Re: [PD] Toggle Status
Hi Saul I had the same problem some years ago and I wrote the attached object to achieve what you say, even if in an indirect way. Just connect the toggle to the left inlet of fm and use it as a normal f object. When you bang the right outlet tho, status is let out thru left object. The name of the object it's not correct tho, but you can easily change it yourself. Cheers, p. On Sat, Apr 23, 2011 at 6:00 PM, Saul s...@atonic.com wrote: Hi All, I'm sure this has been asked many times, but nothing comes up in an archive search. I'm using a multiple toggles to activate each element of a sequence. Is it possible to interrogate the status of a toggle or in fact any gui object. Thanks for any help, /S ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list fm.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Toggle Status
I had to do this recently for a monome-ish thing. There are already good suggestions from others, but here's yet another approach: I ended up making a table and accompanying abstraction for each column of the grid so that clicking on the toggle at row N in any particular column writes to index N of that column's table. Then it's easy to check the state of all toggles in a column with [tabread]. On Sat, Apr 23, 2011 at 12:00 PM, Saul s...@atonic.com wrote: Hi All, I'm sure this has been asked many times, but nothing comes up in an archive search. I'm using a multiple toggles to activate each element of a sequence. Is it possible to interrogate the status of a toggle or in fact any gui object. Thanks for any help, /S ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- William Brent www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] test (puredata.info is down)
test (puredata.info is down) ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Toggle Status
Also, I started coding a get method for canvases, which happens to do what Miller describes in his comment about the above patch. so in the meantime you can either apply a diff to the sources of Pd, recompile Pd and change your patch accordingly, so it is incompatible with all past versions of Pd (and probably a number of future versions of Pd as well), or use [f] to store the values of [tgl] and query them via bang, change your patch accordingly and be happy. i'm not saying that things should be kept deliberately complicated, but it is really simple to implement what you need with what is there. mfdst IOhannes PS: you could also double bang the toggle, which wil give you the current value and will restore this value. or use bang + set value to restore the original. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Toggle Status
IOhannes m zmoelnig wrote: Also, I started coding a get method for canvases, which happens to do what Miller describes in his comment about the above patch. so in the meantime you can either apply a diff to the sources of Pd, recompile Pd and change your patch accordingly, so it is incompatible with all past versions of Pd (and probably a number of future versions of Pd as well), or use [f] to store the values of [tgl] and query them via bang, change your patch accordingly and be happy. i'm not saying that things should be kept deliberately complicated, but it is really simple to implement what you need with what is there. This question made me think. Is there a kind of reverse [route] object? What I mean is something like: [name_of_the_object_im_thinking_of 10] Would create 10 inlets and 1 outlet. Sending something through inlet n would output n somwthing which could for instance be saved in an array eventually be re-used with a [route] etc. This is of course easily created for a known number of somethings but dynamic (as rout is) would be nice. Hopefully I managed to explain what I mean. Lorenzo. mfdst IOhannes PS: you could also double bang the toggle, which wil give you the current value and will restore this value. or use bang + set value to restore the original. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Toggle Status
Hi, On Sun, Apr 24, 2011 at 05:47:44PM +0200, IOhannes m zmoelnig wrote: Also, I started coding a get method for canvases, which happens to do what Miller describes in his comment about the above patch. so in the meantime you can either apply a diff to the sources of Pd, recompile Pd and change your patch accordingly, so it is incompatible with all past versions of Pd (and probably a number of future versions of Pd as well), or use [f] to store the values of [tgl] and query them via bang, change your patch accordingly and be happy. i'm not saying that things should be kept deliberately complicated, but it is really simple to implement what you need with what is there. mfdst IOhannes PS: you could also double bang the toggle, which wil give you the current value and will restore this value. or use bang + set value to restore the original. PPS: Or make a GOP abstraction around [tgl] wrapping whatever added functionality you desire into it. Attached is a [gtgl] abstraction with a get method. Ciao -- Frank BarknechtDo You RjDj.me? _ __footils.org__ gtgl-help.pd Description: application/puredata gtgl.pd Description: application/puredata ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] jf/data - Data Structure Abstractions
I've a work in progress which could do with some feedback if anybody would like to take a look. It is basically a set of helper abstractions a little bit like FB's list-abs but for data structures. I wanted to use data structures as arrays of information but not be limited to floats like regular tables and also to have the ability to extend the functionality with graphical interfaces, nesting and other data structure advantages. They assume that one of the data field values in your defined template acts as an index for lookup and uses this index to perform operations with the other data field values of the scalar that index addresses. jf/data/append - Like append. jf/data/change - Changes values at a particular index. jf/data/clone - Clones a data subpatch window. jf/data/delete - Deletes a scalar at a particular index. jf/data/drip - Serializes objects in a data subpatch window like list-drip. jf/data/filter - Serializes objects in a data subpatch window that match a cross-connected boolean test like list-filter. jf/data/map - Maps a cross-connected operation onto objects in a data subpatch window like list-map. Download link and instructions on the jf abstractions page... http://chopstickkk.posterous.com/pages/jf-abstractions ...Please open the OVERVIEW.pd first which shows the abstractions in action using a step sequencer example. Any thoughts you guys might have would be greatly appreciated. Cheers, John. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Toggle Status
Or you can use [value] instead of [float] and its cold inlet. ++ Jack Le samedi 23 avril 2011 à 14:13 -0400, Hans-Christoph Steiner a écrit : banging most GUI objects will get their values. But with toggle, it changes it, so you would just need to connect the toggle to the right inlet of [float], and bang the left inlet when you want to know the toggle's state. .hc On Apr 23, 2011, at 12:00 PM, Saul wrote: Hi All, I'm sure this has been asked many times, but nothing comes up in an archive search. I'm using a multiple toggles to activate each element of a sequence. Is it possible to interrogate the status of a toggle or in fact any gui object. Thanks for any help, /S ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list Access to computers should be unlimited and total. - the hacker ethic ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list signature.asc Description: This is a digitally signed message part ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] libpd and BUG Labs
On Apr 21, 2011, at 10:39 AM, Andrew Turley wrote: On Thu, Apr 21, 2011 at 9:26 AM, Simon Wise simonzw...@gmail.com wrote: On 21/04/11 16:47, errordevelo...@gmail.com wrote: On Wed, Apr 20, 2011 at 09:15:29PM -0400, Andrew Turley wrote: Nothing revolutionary, but I thought people might enjoy seeing Pure Data on yet another platform (in this case, running in OSGi on ARM). That's great, nevertheless your company's product or too expensive for what they are! May be if you were to come up with something like Panda or Beagle board, but more pro-audio oriented (i.e. with ballanced mic input and good 96Hz converters) - many people here would be intereseted :) It doesn't have to be OMAP (in fact better not OMAP), but any other multicore ARM with VPF, e.g. Marvell ARMADA. Contact me if you do need more information on this .. And certainly a cheaper enclosure .. I see that your company make these nice and expensive eclosures ..which would rather be optional, from my point of view! Clearly then these devices are not for you (and audio isn't their focus) but there is surely a place for a modular system like this ... clearly a lot of effort has gone into creating a slick set of units. Why not sell them if there are people who want them? If you are wanting to do similar yourself .. their software development is open source, downloadable from the site and the work they have done is available for you to use in any other open source project. I have only just looked over the site, but if the internals have had similar care and attention as the design and exterior it would be a nice kit to work with, and because of the nice exterior etc it would be more attractive to some kinds of clients. I'd say how expensive the kits seem depends on how much you put a $ value on your own development time .. if you develop stuff for your own pleasure/learning/satisfaction/whatever then maybe it isn't for you. If you don't have the cash it isn't for you either, but the work put into the code has been paid for by their customers, and that code is free for you to use (in FLOSS projects of course). It's nice to see Pd have a wide range of uses. Simon errordeveloper, I agree, the price point doesn't work for everybody. To be clear, I wasn't trying to sell units, I just wanted to share something that I had done. We've tossed around the idea of a high-end audio module. I'll pass that information along if we end up doing it. I think it doesn't hurt to have different options out there, so while I agree bugs labs is more money than barebones embedded platforms, if you want the ease they offer, it could be worth the money. I'm curious whether you had a particular idea in mind when porting Pd to the bug labs setup. I think there is a lot of potential in using audio in product design. .hc We have nothing to fear from love and commitment. - New York Senator Diane Savino, trying to convince the NY Senate to pass a gay marriage bill ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Toggle Status
Thank you all for your prompt responses. I've managed it with select and float, a bit messy. many and gridflow look very interesting and the addition to toggle would be a good one. Cheers, /S ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Toggle Status
On Sat, Apr 23, 2011 at 18:00, Saul s...@atonic.com wrote: Hi All, I'm sure this has been asked many times, but nothing comes up in an archive search. I'm using a multiple toggles to activate each element of a sequence. Is it possible to interrogate the status of a toggle or in fact any gui object. Thanks for any help, /S A possible workaround is to feed each toggle to the right inlet of an [i] and then you can bang those [i]s anytime to get their values. Andras ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gridflow issues
salut Matthieu another question: is there a way to force gridflow external to load from a specified path? ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user already has pd-extended with gridflow-9.12. (don't ask me why =) gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13 problem is that pd -lib gridflow (with the new path to 9.13) still loads the one from pd-externals (9.12) although ~/pd-externals/gridflow is *not* in his path. is there any workaround to this ? cheers, _y ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gridflow issues
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-04-26 15:23, yvan volochine wrote: salut Matthieu another question: is there a way to force gridflow external to load from a specified path? ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user already has pd-extended with gridflow-9.12. (don't ask me why =) gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13 problem is that pd -lib gridflow (with the new path to 9.13) still loads the one from pd-externals (9.12) although ~/pd-externals/gridflow is *not* in his path. is there any workaround to this ? ~/pd-externals/ is _always_ in the path. you might be able to turn this off, by specifying -nostdpath, though this will also turn off searching of .../pd/extra/ anyhow, if you add ~/pd-vanilla-externals/gridflow-9.13 to your search paths (e.g. using the -path flag) , then the gridflow found therein should take precedence over the one in ~/pd-externals/ fgmasdr IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEUEARECAAYFAk22y9kACgkQkX2Xpv6ydvQlqACg1zVeI++LdMvTsCpQeDupfWIy KaMAlR113eCpUS+k8dVmc6dx+YQMLqI= =tuB1 -END PGP SIGNATURE- smime.p7s Description: S/MIME Cryptographic Signature ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gridflow issues
On 04/26/2011 03:42 PM, IOhannes m zmoelnig wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-04-26 15:23, yvan volochine wrote: salut Matthieu another question: is there a way to force gridflow external to load from a specified path? ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user already has pd-extended with gridflow-9.12. (don't ask me why =) gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13 problem is that pd -lib gridflow (with the new path to 9.13) still loads the one from pd-externals (9.12) although ~/pd-externals/gridflow is *not* in his path. is there any workaround to this ? ~/pd-externals/ is _always_ in the path. you might be able to turn this off, by specifying -nostdpath, though this will also turn off searching of .../pd/extra/ anyhow, if you add ~/pd-vanilla-externals/gridflow-9.13 to your search paths (e.g. using the -path flag) , then the gridflow found therein should take precedence over the one in ~/pd-externals/ I see.. I find this weird that this does not work if gridflow-9.13 is in my path in .pdsettings) but it does with pd -path xxx also, `pd -path /path/to/gridflow-9.13' gives me: GridFlow 9.13... GridFlow was compiled on Apr. 26 2011 [snip] /path/to/griflow-9.12/gridflow_x11.pd_linux undefined symbol... /path/to/griflow-9.12/gridflow_gem_loader.pd_linux undefined symbol... /path/to/griflow-9.12/gridflow_pdp.pd_linux undefined symbol... so I guess there is no workaround except removing 9.12 from pd-externals.. cheers, _y ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gridflow issues
I couldn't get Gridflow to work on any of my computers running different versions of windows (Win 7, 32 or 64 bit) and pd 0.43 (either vanilla or extended) whether or not there is a pd 0.42 install on the same computer and with similar binaries. I think there is some incompatibility at the moment between the pd 0.43 and gridflow. I wrote Mathieu about this a while ago. pob On 26/04/2011 15:42, IOhannes m zmoelnig wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-04-26 15:23, yvan volochine wrote: salut Matthieu another question: is there a way to force gridflow external to load from a specified path? ie: I'm trying to setup pd-vanilla wth gridflow-9.13 where the user already has pd-extended with gridflow-9.12. (don't ask me why =) gridflow.pd_linux (9.12) is in ~/pd-externals/gridflow gridflow.pd_linux (9.13) is in ~/pd-vanilla-externals/gridflow-9.13 problem is that pd -lib gridflow (with the new path to 9.13) still loads the one from pd-externals (9.12) although ~/pd-externals/gridflow is *not* in his path. is there any workaround to this ? ~/pd-externals/ is _always_ in the path. you might be able to turn this off, by specifying -nostdpath, though this will also turn off searching of .../pd/extra/ anyhow, if you add ~/pd-vanilla-externals/gridflow-9.13 to your search paths (e.g. using the -path flag) , then the gridflow found therein should take precedence over the one in ~/pd-externals/ fgmasdr IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEUEARECAAYFAk22y9kACgkQkX2Xpv6ydvQlqACg1zVeI++LdMvTsCpQeDupfWIy KaMAlR113eCpUS+k8dVmc6dx+YQMLqI= =tuB1 -END PGP SIGNATURE- -- ~Pierre-Olivier Boulant ~ -o- www.puffskydd.net -o- ~ www.flickr.com/pob31/sets ~ -o-www.lepixophone.net-o- ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] libpd and BUG Labs
On Mon, Apr 25, 2011 at 10:06 AM, Hans-Christoph Steiner h...@at.or.at wrote: On Apr 21, 2011, at 10:39 AM, Andrew Turley wrote: On Thu, Apr 21, 2011 at 9:26 AM, Simon Wise simonzw...@gmail.com wrote: On 21/04/11 16:47, errordevelo...@gmail.com wrote: On Wed, Apr 20, 2011 at 09:15:29PM -0400, Andrew Turley wrote: Nothing revolutionary, but I thought people might enjoy seeing Pure Data on yet another platform (in this case, running in OSGi on ARM). That's great, nevertheless your company's product or too expensive for what they are! May be if you were to come up with something like Panda or Beagle board, but more pro-audio oriented (i.e. with ballanced mic input and good 96Hz converters) - many people here would be intereseted :) It doesn't have to be OMAP (in fact better not OMAP), but any other multicore ARM with VPF, e.g. Marvell ARMADA. Contact me if you do need more information on this .. And certainly a cheaper enclosure .. I see that your company make these nice and expensive eclosures ..which would rather be optional, from my point of view! Clearly then these devices are not for you (and audio isn't their focus) but there is surely a place for a modular system like this ... clearly a lot of effort has gone into creating a slick set of units. Why not sell them if there are people who want them? If you are wanting to do similar yourself .. their software development is open source, downloadable from the site and the work they have done is available for you to use in any other open source project. I have only just looked over the site, but if the internals have had similar care and attention as the design and exterior it would be a nice kit to work with, and because of the nice exterior etc it would be more attractive to some kinds of clients. I'd say how expensive the kits seem depends on how much you put a $ value on your own development time .. if you develop stuff for your own pleasure/learning/satisfaction/whatever then maybe it isn't for you. If you don't have the cash it isn't for you either, but the work put into the code has been paid for by their customers, and that code is free for you to use (in FLOSS projects of course). It's nice to see Pd have a wide range of uses. Simon errordeveloper, I agree, the price point doesn't work for everybody. To be clear, I wasn't trying to sell units, I just wanted to share something that I had done. We've tossed around the idea of a high-end audio module. I'll pass that information along if we end up doing it. I think it doesn't hurt to have different options out there, so while I agree bugs labs is more money than barebones embedded platforms, if you want the ease they offer, it could be worth the money. I'm curious whether you had a particular idea in mind when porting Pd to the bug labs setup. I think there is a lot of potential in using audio in product design. .hc We have nothing to fear from love and commitment. - New York Senator Diane Savino, trying to convince the NY Senate to pass a gay marriage bill I didn't have any specific ideas in mind when I was working on getting libpd running on the BUG. I started working on it when I started with the company, as a way to gain some understanding of OSGi and jni bindings. I thought it might be useful to experiment with ideas like graphical event-driven programming and WYSIWYG GUI design, and I thought libpd might be a good way to get those things up and running quickly. I've also been interested in prototyping digital instrument design, and having a small programmable DSP platform with easy access to an accelerometer, camera, and analog and digital IO seemed like a useful tool. andy ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gridflow issues
On 04/26/2011 03:53 PM, Pierre-Olivier Boulant wrote: I couldn't get Gridflow to work on any of my computers running different versions of windows (Win 7, 32 or 64 bit) and pd 0.43 (either vanilla or extended) whether or not there is a pd 0.42 install on the same computer and with similar binaries. I think there is some incompatibility at the moment between the pd 0.43 and gridflow. I wrote Mathieu about this a while ago. just reverted to gridflow-9.12 and so far it seems to work fine on pd-0.43 (vanilla) ( this machine runs ubuntu lucid) cheers, _y ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] libpd and game engines (shiva3d?)
I'm interested in using pd patches for game audio and was wondering if anyone had thoughts and suggestions about integration of libpd with existing game engines. So far I've briefly scoped out Unity, Blender and Shiva3D, all with their own drawbacks. Unity: Pricey, no linux games or editor, seems there's OSC plugin Blender: Gamekit for mobile? Not sure about its maturity Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC support, promises a linux editor with 2.0 Torque: No android support? So far I'm leaning toward trying to tie libpd or osc into one of these engines in order to use libpd for audio. Shiva3D allows you to make plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which I think I could get working with some effort either by creating libpd or OSC plugins. Does anyone have opinions or experience with this? I'm really just looking for a mobile-ready graphics engine (like GEM!) that I can use to mess around with music. Would my time be better spent writing my own library in openGL ES (I just need simple graphics)? Should GEM be ported? How do would you make beautiful interfaces to pd on mobile devices? Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Arduino, any feedback to help me choose the model?
Hi, I just got my Uno in the mail today. It's so cool! I'm all excited. I've been searching their website for some basic info regarding he components i should use, but haven't found anything. Do you know if i could use just any pot? Or is there a specific value i should use? Also, can i use a battery for power? It seems like their tutorials are mainly about programming the boards, and not so much about interfacing them with the real world. And as of 2011 Tron is still just pure fiction, and guess what, i'm still plain real. Thank you all very much for your advice! Pierre 2011/4/16 Martin Peach martin.pe...@sympatico.ca On 2011-04-16 07:09, Pierre Massat wrote: Hi, I just ordered a Uno, i think it will suffice. Martin, I'd like to replace my pot with an optical sensor if it's quieter. Only i've never used one. How does it work? How do i put this in the pedal? I got a reflective sensor which consists of an IR LED and a photo transistor in one package, with both components facing in one direction like the Vishay TCRT5000L: http://search.digikey.com/scripts/DkSearch/dksus.dll?Detailname=751-1034-5-ND You put a 10 kOhm or so resistor to 5V on the collector of the transistor (bigger resistor = more sensitivity but adds noise) and a 330 Ohm resistor from 5V to the anode of the LED (smaller resistor = more sensitivity but don't burn out the LED), the other two pins to ground. Then connect the transistor collector to an arduino analog in. Mechanically, mount the device so it's looking up at the underside of the pedal and adjust things until you get a good range of values. It may help to stick some reflective material on the pedal, for greater sensing range. These kinds of sensors are used a lot in printers to detect paper, so if you pull apart old printers that's one thing to look for, besides the motors. Martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] gtk-open-save broken with gui-plugins
ciao it seems that gtk-open-save stops working as soon as I have any other gui-plugin in my path. it fails back to (ugly) tk open with this warning: WARNING: pd_gtk_open binary NOT found: /home/yvan/dev/pd_stuffs/gui-plugins/PLUGINNAME/bin/pd_gtk_open. Using Tk open if I remove *all* gui-plugins from my path, it works again. (archlinux, pd-0.43) cheers, _y ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gtk-open-save broken with gui-plugins
Hey Yvan, You need to use the recently added $::current_plugin_loadpath. I think you can skip the multi-level paths (bin/, src/) and just include the .c and binary, and the tcl plugin in a single gtk-open-plugin folder, then you would use the binary from: $::current_plugin_loadpath/gtk-open-plugin/pd_gtk_open .hc On Apr 26, 2011, at 3:26 PM, yvan volochine wrote: ciao it seems that gtk-open-save stops working as soon as I have any other gui-plugin in my path. it fails back to (ugly) tk open with this warning: WARNING: pd_gtk_open binary NOT found: /home/yvan/dev/pd_stuffs/gui-plugins/PLUGINNAME/bin/pd_gtk_open. Using Tk open if I remove *all* gui-plugins from my path, it works again. (archlinux, pd-0.43) cheers, _y ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ¡El pueblo unido jamás será vencido! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] libpd and game engines (shiva3d?)
It would be great to have Pd in Blender, or really any free game engine (or not free if you want). I think the libpd approach is far better than the separate process + OSC approach. It will be much easier in the long run, probably have better performance, and should feel more integrated. .hc On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote: I'm interested in using pd patches for game audio and was wondering if anyone had thoughts and suggestions about integration of libpd with existing game engines. So far I've briefly scoped out Unity, Blender and Shiva3D, all with their own drawbacks. Unity: Pricey, no linux games or editor, seems there's OSC plugin Blender: Gamekit for mobile? Not sure about its maturity Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC support, promises a linux editor with 2.0 Torque: No android support? So far I'm leaning toward trying to tie libpd or osc into one of these engines in order to use libpd for audio. Shiva3D allows you to make plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which I think I could get working with some effort either by creating libpd or OSC plugins. Does anyone have opinions or experience with this? I'm really just looking for a mobile-ready graphics engine (like GEM!) that I can use to mess around with music. Would my time be better spent writing my own library in openGL ES (I just need simple graphics)? Should GEM be ported? How do would you make beautiful interfaces to pd on mobile devices? Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] libpd and game engines (shiva3d?)
Also this! https://gitorious.org/pdlib/libpd/blobs/master/python/pygame_fun_test.py But that's 2d. You could do the same and use PyOpenGL? Or one of those other 3d things that play nicely with pygame/SDL. A Blender version would be really cool. Cheers, Chris. On Tue, Apr 26, 2011 at 04:24:15PM -0700, Hans-Christoph Steiner wrote: It would be great to have Pd in Blender, or really any free game engine (or not free if you want). I think the libpd approach is far better than the separate process + OSC approach. It will be much easier in the long run, probably have better performance, and should feel more integrated. .hc On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote: I'm interested in using pd patches for game audio and was wondering if anyone had thoughts and suggestions about integration of libpd with existing game engines. So far I've briefly scoped out Unity, Blender and Shiva3D, all with their own drawbacks. Unity: Pricey, no linux games or editor, seems there's OSC plugin Blender: Gamekit for mobile? Not sure about its maturity Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC support, promises a linux editor with 2.0 Torque: No android support? So far I'm leaning toward trying to tie libpd or osc into one of these engines in order to use libpd for audio. Shiva3D allows you to make plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which I think I could get working with some effort either by creating libpd or OSC plugins. Does anyone have opinions or experience with this? I'm really just looking for a mobile-ready graphics engine (like GEM!) that I can use to mess around with music. Would my time be better spent writing my own library in openGL ES (I just need simple graphics)? Should GEM be ported? How do would you make beautiful interfaces to pd on mobile devices? Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list --- http://mccormick.cx ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list