[PD] scale ?
Hi ! how to do simple scaling in PD ? not via [autoscale] which is really unstable there is a [scale] object in MAX but here it is for GEM ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] scale ?
load and use the maxlib sacale object [maxlib/scale] On Thu, Jul 12, 2012 at 10:45 AM, Фывапр Олджэвич tofuc...@inbox.ru wrote: Hi ! how to do simple scaling in PD ? not via [autoscale] which is really unstable there is a [scale] object in MAX but here it is for GEM ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Lic. José Rafael Subía Valdez SoundArtist www.facebook.com/JRafaelSubiaValdez (Public Page) www.myspace.com/joserafaelsubiavaldez https://puredata.info/author/rafasubia www.redce.org ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] scale ?
On Thu, Jul 12, 2012 at 3:45 PM, Фывапр Олджэвич tofuc...@inbox.ru wrote: Hi ! how to do simple scaling in PD ? The simplest way is just with [* ], [/ ], [- ] and [+ ]. For example 0 -- 127 to -1 -- 1: [/ 63.5] | [- 1] --Funs ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Video synthesizer emulation
Hello everybody, I'm trying to emulate an analogue video synthesizer using GEM. My starting point is the LZX system, an old school analogue video synth which has been rebuilt today using modern circuitry components. Obviously that wonderful tool is way too expansive for me so I thought I could build something similar using Pd. My first goal is to succesfully emulate the Video Waveform Generator: http://www.youtube.com/watch?v=pbpFgvttBZw Here is a detailed description: http://www.lzxindustries.net/modules/video-waveform-generator I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I get are almost identical to the ones in the video (including all the fm and pwm stuff). The problems are in the second part of the video, when they use high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I can't use the same approach with Pd. The other option would be to use GLSL shaders, but it has two major drawbacks: first, it won't be using raw signal but control messages (no sound generation); second, it won't be patchable, once the parameters are converted into an image all the informations about frequencies are lost and I won't be able to use it to modulate another shader. I'd like to know from somebody who has much more experience than me what would be the best approach. Are there any limitations or constraints within the [pix_sig2pix~] object or Pd itself that I should be aware of? Any advice will be extremely appreciated. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Video synthesizer emulation
Perhaps a good place to start is to work out what the aliased value of 3.2MHz is - i.e. when you divide 3.2MHz by the number of lines over which the signal is spread (625 for the PAL system). Patch enclosed, Ed Gemnotes-0.1alpha: Live music notation for Pure Data http://sharktracks.co.uk/ From: Off Screen offscr...@personalreport.it To: pd-list@iem.at Sent: Thursday, 12 July 2012, 18:20 Subject: [PD] Video synthesizer emulation Hello everybody, I'm trying to emulate an analogue video synthesizer using GEM. My starting point is the LZX system, an old school analogue video synth which has been rebuilt today using modern circuitry components. Obviously that wonderful tool is way too expansive for me so I thought I could build something similar using Pd. My first goal is to succesfully emulate the Video Waveform Generator: http://www.youtube.com/watch?v=pbpFgvttBZw Here is a detailed description: http://www.lzxindustries.net/modules/video-waveform-generator I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I get are almost identical to the ones in the video (including all the fm and pwm stuff). The problems are in the second part of the video, when they use high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I can't use the same approach with Pd. The other option would be to use GLSL shaders, but it has two major drawbacks: first, it won't be using raw signal but control messages (no sound generation); second, it won't be patchable, once the parameters are converted into an image all the informations about frequencies are lost and I won't be able to use it to modulate another shader. I'd like to know from somebody who has much more experience than me what would be the best approach. Are there any limitations or constraints within the [pix_sig2pix~] object or Pd itself that I should be aware of? Any advice will be extremely appreciated. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list Mhz-Alias.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Video synthesizer emulation
[sig2pix~] ? 2012/7/12 Off Screen offscr...@personalreport.it Hello everybody, I'm trying to emulate an analogue video synthesizer using GEM. My starting point is the LZX system, an old school analogue video synth which has been rebuilt today using modern circuitry components. Obviously that wonderful tool is way too expansive for me so I thought I could build something similar using Pd. My first goal is to succesfully emulate the Video Waveform Generator: http://www.youtube.com/watch?v=pbpFgvttBZw Here is a detailed description: http://www.lzxindustries.net/modules/video-waveform-generator I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I get are almost identical to the ones in the video (including all the fm and pwm stuff). The problems are in the second part of the video, when they use high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I can't use the same approach with Pd. The other option would be to use GLSL shaders, but it has two major drawbacks: first, it won't be using raw signal but control messages (no sound generation); second, it won't be patchable, once the parameters are converted into an image all the informations about frequencies are lost and I won't be able to use it to modulate another shader. I'd like to know from somebody who has much more experience than me what would be the best approach. Are there any limitations or constraints within the [pix_sig2pix~] object or Pd itself that I should be aware of? Any advice will be extremely appreciated. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Video synthesizer emulation
2012/7/12 tim vets timv...@gmail.com [sig2pix~] ? sorry, that shoulld be: [pix_sig2pix~] 2012/7/12 Off Screen offscr...@personalreport.it Hello everybody, I'm trying to emulate an analogue video synthesizer using GEM. My starting point is the LZX system, an old school analogue video synth which has been rebuilt today using modern circuitry components. Obviously that wonderful tool is way too expansive for me so I thought I could build something similar using Pd. My first goal is to succesfully emulate the Video Waveform Generator: http://www.youtube.com/watch?v=pbpFgvttBZw Here is a detailed description: http://www.lzxindustries.net/modules/video-waveform-generator I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I get are almost identical to the ones in the video (including all the fm and pwm stuff). The problems are in the second part of the video, when they use high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I can't use the same approach with Pd. The other option would be to use GLSL shaders, but it has two major drawbacks: first, it won't be using raw signal but control messages (no sound generation); second, it won't be patchable, once the parameters are converted into an image all the informations about frequencies are lost and I won't be able to use it to modulate another shader. I'd like to know from somebody who has much more experience than me what would be the best approach. Are there any limitations or constraints within the [pix_sig2pix~] object or Pd itself that I should be aware of? Any advice will be extremely appreciated. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] nport configuration with pure data
I am soliciting some help for using an nport serial to Ethernet controller. I Have the nport server installed and configured and on an IP There are 16 COMs starting at COM3 of course Are there any objects that in pure data that might make it easy to turn 5 projectors on/off with this device? I want to hit it via Network and then use pd to send out rs232 controls Perhaps it might be easier to make a crossover cable and connect it directly to the PC? Patrick Pagano, B.S, M.F.A Assistant in Digital Arts and Science Digital Worlds Institute University of Florida, USA. (352)294-2020 ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list