Re: [PD] RPI usb soundcards that require mmap_emul

2013-10-10 Thread Julian Brooks
Good to know, thanks Antoine.

What was it that you rolled back?

BTW - can't be the UDJ card as that has no input but I think you have a
different ESI card too.


On 9 October 2013 21:02, Antoine Villeret antoine.ville...@gmail.comwrote:

 hi,

 I couldn't try this and I don't know anything about mmap_emul but
 I recently updated a Pi (in the middle september) and got crakle with an
 ESI UDJ 6 (2in/2out) which was working great before
 then I downgrade to the version of april 26 2013, and it works again

 +
 a

 --
 do it yourself
 http://antoine.villeret.free.fr


 2013/10/9 Julian Brooks jbee...@gmail.com

 Hi all,

 I'm building a fresh rpi image and after installing hexxah's rpi-update
 and running it to update the firmware I got this message (not seen before):

 mmap_emul is set in /etc/asound.conf, disabling it as it is no longer
 necessary
 If you are (for instance) using an external USB soundcard that needs
 mmap_emul,add the string LEAVE_ME_ALONE to your /etc/asound.conf as a
 comment
 If you don't know what an /etc/asound.conf is, don't worry about this
 message

 So I guess my question is:
 How do you know if your usb soundcard requires mmap_emul?

 Also a heads up as I know a couple of people mentioned having sound
 problems recently and perhaps this may help.

 This is most recent raspbian image btw.

 Regards,

 Julian


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Re: [PD] RPI usb soundcards that require mmap_emul

2013-10-10 Thread Julian Brooks
So I guess to answer my own question:
How do you know if your usb soundcard requires mmap_emul?

If you have lots of crackles whereas before you didn't.

Perhaps this could at least be something to try.

Will keep the list updated as to my progress- not at the audio testing
stage yet.


On 10 October 2013 07:15, Julian Brooks jbee...@gmail.com wrote:

 Good to know, thanks Antoine.

 What was it that you rolled back?

 BTW - can't be the UDJ card as that has no input but I think you have a
 different ESI card too.


 On 9 October 2013 21:02, Antoine Villeret antoine.ville...@gmail.comwrote:

 hi,

 I couldn't try this and I don't know anything about mmap_emul but
 I recently updated a Pi (in the middle september) and got crakle with an
 ESI UDJ 6 (2in/2out) which was working great before
 then I downgrade to the version of april 26 2013, and it works again

 +
 a

 --
 do it yourself
 http://antoine.villeret.free.fr


 2013/10/9 Julian Brooks jbee...@gmail.com

  Hi all,

 I'm building a fresh rpi image and after installing hexxah's rpi-update
 and running it to update the firmware I got this message (not seen before):

 mmap_emul is set in /etc/asound.conf, disabling it as it is no longer
 necessary
 If you are (for instance) using an external USB soundcard that needs
 mmap_emul,add the string LEAVE_ME_ALONE to your /etc/asound.conf as a
 comment
 If you don't know what an /etc/asound.conf is, don't worry about this
 message

 So I guess my question is:
 How do you know if your usb soundcard requires mmap_emul?

 Also a heads up as I know a couple of people mentioned having sound
 problems recently and perhaps this may help.

 This is most recent raspbian image btw.

 Regards,

 Julian


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Re: [PD] vocoder with pitch.

2013-10-10 Thread Julian Brooks
Hey Mario,

-
[sigmund~] definitely.


On 9 October 2013 17:27, Òscar Martínez Carmona xamp...@gmail.com wrote:

 What about extracting the voice pitch with something like [fiddle~] and
 feed it to the synth?

 El dimecres 9 d’octubre de 2013, Mario Mey ha escrit:

 I listen to some vocoders in Pd and I stayed with rjdj's one. I realized
 that vocoder works in a single note synth or various notes, doing a
 harmonious sound. But it is always the same sound.

 Is it possible to detect the pitch of the voice and use that to feed
 vocoder? As playing a synth with the voice and sounding as a vocoder.

 Someday, I want to make Get Lucky with my looper-system, and I would want
 to have a similar vocoder.

 Thanks.



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 --
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[PD] Extended View toolkit : issue with masks

2013-10-10 Thread Etienne Landon
Hi list,

I'm working on an installation that makes intensive use of evt, so first
big thanks to the developpers for this incredible tool !
Still, during the development I faced a really strange issue with
ev_pro_22easy modules : it kills my framerate.

The patch uses more than 20 ev_pro_22 modules, some for movie texturing and
some for masking. The masking was directly copied from the examples, so
using ev_pro_22easy and rendering the same black texture on them. My
framerate went down to 15-20fps. As soon as I stop the masking gem chain,
fps reaches 26.
I finally replaced the ev_pro_22easy with ev_pro_22 for masking, and fps
then stayed at 26.

Is there any reason why ev_pro_22easy is less efficient than ev_pro_22 ?

Thanks
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Re: [PD] vocoder with pitch.

2013-10-10 Thread Patrice Colet
Hello,

  pitch doesn't come from voice at all in these kinds of sounds, but from a 
keyboard, particulary in this Daft Punk or Laurie Anderson music, I believe 
it's not possible to get accurate articulations by using voice's pitch, but I 
guess you will figure it out soon enough ;)

Colet Patrice

- Mail original -
 De: Julian Brooks jbee...@gmail.com
 À: Òscar Martínez Carmona xamp...@gmail.com
 Cc: pd-list pd-list@iem.at
 Envoyé: Jeudi 10 Octobre 2013 10:57:08
 Objet: Re: [PD] vocoder with pitch.
 
 
 
 
 Hey Mario,
 
 -
 [sigmund~] definitely.
 
 
 
 
 On 9 October 2013 17:27, Òscar Martínez Carmona  xamp...@gmail.com 
 wrote:
 
 
 What about extracting the voice pitch with something like [fiddle~]
 and feed it to the synth?
 
 El dimecres 9 d’octubre de 2013, Mario Mey ha escrit:
 
 
 
 
 I listen to some vocoders in Pd and I stayed with rjdj's one. I
 realized that vocoder works in a single note synth or various notes,
 doing a harmonious sound. But it is always the same sound.
 
 Is it possible to detect the pitch of the voice and use that to feed
 vocoder? As playing a synth with the voice and sounding as a
 vocoder.
 
 Someday, I want to make Get Lucky with my looper-system, and I would
 want to have a similar vocoder.
 
 Thanks.
 
 
 
 __ _
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management - http://lists.puredata.info/
 listinfo/pd-list
 
 
 --
 Òscar Martínez Carmona
 
 
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Re: [PD] Extended View toolkit : issue with masks

2013-10-10 Thread Santi
El jue, 10-10-2013 a las 11:52 +0200, Etienne Landon escribió:


 Is there any reason why ev_pro_22easy is less efficient than
 ev_pro_22 ?

I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic
card. ev_pro_22easy uses the main CPU to made the work, so is less
efficient, but it works in older machines.

Great piece of software the extended toolkit view...

Cheers.

Santi Noreña.







signature.asc
Description: This is a digitally signed message part
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Re: [PD] vocoder with pitch.

2013-10-10 Thread Mario Mey

El 10/10/13 07:05, Patrice Colet escribió:

Hello,

   pitch doesn't come from voice at all in these kinds of sounds, but from a 
keyboard,

Thanks, I didn't know it.

particulary in this Daft Punk or Laurie Anderson music, I believe it's not 
possible to get accurate articulations by using voice's pitch, but I guess you 
will figure it out soon enough ;)
Well... I think this is some kind of autotune technique... and it is not 
simple at all. With autotune as search word, in Pd forum, there are 
about 6 thread and they all are large discussed threads.


For the moment... it is not in my hands.




Colet Patrice

- Mail original -

De: Julian Brooks jbee...@gmail.com
À: Òscar Martínez Carmona xamp...@gmail.com
Cc: pd-list pd-list@iem.at
Envoyé: Jeudi 10 Octobre 2013 10:57:08
Objet: Re: [PD] vocoder with pitch.




Hey Mario,

-
[sigmund~] definitely.




On 9 October 2013 17:27, Òscar Martínez Carmona  xamp...@gmail.com 
wrote:


What about extracting the voice pitch with something like [fiddle~]
and feed it to the synth?

El dimecres 9 d’octubre de 2013, Mario Mey ha escrit:




I listen to some vocoders in Pd and I stayed with rjdj's one. I
realized that vocoder works in a single note synth or various notes,
doing a harmonious sound. But it is always the same sound.

Is it possible to detect the pitch of the voice and use that to feed
vocoder? As playing a synth with the voice and sounding as a
vocoder.

Someday, I want to make Get Lucky with my looper-system, and I would
want to have a similar vocoder.

Thanks.



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UNSUBSCRIBE and account-management - http://lists.puredata.info/
listinfo/pd-list


--
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Re: [PD] vocoder with pitch.

2013-10-10 Thread Julian Brooks
I've got 'usable' results from tracking voice with [sigmund~] and William
Brent's timbreID lib.  It was fun to do it in reverse (and easy:)

Admittedly not 'accurate articulation' but it is 'in your hands'.

Regards,

Julian


On 10 October 2013 12:13, Mario Mey mario...@gmail.com wrote:

 El 10/10/13 07:05, Patrice Colet escribió:

  Hello,

pitch doesn't come from voice at all in these kinds of sounds, but
 from a keyboard,

 Thanks, I didn't know it.

  particulary in this Daft Punk or Laurie Anderson music, I believe it's
 not possible to get accurate articulations by using voice's pitch, but I
 guess you will figure it out soon enough ;)

 Well... I think this is some kind of autotune technique... and it is not
 simple at all. With autotune as search word, in Pd forum, there are about
 6 thread and they all are large discussed threads.

 For the moment... it is not in my hands.




 Colet Patrice

 - Mail original -

 De: Julian Brooks jbee...@gmail.com
 À: Òscar Martínez Carmona xamp...@gmail.com
 Cc: pd-list pd-list@iem.at
 Envoyé: Jeudi 10 Octobre 2013 10:57:08
 Objet: Re: [PD] vocoder with pitch.




 Hey Mario,

 -
 [sigmund~] definitely.




 On 9 October 2013 17:27, Òscar Martínez Carmona  xamp...@gmail.com 
 wrote:


 What about extracting the voice pitch with something like [fiddle~]
 and feed it to the synth?

 El dimecres 9 d’octubre de 2013, Mario Mey ha escrit:




 I listen to some vocoders in Pd and I stayed with rjdj's one. I
 realized that vocoder works in a single note synth or various notes,
 doing a harmonious sound. But it is always the same sound.

 Is it possible to detect the pitch of the voice and use that to feed
 vocoder? As playing a synth with the voice and sounding as a
 vocoder.

 Someday, I want to make Get Lucky with my looper-system, and I would
 want to have a similar vocoder.

 Thanks.



 __ _
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management - http://lists.puredata.info/
 listinfo/pd-list


 --
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Re: [PD] New Blankets names Jonathan Wilkes Artist in Transit Fellow + *PdWeekend* in California November

2013-10-10 Thread András Murányi
Hats off!


On Thu, Oct 10, 2013 at 6:48 AM, Joe Deken newblank...@newblankets.orgwrote:

 New Blankets Inc. is a non-profit Foundation dedicated to the the
 re-invention of the Free Community Public Library in the realms of new
 media.  Specifically New Blankets develops the dimensions _of_

 --  free/open communities

 --  _circulation_  and _sharing_ mechanisms

 --  technology innovations

 which together weave and support new benevolent cultural communities.

 New Blankets is pleased to announce today the recognition of Jonathan
 Wilkes as our latest Artist in Transit Fellow.

  . New Blankets has provided Jonathan with an initial honorarium of
$500 to support his work.

  . In addition to the initial honorarium support, New Blankets has
also launched a  1 : 1 matching mini-fundraiser during the
coming month (October 14 - November 14, 2013),  to further support
Jonathan and the Artist-in-Transit Fellowship:

  1)  That is, any contributions to New Blankets during Oct 14 - Nov 14
   which you kindly care to make and designate for Artist in
 Transit
   will be matched 1 for 1 by New Blankets -- up to a $500 matching
   limit.
   2) At the end of the one month mini-fundraiser, the total sum
   (your contributions + NB matching amount) will be presented to
   Jonathan at *PdWeekend* -- to be held Nov 15-17, 2013 with Miller
   Puckette  Friends in San Diego and Los Angeles CA.

 ***
 If you would like to  make a contribution -- small or large -- to the
 New Blankets Artist-in-Transit fundraiser, please send e-mail ASAP to
 New Blankets, using the special fundraiser address :

wilkes_...@newblankets.org

 When we hear from you, we will arrange a convenient way for you to
 send your check or electronic payment to New Blankets, by whichever of
 several available methods may be most convenient for you.)
 ***


 ** PdWeekend**
   If you would like to participate in PdWeekend with us in
   California on Nov 15-17, you are cordially invited and most
   welcome!
  Kindly RSVP yes and let us know your plans to
 participate
   with us in San Diego (Nov 15) or Los Angeles (Nov 16-17)
   by sending e-mail ASAP to:

pdweek...@newblankets.org

  We will then send you a confirming e-mail immediately,
   and we will keep you advised as our *PdWeekend*  plans
   and the details of events move forward, from now until
   November 15.

   The *PdWeekend* events are quite informal, but they also
   will include four structured workshops on Saturday Nov 16
   -- in co-operation with CrashSpace LA:

                  
 * Miller Puckette:   Pd+Raspberry Pi
 * Katja Vetter:   DIY Live Sampling Microphone-Build 
 Slice//Jockey
 * Ico Bukvic: Laptop Orchestrating with your Friends
 * Jonathan Wilkes: Your Computer, Your Creativity

  ** Registration is required each of the above workshops **
                  

You may wish to peruse our (very much in-progress) plans
for *PdWeekend* and the stellar list of participants --
including Miller, Jonathan the other workshop presenters
above -- at:

   http://newblankets.org/nov15.html

   **   Join us in CA in November!  Invite your friends, too!  **





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Re: [PD] vocoder with pitch.

2013-10-10 Thread Mario Mey

Ok, I'll check [sigmund~] and that lib!

Thanks!




El 10/10/13 08:24, Julian Brooks escribió:



I've got 'usable' results from tracking voice with [sigmund~] and 
William Brent's timbreID lib.  It was fun to do it in reverse (and easy:)


Admittedly not 'accurate articulation' but it is 'in your hands'.

Regards,

Julian


On 10 October 2013 12:13, Mario Mey mario...@gmail.com 
mailto:mario...@gmail.com wrote:


El 10/10/13 07:05, Patrice Colet escribió:

Hello,

   pitch doesn't come from voice at all in these kinds of
sounds, but from a keyboard,

Thanks, I didn't know it.

particulary in this Daft Punk or Laurie Anderson music, I
believe it's not possible to get accurate articulations by
using voice's pitch, but I guess you will figure it out soon
enough ;)

Well... I think this is some kind of autotune technique... and it
is not simple at all. With autotune as search word, in Pd forum,
there are about 6 thread and they all are large discussed threads.

For the moment... it is not in my hands.




Colet Patrice

- Mail original -

De: Julian Brooks jbee...@gmail.com
mailto:jbee...@gmail.com
À: Òscar Martínez Carmona xamp...@gmail.com
mailto:xamp...@gmail.com
Cc: pd-list pd-list@iem.at mailto:pd-list@iem.at
Envoyé: Jeudi 10 Octobre 2013 10:57:08
Objet: Re: [PD] vocoder with pitch.




Hey Mario,

-
[sigmund~] definitely.




On 9 October 2013 17:27, Òscar Martínez Carmona 
xamp...@gmail.com mailto:xamp...@gmail.com 
wrote:


What about extracting the voice pitch with something like
[fiddle~]
and feed it to the synth?

El dimecres 9 d’octubre de 2013, Mario Mey ha escrit:




I listen to some vocoders in Pd and I stayed with rjdj's
one. I
realized that vocoder works in a single note synth or
various notes,
doing a harmonious sound. But it is always the same sound.

Is it possible to detect the pitch of the voice and use
that to feed
vocoder? As playing a synth with the voice and sounding as a
vocoder.

Someday, I want to make Get Lucky with my looper-system,
and I would
want to have a similar vocoder.

Thanks.



__ _
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UNSUBSCRIBE and account-management -
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Re: [PD] Extended View toolkit : issue with masks

2013-10-10 Thread Etienne Landon
Hi,

I understand the shader part of ev_pro_22 but I 'm not shure the problem is
here, the shader is only used to change texture coordinates and do
soft-edging. In both cases, ev_pro_22 or ev_pro_22easy, I send a texture
ID. So the chain with ev_pro_22 is not the one that does the work from
movie to texture (the CPU part), it's done once by another chain.
For what I understand, using the same texture ID for different gem chains
avoids using the CPU for each chain, you use CPU only to transform your
image, movie or whatever to a texture (which is stored in the GPU memory),
then each chain links to the texture ID which is the position of the
texture in the graphic card's memory. Am I wrong ?

For instance, in the same work I do texturing on 200 pmpd masses linked to
a gem chain. So 200 independant rendering chains, one texture, and this
works without a problem. And there's no shader involved

Moreover, the texture used for masking is a only one black pixel (see the
masking example), so how come this could be so heavy ?



2013/10/10 Santi belfe...@gmail.com

 El jue, 10-10-2013 a las 11:52 +0200, Etienne Landon escribió:


  Is there any reason why ev_pro_22easy is less efficient than
  ev_pro_22 ?

 I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic
 card. ev_pro_22easy uses the main CPU to made the work, so is less
 efficient, but it works in older machines.

 Great piece of software the extended toolkit view...

 Cheers.

 Santi Noreña.






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Re: [PD] Help with OSX App minefield

2013-10-10 Thread Martin Peach

On 2013-10-09 22:45, Jonathan Wilkes wrote:

Update-- I've got a working Pd-l2ork, tkpath based App running on
OSX.  (No ppc support, unfortunately.)  Audio is running.

Minefields:

...


* I can't figure out how to build the externals in extra.  If I do
make the linker doesn't find any of the m_pd.h functions, even if
I do the ugly hack of copying m_pd.h to the directory.


The linker won't be looking for m_pd.h. It wants the Pd librrary as -lpd

Martin



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Re: [PD] Extended View toolkit : issue with masks

2013-10-10 Thread Pagano, Patrick
I found the same behavior, Marian and Peter wrote some amazing software there 
but you have to have a really fast graphics card for some of the fancier 
modules. Go with the one that delivers for you. 22 is really nice as I recall. 
I'll check my rates today and report back too

Patrick Pagano  B.S,M.F.A
Asst. in Digital Art and Science
Digital Worlds Institute
University of Florida
(352) 294-2020


On Oct 10, 2013, at 8:38 AM, Etienne Landon 
landon.etie...@gmail.commailto:landon.etie...@gmail.com wrote:

Hi,

I understand the shader part of ev_pro_22 but I 'm not shure the problem is 
here, the shader is only used to change texture coordinates and do soft-edging. 
In both cases, ev_pro_22 or ev_pro_22easy, I send a texture ID. So the chain 
with ev_pro_22 is not the one that does the work from movie to texture (the CPU 
part), it's done once by another chain.
For what I understand, using the same texture ID for different gem chains 
avoids using the CPU for each chain, you use CPU only to transform your image, 
movie or whatever to a texture (which is stored in the GPU memory), then each 
chain links to the texture ID which is the position of the texture in the 
graphic card's memory. Am I wrong ?

For instance, in the same work I do texturing on 200 pmpd masses linked to a 
gem chain. So 200 independant rendering chains, one texture, and this works 
without a problem. And there's no shader involved

Moreover, the texture used for masking is a only one black pixel (see the 
masking example), so how come this could be so heavy ?



2013/10/10 Santi belfe...@gmail.commailto:belfe...@gmail.com
El jue, 10-10-2013 a las 11:52 +0200, Etienne Landon escribió:


 Is there any reason why ev_pro_22easy is less efficient than
 ev_pro_22 ?

I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic
card. ev_pro_22easy uses the main CPU to made the work, so is less
efficient, but it works in older machines.

Great piece of software the extended toolkit view...

Cheers.

Santi Noreña.






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Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-10 Thread Patrice Colet
Yes it helps a lot.

 There are colored lines appearing in background, setting the looped 
gemframebuffer perspec fixes it, I will try now to found out how to turn 
background's black pixels to transparent.

Colet Patrice

- Mail original -
 De: Jack j...@rybn.org
 À: pd-list@iem.at
 Envoyé: Jeudi 3 Octobre 2013 12:43:36
 Objet: Re: [PD] RE : Re: need help with gem and glsl feedback
 
 
 
 Le 03/10/2013 11:23, Patrice Colet a écrit :
 
 
 Hello,
 
 I'm trying to find out how to get a backbuffer for attached shader
 found in the web ( http://glsl.heroku.com/e#8849.0 ), it seem I
 couldn't get alpha channel in gemframebuffer's recursion, any idea?
 

 I just added a line at the begining and an other one at the end of
 fractalFeedback.frag to change the alpha for the feedback.
 I also change the texunit ID backbuffer to 0 in the patch.
 You can change alpha feedback with the number box i added in the
 patch.
 Hope it helps.
 ++
 
 Jack
 
 
 
 
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[PD] Building externals on OSX

2013-10-10 Thread Jonathan Wilkes
Hi list,
 Another roadblock:
When I compile the externals in extra and try to create them I get an error 
to the Pd console:
load_object: Symbol choice_setup not found

In the choice directory there is a choice.d_fat and a choice.pd_darwin.

nm choice/choice.d_fat shows a line with this:
0e54 T _choice_setup

and nm choice/choice.pd_darwin shows a line with this:
06c0 T _choice_setup

If I rename one or the other I still get the same error to the console.
Same for all the other objects in extra.
Same whether I prefix them with the libdir name or not.
Same if I put a [declare -path .] in a patch and put it in the extra 
directory.

-Jonathan


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[PD] [PD-announce] [ot] deadline extended: call for entries to Georgia Tech's 2014 Margaret Guthman Musical Instrument Competition

2013-10-10 Thread Jason Freeman
Call for Entries
Georgia Tech's 2014 Margaret Guthman Musical Instrument Competition
Submission Deadline: November 1, 2013
Submission URL: http://guthman.gatech.edu

Share your ideas for the next generation of musical instruments at Georgia 
Tech’s 2014 Margaret Guthman Musical Instrument Competition. An annual event to 
find the world’s best new ideas in musicality, design and engineering, Wired 
magazine has called the competition an “X-Prize for music,” and contestants 
have likened it to a TED Conference for new musical instrument designers.

The judges for the 2014 Guthman Competition will be:

* Young Guru, a Grammy-nominated audio engineer, DJ, and producer best known 
for his work with Jay Z [http://www.djyoungguru.com/]
* David Zicarelli, the founder and CEO of Cycling '74 
[http://www.cycling74.com/]
* Chris Moore, a professor at the School of Music at Georgia Tech 
[http://www.music.gatech.edu/people/chris-moore]

To learn more about the competition and submit your work, visit 
http://guthman.gatech.edu.

The deadline for submissions is November 1, 2013. Approximately twenty 
semi-finalists will be invited to demonstrate, discuss, and perform with their 
instruments at the competition as they compete for $10,000 in cash prizes. The 
competition takes place on February 20 and 21, 2014, at Georgia Tech in Atlanta.
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Re: [PD] RPI usb soundcards that require mmap_emul

2013-10-10 Thread Antoine Villeret
sorry, I have several cards from ESI and messed them every times !
I was thinking about UGM96 which works great at 48kHz (btw I didn't try it
at 96kHz because I have enough troubles and headache with 48k)

But note, that I need to disable the ethernet to get input without crackles.

+
a

--
do it yourself
http://antoine.villeret.free.fr


2013/10/10 Julian Brooks jbee...@gmail.com

 Good to know, thanks Antoine.

 What was it that you rolled back?

 BTW - can't be the UDJ card as that has no input but I think you have a
 different ESI card too.


 On 9 October 2013 21:02, Antoine Villeret antoine.ville...@gmail.comwrote:

 hi,

 I couldn't try this and I don't know anything about mmap_emul but
  I recently updated a Pi (in the middle september) and got crakle with an
 ESI UDJ 6 (2in/2out) which was working great before
 then I downgrade to the version of april 26 2013, and it works again

 +
 a

 --
 do it yourself
 http://antoine.villeret.free.fr


 2013/10/9 Julian Brooks jbee...@gmail.com

  Hi all,

 I'm building a fresh rpi image and after installing hexxah's rpi-update
 and running it to update the firmware I got this message (not seen before):

 mmap_emul is set in /etc/asound.conf, disabling it as it is no longer
 necessary
 If you are (for instance) using an external USB soundcard that needs
 mmap_emul,add the string LEAVE_ME_ALONE to your /etc/asound.conf as a
 comment
 If you don't know what an /etc/asound.conf is, don't worry about this
 message

 So I guess my question is:
 How do you know if your usb soundcard requires mmap_emul?

 Also a heads up as I know a couple of people mentioned having sound
 problems recently and perhaps this may help.

 This is most recent raspbian image btw.

 Regards,

 Julian


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Re: [PD] [PD-announce] Radium 1.9.31 released for Linux

2013-10-10 Thread Brian Fay
This looks fascinating, but I'm having troubles getting it to build on
Fedora (think I might just give up)

I try just running build_linux.sh, and get the message

Packages not build. First run 'make packages'

make: *** [dependencies_ok] Error 5
make: *** Waiting for unfinished jobs

So I try running 'make packages' and get something like

which: no guile in (/sbin:/bin:/usr/sbin:/usr/bin)
which: no guile in (/sbin:/bin:/usr/sbin:/usr/bin)
make[1]: *** [libpds/libpds_autogenerated.c] Error 1
make[1]: *** Waiting for unfinished jobs
make[1]: *** [libpds/libpds.h] Error 1


I'm not extremely competent when it comes to building projects, so maybe
I'm going about this the wrong way, or missing some obvious dependencies?


On Sat, Oct 5, 2013 at 9:20 AM, Kjetil Matheussen
k.s.matheus...@gmail.comwrote:

 Radium 1.9.31 is a big release with many new features and bug fixes.

 1.9.31 is the first release with Pd embedded.

 Pd embedded in Radium has got approximately the same features as Max
 for Ableton Live. (https://www.ableton.com/en/live/max-for-live/)

 Screenshot: http://folk.uio.no/ksvalast/radiumpd.png
 Video 1: http://folk.uio.no/ksvalast/radium_pd.ogv
 Video 2: http://folk.uio.no/ksvalast/radium-pd-invertnote.ogv

 A windows version will be released later.

 Radium homepage: http://users.notam02.no/~kjetism/radium/

 Most important changes 1.9.30 - 1.9.31:
 * New demo song: BlowFish! Made by www.magnetophon.nl
 * Save hashmap elements in sorted order so that songs can more easily
 be compared textually
 * Menu entry to show name of all included pd externals
 * Help menu options to edit keybindings and menues
 * Song comment dialog
 * Fix Switch Window Configuration menu option
 * Removed Error. y2=window-height: ... error. Just print to stderr
 instead.
 * Removed the Something strange just happened in the function
 Blt_markVisible warning (print to stderr instead)
 * Option to set number of scrolls per second. Scrolling too often can
 be tiresome for the eyes.
 * Make it easier to connect objects and see connections in the mixer,
 plus adjust object sizes
 * Patchbay sound object
 * Fix crash loading Soundfonts in the Fluidsynth and Sampler instrument
 * Show stars around filename if theres unsaved data
 * When quitting or loading, only ask sure/yes/no if edited since last save.
 * Change Set Patch For Track to Set Instrument For Track in the
 instruments menu.
   The word patch should not be exposed to the user anymore.
 * Be able to load files with DOS char set
 * Changed internal radium block size to 64 (similar to Pd)
 * Sending note events between sound objects (green lines)
 * Enable undo for on/off effect controllers
 * Pd extended is included as a sound object. 921 externals are
 included. GUI is working.
   Several instances is working. Can be used to write both audio
 effects and note effects.
 * Fix qt paths on Archlinux (Javafant/archlinux)
 * Many minor bug fixes

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Re: [PD] Radium 1.9.31 released for Linux

2013-10-10 Thread Kjetil Matheussen
torsdag 10. oktober 2013 skrev Brian Fay følgende:

 This looks fascinating, but I'm having troubles getting it to build on
 Fedora (think I might just give up)

 I try just running build_linux.sh, and get the message

 Packages not build. First run 'make packages'

 make: *** [dependencies_ok] Error 5
 make: *** Waiting for unfinished jobs

 So I try running 'make packages' and get something like

 which: no guile in (/sbin:/bin:/usr/sbin:/usr/bin)
 which: no guile in (/sbin:/bin:/usr/sbin:/usr/bin)
 make[1]: *** [libpds/libpds_autogenerated.c] Error 1
 make[1]: *** Waiting for unfinished jobs
 make[1]: *** [libpds/libpds.h] Error 1
 



 I'm not extremely competent when it comes to building projects, so maybe
 I'm going about this the wrong way, or missing some obvious dependencies?


Hi, you need guile.
sudo yum install guile
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[PD] Envgen stop or reset

2013-10-10 Thread xoanxil
Some idea how to stop envgen?

I would like it to stop when I release a key before It reaches the end of the 
duration. A kind of reset.

I would apreciate any clue... Thanks,

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Re: [PD] RPI usb soundcards that require mmap_emul

2013-10-10 Thread Julian Brooks
I tend to stick with 44.1 so it's good to know 48k could be trouble.

Hmmm, disabling ethernet isn't an option for ssh communication.

Perhaps the 'LEAVE_ME_ALONE' comment could be worth checking out?

Also, what did you roll back to get audio working again?


On 10 October 2013 18:42, Antoine Villeret antoine.ville...@gmail.comwrote:

 sorry, I have several cards from ESI and messed them every times !
 I was thinking about UGM96 which works great at 48kHz (btw I didn't try it
 at 96kHz because I have enough troubles and headache with 48k)

 But note, that I need to disable the ethernet to get input without
 crackles.

 +
 a

 --
 do it yourself
 http://antoine.villeret.free.fr


 2013/10/10 Julian Brooks jbee...@gmail.com

 Good to know, thanks Antoine.

 What was it that you rolled back?

 BTW - can't be the UDJ card as that has no input but I think you have a
 different ESI card too.


 On 9 October 2013 21:02, Antoine Villeret antoine.ville...@gmail.comwrote:

 hi,

 I couldn't try this and I don't know anything about mmap_emul but
  I recently updated a Pi (in the middle september) and got crakle with
 an ESI UDJ 6 (2in/2out) which was working great before
 then I downgrade to the version of april 26 2013, and it works again

 +
 a

 --
 do it yourself
 http://antoine.villeret.free.fr


 2013/10/9 Julian Brooks jbee...@gmail.com

  Hi all,

 I'm building a fresh rpi image and after installing hexxah's rpi-update
 and running it to update the firmware I got this message (not seen before):

 mmap_emul is set in /etc/asound.conf, disabling it as it is no longer
 necessary
 If you are (for instance) using an external USB soundcard that needs
 mmap_emul,add the string LEAVE_ME_ALONE to your /etc/asound.conf as a
 comment
 If you don't know what an /etc/asound.conf is, don't worry about this
 message

 So I guess my question is:
 How do you know if your usb soundcard requires mmap_emul?

 Also a heads up as I know a couple of people mentioned having sound
 problems recently and perhaps this may help.

 This is most recent raspbian image btw.

 Regards,

 Julian


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