[PD] scale ?

2012-07-12 Thread Фывапр Олджэвич
Hi !

how to do simple scaling in PD ?

not via [autoscale] which is really unstable

there is a [scale] object in MAX  but here it is for GEM

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Re: [PD] scale ?

2012-07-12 Thread José Rafael Subía Valdez
load and use the maxlib sacale object

[maxlib/scale]

On Thu, Jul 12, 2012 at 10:45 AM, Фывапр Олджэвич tofuc...@inbox.ru wrote:

 Hi !

 how to do simple scaling in PD ?

 not via [autoscale] which is really unstable

 there is a [scale] object in MAX  but here it is for GEM



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-- 
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SoundArtist
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www.myspace.com/joserafaelsubiavaldez
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Re: [PD] scale ?

2012-07-12 Thread Funs Seelen
On Thu, Jul 12, 2012 at 3:45 PM, Фывапр Олджэвич tofuc...@inbox.ru wrote:

 Hi !

 how to do simple scaling in PD ?


The simplest way is just with [* ], [/ ], [- ] and [+ ].

For example 0 -- 127 to -1 -- 1:

[/ 63.5]
|
[- 1]

--Funs
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[PD] Video synthesizer emulation

2012-07-12 Thread Off Screen
Hello everybody,

I'm trying to emulate an analogue video synthesizer using GEM. My starting
point is the LZX system, an old school analogue video synth which has been
rebuilt today using modern circuitry components. Obviously that wonderful
tool is way too expansive for me so I thought I could build something
similar using Pd.

My first goal is to succesfully emulate the Video Waveform Generator:
http://www.youtube.com/watch?v=pbpFgvttBZw

Here is a detailed description:
http://www.lzxindustries.net/modules/video-waveform-generator

I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I
get are almost identical to the ones in the video (including all the fm and
pwm stuff). The problems are in the second part of the video, when they use
high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I
can't use the same approach with Pd.

The other option would be to use GLSL shaders, but it has two major
drawbacks: first, it won't be using raw signal but control messages (no
sound generation); second, it won't be patchable, once the parameters are
converted into an image all the informations about frequencies are lost and
I won't be able to use it to modulate another shader.

I'd like to know from somebody who has much more experience than me what
would be the best approach. Are there any limitations or constraints within
the [pix_sig2pix~] object or Pd itself that I should be aware of? Any
advice will be extremely appreciated.
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Re: [PD] Video synthesizer emulation

2012-07-12 Thread Ed Kelly
Perhaps a good place to start is to work out what the aliased value of 3.2MHz 
is - i.e. when you divide 3.2MHz by the number of lines over which the signal 
is spread (625 for the PAL system).
Patch enclosed,
Ed
 
Gemnotes-0.1alpha: Live music notation for Pure Data
http://sharktracks.co.uk/



 From: Off Screen offscr...@personalreport.it
To: pd-list@iem.at 
Sent: Thursday, 12 July 2012, 18:20
Subject: [PD] Video synthesizer emulation
 

Hello everybody,

I'm trying to emulate an analogue video synthesizer using GEM. My starting 
point is the LZX system, an old school analogue video synth which has been 
rebuilt today using modern circuitry components. Obviously that wonderful tool 
is way too expansive for me so I thought I could build something similar using 
Pd.

My first goal is to succesfully emulate the Video Waveform Generator:
http://www.youtube.com/watch?v=pbpFgvttBZw

Here is a detailed description:
http://www.lzxindustries.net/modules/video-waveform-generator

I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I get 
are almost identical to the ones in the video (including all the fm and pwm 
stuff). The problems are in the second part of the video, when they use high 
frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I can't use 
the same approach with Pd.

The other option would be to use GLSL shaders, but it has two major drawbacks: 
first, it won't be using raw signal but control messages (no sound generation); 
second, it won't be patchable, once the parameters are converted into an image 
all the informations about frequencies are lost and I won't be able to use it 
to modulate another shader.

I'd like to know from somebody who has much more experience than me what would 
be the best approach. Are there any limitations or constraints within the 
[pix_sig2pix~] object or Pd itself that I should be aware of? Any advice will 
be extremely appreciated.

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Mhz-Alias.pd
Description: Binary data
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Re: [PD] Video synthesizer emulation

2012-07-12 Thread tim vets
[sig2pix~] ?

2012/7/12 Off Screen offscr...@personalreport.it

 Hello everybody,

 I'm trying to emulate an analogue video synthesizer using GEM. My starting
 point is the LZX system, an old school analogue video synth which has been
 rebuilt today using modern circuitry components. Obviously that wonderful
 tool is way too expansive for me so I thought I could build something
 similar using Pd.

 My first goal is to succesfully emulate the Video Waveform Generator:
 http://www.youtube.com/watch?v=pbpFgvttBZw

 Here is a detailed description:
 http://www.lzxindustries.net/modules/video-waveform-generator

 I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I
 get are almost identical to the ones in the video (including all the fm and
 pwm stuff). The problems are in the second part of the video, when they use
 high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I
 can't use the same approach with Pd.

 The other option would be to use GLSL shaders, but it has two major
 drawbacks: first, it won't be using raw signal but control messages (no
 sound generation); second, it won't be patchable, once the parameters are
 converted into an image all the informations about frequencies are lost and
 I won't be able to use it to modulate another shader.

 I'd like to know from somebody who has much more experience than me what
 would be the best approach. Are there any limitations or constraints within
 the [pix_sig2pix~] object or Pd itself that I should be aware of? Any
 advice will be extremely appreciated.


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Re: [PD] Video synthesizer emulation

2012-07-12 Thread tim vets
2012/7/12 tim vets timv...@gmail.com

 [sig2pix~] ?

 sorry, that shoulld be: [pix_sig2pix~]

 2012/7/12 Off Screen offscr...@personalreport.it

  Hello everybody,

 I'm trying to emulate an analogue video synthesizer using GEM. My
 starting point is the LZX system, an old school analogue video synth which
 has been rebuilt today using modern circuitry components. Obviously that
 wonderful tool is way too expansive for me so I thought I could build
 something similar using Pd.

 My first goal is to succesfully emulate the Video Waveform Generator:
 http://www.youtube.com/watch?v=pbpFgvttBZw

 Here is a detailed description:
 http://www.lzxindustries.net/modules/video-waveform-generator

 I've tried to use [pix_sig2pix~], it works quite nicely and the patterns
 I get are almost identical to the ones in the video (including all the fm
 and pwm stuff). The problems are in the second part of the video, when they
 use high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I
 can't use the same approach with Pd.

 The other option would be to use GLSL shaders, but it has two major
 drawbacks: first, it won't be using raw signal but control messages (no
 sound generation); second, it won't be patchable, once the parameters are
 converted into an image all the informations about frequencies are lost and
 I won't be able to use it to modulate another shader.

 I'd like to know from somebody who has much more experience than me what
 would be the best approach. Are there any limitations or constraints within
 the [pix_sig2pix~] object or Pd itself that I should be aware of? Any
 advice will be extremely appreciated.


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[PD] nport configuration with pure data

2012-07-12 Thread Pagano, Patrick
I am soliciting some help for using an nport serial to Ethernet controller.
I Have the nport server installed and configured and on an IP
There are 16 COMs starting at COM3 of course

Are there any objects that in pure data that might make it easy to turn 5 
projectors on/off with this device?
I want to hit it via Network and then use pd to send out rs232 controls

Perhaps it might be easier to make a crossover cable and connect it directly to 
the PC?

Patrick Pagano, B.S, M.F.A
Assistant in Digital Arts and Science
Digital Worlds Institute
University of Florida, USA.
(352)294-2020

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