
  UNSUBSCRIBE and account-management - 
  http://lists.puredata.info/listinfo/pd-list
 
 
 
 
 Access to computers should be unlimited and total.  - the hacker ethic
 
 
 
 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list



signature.asc
Description: This is a digitally signed message part
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] libpd and BUG Labs

2011-04-26 Thread Hans-Christoph Steiner


On Apr 21, 2011, at 10:39 AM, Andrew Turley wrote:

On Thu, Apr 21, 2011 at 9:26 AM, Simon Wise simonzw...@gmail.com  
wrote:

On 21/04/11 16:47, errordevelo...@gmail.com wrote:


On Wed, Apr 20, 2011 at 09:15:29PM -0400, Andrew Turley wrote:



Nothing revolutionary, but I thought people might enjoy seeing Pure
Data on yet another platform (in this case, running in OSGi on  
ARM).




That's great, nevertheless your company's product or too expensive
for what they are! May be if you were to come up with something like
Panda or Beagle board, but more pro-audio oriented (i.e. with  
ballanced

mic input and good 96Hz converters) - many people here would be
intereseted :) It doesn't have to be OMAP (in fact better not  
OMAP), but
any other multicore ARM with VPF, e.g. Marvell ARMADA. Contact me  
if you
do need more information on this .. And certainly a cheaper  
enclosure ..
I see that your company make these nice and expensive  
eclosures ..which

would rather be optional, from my point of view!


Clearly then these devices are not for you (and audio isn't their  
focus) but
there is surely a place for a modular system like this ... clearly  
a lot of
effort has gone into creating a slick set of units. Why not sell  
them if

there are people who want them?

If you are wanting to do similar yourself .. their software  
development is
open source, downloadable from the site and the work they have done  
is

available for you to use in any other open source project.

I have only just looked over the site, but if the internals have  
had similar
care and attention as the design and exterior it would be a nice  
kit to work
with, and because of the nice exterior etc it would be more  
attractive to
some kinds of clients. I'd say how expensive the kits seem depends  
on how
much you put a $ value on your own development time .. if you  
develop stuff
for your own pleasure/learning/satisfaction/whatever then maybe it  
isn't for
you. If you don't have the cash it isn't for you either, but the  
work put
into the code has been paid for by their customers, and that code  
is free

for you to use (in FLOSS projects of course).

It's nice to see Pd have a wide range of uses.

Simon



errordeveloper, I agree, the price point doesn't work for everybody.
To be clear, I wasn't trying to sell units, I just wanted to share
something that I had done. We've tossed around the idea of a high-end
audio module. I'll pass that information along if we end up doing it.


I think it doesn't hurt to have different options out there, so while  
I agree bugs labs is more money than barebones embedded platforms, if  
you want the ease they offer, it could be worth the money.


I'm curious whether you had a particular idea in mind when porting Pd  
to the bug labs setup.  I think there is a lot of potential in using  
audio in product design.


.hc




We have nothing to fear from love and commitment. - New York Senator  
Diane Savino, trying to convince the NY Senate to pass a gay marriage  
bill



___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Toggle Status

2011-04-26 Thread Saul

Thank you all for your prompt responses.

I've managed it with select and float, a bit messy. many and gridflow  
look very interesting and the addition to toggle would be a good one.


Cheers,

/S 
  


___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Toggle Status

2011-04-26 Thread András Murányi
On Sat, Apr 23, 2011 at 18:00, Saul s...@atonic.com wrote:

 Hi All,

 I'm sure this has been asked many times, but nothing comes up in an archive
 search.

 I'm using a multiple toggles to activate each element of a sequence. Is it
 possible to interrogate the status of a toggle or in fact any gui object.

 Thanks for any help,

 /S

 A possible workaround is to feed each toggle to the right inlet of an [i]
and then you can bang those [i]s anytime to get their values.

Andras
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gridflow issues

2011-04-26 Thread yvan volochine

salut Matthieu

another question:

is there a way to force gridflow external to load from a specified path?

ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user 
already has pd-extended with gridflow-9.12.


(don't ask me why =)

gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow
gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13

problem is that pd -lib gridflow (with the new path to 9.13) still loads 
the one from pd-externals (9.12) although ~/pd-externals/gridflow is 
*not* in his path.


is there any workaround to this ?

cheers,
_y

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gridflow issues

2011-04-26 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2011-04-26 15:23, yvan volochine wrote:
 salut Matthieu
 
 another question:
 
 is there a way to force gridflow external to load from a specified path?
 
 ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user
 already has pd-extended with gridflow-9.12.
 
 (don't ask me why =)
 
 gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow
 gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13
 
 problem is that pd -lib gridflow (with the new path to 9.13) still loads
 the one from pd-externals (9.12) although ~/pd-externals/gridflow is
 *not* in his path.
 
 is there any workaround to this ?

~/pd-externals/ is _always_ in the path.
you might be able to turn this off, by specifying -nostdpath, though
this will also turn off searching of .../pd/extra/

anyhow, if you add ~/pd-vanilla-externals/gridflow-9.13 to your search
paths (e.g. using the -path flag) , then the gridflow found therein
should take precedence over the one in ~/pd-externals/

fgmasdr
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEUEARECAAYFAk22y9kACgkQkX2Xpv6ydvQlqACg1zVeI++LdMvTsCpQeDupfWIy
KaMAlR113eCpUS+k8dVmc6dx+YQMLqI=
=tuB1
-END PGP SIGNATURE-



smime.p7s
Description: S/MIME Cryptographic Signature
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gridflow issues

2011-04-26 Thread yvan volochine

On 04/26/2011 03:42 PM, IOhannes m zmoelnig wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2011-04-26 15:23, yvan volochine wrote:

salut Matthieu

another question:

is there a way to force gridflow external to load from a specified path?

ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user
already has pd-extended with gridflow-9.12.

(don't ask me why =)

gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow
gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13

problem is that pd -lib gridflow (with the new path to 9.13) still loads
the one from pd-externals (9.12) although ~/pd-externals/gridflow is
*not* in his path.

is there any workaround to this ?


~/pd-externals/ is _always_ in the path.
you might be able to turn this off, by specifying -nostdpath, though
this will also turn off searching of .../pd/extra/

anyhow, if you add ~/pd-vanilla-externals/gridflow-9.13 to your search
paths (e.g. using the -path flag) , then the gridflow found therein
should take precedence over the one in ~/pd-externals/


I see..
I find this weird that this does not work if gridflow-9.13 is in my path 
in .pdsettings) but it does with pd -path xxx


also, `pd -path /path/to/gridflow-9.13' gives me:
GridFlow 9.13...
GridFlow was compiled on Apr. 26 2011
[snip]
/path/to/griflow-9.12/gridflow_x11.pd_linux undefined symbol...
/path/to/griflow-9.12/gridflow_gem_loader.pd_linux undefined symbol...
/path/to/griflow-9.12/gridflow_pdp.pd_linux undefined symbol...


so I guess there is no workaround except removing 9.12 from pd-externals..

cheers,
_y

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gridflow issues

2011-04-26 Thread Pierre-Olivier Boulant


I couldn't get Gridflow to work on any of my computers running different 
versions of windows (Win 7, 32 or 64 bit) and pd 0.43 (either vanilla or 
extended) whether or not there is a pd 0.42 install on the same computer 
and with similar binaries.
I think there is some incompatibility at the moment between the pd 0.43 
and gridflow. I wrote Mathieu about this a while ago.


pob


On 26/04/2011 15:42, IOhannes m zmoelnig wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2011-04-26 15:23, yvan volochine wrote:

salut Matthieu

another question:

is there a way to force gridflow external to load from a specified path?

ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user
already has pd-extended with gridflow-9.12.

(don't ask me why =)

gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow
gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13

problem is that pd -lib gridflow (with the new path to 9.13) still loads
the one from pd-externals (9.12) although ~/pd-externals/gridflow is
*not* in his path.

is there any workaround to this ?

~/pd-externals/ is _always_ in the path.
you might be able to turn this off, by specifying -nostdpath, though
this will also turn off searching of .../pd/extra/

anyhow, if you add ~/pd-vanilla-externals/gridflow-9.13 to your search
paths (e.g. using the -path flag) , then the gridflow found therein
should take precedence over the one in ~/pd-externals/

fgmasdr
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEUEARECAAYFAk22y9kACgkQkX2Xpv6ydvQlqACg1zVeI++LdMvTsCpQeDupfWIy
KaMAlR113eCpUS+k8dVmc6dx+YQMLqI=
=tuB1
-END PGP SIGNATURE-



--


~Pierre-Olivier Boulant ~
-o- www.puffskydd.net -o-
~   www.flickr.com/pob31/sets   ~
-o-www.lepixophone.net-o-
 

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] libpd and BUG Labs

2011-04-26 Thread Andrew Turley
On Mon, Apr 25, 2011 at 10:06 AM, Hans-Christoph Steiner h...@at.or.at wrote:

 On Apr 21, 2011, at 10:39 AM, Andrew Turley wrote:

 On Thu, Apr 21, 2011 at 9:26 AM, Simon Wise simonzw...@gmail.com wrote:

 On 21/04/11 16:47, errordevelo...@gmail.com wrote:

 On Wed, Apr 20, 2011 at 09:15:29PM -0400, Andrew Turley wrote:

 Nothing revolutionary, but I thought people might enjoy seeing Pure
 Data on yet another platform (in this case, running in OSGi on ARM).


 That's great, nevertheless your company's product or too expensive
 for what they are! May be if you were to come up with something like
 Panda or Beagle board, but more pro-audio oriented (i.e. with ballanced
 mic input and good 96Hz converters) - many people here would be
 intereseted :) It doesn't have to be OMAP (in fact better not OMAP), but
 any other multicore ARM with VPF, e.g. Marvell ARMADA. Contact me if you
 do need more information on this .. And certainly a cheaper enclosure ..
 I see that your company make these nice and expensive eclosures ..which
 would rather be optional, from my point of view!

 Clearly then these devices are not for you (and audio isn't their focus)
 but
 there is surely a place for a modular system like this ... clearly a lot
 of
 effort has gone into creating a slick set of units. Why not sell them if
 there are people who want them?

 If you are wanting to do similar yourself .. their software development
 is
 open source, downloadable from the site and the work they have done is
 available for you to use in any other open source project.

 I have only just looked over the site, but if the internals have had
 similar
 care and attention as the design and exterior it would be a nice kit to
 work
 with, and because of the nice exterior etc it would be more attractive to
 some kinds of clients. I'd say how expensive the kits seem depends on how
 much you put a $ value on your own development time .. if you develop
 stuff
 for your own pleasure/learning/satisfaction/whatever then maybe it isn't
 for
 you. If you don't have the cash it isn't for you either, but the work put
 into the code has been paid for by their customers, and that code is free
 for you to use (in FLOSS projects of course).

 It's nice to see Pd have a wide range of uses.

 Simon


 errordeveloper, I agree, the price point doesn't work for everybody.
 To be clear, I wasn't trying to sell units, I just wanted to share
 something that I had done. We've tossed around the idea of a high-end
 audio module. I'll pass that information along if we end up doing it.

 I think it doesn't hurt to have different options out there, so while I
 agree bugs labs is more money than barebones embedded platforms, if you want
 the ease they offer, it could be worth the money.

 I'm curious whether you had a particular idea in mind when porting Pd to the
 bug labs setup.  I think there is a lot of potential in using audio in
 product design.

 .hc


 

 We have nothing to fear from love and commitment. - New York Senator Diane
 Savino, trying to convince the NY Senate to pass a gay marriage bill



I didn't have any specific ideas in mind when I was working on getting
libpd running on the BUG. I started working on it when I started with
the company, as a way to gain some understanding of OSGi and jni
bindings. I thought it might be useful to experiment with ideas like
graphical event-driven programming and WYSIWYG GUI design, and I
thought libpd might be a good way to get those things up and running
quickly. I've also been interested in prototyping digital instrument
design, and having a small programmable DSP platform with easy access
to an accelerometer, camera, and analog and digital IO seemed like a
useful tool.

andy

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gridflow issues

2011-04-26 Thread yvan volochine

On 04/26/2011 03:53 PM, Pierre-Olivier Boulant wrote:


I couldn't get Gridflow to work on any of my computers running different
versions of windows (Win 7, 32 or 64 bit) and pd 0.43 (either vanilla or
extended) whether or not there is a pd 0.42 install on the same computer
and with similar binaries.
I think there is some incompatibility at the moment between the pd 0.43
and gridflow. I wrote Mathieu about this a while ago.


just reverted to gridflow-9.12 and so far it seems to work fine on 
pd-0.43 (vanilla) ( this machine runs ubuntu lucid)


cheers,
_y

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


[PD] libpd and game engines (shiva3d?)

2011-04-26 Thread Martin Eckart
I'm interested in using pd patches for game audio and was wondering if
anyone had thoughts and suggestions about integration of libpd with
existing game engines.  So far I've briefly scoped out Unity, Blender
and Shiva3D, all with their own drawbacks.  

Unity: Pricey, no linux games or editor, seems there's OSC plugin
Blender: Gamekit for mobile?  Not sure about its maturity
Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC support,
promises a linux editor with 2.0
Torque: No android support?

So far I'm leaning toward trying to tie libpd or osc into one of these
engines in order to use libpd for audio.  Shiva3D allows you to make
plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which I
think I could get working with some effort either by creating libpd or
OSC plugins. 

Does anyone have opinions or experience with this?  I'm really just
looking for a mobile-ready graphics engine (like GEM!) that I can use to
mess around with music.  Would my time be better spent writing my own
library in openGL ES (I just need simple graphics)?  Should GEM be
ported?  How do would you make beautiful interfaces to pd on mobile
devices?

Cheers,
-martin



___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Arduino, any feedback to help me choose the model?

2011-04-26 Thread Pierre Massat
Hi,
I just got my Uno in the mail today. It's so cool! I'm all excited.
I've been searching their website for some basic info regarding he
components i should use, but haven't found anything.
Do you know if i could use just any pot? Or is there a specific value i
should use? Also, can i use a battery for power?
It seems like their tutorials are mainly about programming the boards, and
not so much about interfacing them with the real world. And as of 2011 Tron
is still just pure fiction, and guess what, i'm still plain real.

Thank you all very much for your advice!

Pierre

2011/4/16 Martin Peach martin.pe...@sympatico.ca

 On 2011-04-16 07:09, Pierre Massat wrote:

 Hi,
 I just ordered a Uno, i think it will suffice.

 Martin, I'd like to replace my pot with an optical sensor if it's
 quieter. Only i've never used one. How does it work? How do i put this
 in the pedal?


 I got a reflective sensor which consists of an IR LED and a photo
 transistor in one package, with both components facing in one direction like
 the Vishay TCRT5000L:

 http://search.digikey.com/scripts/DkSearch/dksus.dll?Detailname=751-1034-5-ND

 You put a 10 kOhm or so resistor to 5V on the collector of the transistor
 (bigger resistor = more sensitivity but adds noise) and a 330 Ohm resistor
 from 5V to the anode of the LED (smaller resistor = more sensitivity but
 don't burn out the LED), the other two pins to ground. Then connect the
 transistor collector to an arduino analog in.

 Mechanically, mount the device so it's looking up at the underside of the
 pedal and adjust things until you get a good range of values. It may help to
 stick some reflective material on the pedal, for greater sensing range.

 These kinds of sensors are used a lot in printers to detect paper, so if
 you pull apart old printers that's one thing to look for, besides the
 motors.

 Martin


___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


[PD] gtk-open-save broken with gui-plugins

2011-04-26 Thread yvan volochine

ciao

it seems that gtk-open-save stops working as soon as I have any other 
gui-plugin in my path.

it fails back to (ugly) tk open with this warning:

WARNING: pd_gtk_open binary NOT found:
/home/yvan/dev/pd_stuffs/gui-plugins/PLUGINNAME/bin/pd_gtk_open. Using 
Tk open


if I remove *all* gui-plugins from my path, it works again.

(archlinux, pd-0.43)

cheers,
_y

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gtk-open-save broken with gui-plugins

2011-04-26 Thread Hans-Christoph Steiner


Hey Yvan,

You need to use the recently added $::current_plugin_loadpath.  I  
think you can skip the multi-level paths (bin/, src/) and just include  
the .c and binary, and the tcl plugin in a single gtk-open-plugin  
folder, then you would use the binary from:


$::current_plugin_loadpath/gtk-open-plugin/pd_gtk_open

.hc

On Apr 26, 2011, at 3:26 PM, yvan volochine wrote:


ciao

it seems that gtk-open-save stops working as soon as I have any  
other gui-plugin in my path.

it fails back to (ugly) tk open with this warning:

WARNING: pd_gtk_open binary NOT found:
/home/yvan/dev/pd_stuffs/gui-plugins/PLUGINNAME/bin/pd_gtk_open.  
Using Tk open


if I remove *all* gui-plugins from my path, it works again.

(archlinux, pd-0.43)

cheers,
_y

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list






  ¡El pueblo unido jamás será vencido!



___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] libpd and game engines (shiva3d?)

2011-04-26 Thread Hans-Christoph Steiner


It would be great to have Pd in Blender, or really any free game  
engine (or not free if you want).  I think the libpd approach is far  
better than the separate process + OSC approach.  It will be much  
easier in the long run, probably have better performance, and should  
feel more integrated.


.hc

On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote:


I'm interested in using pd patches for game audio and was wondering if
anyone had thoughts and suggestions about integration of libpd with
existing game engines.  So far I've briefly scoped out Unity, Blender
and Shiva3D, all with their own drawbacks.

Unity: Pricey, no linux games or editor, seems there's OSC plugin
Blender: Gamekit for mobile?  Not sure about its maturity
Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC  
support,

promises a linux editor with 2.0
Torque: No android support?

So far I'm leaning toward trying to tie libpd or osc into one of these
engines in order to use libpd for audio.  Shiva3D allows you to make
plugins ( http://www.stonetrip.com/developer/doc/plugin/create )  
which I

think I could get working with some effort either by creating libpd or
OSC plugins.

Does anyone have opinions or experience with this?  I'm really just
looking for a mobile-ready graphics engine (like GEM!) that I can  
use to

mess around with music.  Would my time be better spent writing my own
library in openGL ES (I just need simple graphics)?  Should GEM be
ported?  How do would you make beautiful interfaces to pd on mobile
devices?

Cheers,
-martin



___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list






As we enjoy great advantages from inventions of others, we should be  
glad of an opportunity to serve others by any invention of ours; and  
this we should do freely and generously. - Benjamin Franklin




___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] libpd and game engines (shiva3d?)

2011-04-26 Thread Chris McCormick
Also this!
https://gitorious.org/pdlib/libpd/blobs/master/python/pygame_fun_test.py

But that's 2d. You could do the same and use PyOpenGL? Or one of those other 3d
things that play nicely with pygame/SDL.

A Blender version would be really cool.

Cheers,

Chris.

On Tue, Apr 26, 2011 at 04:24:15PM -0700, Hans-Christoph Steiner wrote:

 It would be great to have Pd in Blender, or really any free game engine 
 (or not free if you want).  I think the libpd approach is far better than 
 the separate process + OSC approach.  It will be much easier in the long 
 run, probably have better performance, and should feel more integrated.

 .hc

 On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote:

 I'm interested in using pd patches for game audio and was wondering if
 anyone had thoughts and suggestions about integration of libpd with
 existing game engines.  So far I've briefly scoped out Unity, Blender
 and Shiva3D, all with their own drawbacks.

 Unity: Pricey, no linux games or editor, seems there's OSC plugin
 Blender: Gamekit for mobile?  Not sure about its maturity
 Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC  
 support,
 promises a linux editor with 2.0
 Torque: No android support?

 So far I'm leaning toward trying to tie libpd or osc into one of these
 engines in order to use libpd for audio.  Shiva3D allows you to make
 plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which 
 I
 think I could get working with some effort either by creating libpd or
 OSC plugins.

 Does anyone have opinions or experience with this?  I'm really just
 looking for a mobile-ready graphics engine (like GEM!) that I can use 
 to
 mess around with music.  Would my time be better spent writing my own
 library in openGL ES (I just need simple graphics)?  Should GEM be
 ported?  How do would you make beautiful interfaces to pd on mobile
 devices?

 Cheers,
 -martin



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list



 

 As we enjoy great advantages from inventions of others, we should be  
 glad of an opportunity to serve others by any invention of ours; and  
 this we should do freely and generously. - Benjamin Franklin



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list
---
http://mccormick.cx

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list