[PD] [PD-announce] HoaLibrary for PD - High Order Ambisonics Library

2013-11-04 Thread Pierre Guillot
Hi,

The CICM is pleased to share the first release of HoaLibrary for Pure Data.

HoaLibrary is a collection of C++ classes, FAUST functions and objects for
Pure Data, Max and VST destined to high order Ambisonics sound reproduction.

HoaLibrary allows musicians and composers to synthesize, transform and
render sound fields in a creative and artistic way. This library
facilitates the understanding and the appropriation of key concepts of
Ambisonics. Thanks to original graphical interfaces a lot of new signal
processings are allowed like diffuse sound field synthesis, perspective
distortion or spatial filtering.

HoaLibrary is free, open-source and made available by CICM, the centre
of research
on musical composition and computer science of the Paris 8 University.

Objects:

hoa.decoder~ : An ambisonic decoder (ambisonic, binaural, irregular
configurations).

hoa.encoder~ : An ambisonic encoder.

hoa.map~ : An ambisonic sources spatializer.

hoa.delay~ : An ambisonic sound field delay.

hoa.freeverb~ : An implementation of the freeverb algorithm for Ambisonics.

hoa.grain~ : An ambisonic granular synthesizer.

hoa.map : A GUI to spatialize sources on a map.

hoa.meter~ : A circular meter with sound field descriptor.

hoa.optim~ : An ambisonic sound field optimization.

hoa.pi : A good pi number.

hoa.projector~ : A plane wave decomposer.

hoa.recomposer~ : A plane wave recomposer to harmonics domain.

hoa.ringmod~ : An ambisonic sound field ring modulation.

hoa.rotate~ : An ambisonic sound field rotation external.

hoa.scope~ : An ambisonic harmonic scope.

hoa.space : A GUI to design ambisonic space.

hoa.space~ : A plane wave spatial filter.

hoa.wider~ : An ambisonic fractional orders simulator.


Release:

http://www.mshparisnord.fr/hoalibrary/en

Sources:

https://github.com/CICM/HoaLibrary


Feedbacks are welcome.

Thanks.

Pierre
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Re: [PD] [PD-announce] HoaLibrary for PD - High Order Ambisonics Library

2013-11-04 Thread Laurent Willkomm

Am 2013-11-04 09:44, schrieb Pierre Guillot:

Hi,

The CICM is pleased to share the first release of HoaLibrary for Pure Data.

HoaLibrary is a collection of C++ classes, FAUST functions and objects
for Pure Data, Max and VST destined to high order Ambisonics sound
reproduction.

HoaLibrary allows musicians and composers to synthesize, transform and
render sound fields in a creative and artistic way. This library
facilitates the understanding and the appropriation of key concepts of
Ambisonics. Thanks to original graphical interfaces a lot of new signal
processings are allowed like diffuse sound field synthesis, perspective
distortion or spatial filtering.

HoaLibrary is free, open-source and made available by CICM, the centre
of research on musical composition and computer science of the Paris 8
University.

Objects:


Hi,
will there be a Linux puredata version?

L. Willkomm
Luxembourg

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[PD] writesf~ and aiff files

2013-11-04 Thread peiman khosravi
I've reported what I think is a bug:
http://sourceforge.net/p/pure-data/bugs/1123/

Thanks
Peiman  

PS for future reference, what is considered good practise? Just file a bug
report and leave it at that?

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Re: [PD] Help with OSX App minefield

2013-11-04 Thread Hans-Christoph Steiner
On 10/22/2013 12:55 PM, Jonathan Wilkes wrote:
 On 10/21/2013 11:18 PM, Hans-Christoph Steiner wrote:
 On 10/21/2013 03:59 PM, Jonathan Wilkes wrote:
 On 10/21/2013 02:12 PM, Hans-Christoph Steiner wrote:
 Carbon has been deprecated by Apple and might have been removed entirely.  
 It
 will only ever be 32-bit, and starting in 10.7, everything is 64-bit.
 Anything Carbon is dead, unless you're happy working with 10.6 and older.
 I'm running Pd-extended and my Pd-l2ork port on 10.7.5.  Both link
 to the Carbon system libraries.  Both run.
 Considering that Apple has dropped support even for some older 64-bit Macs, I
 think using Carbon is surely a dead end.

 http://arstechnica.com/apple/2012/07/confirmed-mountain-lion-sends-some-64-bit-macs-gently-into-that-good-night/

 
 What is the relevance of what you've written and linked to?
 
 When I have time to look at what's required to get tkpath to use
 the updated tkMac headers found in newer versions of tcl/tk, I'll do it.
 Meanwhile people will have a working version of Pd-l2ork on OSX
 to play with.
 
 -Jonathan

I think I confused tkZinc and tkpath.  tkpath seems to use CoreGraphics, which
is 64-bit.

Your determination is admirable, I just think there are better areas to focus
your efforts.  Last I checked, tkpath is not really maintained.  We should
really be talking about pulling the GUI functions out of the Pd core, then
people can do things like write a GUI in C++, which will be dramatically
faster than anything written in Tcl/Tk.

.hc


 .hc

 An update to the Pd-l2ork port:
 * figured out how to build tkpath against the Carbon stuff.  It runs fine 
 now.
 * got some basic libraries compiled and installed to ship with the app.
 (zexy, hcs, cyclone, and a few others).
 * currently working on an issue with the Shift key sticking-- that is, if 
 I
 do Shift-RightArrow to move an object by 10 pixels, when I release
 Shift and then do RightArrow it continues moving the object by
 10 pixels instead of 1 pixel.  Once I fix that it should be usable.

 Best,
 Jonathan

 .hc

 On 10/09/2013 10:45 PM, Jonathan Wilkes wrote:
 Update-- I've got a working Pd-l2ork, tkpath based App running on
 OSX.  (No ppc support, unfortunately.)  Audio is running.

 Minefields:
 * I cannot for the life of me figure out how to build tkpath using the
 Tcl/tk Frameworks (Carbon-based) inside Pd-l2ork.app instead of the
 system ones. (Tried both Xcode and command line tools).  Anybody
 have hints for that?
 * I can't figure out how to build the externals in extra.  If I do
 make the linker doesn't find any of the m_pd.h functions, even if
 I do the ugly hack of copying m_pd.h to the directory.
 * I'm abusing my function for returning the executable path in order
 to get Pd to look for doc/ and extra/ inside the App (in addition to
 the usual places on the system).  Is there a trick to this?
 * key presses/releases sometimes get stuck in one state or the other.
 I think there's some simple tcl/tk hack for ignoring autokeys that may
 remedy this, but I'm not sure yet.

 Best,
 Jonathan

 On 10/07/2013 04:05 PM, Jonathan Wilkes wrote:
 Hello,
 I'm hoping some MacOSX gurus can help me traverse this 
 mine-field.

 What I'm trying to do:
 Port Pd-l2ork (quick-and-dirty) to MacOSX in the form of a Pd-l2ork.app

 Minefields:
 * Pd-l2ork uses tkpath, which is built to work with Carbon and not Cocoa.
 So I
 must use tcl/tk Framework that uses Carbon instead of Cocoa.  That
 should be
 ok because Pd-extended.app is currently set up to use Carbon.
 * Pd-l2ork uses the old pd.tk framework instead of the newer stuff from 
 the
 gui-rewrite

 What I've done so far:
 * updated the configure file successfully
 * made a workaround for statbuf from stat.h not existing on OSX (in
 s_main.c)
 * made a workaround for RTLD not existing after ./configure and trying to
 make (s_loader.c)
 * successfully compiled Pd-l2ork
 * checked that tkpath actually works on OSX.  It seems to work, using
 tcl/tk
 w/Carbon
 instead of Cocoa.
 * used otool and install_name_tool to change libPdTcl.dylib libraries to
 point at the
 App's Framework directory instead of system directories
 * changed AppMain.tcl to launch pd.tk instead of pd-gui (which it does
 successfully)

 What crashes so far:
 * inside pd.tk, I'm trying to do this:
load $pd_guidir/bin/libPdTcl.dylib
 It finds the dylib fine but then it crashes, with the crash report
 referencing the first line
 of the following function of t_tkcmd.c in the backtrace:

 int Pdtcl_Init(Tcl_Interp *interp)
 {
const char *argv = Tcl_GetVar(interp, argv, 0);

 ***

 Any ideas where to begin to debug this?  Is there some code I can add to
 Pdtcl_Init to print out some info I can use to tell where it's going 
 wrong?

 I put the full error log here:
 http://pastebin.com/duHdRrsY

 Any suggestions appreciated.

 -Jonathan


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Re: [PD] Packages for Ubuntu 13.10?

2013-11-04 Thread Hans-Christoph Steiner

I just uploaded Pd-extended 0.43.4 to be built on saucy and trusty.  Please
try them out and let me know if they work for you.  If so I'll put them in the
main apt.puredata.info repo.
https://launchpad.net/~eighthave/+archive/pd-extended

.hc

On 10/23/2013 05:33 AM, Antonio Roberts wrote:
 Hi Joel,
 
 Thanks for the info
 
 On 23 October 2013 03:22, Joel Matthys jwmatt...@gmail.com wrote:
 You can still install it from the repo. Just use the raring distro instead
 of saucy.


 On 10/22/2013 06:47 PM, Antonio Roberts wrote:

 Hi,

 Will the Pd-extended repositories be updated for Ubuntu 13.10 at any
 point? Currently there's no way to install it other than compiling
 from source

 Kind regards,

 Antonio



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Re: [PD] writesf~ and aiff files

2013-11-04 Thread Hans-Christoph Steiner

Filing a bug report and discussing it on this list are both good options.
Even better, submit a patch that fixes the issue :)

.hc

On 11/04/2013 06:29 AM, peiman khosravi wrote:
 I've reported what I think is a bug:
 http://sourceforge.net/p/pure-data/bugs/1123/
 
 Thanks
 Peiman  
 
 PS for future reference, what is considered good practise? Just file a bug
 report and leave it at that?
 
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Re: [PD] Help with OSX App minefield

2013-11-04 Thread Jonathan Wilkes

On 11/04/2013 09:51 AM, Hans-Christoph Steiner wrote:

On 10/22/2013 12:55 PM, Jonathan Wilkes wrote:

On 10/21/2013 11:18 PM, Hans-Christoph Steiner wrote:

On 10/21/2013 03:59 PM, Jonathan Wilkes wrote:

On 10/21/2013 02:12 PM, Hans-Christoph Steiner wrote:

Carbon has been deprecated by Apple and might have been removed entirely.  It
will only ever be 32-bit, and starting in 10.7, everything is 64-bit.
Anything Carbon is dead, unless you're happy working with 10.6 and older.

I'm running Pd-extended and my Pd-l2ork port on 10.7.5.  Both link
to the Carbon system libraries.  Both run.

Considering that Apple has dropped support even for some older 64-bit Macs, I
think using Carbon is surely a dead end.

http://arstechnica.com/apple/2012/07/confirmed-mountain-lion-sends-some-64-bit-macs-gently-into-that-good-night/


What is the relevance of what you've written and linked to?

When I have time to look at what's required to get tkpath to use
the updated tkMac headers found in newer versions of tcl/tk, I'll do it.
Meanwhile people will have a working version of Pd-l2ork on OSX
to play with.

-Jonathan

I think I confused tkZinc and tkpath.  tkpath seems to use CoreGraphics, which
is 64-bit.


Yes.  AFAICT, getting it to work with Cocoa is a matter of revising 
tkpath to use the revised TkMacOSXInt.h header functions and structures 
in the newer versions of tcl/tk instead of the old ones. There are some 
hints by looking at the rest of tk that uses that header and seeing how 
they changed their code.




Your determination is admirable, I just think there are better areas to focus
your efforts.  Last I checked, tkpath is not really maintained.  We should
really be talking about pulling the GUI functions out of the Pd core, then
people can do things like write a GUI in C++, which will be dramatically
faster than anything written in Tcl/Tk.


But people aren't going to write a gui for Pd.  There is already libpd 
and I don't see a bunch of elegant and efficient Pd frontends sprouting 
up because of that.  (Though I'm sure there are a lot of projects that 
do cool things with it.)


Writing a development environment is a gargantuan task, and testing out 
tkpath was literally 3 lines of code added to pdtk_canvas.tcl. Ivica 
said getting it to work fully was more effort than that, but the fact 
that it supports tk canvas commands allows a lot of improvements to the 
interface without having to do a complete rewrite of everything g_*.[ch]


And of course removing GUI function from the Pd core can be done in 
addition to the tkpath improvements.  Once you get FUDI messages in both 
directions, you'll still have a fully-functional gui dev environment in 
tcl/tk.


I'm not convinced there are the resources in the Pd community to fund 
doing all the work required to use a different GUI toolkit, plus making 
all the redesign and testing speed improvements that another toolkit 
would bring.


-Jonathan



.hc


.hc


An update to the Pd-l2ork port:
* figured out how to build tkpath against the Carbon stuff.  It runs fine now.
* got some basic libraries compiled and installed to ship with the app.
(zexy, hcs, cyclone, and a few others).
* currently working on an issue with the Shift key sticking-- that is, if I
do Shift-RightArrow to move an object by 10 pixels, when I release
Shift and then do RightArrow it continues moving the object by
10 pixels instead of 1 pixel.  Once I fix that it should be usable.

Best,
Jonathan


.hc

On 10/09/2013 10:45 PM, Jonathan Wilkes wrote:

Update-- I've got a working Pd-l2ork, tkpath based App running on
OSX.  (No ppc support, unfortunately.)  Audio is running.

Minefields:
* I cannot for the life of me figure out how to build tkpath using the
Tcl/tk Frameworks (Carbon-based) inside Pd-l2ork.app instead of the
system ones. (Tried both Xcode and command line tools).  Anybody
have hints for that?
* I can't figure out how to build the externals in extra.  If I do
make the linker doesn't find any of the m_pd.h functions, even if
I do the ugly hack of copying m_pd.h to the directory.
* I'm abusing my function for returning the executable path in order
to get Pd to look for doc/ and extra/ inside the App (in addition to
the usual places on the system).  Is there a trick to this?
* key presses/releases sometimes get stuck in one state or the other.
I think there's some simple tcl/tk hack for ignoring autokeys that may
remedy this, but I'm not sure yet.

Best,
Jonathan

On 10/07/2013 04:05 PM, Jonathan Wilkes wrote:

Hello,
 I'm hoping some MacOSX gurus can help me traverse this mine-field.

What I'm trying to do:
Port Pd-l2ork (quick-and-dirty) to MacOSX in the form of a Pd-l2ork.app

Minefields:
* Pd-l2ork uses tkpath, which is built to work with Carbon and not Cocoa.
So I
must use tcl/tk Framework that uses Carbon instead of Cocoa.  That
should be
ok because Pd-extended.app is currently set up to use Carbon.
* Pd-l2ork uses the old pd.tk framework instead of the newer stuff from 

Re: [PD] writesf~ and aiff files

2013-11-04 Thread peiman khosravi
Cool, thanks!

P




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On 4 November 2013 15:04, Hans-Christoph Steiner h...@at.or.at wrote:


 Filing a bug report and discussing it on this list are both good options.
 Even better, submit a patch that fixes the issue :)

 .hc

 On 11/04/2013 06:29 AM, peiman khosravi wrote:
  I've reported what I think is a bug:
  http://sourceforge.net/p/pure-data/bugs/1123/
 
  Thanks
  Peiman
 
  PS for future reference, what is considered good practise? Just file a
 bug
  report and leave it at that?
 
  *www.peimankhosravi.co.uk http://www.peimankhosravi.co.uk || RSS Feed
  http://peimankhosravi.co.uk/miscposts.rss || Concert News
  http://spectralkimia.wordpress.com/*
 
 
 
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Re: [PD] Help with OSX App minefield

2013-11-04 Thread Dan Wilcox

On Nov 4, 2013, at 1:35 PM, pd-list-requ...@iem.at wrote:

 But people aren't going to write a gui for Pd.  There is already libpd and 
 I don't see a bunch of elegant and efficient Pd frontends sprouting up 
 because of that.  (Though I'm sure there are a lot of projects that do cool 
 things with it.)

The main reason for this is that we haven't pulled out the gui elements yet. 
There isn't yet an interface in libpd to edit the object graph and I'm not sure 
where the plans are on that. Once it's there I'm sure we could see some 
interesting things. I imagine I could add patch editing to PdParty using 
Objective-C in about a week or two if I had such an interface.

I agree with both Han's point that a long term goal of cleanly separating the 
gui from the dsp is what we want. At the same time, I agree with Jonathan in 
that we shouldn't abandon/neglect what's already here and working. The overall 
plan, as far as I know, is once there is a clean separation the dsp core from 
the gui, the pd tcl/tk app would then be updated to use libpd.

As for when that would happen, who knows? Anyone want to hire Jonathan, Hans, 
me, etc at a research lab to do it? I'll be available in the spring :D


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] Help with OSX App minefield

2013-11-04 Thread Ivica Bukvic
...tkpath in pd-l2ork, just like cwiid library is a fork that has more bug
fixes and features than any other variant since the core of either packages
is not maintained uniformly or at all, so tkpath is very much maintained
inside pd-l2ork.

There's also on my short-term a todo list to overhaul vanilla gui objects
so that they queue their actions rather than requesting the same action
multiple times per refresh and bogging down the networked nature of the gui.
On Nov 4, 2013 3:52 PM, Dan Wilcox danomat...@gmail.com wrote:


 On Nov 4, 2013, at 1:35 PM, pd-list-requ...@iem.at wrote:

 But people aren't going to write a gui for Pd.  There is already libpd
 and I don't see a bunch of elegant and efficient Pd frontends sprouting up
 because of that.  (Though I'm sure there are a lot of projects that do cool
 things with it.)


 The main reason for this is that we haven't pulled out the gui elements
 yet. There isn't yet an interface in libpd to edit the object graph and I'm
 not sure where the plans are on that. Once it's there I'm sure we could see
 some interesting things. I imagine I could add patch editing to PdParty
 using Objective-C in about a week or two if I had such an interface.

 I agree with both Han's point that a long term goal of cleanly separating
 the gui from the dsp is what we want. At the same time, I agree with
 Jonathan in that we shouldn't abandon/neglect what's already here and
 working. The overall plan, as far as I know, is once there is a clean
 separation the dsp core from the gui, the pd tcl/tk app would then be
 updated to use libpd.

 As for when that would happen, who knows? Anyone want to hire Jonathan,
 Hans, me, etc at a research lab to do it? I'll be available in the spring :D

 
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com






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Re: [PD] Help with OSX App minefield

2013-11-04 Thread Hans-Christoph Steiner

On Nov 4, 2013, at 1:42 PM, Jonathan Wilkes wrote:

 On 11/04/2013 09:51 AM, Hans-Christoph Steiner wrote:
 On 10/22/2013 12:55 PM, Jonathan Wilkes wrote:
 On 10/21/2013 11:18 PM, Hans-Christoph Steiner wrote:
 On 10/21/2013 03:59 PM, Jonathan Wilkes wrote:
 On 10/21/2013 02:12 PM, Hans-Christoph Steiner wrote:
 Carbon has been deprecated by Apple and might have been removed 
 entirely.  It
 will only ever be 32-bit, and starting in 10.7, everything is 64-bit.
 Anything Carbon is dead, unless you're happy working with 10.6 and older.
 I'm running Pd-extended and my Pd-l2ork port on 10.7.5.  Both link
 to the Carbon system libraries.  Both run.
 Considering that Apple has dropped support even for some older 64-bit 
 Macs, I
 think using Carbon is surely a dead end.
 
 http://arstechnica.com/apple/2012/07/confirmed-mountain-lion-sends-some-64-bit-macs-gently-into-that-good-night/
 
 What is the relevance of what you've written and linked to?
 
 When I have time to look at what's required to get tkpath to use
 the updated tkMac headers found in newer versions of tcl/tk, I'll do it.
 Meanwhile people will have a working version of Pd-l2ork on OSX
 to play with.
 
 -Jonathan
 I think I confused tkZinc and tkpath.  tkpath seems to use CoreGraphics, 
 which
 is 64-bit.
 
 Yes.  AFAICT, getting it to work with Cocoa is a matter of revising tkpath to 
 use the revised TkMacOSXInt.h header functions and structures in the newer 
 versions of tcl/tk instead of the old ones. There are some hints by looking 
 at the rest of tk that uses that header and seeing how they changed their 
 code.
 
 
 Your determination is admirable, I just think there are better areas to focus
 your efforts.  Last I checked, tkpath is not really maintained.  We should
 really be talking about pulling the GUI functions out of the Pd core, then
 people can do things like write a GUI in C++, which will be dramatically
 faster than anything written in Tcl/Tk.
 
 But people aren't going to write a gui for Pd.  There is already libpd and 
 I don't see a bunch of elegant and efficient Pd frontends sprouting up 
 because of that.  (Though I'm sure there are a lot of projects that do cool 
 things with it.)
 
 Writing a development environment is a gargantuan task, and testing out 
 tkpath was literally 3 lines of code added to pdtk_canvas.tcl. Ivica said 
 getting it to work fully was more effort than that, but the fact that it 
 supports tk canvas commands allows a lot of improvements to the interface 
 without having to do a complete rewrite of everything g_*.[ch]
 
 And of course removing GUI function from the Pd core can be done in addition 
 to the tkpath improvements.  Once you get FUDI messages in both directions, 
 you'll still have a fully-functional gui dev environment in tcl/tk.
 
 I'm not convinced there are the resources in the Pd community to fund doing 
 all the work required to use a different GUI toolkit, plus making all the 
 redesign and testing speed improvements that another toolkit would bring.
 
 -Jonathan

I'm not proposing that we spend more time on this, but rather that we 
coordinate efforts and work smartly.  Sure, we can keep patching up the 
existing Pd GUI stuff, and  hacking in old Tk code, there has been a lot of 
that over the years.  If we instead invest in the up front work of ripping out 
the GUI code from pd core, then it becomes drastically easier to write a 
modern, efficient GUI in whatever toolkit.  libpd has not addressed this 
particular issue, but it will become more valuable if the GUI was truly 
separate from the core.

But the Pd dev community has always been not so good at coordinated efforts.  
There is a history of lots of effort going into semi-compatible dev forks which 
mostly die out after a run (pd-devel, desiredata, vibrez, etc. etc.)  Perhaps 
Pd-extended or pd-l2ork will be the next one to die out...

.hc



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