[PD] trying to adapt mu (max-unity) to PD - why does it fail?

2012-09-22 Thread Scott R. Looney
hi Ivica and list,

i'm trying to set up the DISIS Max to Unity (mu) communication over TCP/UDP
in PD-extended and i can't get it to work. it should be really basic. i've
tried it using udpsend/udpreceive and tcpsend/tcpreceive. both return a
Object Not Found error when it tries to control the rotation on the Cube
object.

out of curiosity i checked the message being sent by Max and the one by PD
and as far as i can tell they are totally identical - each one sends the
message send Cube r 0 1 0 but the one from Max sends the message
correctly - the one from PD doesn't. both programs indicate that the
connection has been established and i did not operate them both at the same
time, as that would of course lead to conflicts.

the only difference i've encountered so far is that the mu example uses
netsend and netreceive objects. there are similar objects available for PD
but they don't work with a high port number (over 32000). i can change the
Unity Script to look for a lower port number but as if i remember netsend
and netreceive did not function well in PD which is why everyone
recommended Martin Peach's objects.

anyway i can send examples if interested, but it's really a simple patch,
and as far as i can tell the scripts in Unity are looking for any data
coming over the port number - they shouldn't care about whether they are
looking for data coming out of Max or PD specifically. i'm just talking
about the simple rotation demo, not the more complex jitter texture control.

if anyone's got a clue as to where to start looking let me know.

thanks,
scott
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Re: [PD] Looking for a way to add bytes to beginning of a file using [binfile]

2012-09-22 Thread Jamie Bullock

On 20 Sep 2012, at 17:33, Antonio Roberts anto...@hellocatfood.com wrote:

 I'm attempting to use [binfile] to add additional bytes to a file. If
 I first read the file - using [read(  - and then specify the write
 position -  [writeat 0 ( - when I add bytes they _overwrite_ the
 already existing bytes instead of adding new ones.
 
 Previously I have used one [binfile] object to read a file output each
 byte of it to another [binfile] object. This method has worked great
 for small files but when I'm faced with 60mb files it takes far too
 long!
 
 Is there a way to add bytes to the beginning of a file without overwriting?
 

DId you solve this in the end?

[binfile] could be trivially extended to allow an |insert( method, which 
inserts bytes without overwriting. However, I suspect this kind of insert 
operation is going to be relatively inefficient even if it's done on the C side.

Another option, as I suggested off-list is to use [shell] + cat, but this 
isn't portable.

Something else you could explore is using [pdlua] and a bit of Lua script: 
http://www.lua.org/pil/21.2.2.html

For the sort of work you're doing it wouldn't hurt to incorporate pdlua into 
your toolbox anyhow.

best,

Jamie




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Re: [PD] how to convert a sound into array of partials

2012-09-22 Thread Julian Brooks
Hi,

Not working here.

I get:
'cm:no such object'
Also can't find where the [r fundamental] is either.  Something missing
perhaps?

Nice autocompress though:)

Cheers,

Julian
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Re: [PD] trying to adapt mu (max-unity) to PD - why does it fail?

2012-09-22 Thread Ivica Ico Bukvic
You need to use netsend/receive (or better yet disis_netsend and 
disis_netreceive that include a number of fixes including stability 
improvements that prevent pd-gui freezes)cas the network messages done 
via Martin's externals are translated to FUDI format while 
netsend/receive aren't.


As a test you may want to build a simple network client and compare what 
you're getting when sending using Martin's vs. disis externals...


On 09/22/2012 06:32 AM, Scott R. Looney wrote:

hi Ivica and list,

i'm trying to set up the DISIS Max to Unity (mu) communication over 
TCP/UDP in PD-extended and i can't get it to work. it should be really 
basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. 
both return a Object Not Found error when it tries to control the 
rotation on the Cube object.


out of curiosity i checked the message being sent by Max and the one 
by PD and as far as i can tell they are totally identical - each one 
sends the message send Cube r 0 1 0 but the one from Max sends the 
message correctly - the one from PD doesn't. both programs indicate 
that the connection has been established and i did not operate them 
both at the same time, as that would of course lead to conflicts.


the only difference i've encountered so far is that the mu example 
uses netsend and netreceive objects. there are similar objects 
available for PD but they don't work with a high port number (over 
32000). i can change the Unity Script to look for a lower port number 
but as if i remember netsend and netreceive did not function well in 
PD which is why everyone recommended Martin Peach's objects.


anyway i can send examples if interested, but it's really a simple 
patch, and as far as i can tell the scripts in Unity are looking for 
any data coming over the port number - they shouldn't care about 
whether they are looking for data coming out of Max or PD 
specifically. i'm just talking about the simple rotation demo, not the 
more complex jitter texture control.


if anyone's got a clue as to where to start looking let me know.

thanks,
scott



--
Ivica Ico Bukvic, D.M.A
Composition, Music Technology
Director, DISIS Interactive Sound  Intermedia Studio
Director, L2Ork Linux Laptop Orchestra
Head, ICAT IMPACT Studio
Virginia Tech
Department of Music
Blacksburg, VA 24061-0240
(540) 231-6139
(540) 231-5034 (fax)
disis.music.vt.edu
l2ork.music.vt.edu
ico.bukvic.net


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Re: [PD] Looking for a way to add bytes to beginning of a file using [binfile]

2012-09-22 Thread Antonio Roberts
After some experimenting I solved the problem.

I first add the bytes that I want to add. I then use a second
[binfile] object and use a loop ( [bang( / [until] ) to send each byte
to the other [binfile]. This adds bytes instead of overwriting.

On 22 September 2012 11:41, Jamie Bullock ja...@postlude.co.uk wrote:

 On 20 Sep 2012, at 17:33, Antonio Roberts anto...@hellocatfood.com wrote:

 I'm attempting to use [binfile] to add additional bytes to a file. If
 I first read the file - using [read(  - and then specify the write
 position -  [writeat 0 ( - when I add bytes they _overwrite_ the
 already existing bytes instead of adding new ones.

 Previously I have used one [binfile] object to read a file output each
 byte of it to another [binfile] object. This method has worked great
 for small files but when I'm faced with 60mb files it takes far too
 long!

 Is there a way to add bytes to the beginning of a file without overwriting?


 DId you solve this in the end?

 [binfile] could be trivially extended to allow an |insert( method, which 
 inserts bytes without overwriting. However, I suspect this kind of insert 
 operation is going to be relatively inefficient even if it's done on the C 
 side.

 Another option, as I suggested off-list is to use [shell] + cat, but this 
 isn't portable.

 Something else you could explore is using [pdlua] and a bit of Lua script: 
 http://www.lua.org/pil/21.2.2.html

 For the sort of work you're doing it wouldn't hurt to incorporate pdlua into 
 your toolbox anyhow.

 best,

 Jamie






-- 

anto...@hellocatfood.com
http://www.hellocatfood.com


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Re: [PD] trying to adapt mu (max-unity) to PD - why does it fail?

2012-09-22 Thread Scott R. Looney
i had no idea that TCP/UDP based objects sent with different formats.
anyway, changing to netreceive/netsend did the trick! thanks. i have
downloaded the disis network objects, but i'm not sure how to compile these
on a Mac using Xcode. i'll research it for now.

one other thing - analyzing a typical netreceive command for the Cube
rotation i notice i got 50+ messages for just clicking one time only the
'Cube r 0 1 0' sending message (with the metro turned off). i remember the
docs mentioning about the message queue being capped at 100 and being
adjustable. just wanted to confirm if the repeated copies of (in this case)
rotation values for a single click were explained by queue length, or by
using standard netsend and netrecieve instead of the DISIS objects. would
definitely like to limit the amount of times a duplicate value was sent
from Unity if needed.

scott

On Sat, Sep 22, 2012 at 8:16 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 You need to use netsend/receive (or better yet disis_netsend and
 disis_netreceive that include a number of fixes including stability
 improvements that prevent pd-gui freezes)cas the network messages done via
 Martin's externals are translated to FUDI format while netsend/receive
 aren't.

 As a test you may want to build a simple network client and compare what
 you're getting when sending using Martin's vs. disis externals...


 On 09/22/2012 06:32 AM, Scott R. Looney wrote:

 hi Ivica and list,

 i'm trying to set up the DISIS Max to Unity (mu) communication over
 TCP/UDP in PD-extended and i can't get it to work. it should be really
 basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both
 return a Object Not Found error when it tries to control the rotation on
 the Cube object.

 out of curiosity i checked the message being sent by Max and the one by
 PD and as far as i can tell they are totally identical - each one sends the
 message send Cube r 0 1 0 but the one from Max sends the message
 correctly - the one from PD doesn't. both programs indicate that the
 connection has been established and i did not operate them both at the same
 time, as that would of course lead to conflicts.

 the only difference i've encountered so far is that the mu example uses
 netsend and netreceive objects. there are similar objects available for PD
 but they don't work with a high port number (over 32000). i can change the
 Unity Script to look for a lower port number but as if i remember netsend
 and netreceive did not function well in PD which is why everyone
 recommended Martin Peach's objects.

 anyway i can send examples if interested, but it's really a simple patch,
 and as far as i can tell the scripts in Unity are looking for any data
 coming over the port number - they shouldn't care about whether they are
 looking for data coming out of Max or PD specifically. i'm just talking
 about the simple rotation demo, not the more complex jitter texture control.

 if anyone's got a clue as to where to start looking let me know.

 thanks,
 scott



 --
 Ivica Ico Bukvic, D.M.A
 Composition, Music Technology
 Director, DISIS Interactive Sound  Intermedia Studio
 Director, L2Ork Linux Laptop Orchestra
 Head, ICAT IMPACT Studio
 Virginia Tech
 Department of Music
 Blacksburg, VA 24061-0240
 (540) 231-6139
 (540) 231-5034 (fax)
 disis.music.vt.edu
 l2ork.music.vt.edu
 ico.bukvic.net


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Re: [PD] trying to adapt mu (max-unity) to PD - why does it fail?

2012-09-22 Thread Ivica Bukvic
Not sure why you are getting repeated messages. You shouldn't, but then
again I am not sure how your patch works.

HTH
On Sep 22, 2012 1:17 PM, Scott R. Looney scottrloo...@gmail.com wrote:

 i had no idea that TCP/UDP based objects sent with different formats.
 anyway, changing to netreceive/netsend did the trick! thanks. i have
 downloaded the disis network objects, but i'm not sure how to compile these
 on a Mac using Xcode. i'll research it for now.

 one other thing - analyzing a typical netreceive command for the Cube
 rotation i notice i got 50+ messages for just clicking one time only the
 'Cube r 0 1 0' sending message (with the metro turned off). i remember the
 docs mentioning about the message queue being capped at 100 and being
 adjustable. just wanted to confirm if the repeated copies of (in this case)
 rotation values for a single click were explained by queue length, or by
 using standard netsend and netrecieve instead of the DISIS objects. would
 definitely like to limit the amount of times a duplicate value was sent
 from Unity if needed.

 scott

 On Sat, Sep 22, 2012 at 8:16 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 You need to use netsend/receive (or better yet disis_netsend and
 disis_netreceive that include a number of fixes including stability
 improvements that prevent pd-gui freezes)cas the network messages done via
 Martin's externals are translated to FUDI format while netsend/receive
 aren't.

 As a test you may want to build a simple network client and compare what
 you're getting when sending using Martin's vs. disis externals...


 On 09/22/2012 06:32 AM, Scott R. Looney wrote:

 hi Ivica and list,

 i'm trying to set up the DISIS Max to Unity (mu) communication over
 TCP/UDP in PD-extended and i can't get it to work. it should be really
 basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both
 return a Object Not Found error when it tries to control the rotation on
 the Cube object.

 out of curiosity i checked the message being sent by Max and the one by
 PD and as far as i can tell they are totally identical - each one sends the
 message send Cube r 0 1 0 but the one from Max sends the message
 correctly - the one from PD doesn't. both programs indicate that the
 connection has been established and i did not operate them both at the same
 time, as that would of course lead to conflicts.

 the only difference i've encountered so far is that the mu example uses
 netsend and netreceive objects. there are similar objects available for PD
 but they don't work with a high port number (over 32000). i can change the
 Unity Script to look for a lower port number but as if i remember netsend
 and netreceive did not function well in PD which is why everyone
 recommended Martin Peach's objects.

 anyway i can send examples if interested, but it's really a simple
 patch, and as far as i can tell the scripts in Unity are looking for any
 data coming over the port number - they shouldn't care about whether they
 are looking for data coming out of Max or PD specifically. i'm just talking
 about the simple rotation demo, not the more complex jitter texture control.

 if anyone's got a clue as to where to start looking let me know.

 thanks,
 scott



 --
 Ivica Ico Bukvic, D.M.A
 Composition, Music Technology
 Director, DISIS Interactive Sound  Intermedia Studio
 Director, L2Ork Linux Laptop Orchestra
 Head, ICAT IMPACT Studio
 Virginia Tech
 Department of Music
 Blacksburg, VA 24061-0240
 (540) 231-6139
 (540) 231-5034 (fax)
 disis.music.vt.edu
 l2ork.music.vt.edu
 ico.bukvic.net



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[PD] [PD-announce] DMT - a trio of biophysical music, augmented drums, hacked smartphones at ISEA2012, ABQ, NM

2012-09-22 Thread Marco Donnarumma
Dear all,

we are thrilled to invite you to this upcoming concert at ISEA 2012:
Wilderness, in Albuquerque, New Mexico.

For the first time together on stage Adam Parkinson (stepping in for Atau
Tanaka, who sadly couldn't join us),
Christos Michalakos, and myself Marco Donnarumma will present DMT.

DMT is the brand-new collaborative project by Donnarumma, Michalakos, and
Tanaka.
DMT brings together the Xth Sense biophysical music, an augmented drum kit,
and hacked smartphones for a wall of visceral and pulsing music.

~~
WHEN:
Tomorrow, Sunday 23rd September, 2012
from 6pm to 8pm

WHERE:
The Box performance space
100 Gold Ave. SW -, Ste. 112B,
Albuquerque, NM 87102

REF:
http://isea2012.org/
~~

Hope to see you there,
give us a shout if you plan to come,
best wishes,

--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
Embodied Audio-Visual Interaction Research Team.
Department of Computing, Goldsmiths University of London
~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com
Director: http://www.liveperformersmeeting.net
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[PD] -nogui, no Pd, no way back?

2012-09-22 Thread Alexandre Torres Porres
hi there, I thought I'd see what this -nogui flag was about and now Pd
doesn't run anymore, I have mac os 10.7, intel

I re-downloaded, replaced it, but somehow this flag seems to remain there
somewhere and it won't open again. I tried this with Pd and Pd-Extended,
and even downloaded different versions of them. Once I put that flag in
there, there seems to be no way back.

Or is there? Where can I edit this back?

And what was it supposed to do anyway?

thanks
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Re: [PD] -nogui, no Pd, no way back?

2012-09-22 Thread José Rafael Subía Valdez
It is supposed to run PD with out its graphicla user interface.
try erasing the plist file with its preferences.

On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres
por...@gmail.comwrote:

 hi there, I thought I'd see what this -nogui flag was about and now Pd
 doesn't run anymore, I have mac os 10.7, intel

 I re-downloaded, replaced it, but somehow this flag seems to remain there
 somewhere and it won't open again. I tried this with Pd and Pd-Extended,
 and even downloaded different versions of them. Once I put that flag in
 there, there seems to be no way back.

 Or is there? Where can I edit this back?

 And what was it supposed to do anyway?

 thanks

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-- 
Lic. José Rafael Subía Valdez

SoundArtist
www.facebook.com/JRafaelSubiaValdez (Public Page)
www.myspace.com/joserafaelsubiavaldez
https://puredata.info/author/rafasubia
www.redce.org
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Re: [PD] -nogui, no Pd, no way back?

2012-09-22 Thread Alexandre Torres Porres
I figured, but it just crashes and doesnt open, would anyone know where I
can find this plist file related to pd?

thanks a lot
A

2012/9/22 José Rafael Subía Valdez jsubiaval...@gmail.com

 It is supposed to run PD with out its graphicla user interface.
 try erasing the plist file with its preferences.

 On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres por...@gmail.com
  wrote:

 hi there, I thought I'd see what this -nogui flag was about and now Pd
 doesn't run anymore, I have mac os 10.7, intel

 I re-downloaded, replaced it, but somehow this flag seems to remain there
 somewhere and it won't open again. I tried this with Pd and Pd-Extended,
 and even downloaded different versions of them. Once I put that flag in
 there, there seems to be no way back.

 Or is there? Where can I edit this back?

 And what was it supposed to do anyway?

 thanks

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 --
 Lic. José Rafael Subía Valdez

 SoundArtist
 www.facebook.com/JRafaelSubiaValdez (Public Page)
 www.myspace.com/joserafaelsubiavaldez
 https://puredata.info/author/rafasubia
 www.redce.org




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Re: [PD] -nogui, no Pd, no way back?

2012-09-22 Thread Max
the path is
~/Library/Preferences
by default this folder is hidden in 10.7 and 10.8
you can make it open by either hitting shift-cmd-G in the finder and enter the 
path there or you type in the terminal
open ~/Library/Preferences
that will both open a finder window of that folder.

m.


Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres por...@gmail.com:

 I figured, but it just crashes and doesnt open, would anyone know where I can 
 find this plist file related to pd?
 
 thanks a lot
 A
 
 2012/9/22 José Rafael Subía Valdez jsubiaval...@gmail.com
 It is supposed to run PD with out its graphicla user interface. 
 try erasing the plist file with its preferences.
 
 On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres por...@gmail.com 
 wrote:
 hi there, I thought I'd see what this -nogui flag was about and now Pd 
 doesn't run anymore, I have mac os 10.7, intel
 
 I re-downloaded, replaced it, but somehow this flag seems to remain there 
 somewhere and it won't open again. I tried this with Pd and Pd-Extended, and 
 even downloaded different versions of them. Once I put that flag in there, 
 there seems to be no way back.
 
 Or is there? Where can I edit this back?
 
 And what was it supposed to do anyway?
 
 thanks
 
 ___
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 -- 
 Lic. José Rafael Subía Valdez
 
 SoundArtist
 www.facebook.com/JRafaelSubiaValdez (Public Page)
 www.myspace.com/joserafaelsubiavaldez
 https://puredata.info/author/rafasubia
 www.redce.org
 
 
 
 
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Re: [PD] -nogui, no Pd, no way back?

2012-09-22 Thread Miller Puckette
Before you nuke it, would you be able to get me a dump so I can see
what's wrong?  To do that, get into a shell (terminal) and type 

defaults read org.puredata.pd

and copy me the output in an e-mail.  Then, the easy way to clear them all
out would be to type

defaults delete org.puredata.pd

presto: it's as if you've never had Pd on your machine before :)

thanks
M

On Sat, Sep 22, 2012 at 03:21:10PM -0700, Max wrote:
 the path is
 ~/Library/Preferences
 by default this folder is hidden in 10.7 and 10.8
 you can make it open by either hitting shift-cmd-G in the finder and enter 
 the path there or you type in the terminal
 open ~/Library/Preferences
 that will both open a finder window of that folder.
 
 m.
 
 
 Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres por...@gmail.com:
 
  I figured, but it just crashes and doesnt open, would anyone know where I 
  can find this plist file related to pd?
  
  thanks a lot
  A
  
  2012/9/22 José Rafael Subía Valdez jsubiaval...@gmail.com
  It is supposed to run PD with out its graphicla user interface. 
  try erasing the plist file with its preferences.
  
  On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres por...@gmail.com 
  wrote:
  hi there, I thought I'd see what this -nogui flag was about and now Pd 
  doesn't run anymore, I have mac os 10.7, intel
  
  I re-downloaded, replaced it, but somehow this flag seems to remain there 
  somewhere and it won't open again. I tried this with Pd and Pd-Extended, 
  and even downloaded different versions of them. Once I put that flag in 
  there, there seems to be no way back.
  
  Or is there? Where can I edit this back?
  
  And what was it supposed to do anyway?
  
  thanks
  
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  -- 
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  SoundArtist
  www.facebook.com/JRafaelSubiaValdez (Public Page)
  www.myspace.com/joserafaelsubiavaldez
  https://puredata.info/author/rafasubia
  www.redce.org
  
  
  
  
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[PD] CFP: ACM Creativity and Cognition 2013

2012-09-22 Thread Sam Ferguson
*
ACM Creativity and Cognition 2013
Sydney, Australia
17th-20th June, 2013

http://cc13.creativityandcognition.com
*

The University of Technology, Sydney will host the International Conference
on Creativity and Cognition from the 17th to the 20th of June 2013. The
organising committee would like to invite you to join us in Sydney for
another conference in this very successful series.

For 2013 the conference theme will be `Intersections and Interactions', due
to the inter-disciplinarity that is inherent in the study of creativity and
cognition. June 2013 will be an exciting time for Sydney, as the
International Symposium on Electronic Art (ISEA 2013) will run from the 7th
to 16th, as well as the Vivid Festival of Arts from the 24th of May until
the 10th of June.

***
IMPORTANT DATES
17th December 2012 – PAPER AND POSTER SUBMISSION DEADLINE
Jan 12th - WORKSHOP PROPOSAL SUBMISSION DEADLINE
1st March 2013 – CREATIVITY  DEMONSTRATIONS SUBMISSION DEADLINE




***
Call for PAPERS, POSTERS and DEMONSTRATIONS
***

Creativity is sometimes thought of as being a human cognitive capacity to
solve problems.  Creativity is sometimes thought of as a process that
occurs in the intersections between individuals, domains and fields.
Creativity is sometimes viewed as a characteristic of an artifact, such as
an artwork, or of a concept, such as a new scientific theory, that is both
novel and valuable.

The Creativity and Cognition Conference Series aims to be a common meeting
ground where individuals can interact with others from different domains
and fields to explore and share a variety of information, observations,
insights and ideas about the human capacity to creatively solve problems
and produce novel and valuable artifacts in their context and culture.

As a single track conference the Creativity and Cognition conference series
establishes a forum where people can “rub minds” with and hear about the
work of others from a variety of domains and perspectives as they report
and describe their engagement with that most complex of
intersections–creativity and cognition.

To this end, Creativity and Cognition 2013 seeks papers, posters and
demonstrations from individuals and teams of people working in any of a
variety of domains who seek to improve our understanding of this
multifaceted domain that engages the interest and attention of people from
so many different fields.

General topics may include, but are not limited to:

The study of creativity in an individual, in a group or a team, or in a
particular cultural context.

• Discussions of ways to foster creativity though the design, development
and/or deployment of pedagogy, of technology support tools for creative
work, or of environments and systems of support for creativity.  Of
particular interest is work on creative technology support tools that
involves collaborations between artists and technologists.

• Research reports on empirical assessment of various aspects of creativity
and cognition that seek to deal with evaluation metrics, measures, and
constraints using methodological approaches such as case studies,
experimentation, modeling, or simulation.

• Explorations of new or only partially explored intersections in
creativity such as personal creativity in everyday life, the role of
emotion in creativity, brain event scanning and recording, and any novel
design and evaluation ideas that may one day be valuable to the Creativity
and Cognition community.

• Also of particular interest are papers, posters and demonstrations that
describe artworks/performance works, etc. and that explore and reflect on
the nature of creativity, the act of creation, and/or artistic expression.

All submissions are to be anonymised, and presented in ACM format and
templates can be found on the Submission page of the conference website.

Papers and posters are to be submitted by 17 Dec 2012 through the easychair
paper submission system. Papers are to be a maximum of 10 pages, while
poster submissions are to be a maximum of 4 pages in length.

Demonstrations are also invited, with a maximum of 2 pages in length, and
will be due on the 1st of March 2013.


CALL FOR ARTWORKS, MUSIC, PERFORMANCES and INSTALLATIONS


We are calling for proposals for artworks, music, performances and
installations to be presented in conjunction with the conference.

We are seeking a wide variety of artworks related to (but not limited to)
the conference theme of `intersections and interactions’. The exhibition of
these works will be juried and presentation of works will be integrated
into the conference program, in either a concert format, art exhibition or
co-located installation, depending on available resources and locations.

Formal 

Re: [PD] -nogui, no Pd, no way back?

2012-09-22 Thread Alexandre Torres Porres
{
audioapi = 4;
audiobuf = 25;
audioindev1 = 0 2;
audiooutdev1 = 0 2;
blocksize = 64;
callback = 0;
defeatrt = 0;
flags = -nogui;
nloadlib = 0;
noaudioin = False;
noaudioout = False;
nomidiin = True;
nomidiout = True;
npath = 0;
rate = 44100;
standardpath = 1;
verbose = 0;
}

Can I nuke it now? :-)

2012/9/22 Miller Puckette m...@ucsd.edu

 Before you nuke it, would you be able to get me a dump so I can see
 what's wrong?  To do that, get into a shell (terminal) and type

 defaults read org.puredata.pd

 and copy me the output in an e-mail.  Then, the easy way to clear them all
 out would be to type

 defaults delete org.puredata.pd

 presto: it's as if you've never had Pd on your machine before :)

 thanks
 M

 On Sat, Sep 22, 2012 at 03:21:10PM -0700, Max wrote:
  the path is
  ~/Library/Preferences
  by default this folder is hidden in 10.7 and 10.8
  you can make it open by either hitting shift-cmd-G in the finder and
 enter the path there or you type in the terminal
  open ~/Library/Preferences
  that will both open a finder window of that folder.
 
  m.
 
 
  Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres por...@gmail.com
 :
 
   I figured, but it just crashes and doesnt open, would anyone know
 where I can find this plist file related to pd?
  
   thanks a lot
   A
  
   2012/9/22 José Rafael Subía Valdez jsubiaval...@gmail.com
   It is supposed to run PD with out its graphicla user interface.
   try erasing the plist file with its preferences.
  
   On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:
   hi there, I thought I'd see what this -nogui flag was about and now Pd
 doesn't run anymore, I have mac os 10.7, intel
  
   I re-downloaded, replaced it, but somehow this flag seems to remain
 there somewhere and it won't open again. I tried this with Pd and
 Pd-Extended, and even downloaded different versions of them. Once I put
 that flag in there, there seems to be no way back.
  
   Or is there? Where can I edit this back?
  
   And what was it supposed to do anyway?
  
   thanks
  
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   --
   Lic. José Rafael Subía Valdez
  
   SoundArtist
   www.facebook.com/JRafaelSubiaValdez (Public Page)
   www.myspace.com/joserafaelsubiavaldez
   https://puredata.info/author/rafasubia
   www.redce.org
  
  
  
  
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Re: [PD] -nogui, no Pd, no way back?

2012-09-22 Thread Alexandre Torres Porres
thanks max, that did it

2012/9/22 Max abonneme...@revolwear.com

 the path is
 ~/Library/Preferences
 by default this folder is hidden in 10.7 and 10.8
 you can make it open by either hitting shift-cmd-G in the finder and enter
 the path there or you type in the terminal
 open ~/Library/Preferences
 that will both open a finder window of that folder.

 m.


 Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres por...@gmail.com:

  I figured, but it just crashes and doesnt open, would anyone know where
 I can find this plist file related to pd?
 
  thanks a lot
  A
 
  2012/9/22 José Rafael Subía Valdez jsubiaval...@gmail.com
  It is supposed to run PD with out its graphicla user interface.
  try erasing the plist file with its preferences.
 
  On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:
  hi there, I thought I'd see what this -nogui flag was about and now Pd
 doesn't run anymore, I have mac os 10.7, intel
 
  I re-downloaded, replaced it, but somehow this flag seems to remain
 there somewhere and it won't open again. I tried this with Pd and
 Pd-Extended, and even downloaded different versions of them. Once I put
 that flag in there, there seems to be no way back.
 
  Or is there? Where can I edit this back?
 
  And what was it supposed to do anyway?
 
  thanks
 
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  UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list
 
 
 
 
  --
  Lic. José Rafael Subía Valdez
 
  SoundArtist
  www.facebook.com/JRafaelSubiaValdez (Public Page)
  www.myspace.com/joserafaelsubiavaldez
  https://puredata.info/author/rafasubia
  www.redce.org
 
 
 
 
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[PD] Displaying waveform on an array trick and sliders works on pd 0.42 but not on 0.43

2012-09-22 Thread Alexandre Torres Porres
Hi there, perhaphs if I trhow the patch out there it'll force me to finally
write a manual for it and officially release it.

But my main motivation is a doubt about the way it displays the waveform.
So go ahead and get this sampler phase-vocoder I've been working on for
years now. See that I have a trick that makes it display the waveform AS
and WHILE You're Recording on the table/array.

the beta test patch is at
https://docs.google.com/open?id=0B3AoiT0xk8fnYnZlUGo2ZU85aG8

I was using Pd-Extended 0.42.5 for that, and it was working. Then I tried
both vanilla 0.43 whatever and the beta for Extended and the trick doesn't
work no more, so you have to wait until the whole buffer is full and then
it displays it.

Now, that's not the only thing, the slider that keeps tracks fo the player
doesn't work either on 0.43 when the buffer is being fed to...

Now, going way back, to the version of this patch from 2 years ago, when it
was much much much simpler, you can see that there are only 2 sliders on
it, and we have the same problem. They work well on 0.42, but not on 0.43

the old one is at:
https://docs.google.com/open?id=0B3AoiT0xk8fnSjR2bmZBNWRIeWc

by the way, I hope you can play along with the patch very intuitively even
if I don't have a manual as of yet.

Cheers
cheers
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