Re: [PD] udoo board sound issues

2014-03-15 Thread Simon Wise

On 15/03/14 23:03, Dan Wilcox wrote:

I guess I don't get that since I've been playing that relative latency for
years. How is 10-15 ms not "real time"? It's not even really perceivable
unless you're doing lots of high rate short attack&  decay stuff. At least as
far as I can tell. I must be slow. :D

Then again, I might be wrong. I'll probably try the hard float Debian UDOO
image next. That might give us some room.


Musicians in orchestras have been playing with, dealing with, much longer 
latencies for centuries. An orchestra cannot all be within a metre or so of each 
other, they are 10s of metres apart, and that is on top of the different set of 
differences in distance to the audience. In a pit in an opera or ballet it gets 
much worse. Any modern PA adds substantial latencies to achieve a good sound in 
the audience, and mostly use mics and foldback in other kinds of performances, 
and make the musicians life easier by avoiding the natural latency issues of an 
acoustic performance.


Organ players have dealt with huge latencies for as long as there have been big 
pipe organs. Percussionists using real instruments don't get the attack from 
their instruments till well after they initiate the note by starting to move 
their stick toward the cymbal.


Wood and metal instruments all have considerable latencies, some much more than 
others, it is all part of playing that particular instrument. Electric guitar 
players rely on the latency between amp and pickup (this time only a few 
milliseconds) for their sound.


Any digital instrument also has latencies. Basically it is a matter of playing 
the instrument you are using.



Simon

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Re: [PD] udoo board sound issues

2014-03-15 Thread Dan Wilcox
Yeah, I wanted to use the hard float image but I was under time pressure and 
more things seemed to work out of the box with the Linaro one. I'll have more 
time to revisit it later.

On Mar 15, 2014, at 12:46 PM, Simon Iten  wrote:

> hmm,
> 
> well to me 12ms is way to much. but then again i play a lot of fast attack 
> notes in up-tempo pieces :-)
> 
> thanks for your notes anyway, they helped a lot! and write back when you 
> tried with the debian hardfloat image. i tried it for a short time and it was 
> not very stable with pd. but then again i did not try a lot of things to fix 
> this.
> 
> cheers
> On 15 Mar 2014, at 13:10, Dan Wilcox  wrote:
> 
>> Check this page: 
>> http://www.michalkaszczyszyn.com/en/tutorials/latency.html#acceptable
>> 
>> I was wrong, the guitar to amp latency at 1 meter away is roughly 3 ms.
>> 
>> The accumulation of a monitors and an effect or two gets you to 8ms. 
>> Acceptable latency is 12 ms.
>> 
>> Again, I haven't measured my rig or the latency of my old wearable rig, both 
>> both were responsive to me, so they must e at least around 12 ms.
>> 
>> Sorry for being unscientific about it.
>> 
>> enohp ym morf tnes
>> --
>> Dan Wilcox
>> danomatika.com
>> robotcowboy.com
>> 
>> On Mar 15, 2014, at 5:49 AM, Simon Iten  wrote:
>> 
>>> dan, no 15 ms is in no way tolerable for live use (if you have effects that 
>>> should react in realtime) it is of course ok for delay and reverb stuff. 
>>> the latency from an amp because of cable length and stuff is totally 
>>> different, since your ear actually hears where the sound comes from and can 
>>> adapt.
>>> but for studio use for example, 15 ms on a headphone is really two attacks 
>>> for evey attack. heck even 10ms is evil :-) of course your/anyones mileage 
>>> may vary. but i only wanted the box to output delay and reverb soundscape 
>>> stuff away, so i might be good. i will add analog circuitry that mixes the 
>>> dry and effect part of the signal, so i get no (very very little) latency 
>>> on the unaffected part of the signal.
>>> 
>>> no worries as far as the script goes. i had no problems at all to follow 
>>> it. but i worked with linux a lot before. i was just suggesting, that the 
>>> typical ubuntu user would not get some of the steps in between your steps 
>>> :-)
>>> 
>>> 
>>> On 15 Mar 2014, at 02:10, Dan Wilcox  wrote:
>>> 
 I haven't run any latency tests, so that might be what I'm getting. If so, 
 it's acceptable for what I do. From what I've read, guitar -> effects -> 
 amp latencies are already closer to 20ms.
 
 Sorry I haven't gotten back to the UDOO and pulled the relevant scripts 
 etc off of it yet. I'm trying to get a few things done before I head out 
 of town for work the next 2 weeks. I might be abel to get to it Sunday, 
 but no promises.
 
 On Mar 14, 2014, at 8:41 PM, Simon Iten  wrote:
 
> hi dan,
> 
> tried your setup/instructions. thanks, it now works down to 15ms. at 12ms 
> i start to get clicks here and there…
> 
> your script has some “errors” (missing instructions a novice would not 
> understand how to deal with). do you want me to post them, or do you 
> overdo it anyway?
> 
> thanks again
> 
> simon
> 
> On 13 Mar 2014, at 05:21, Dan Wilcox  wrote:
> 
>> Thanks. I was just waiting to redo my website, edit the video, put the 
>> pics together, etc etc but life and freelance work get in the way. Man, 
>> I could use a clone right about now :P
>>  
>> On Mar 13, 2014, at 12:19 AM, Richie Cyngler  wrote:
>> 
>>> Also interested in the UDOO setup instructions so thank you. A bit OT 
>>> but, Dan, love your work (that "onward to mars patch" is awesome) 
>>> thanks for the links. I think people should post more of this sort of 
>>> thing to the list, celebrate what we make. =)
>>> 
>>> 
>>> On Thu, Mar 13, 2014 at 11:09 AM, Dan Wilcox  
>>> wrote:
>>> FWIW: here's a picture of my UDOO setup inside my Mars space suit 
>>> backpack: http://www.flickr.com/photos/danomatika/13115604285/
>>> 
>>> Media of the backpack in use 
>>> https://twitter.com/danomatika/status/433273394122207232/photo/1 & 
>>> https://vimeo.com/86670103 (not my video, I'll put out a different edit 
>>> soon)
>>> 
>>> On Mar 12, 2014, at 10:28 AM, Dan Wilcox  wrote:
>>> 
 I will do that later tonight when I boot the udoo and pull my run 
 scripts off of it. I'll post everything to GitHub so we can share 
 resources.
 
 On Mar 12, 2014, at 5:44 AM, Jamie Bullock  
 wrote:
 
> 
> Hi Dan,
> 
> Thanks for sharing these notes. They arrived in my inbox to coincide 
> nicely with the delivery of my quad Udoo this morning! It would be 
> great to see a full writeup of your Udoo setup at some point as I 
> thi

Re: [PD] Rewriting a unified phasor / metro object for reading tables

2014-03-15 Thread Roman Haefeli
On Sam, 2014-03-15 at 09:43 -0400, me.grimm wrote:

> I noticed though, is there a reason why it works on 0.45.3 and not
> 0.43.4-extended?

Oh, yes. You're right. I got confused, because the equation to determine
the current intra-step position for [vmetro] (now [rh_metro]) was
assuming Hz and s, but most Pd classes expect ms. That is why I used a
new feature introduced in 0.45 that lets you define your own timing unit
for most timing related classes. I forget to reverse that when it
finally worked.

I worked some more on [rh_metro], fixed some bugs (re-entrency did cause
Pd to hang) and put it on github.com. You'll find a slightly updated
[rh_phasor~ ], which still uses [rh_metro] internally, here:

https://github.com/reduzent/netpd2-patches

Enjoy!
Roman


> On Sun, Mar 9, 2014 at 5:39 PM, Roman Haefeli 
> wrote:
> (I believe this might rather belong to pd-list instead of
> pd-dev)
> 
> On Don, 2014-03-06 at 18:56 -0500, me.grimm wrote:
> > Roman,
> >
> > >> wrapping points. The only drawback compared to [phasor~]
> is that
> > the
> > >> latter allows to control the frequency with a signal and
> the
> > >> [metro]/[vline~] based phasor obviously doesn't.
> 
> > I never did quite figure it out but how do you do more
> advanced things
> > with [vline~] such as updating/increasing ramp speed mid
> ramp?
> 
> 
> Frankly, I often find myself struggling with those kinds of
> problems.
> 
> > >> I'll be glad to help you build the [phasor~] replacement
> that has
> > an
> > >> additional bang outlet, if you need it.
> >
> > Are you saying this is possible with just metro/vline~
> combo? I would
> > be curious what that looks like if you did build it
> 
> 
> It wasn't as easy as I initially expected it to be. I already
> had a
> [metro]-like abstraction that can do intra-interval tempo
> changes.
> However, I figured it was buggy (it worked only for the first
> tempo
> change within an interval) and had to redo it. That was the
> most
> difficult part. Combining it with [vline~ ] to make a
> [vphasor~ ] with
> extra bangs at each wrapping point wasn't as hard (at least
> not with its
> current limitations).
> 
> Check attachment.
> 
> Roman
> 
> 
> 
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> 
> 
> -- 
> 
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> megr...@gmail.com
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Re: [PD] udoo board sound issues

2014-03-15 Thread Simon Iten
hmm,

well to me 12ms is way to much. but then again i play a lot of fast attack 
notes in up-tempo pieces :-)

thanks for your notes anyway, they helped a lot! and write back when you tried 
with the debian hardfloat image. i tried it for a short time and it was not 
very stable with pd. but then again i did not try a lot of things to fix this.

cheers
On 15 Mar 2014, at 13:10, Dan Wilcox  wrote:

> Check this page: 
> http://www.michalkaszczyszyn.com/en/tutorials/latency.html#acceptable
> 
> I was wrong, the guitar to amp latency at 1 meter away is roughly 3 ms.
> 
> The accumulation of a monitors and an effect or two gets you to 8ms. 
> Acceptable latency is 12 ms.
> 
> Again, I haven't measured my rig or the latency of my old wearable rig, both 
> both were responsive to me, so they must e at least around 12 ms.
> 
> Sorry for being unscientific about it.
> 
> enohp ym morf tnes
> --
> Dan Wilcox
> danomatika.com
> robotcowboy.com
> 
> On Mar 15, 2014, at 5:49 AM, Simon Iten  wrote:
> 
>> dan, no 15 ms is in no way tolerable for live use (if you have effects that 
>> should react in realtime) it is of course ok for delay and reverb stuff. the 
>> latency from an amp because of cable length and stuff is totally different, 
>> since your ear actually hears where the sound comes from and can adapt.
>> but for studio use for example, 15 ms on a headphone is really two attacks 
>> for evey attack. heck even 10ms is evil :-) of course your/anyones mileage 
>> may vary. but i only wanted the box to output delay and reverb soundscape 
>> stuff away, so i might be good. i will add analog circuitry that mixes the 
>> dry and effect part of the signal, so i get no (very very little) latency on 
>> the unaffected part of the signal.
>> 
>> no worries as far as the script goes. i had no problems at all to follow it. 
>> but i worked with linux a lot before. i was just suggesting, that the 
>> typical ubuntu user would not get some of the steps in between your steps :-)
>> 
>> 
>> On 15 Mar 2014, at 02:10, Dan Wilcox  wrote:
>> 
>>> I haven't run any latency tests, so that might be what I'm getting. If so, 
>>> it's acceptable for what I do. From what I've read, guitar -> effects -> 
>>> amp latencies are already closer to 20ms.
>>> 
>>> Sorry I haven't gotten back to the UDOO and pulled the relevant scripts etc 
>>> off of it yet. I'm trying to get a few things done before I head out of 
>>> town for work the next 2 weeks. I might be abel to get to it Sunday, but no 
>>> promises.
>>> 
>>> On Mar 14, 2014, at 8:41 PM, Simon Iten  wrote:
>>> 
 hi dan,
 
 tried your setup/instructions. thanks, it now works down to 15ms. at 12ms 
 i start to get clicks here and there…
 
 your script has some “errors” (missing instructions a novice would not 
 understand how to deal with). do you want me to post them, or do you 
 overdo it anyway?
 
 thanks again
 
 simon
 
 On 13 Mar 2014, at 05:21, Dan Wilcox  wrote:
 
> Thanks. I was just waiting to redo my website, edit the video, put the 
> pics together, etc etc but life and freelance work get in the way. Man, I 
> could use a clone right about now :P
>  
> On Mar 13, 2014, at 12:19 AM, Richie Cyngler  wrote:
> 
>> Also interested in the UDOO setup instructions so thank you. A bit OT 
>> but, Dan, love your work (that "onward to mars patch" is awesome) thanks 
>> for the links. I think people should post more of this sort of thing to 
>> the list, celebrate what we make. =)
>> 
>> 
>> On Thu, Mar 13, 2014 at 11:09 AM, Dan Wilcox  
>> wrote:
>> FWIW: here's a picture of my UDOO setup inside my Mars space suit 
>> backpack: http://www.flickr.com/photos/danomatika/13115604285/
>> 
>> Media of the backpack in use 
>> https://twitter.com/danomatika/status/433273394122207232/photo/1 & 
>> https://vimeo.com/86670103 (not my video, I'll put out a different edit 
>> soon)
>> 
>> On Mar 12, 2014, at 10:28 AM, Dan Wilcox  wrote:
>> 
>>> I will do that later tonight when I boot the udoo and pull my run 
>>> scripts off of it. I'll post everything to GitHub so we can share 
>>> resources.
>>> 
>>> On Mar 12, 2014, at 5:44 AM, Jamie Bullock  
>>> wrote:
>>> 
 
 Hi Dan,
 
 Thanks for sharing these notes. They arrived in my inbox to coincide 
 nicely with the delivery of my quad Udoo this morning! It would be 
 great to see a full writeup of your Udoo setup at some point as I 
 think many people will want to be doing a similar thing.
 
 All best,
 
 Jamie
 
 
 On 11 Mar 2014, at 14:14, Dan Wilcox  wrote:
 
> Heres a trim of my notes:
> 
> Enable realtime audio priority (if you haven't done it already):
> 
>   sudo su -c 'echo @audio - rtprio 

Re: [PD] Rewriting a unified phasor / metro object for reading tables

2014-03-15 Thread me.grimm
hey roman,

thanks for that!

I noticed though, is there a reason why it works on 0.45.3 and not
0.43.4-extended?

I could not tell off hand

m


On Sun, Mar 9, 2014 at 5:39 PM, Roman Haefeli  wrote:

> (I believe this might rather belong to pd-list instead of pd-dev)
>
> On Don, 2014-03-06 at 18:56 -0500, me.grimm wrote:
> > Roman,
> >
> > >> wrapping points. The only drawback compared to [phasor~] is that
> > the
> > >> latter allows to control the frequency with a signal and the
> > >> [metro]/[vline~] based phasor obviously doesn't.
>
> > I never did quite figure it out but how do you do more advanced things
> > with [vline~] such as updating/increasing ramp speed mid ramp?
>
> Frankly, I often find myself struggling with those kinds of problems.
>
> > >> I'll be glad to help you build the [phasor~] replacement that has
> > an
> > >> additional bang outlet, if you need it.
> >
> > Are you saying this is possible with just metro/vline~ combo? I would
> > be curious what that looks like if you did build it
>
> It wasn't as easy as I initially expected it to be. I already had a
> [metro]-like abstraction that can do intra-interval tempo changes.
> However, I figured it was buggy (it worked only for the first tempo
> change within an interval) and had to redo it. That was the most
> difficult part. Combining it with [vline~ ] to make a [vphasor~ ] with
> extra bangs at each wrapping point wasn't as hard (at least not with its
> current limitations).
>
> Check attachment.
>
> Roman
>
>
>
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> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>


-- 

m.e.grimm | m.f.a | ed.m.
megr...@gmail.com
_
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Re: [PD] udoo board sound issues

2014-03-15 Thread Charles Goyard
Dan Wilcox wrote:
> Check this page: 
> http://www.michalkaszczyszyn.com/en/tutorials/latency.html#acceptable
> 
> I was wrong, the guitar to amp latency at 1 meter away is roughly 3 ms.

No, it's the amp to ear, related to speed of sound in atmosphere
(around 300m/s).

The electric signal in your guitar cable goes way faster.


In "modern" sound gear (such as the Yamaha 01V sound board), you can
volontarily add latency to outputs, so that the audience receives the
sound waves from distant loudspeakers at the same time. This comes handy
when the subwoofers are under the seats of the audience (2 meters away
from audience), and the others loudspeakers are farther away.


> Sorry for being unscientific about it.

Who cares that the figures does not back you, if you feel good and it
sounds greats :) ?

Cheers,

-- 
Charles

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Re: [PD] udoo board sound issues

2014-03-15 Thread Dan Wilcox
Check this page: 
http://www.michalkaszczyszyn.com/en/tutorials/latency.html#acceptable

I was wrong, the guitar to amp latency at 1 meter away is roughly 3 ms.

The accumulation of a monitors and an effect or two gets you to 8ms. Acceptable 
latency is 12 ms.

Again, I haven't measured my rig or the latency of my old wearable rig, both 
both were responsive to me, so they must e at least around 12 ms.

Sorry for being unscientific about it.

enohp ym morf tnes
--
Dan Wilcox
danomatika.com
robotcowboy.com

On Mar 15, 2014, at 5:49 AM, Simon Iten  wrote:

> dan, no 15 ms is in no way tolerable for live use (if you have effects that 
> should react in realtime) it is of course ok for delay and reverb stuff. the 
> latency from an amp because of cable length and stuff is totally different, 
> since your ear actually hears where the sound comes from and can adapt.
> but for studio use for example, 15 ms on a headphone is really two attacks 
> for evey attack. heck even 10ms is evil :-) of course your/anyones mileage 
> may vary. but i only wanted the box to output delay and reverb soundscape 
> stuff away, so i might be good. i will add analog circuitry that mixes the 
> dry and effect part of the signal, so i get no (very very little) latency on 
> the unaffected part of the signal.
> 
> no worries as far as the script goes. i had no problems at all to follow it. 
> but i worked with linux a lot before. i was just suggesting, that the typical 
> ubuntu user would not get some of the steps in between your steps :-)
> 
> 
> On 15 Mar 2014, at 02:10, Dan Wilcox  wrote:
> 
>> I haven't run any latency tests, so that might be what I'm getting. If so, 
>> it's acceptable for what I do. From what I've read, guitar -> effects -> amp 
>> latencies are already closer to 20ms.
>> 
>> Sorry I haven't gotten back to the UDOO and pulled the relevant scripts etc 
>> off of it yet. I'm trying to get a few things done before I head out of town 
>> for work the next 2 weeks. I might be abel to get to it Sunday, but no 
>> promises.
>> 
>> On Mar 14, 2014, at 8:41 PM, Simon Iten  wrote:
>> 
>>> hi dan,
>>> 
>>> tried your setup/instructions. thanks, it now works down to 15ms. at 12ms i 
>>> start to get clicks here and there…
>>> 
>>> your script has some “errors” (missing instructions a novice would not 
>>> understand how to deal with). do you want me to post them, or do you overdo 
>>> it anyway?
>>> 
>>> thanks again
>>> 
>>> simon
>>> 
>>> On 13 Mar 2014, at 05:21, Dan Wilcox  wrote:
>>> 
 Thanks. I was just waiting to redo my website, edit the video, put the 
 pics together, etc etc but life and freelance work get in the way. Man, I 
 could use a clone right about now :P
  
 On Mar 13, 2014, at 12:19 AM, Richie Cyngler  wrote:
 
> Also interested in the UDOO setup instructions so thank you. A bit OT 
> but, Dan, love your work (that "onward to mars patch" is awesome) thanks 
> for the links. I think people should post more of this sort of thing to 
> the list, celebrate what we make. =)
> 
> 
> On Thu, Mar 13, 2014 at 11:09 AM, Dan Wilcox  wrote:
>> FWIW: here's a picture of my UDOO setup inside my Mars space suit 
>> backpack: http://www.flickr.com/photos/danomatika/13115604285/
>> 
>> Media of the backpack in use 
>> https://twitter.com/danomatika/status/433273394122207232/photo/1 & 
>> https://vimeo.com/86670103 (not my video, I'll put out a different edit 
>> soon)
>> 
>> On Mar 12, 2014, at 10:28 AM, Dan Wilcox  wrote:
>> 
>>> I will do that later tonight when I boot the udoo and pull my run 
>>> scripts off of it. I'll post everything to GitHub so we can share 
>>> resources.
>>> 
>>> On Mar 12, 2014, at 5:44 AM, Jamie Bullock  
>>> wrote:
>>> 
 
 Hi Dan,
 
 Thanks for sharing these notes. They arrived in my inbox to coincide 
 nicely with the delivery of my quad Udoo this morning! It would be 
 great to see a full writeup of your Udoo setup at some point as I 
 think many people will want to be doing a similar thing.
 
 All best,
 
 Jamie
 
 
 On 11 Mar 2014, at 14:14, Dan Wilcox  wrote:
 
> Heres a trim of my notes:
> 
> Enable realtime audio priority (if you haven't done it already):
> 
>   sudo su -c 'echo @audio - rtprio 99 >> 
> /etc/security/limits.conf'
>   sudo su -c 'echo @audio - memlock 25 >> 
> /etc/security/limits.conf'
>   sudo su -c 'echo @audio - nice -10 >> /etc/security/limits.conf'
> 
> I disable pulseaudio. Make sure pulseaudio does not respawn itself 
> (from 
> http://voices.canonical.com/david.henningsson/2012/07/13/top-five-wrong-ways-to-fix-your-audio):
> 
> echo autospawn=no > ~/.pulse/client.conf
>>>

Re: [PD] udoo board sound issues

2014-03-15 Thread Dan Wilcox
I guess I don't get that since I've been playing that relative latency for 
years. How is 10-15 ms not "real time"? It's not even really perceivable unless 
you're doing lots of high rate short attack & decay stuff. At least as far as I 
can tell. I must be slow. :D

Then again, I might be wrong. I'll probably try the hard float Debian UDOO 
image next. That might give us some room.

Also, I know my notes would not be easy to follow for a beginner ... I only 
wrote them for myself and haven't edited them.

enohp ym morf tnes
--
Dan Wilcox
danomatika.com
robotcowboy.com

On Mar 15, 2014, at 5:49 AM, Simon Iten  wrote:

> dan, no 15 ms is in no way tolerable for live use (if you have effects that 
> should react in realtime) it is of course ok for delay and reverb stuff. the 
> latency from an amp because of cable length and stuff is totally different, 
> since your ear actually hears where the sound comes from and can adapt.
> but for studio use for example, 15 ms on a headphone is really two attacks 
> for evey attack. heck even 10ms is evil :-) of course your/anyones mileage 
> may vary. but i only wanted the box to output delay and reverb soundscape 
> stuff away, so i might be good. i will add analog circuitry that mixes the 
> dry and effect part of the signal, so i get no (very very little) latency on 
> the unaffected part of the signal.
> 
> no worries as far as the script goes. i had no problems at all to follow it. 
> but i worked with linux a lot before. i was just suggesting, that the typical 
> ubuntu user would not get some of the steps in between your steps :-)
> 
> 
> On 15 Mar 2014, at 02:10, Dan Wilcox  wrote:
> 
>> I haven't run any latency tests, so that might be what I'm getting. If so, 
>> it's acceptable for what I do. From what I've read, guitar -> effects -> amp 
>> latencies are already closer to 20ms.
>> 
>> Sorry I haven't gotten back to the UDOO and pulled the relevant scripts etc 
>> off of it yet. I'm trying to get a few things done before I head out of town 
>> for work the next 2 weeks. I might be abel to get to it Sunday, but no 
>> promises.
>> 
>> On Mar 14, 2014, at 8:41 PM, Simon Iten  wrote:
>> 
>>> hi dan,
>>> 
>>> tried your setup/instructions. thanks, it now works down to 15ms. at 12ms i 
>>> start to get clicks here and there…
>>> 
>>> your script has some “errors” (missing instructions a novice would not 
>>> understand how to deal with). do you want me to post them, or do you overdo 
>>> it anyway?
>>> 
>>> thanks again
>>> 
>>> simon
>>> 
>>> On 13 Mar 2014, at 05:21, Dan Wilcox  wrote:
>>> 
 Thanks. I was just waiting to redo my website, edit the video, put the 
 pics together, etc etc but life and freelance work get in the way. Man, I 
 could use a clone right about now :P
  
 On Mar 13, 2014, at 12:19 AM, Richie Cyngler  wrote:
 
> Also interested in the UDOO setup instructions so thank you. A bit OT 
> but, Dan, love your work (that "onward to mars patch" is awesome) thanks 
> for the links. I think people should post more of this sort of thing to 
> the list, celebrate what we make. =)
> 
> 
> On Thu, Mar 13, 2014 at 11:09 AM, Dan Wilcox  wrote:
>> FWIW: here's a picture of my UDOO setup inside my Mars space suit 
>> backpack: http://www.flickr.com/photos/danomatika/13115604285/
>> 
>> Media of the backpack in use 
>> https://twitter.com/danomatika/status/433273394122207232/photo/1 & 
>> https://vimeo.com/86670103 (not my video, I'll put out a different edit 
>> soon)
>> 
>> On Mar 12, 2014, at 10:28 AM, Dan Wilcox  wrote:
>> 
>>> I will do that later tonight when I boot the udoo and pull my run 
>>> scripts off of it. I'll post everything to GitHub so we can share 
>>> resources.
>>> 
>>> On Mar 12, 2014, at 5:44 AM, Jamie Bullock  
>>> wrote:
>>> 
 
 Hi Dan,
 
 Thanks for sharing these notes. They arrived in my inbox to coincide 
 nicely with the delivery of my quad Udoo this morning! It would be 
 great to see a full writeup of your Udoo setup at some point as I 
 think many people will want to be doing a similar thing.
 
 All best,
 
 Jamie
 
 
 On 11 Mar 2014, at 14:14, Dan Wilcox  wrote:
 
> Heres a trim of my notes:
> 
> Enable realtime audio priority (if you haven't done it already):
> 
>   sudo su -c 'echo @audio - rtprio 99 >> 
> /etc/security/limits.conf'
>   sudo su -c 'echo @audio - memlock 25 >> 
> /etc/security/limits.conf'
>   sudo su -c 'echo @audio - nice -10 >> /etc/security/limits.conf'
> 
> I disable pulseaudio. Make sure pulseaudio does not respawn itself 
> (from 
> http://voices.canonical.com/david.henningsson/2012/07/13/top-five-wrong-ways-to-fix-your-audio):

Re: [PD] using pd live (sans computer/laptop/raspberry pi)

2014-03-15 Thread Cyrille Henry



Le 14/03/2014 22:29, Jonathan Wilkes a écrit :

On 03/14/2014 03:44 PM, Dan Wilcox wrote:

Without a computer, no. Without a desktop or laptop computer, yes.


Well, maybe we could design and manufacture an enormous ASIC that runs libpd.

sukandar kartadinata made somthing like this 10 year ago.
but it was just a prototype and switch to SBC for cost and facility.
cheers
c



-Jonathan

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Re: [PD] udoo board sound issues

2014-03-15 Thread Simon Iten
dan, no 15 ms is in no way tolerable for live use (if you have effects that 
should react in realtime) it is of course ok for delay and reverb stuff. the 
latency from an amp because of cable length and stuff is totally different, 
since your ear actually hears where the sound comes from and can adapt.
but for studio use for example, 15 ms on a headphone is really two attacks for 
evey attack. heck even 10ms is evil :-) of course your/anyones mileage may 
vary. but i only wanted the box to output delay and reverb soundscape stuff 
away, so i might be good. i will add analog circuitry that mixes the dry and 
effect part of the signal, so i get no (very very little) latency on the 
unaffected part of the signal.

no worries as far as the script goes. i had no problems at all to follow it. 
but i worked with linux a lot before. i was just suggesting, that the typical 
ubuntu user would not get some of the steps in between your steps :-)


On 15 Mar 2014, at 02:10, Dan Wilcox  wrote:

> I haven't run any latency tests, so that might be what I'm getting. If so, 
> it's acceptable for what I do. From what I've read, guitar -> effects -> amp 
> latencies are already closer to 20ms.
> 
> Sorry I haven't gotten back to the UDOO and pulled the relevant scripts etc 
> off of it yet. I'm trying to get a few things done before I head out of town 
> for work the next 2 weeks. I might be abel to get to it Sunday, but no 
> promises.
> 
> On Mar 14, 2014, at 8:41 PM, Simon Iten  wrote:
> 
>> hi dan,
>> 
>> tried your setup/instructions. thanks, it now works down to 15ms. at 12ms i 
>> start to get clicks here and there…
>> 
>> your script has some “errors” (missing instructions a novice would not 
>> understand how to deal with). do you want me to post them, or do you overdo 
>> it anyway?
>> 
>> thanks again
>> 
>> simon
>> 
>> On 13 Mar 2014, at 05:21, Dan Wilcox  wrote:
>> 
>>> Thanks. I was just waiting to redo my website, edit the video, put the pics 
>>> together, etc etc but life and freelance work get in the way. Man, I could 
>>> use a clone right about now :P
>>>  
>>> On Mar 13, 2014, at 12:19 AM, Richie Cyngler  wrote:
>>> 
 Also interested in the UDOO setup instructions so thank you. A bit OT but, 
 Dan, love your work (that "onward to mars patch" is awesome) thanks for 
 the links. I think people should post more of this sort of thing to the 
 list, celebrate what we make. =)
 
 
 On Thu, Mar 13, 2014 at 11:09 AM, Dan Wilcox  wrote:
 FWIW: here's a picture of my UDOO setup inside my Mars space suit 
 backpack: http://www.flickr.com/photos/danomatika/13115604285/
 
 Media of the backpack in use 
 https://twitter.com/danomatika/status/433273394122207232/photo/1 & 
 https://vimeo.com/86670103 (not my video, I'll put out a different edit 
 soon)
 
 On Mar 12, 2014, at 10:28 AM, Dan Wilcox  wrote:
 
> I will do that later tonight when I boot the udoo and pull my run scripts 
> off of it. I'll post everything to GitHub so we can share resources.
> 
> On Mar 12, 2014, at 5:44 AM, Jamie Bullock  wrote:
> 
>> 
>> Hi Dan,
>> 
>> Thanks for sharing these notes. They arrived in my inbox to coincide 
>> nicely with the delivery of my quad Udoo this morning! It would be great 
>> to see a full writeup of your Udoo setup at some point as I think many 
>> people will want to be doing a similar thing.
>> 
>> All best,
>> 
>> Jamie
>> 
>> 
>> On 11 Mar 2014, at 14:14, Dan Wilcox  wrote:
>> 
>>> Heres a trim of my notes:
>>> 
>>> Enable realtime audio priority (if you haven't done it already):
>>> 
>>> sudo su -c 'echo @audio - rtprio 99 >> 
>>> /etc/security/limits.conf'
>>> sudo su -c 'echo @audio - memlock 25 >> 
>>> /etc/security/limits.conf'
>>> sudo su -c 'echo @audio - nice -10 >> /etc/security/limits.conf'
>>> 
>>> I disable pulseaudio. Make sure pulseaudio does not respawn itself 
>>> (from 
>>> http://voices.canonical.com/david.henningsson/2012/07/13/top-five-wrong-ways-to-fix-your-audio):
>>> 
>>> echo autospawn=no > ~/.pulse/client.conf
>>> 
>>> Also add the following to ~/.bash_login to kill pulse audio if it's 
>>> running on login:
>>> 
>>> # kill pulse audio if it was spawned
>>> pulseaudio -k
>>> 
>>> I'm not looking at the udoo run script, but I'm pretty sure I'm using 
>>> the following with the US-25EX USB soudcard:
>>> 
>>> pd -rt -nogui -alsa -audiodev 5
>>> 
>>> Use pd -listdev to get the device list from alsa. I chose 5 as the 
>>> first 4 (from memory) are 1-2 (built in hardware & plugin) & 2-3 (HDMI 
>>> audio hardware & plugin). 5 is the USB hardware alsa dev.
>>> 
>>> On Mar 11, 2014, at 4:05 AM, Simon Iten  wrote:
>>> 
 without jack i should add...
 On 11 Mar 2014, at 

Re: [PD] using pd live (sans computer/laptop/raspberry pi)

2014-03-15 Thread Pierre Massat
Hi,

Just one thing about the output. I personnaly use an impedance matching
transformer between my soundcard's balanced output and my guitar amp, as
explained on this page (
http://guitarextended.wordpress.com/2011/12/07/guitar-and-amplifier/).
I made a difference in terms of level and perceived signal to noise ratio.

Cheers,

Pierre.


2014-03-15 6:26 GMT+01:00 Simon Wise :

> On 15/03/14 09:56, Charles Z Henry wrote:
>
>> On Fri, Mar 14, 2014 at 4:29 PM, Jonathan Wilkes
>>  wrote:
>>
>>> On 03/14/2014 03:44 PM, Dan Wilcox wrote:
>>>

 Without a computer, no. Without a desktop or laptop computer, yes.

>>>
>>>
>>> Well, maybe we could design and manufacture an enormous ASIC that runs
>>> libpd.
>>>
>>> -Jonathan
>>>
>>
>> I appreciate the spirit of that... but man, that would be one
>> intimidating project.
>>
>> oh to have an infinite number of monkeys programming FPGAs
>>
>
> ... hence the attraction of building on and adding to open source
> projects, or falling back on hardware that is at least open, programmable
> and accessible down to some level. These things are to big to do alone on
> most scales.
>
>
> Simon
>
>
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