[PD] how to change bp~ frequency at sample rate?

2011-09-02 Thread Menno van der Woude
Hi all,

working on patches that will be controlled by video analysis (through
OSC messages), I am wondering how to change the frequency (second
inlet) for [bp~] in realtime.
The problem is: connecting a [line] object or number object to this
inlet will result in clicks and pops when the line is moving very fast
or changes are rapid.

Is there a way to change the frequency for [bp~] at sample rate?
Or should I use another object to achieve this kind of realtime
cutoff/resonance changes?
I kind of like the simplicity of [bp~] as opposed to for example
[cpole~], which is beyond my current grasp of this material...

Thanks, menno

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Re: [PD] [PD-dev] pd-pidip into Debian

2010-12-19 Thread Menno van der Woude
Hi,

the discussion on licensing is quite new to me, hope this question
makes any sense...

Just wondering, now that PiDiP does not have a 'free' license, does
that mean I could get into trouble if I use [pdp_ctrack] and/or
[pdp_mgrid] in patches for potential use in a commercial theatre
performance or other kind of installation? What does commercial mean
in this regard, is it ok if application of a patch that holds these
objects in a performance or installation brings me money?

So would it be better to find an alternative? Or to rewrite it?

For my current purposes, the output of [pdp_ctrack], giving outer
coordinates of a specific object, is really nice, because the output
is precise and I can have a frame be drawn so I can monitor and
calibrate the patch. That's nice! However, if the licensing issue may
give trouble, an alternative may be better...

Also wondering if this whole discussion affects puredata_opencv?

Ciao, menno

On Tue, Dec 14, 2010 at 4:06 PM, Mathieu Bouchard ma...@artengine.ca wrote:

 On Tue, 14 Dec 2010, João Pais wrote:

 On Sat, 11 Dec 2010 19:38:27 +0100, ydego...@free.fr ydego...@gmail.com 
 wrote:

 after having been called 'fascist' here on this list
 or someone making useless shit, etc 
 i'm the one offending the others...

 when did this happen exactly? do you have a link?

 When one says «pick your fights» as an advice, it means «choose wisely the 
 fights that are worth fighting», but to Degoyon it means «provoke any fight, 
 any time». To some, adversity is its own reward ; to others, adversity is 
 just a necessary step to reach a goal (and that goal is not «to create 
 adversity»).

 or keep posting comments, but please with whole sentences, and with logical 
 (and valid) arguments. everyone would be interested in that, and something 
 might come out from that.

 After 8 years of reading Degoyon, that would be something new. It's sad. If 
 only...

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[PD] selecting based on vectors

2010-11-26 Thread Menno van der Woude
Hello,

using [pdp_mgrid] I am trying to get a geometric form on a GEM window
to follow the movement the camera sees. This is fairly easy, cause
[pdp_mgrid] outputs int numbers for x and y coordinates, which I can
use to have gem draw a circle/square on the appropriate place.  So far
so good.

Now, I wish to have a movement be 'followed' by white squares, that
quickly fade in and then slowly fade out. Using a grid of 7 by 7, this
means I need to create 49 squares, that, when triggered, will fade in
to white, and the fade to black, each in a separate place. I do not
knwo a better way to do this. Although inconvenient, it's fine for
this relatively low number of objects. My problem is with using the
vector info from [pdp_mgrid] to choose from 49 options.
Adding/multiplying, etc, x and y is problematic, cause it results in
identical numbers for positions that should be unique.

Any ideas on how to use vector info (meaning, in this case, x and y
info) to select unique objects?
Or is there a more efficient way to achieve the desired effect? Maybe
it is even a bad idea to combine pdp and gem?
See attached patch for an impression of what this should become like.
I have not yet completed building this, since I ran into these
troubles.

Bye! Menno.

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#N canvas 0 62 820 604 10;
#X obj 89 411 gemwin;
#X msg 89 355 create \, 1;
#X obj 273 396 counter;
#X obj 273 365 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 273 428 % 8;
#N canvas 22 34 842 535 midrow 1;
#N canvas 35 60 508 539 skwer 1;
#X obj 216 385 square;
#X msg 249 359 0.4;
#X obj 279 228 line;
#X obj 329 153 delay 120;
#X obj 279 294 pack f f f;
#X obj 279 261 t f f f;
#X obj 284 359 loadbang;
#X obj 155 261 gemhead;
#X msg 207 262 1;
#X obj 207 229 loadbang;
#X obj 239 262 inlet;
#X obj 176 51 inlet;
#X obj 231 133 t b b;
#X obj 216 331 color 0 0 0;
#X msg 280 192 1 \$1;
#X msg 191 192 20;
#X msg 235 194 500;
#X msg 329 227 0 \$1;
#X obj 155 294 translate;
#X obj 386 74 +;
#X obj 371 47 t b f;
#X obj 223 67 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 377 190 set \$1;
#X msg 379 226 495;
#X obj 271 33 unpack f f f;
#X obj 280 5 inlet;
#X connect 1 0 0 1;
#X connect 2 0 5 0;
#X connect 3 0 23 0;
#X connect 4 0 13 1;
#X connect 5 0 4 0;
#X connect 5 1 4 1;
#X connect 5 2 4 2;
#X connect 6 0 1 0;
#X connect 7 0 18 0;
#X connect 8 0 18 1;
#X connect 9 0 8 0;
#X connect 9 0 15 0;
#X connect 9 0 16 0;
#X connect 10 0 18 2;
#X connect 11 0 12 0;
#X connect 12 0 14 0;
#X connect 12 1 3 0;
#X connect 13 0 0 0;
#X connect 14 0 2 0;
#X connect 15 0 14 0;
#X connect 16 0 22 0;
#X connect 17 0 2 0;
#X connect 18 0 13 0;
#X connect 19 0 3 1;
#X connect 20 0 19 0;
#X connect 20 1 19 1;
#X connect 21 0 12 0;
#X connect 22 0 23 0;
#X connect 23 0 17 0;
#X connect 24 0 14 0;
#X connect 24 1 19 0;
#X connect 24 2 22 0;
#X connect 24 2 20 0;
#X connect 25 0 24 0;
#X restore 37 229 pd skwer;
#X obj 37 195 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 83 188 r flist;
#N canvas 35 60 508 539 skwer 0;
#X obj 216 385 square;
#X msg 249 359 0.4;
#X obj 279 228 line;
#X obj 329 153 delay 120;
#X obj 279 294 pack f f f;
#X obj 279 261 t f f f;
#X obj 284 359 loadbang;
#X obj 155 261 gemhead;
#X msg 207 262 1;
#X obj 207 229 loadbang;
#X obj 239 262 inlet;
#X obj 176 51 inlet;
#X obj 231 133 t b b;
#X obj 216 331 color 0 0 0;
#X msg 280 192 1 \$1;
#X msg 191 192 20;
#X msg 235 194 500;
#X msg 329 227 0 \$1;
#X obj 155 294 translate;
#X obj 386 74 +;
#X obj 371 47 t b f;
#X obj 223 67 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 377 190 set \$1;
#X msg 379 226 495;
#X obj 271 33 unpack f f f;
#X obj 280 5 inlet;
#X connect 1 0 0 1;
#X connect 2 0 5 0;
#X connect 3 0 23 0;
#X connect 4 0 13 1;
#X connect 5 0 4 0;
#X connect 5 1 4 1;
#X connect 5 2 4 2;
#X connect 6 0 1 0;
#X connect 7 0 18 0;
#X connect 8 0 18 1;
#X connect 9 0 8 0;
#X connect 9 0 15 0;
#X connect 9 0 16 0;
#X connect 10 0 18 2;
#X connect 11 0 12 0;
#X connect 12 0 14 0;
#X connect 12 1 3 0;
#X connect 13 0 0 0;
#X connect 14 0 2 0;
#X connect 15 0 14 0;
#X connect 16 0 22 0;
#X connect 17 0 2 0;
#X connect 18 0 13 0;
#X connect 19 0 3 1;
#X connect 20 0 19 0;
#X connect 20 1 19 1;
#X connect 21 0 12 0;
#X connect 22 0 23 0;
#X connect 23 0 17 0;
#X connect 24 0 14 0;
#X connect 24 1 19 0;
#X connect 24 2 22 0;
#X connect 24 2 20 0;
#X connect 25 0 24 0;
#X restore 147 223 pd skwer;
#X obj 147 189 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 192 182 r flist;
#N canvas 35 60 508 539 skwer 0;
#X obj 216 385 square;
#X msg 249 359 0.4;
#X obj 279 228 line;
#X obj 329 153 delay 120;
#X obj 279 294 pack f f f;
#X obj 279 261 t f f f;
#X obj 284 359 loadbang;
#X obj 155 261 gemhead;
#X msg 207 262 1;
#X obj 207 229 loadbang;
#X obj 239 262 inlet;
#X obj 176 51 inlet;
#X obj 231 133 t b b;
#X obj 216 331 color 0 

Re: [PD] tuio simulator

2010-11-22 Thread Menno van der Woude
Hi,

to import data from the tuio simulator in pd, just use the Tuioclient
available with reacTIVision (http://reactivision.sourceforge.net/).

The simulator (which you probably also got from the reaTIVision page)
should send data to the appropriate udp port (), which you could
import using [updreceive] and [unpackOSC], however, it is much more
easy to use [TuioClient], offered on the reacTIVision website. The
client will output a list, that you can unpack using [unpack]. This is
prefixed with symbols indicating the kind of event (enter, update,
exit). There are exaple patches in the client zipfile.
One of the items from [TuioClient] list will be the id of the fiducial
(marker), allowing you to program pd to react to a certain number in a
certain way. So you could unpack the list, and attach the [sel] object
to the outlet that outputs fiducial id, etc.

Goodluck, Menno.

On Mon, Nov 22, 2010 at 3:55 PM, Lorenzo Sutton lsut...@libero.it wrote:
 Hi...

 GMX wrote:

 Hello,

 I'm using the Tuio Simulator

 Haven't got a clue what it is :) but...

 and I've a basic question cause I'm a beginner. How can I tell PD to do
 something like an if query. for example: I want to say if it is marker nr 1
 do this colour.  i know how to get the Marker ID (fid_get fid).

 If you have an id like myid_1 you can use [route] and [select] (aka [sel]
 (have a look at the help patches)

 Lorenzo

 would be cool if someone can help me :)

 And sorry I first sent this email to the announce mailing list. sory

 Thanks
 Cheers L

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Re: [PD] call for testers for L2Ork iteration of pd-extended (based on 0.42.x branch)

2010-11-21 Thread Menno van der Woude
To solve the problem with the tk library, I had to install package
tk-dev. Same for tcl, installed package tcl8.5-dev. After
installing these packages I I was able to complete the build process
specified in the email (not as is written in the INSTALL text file in
the tarball). Now this pd version starts with no problems. Sound
works, using Alsa. I did ./configure --enable-jack, but jack is not
available in the audio menu.
Have not yet had time to look further into functionality. Did notice
that using the send to back/bring to front functionality (which is
nice!) does reset all the visual controls in a patch.

Bye, Menno,.

On Sun, Nov 21, 2010 at 10:13 PM, Ivica Ico Bukvic i...@vt.edu wrote:
 Ugh, forgot to mention another critical thing--this version requires tcl/tl 
 8.5 or higher.

 Best wishes,

 Ico

 Ivica Ico Bukvic i...@vt.edu wrote:


 Also, forgot to mention in my original email this version AFAIK fixes
 all graph-on-parent bugs.

Just remembered a few more that some of you might find useful:

*send to back/bring to front right-click menu for those of you
interested in building more complex UIs
*auto-update of scrollbars when typing/resizing objects
*canvas always tries to fit the entire patch as best as it can (it is
not any more 0,0 coord-centric, however, so it will not reopen patches
the way they may have looked in the vanilla-version of pd)
*text editing has ctrl+home and ctrl+end traversal between
space-delimited words
*select all is context sensitive (so when editing an object select all
will select all its text rather than all objects on the canvas)
*select/cut/copy/paste is universal (works seamlessly across text fields
and canvas)
*commands are ignored in contexts where they have no purpose (e.g.
create an object shortcut invoked on the main canvas should have no
effect)
*improved accuracy of canvas reporting it has been changed

Cheers!

Best wishes,

Ico


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[PD] unable to open pdp_v4l webcam video stream

2010-11-20 Thread Menno van der Woude
Hello,

with the purpose of being able to track elements in sight of a cam by
virtue of their color, I would like to use and explore the
possibilities of pdp_ctrack. While this does work with prerecorded
video (avi) i am unable to try it with live video, cause pdp_v4l gives
and error. See below what happens when trying to send [open
/dev/video0 to [pdp_v4l].

pdp_v4l: opening /dev/video0
pdp_v4l: cap: name UVC Camera (046d:0802) type 1 channels 1 maxw 640
maxh 480 minw 48 minh 32
pdp_v4l: picture: brightness 32896 depth 0 palette 0
pdp_v4l: channel 0 name Camera 1 type 2 flags 0
pdp_v4l: switched to channel 0
pdp_v4l: cant change to norm 0
error: pdp_v4l: no method for 'type'

Does anyone know if this is a matter of buying a better cam? Now using
a Logitech very simple usb webcam. Or do i need to load/install a
certain driver, or send other messages to [pdp_v4l]?
My purpose is to get coordinates (and possibly size) of colored
elements. I want to be able to track different elements
simultaneously, and be able to calculate distance. Maybe a combination
with size would also allow me to calculate distance in 3 dimension.
Then to use the data for conditional sounds (tonal and/or atonal).
Any help appreciated!

Bye, Menno.

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Re: [PD] unable to open pdp_v4l webcam video stream

2010-11-20 Thread Menno van der Woude
Thanks that helped and made it work!

The latency with this webcam is amazingly long, as in a second or more.
Speeding up the [metro] is of no influence.

Any ideas for the best (web)cam for the goal I have?
Or is the delay due to settings inside pd?
Either ieee1394 or usb would be fine.
It would be nice to bring down response to changes in the sight of the
cam to about 50 ms.

Bye, Menno.

On Sat, Nov 20, 2010 at 7:58 PM, Pagano, Patrick
p...@digitalworlds.ufl.edu wrote:
 try pdp_v4l2
 
 From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] On Behalf Of Menno van 
 der Woude [menn...@gmail.com]
 Sent: Saturday, November 20, 2010 12:33 PM
 To: pd-list
 Subject: [PD] unable to open pdp_v4l webcam video stream

 Hello,

 with the purpose of being able to track elements in sight of a cam by
 virtue of their color, I would like to use and explore the
 possibilities of pdp_ctrack. While this does work with prerecorded
 video (avi) i am unable to try it with live video, cause pdp_v4l gives
 and error. See below what happens when trying to send [open
 /dev/video0 to [pdp_v4l].

 pdp_v4l: opening /dev/video0
 pdp_v4l: cap: name UVC Camera (046d:0802) type 1 channels 1 maxw 640
 maxh 480 minw 48 minh 32
 pdp_v4l: picture: brightness 32896 depth 0 palette 0
 pdp_v4l: channel 0 name Camera 1 type 2 flags 0
 pdp_v4l: switched to channel 0
 pdp_v4l: cant change to norm 0
 error: pdp_v4l: no method for 'type'

 Does anyone know if this is a matter of buying a better cam? Now using
 a Logitech very simple usb webcam. Or do i need to load/install a
 certain driver, or send other messages to [pdp_v4l]?
 My purpose is to get coordinates (and possibly size) of colored
 elements. I want to be able to track different elements
 simultaneously, and be able to calculate distance. Maybe a combination
 with size would also allow me to calculate distance in 3 dimension.
 Then to use the data for conditional sounds (tonal and/or atonal).
 Any help appreciated!

 Bye, Menno.

 --
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 ---
 www.whatkeepsmegoing.com

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Re: [PD] ReacTIVision to Max4live (don't hate)

2010-11-07 Thread Menno van der Woude
Hi,

another way would be to use midi directly from the reacTIVision application.
In the midi xml file you can define what data goes where, depending also on
the fiducial. It is fairly easy to define which fiducial outputs midi 'knob
data' to which channel. Then to receive this in Reaktor in Windows does
require something like midiyoke. In linux jack and qjackctl are great for
this purpose.

This way you would not need Pd or max. Though it simplifies the output, and
does not allow you manipulate the data, so that would depend on the exact
kind of data you want to receive in Reaktor.

Best regards,

Menno

On Sat, Nov 6, 2010 at 7:26 PM, Jeffrey Concepcion 
jeffreyconcepc...@gmail.com wrote:

 I was able to use the reactivision software to control parameters in Pure
 Data, but i want to achieve this internally in Live using Max4Live . So far
 i've been able to register the TUIO messages in the m4l patch, but it
 doesn't differentiate between fiducials. I get errors that state $ variable
 out of range and extra argument, but the objects i'm using [send
 $1-tuioObjectAlive 0] were copied from the TUIO dispatcher maxpatch that the
 reactivision folks provide on their site.

 I realize that the problem may come from the difference between Pd and max,
 and the fact that Pd uses a message box to send out [$2-tuioObjectAlive 0]
 and max uses the [send] object.

 Any suggestions?

 P.S. Ultimately, the goal is to map the fiducials to the control knobs on
 Reaktor's skrewell so it would go like reactivisionM4LReaktor instead of
 having to do reactivisionPdmidiyokeReaktor, or  is this the longer way
 around?

 P.P.S. I'm on Windows 7.

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[PD] reacTIVision client in PD on Ubuntu 64 bit

2010-11-05 Thread Menno van der Woude
Hello,

not sure if this should go to this list or to the dev list...

Running Ubuntu studio 10.04 64 bit, I have a problem with the reacTIVision
client in Pure Data (extended, 0.42.5-2). Trying to put the client on the
canvas, gives the message:

/home/menno/pd/TuioClient.pd_linux: /home/menno/pd/TuioClient.pd_linux:
wrong ELF class: ELFCLASS32

Seems like it was built solely for 32 bit systems? I really do not know how
to resolve this, or how to build a working pd-client from the source.

Attached is my attempt to build an alternative client, using mrpeach
[udpreceive] and [unpackOSC]. This works, however the problem is with
'addObject' and 'removeObject' messages that the regular client gives. In
what I built now, this only works if there is only 1 fudicial in sight.
Updates keep on going so work fine with multiple fudicials in sight of the
camera. In example 2, I have tried resolving this by creating an [inlet] to
determine which fudicial number this client is for. However, using multiple
clients is of no use, because the [updreceive] object can only be used once,
multiple copied will not output data.

Any ideas either on how to resolve the initial issue, or how to improve this
alternative idea for a reacTIVision client?

Ciao, Menno.
#N canvas 611 236 950 719 10;
#X declare -lib mrpeach;
#X obj -94 -307 import mrpeach;
#X obj 17 -282 unpackOSC;
#X obj 17 -307 udpreceive ;
#X obj 17 -208 list split 1;
#X obj 84 -146 unpack s;
#X obj 84 -174 t l b;
#X obj 147 -146 str set;
#X obj 84 -119 str compare;
#X obj 51 -91 spigot;
#X obj 51 -45 list split 1;
#X obj 301 131 ;
#X obj 301 67 t f f b;
#X floatatom 301 101 5 0 0 0 - - -;
#X obj 301 158 sel 1;
#X obj 301 185 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 17 -41 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj -81 361 print leave;
#X obj -10 94 timer;
#X obj 50 -17 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 17 62 spigot;
#X obj 23 8 - 1;
#X obj -10 36 spigot;
#X floatatom -10 123 5 0 0 0 - - -;
#X obj 34 88 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj -80 125 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj -81 310 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 36 310 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj -81 237 line;
#X floatatom -71 262 5 0 0 0 - - -;
#X floatatom 21 182 5 0 0 0 - - -;
#X obj -42 208 pack;
#X msg -42 182 10;
#X obj -81 285 threshold 10 10 9 10;
#X obj -80 152 t b b;
#X obj -10 182 int;
#X msg -81 208 1;
#X obj -81 334 zl reg;
#X obj 301 218 zl reg;
#X obj 301 262 print enter;
#X obj 85 -3 print update;
#X obj 301 -3 unpack f;
#X obj -2 361 outlet;
#X obj 377 262 outlet;
#X obj 73 22 outlet;
#X obj -10 151 * 2;
#X text -43 228 count to 10 in 2 times the time in between the previous
bangs (bang means list update received);
#X text 330 122 check if id number has changed: this means elvis has
entered the building;
#X text -35 327 bang if 10 is hit and time exceeds 2 times the time
in between two previously received messages;
#X text 43 362 elvis has left the building;
#X text 423 263 elvis has entered the building;
#X text 70 41 output fudicial updates;
#X text 116 -306 reacTIVision incoming signal;
#X text 80 -287 unpack udp data to OSC data;
#X text 98 -211 split the /tuio/2Dobj symbol;
#X text 80 -274 message form for fiducial is list of 2 symbols with
10 floats: /tuio/2Dobj set #id #fudicial x y rotation float5 float6
float7 float8 float9 float10;
#X text 355 -142 Alternative Tuioclient;
#X text 362 -116 2010 \, menno;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
#X connect 3 1 5 0;
#X connect 3 1 8 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 6 0;
#X connect 6 0 7 1;
#X connect 7 0 8 1;
#X connect 8 0 9 0;
#X connect 8 0 15 0;
#X connect 9 1 36 1;
#X connect 9 1 37 1;
#X connect 9 1 39 0;
#X connect 9 1 40 0;
#X connect 9 1 43 0;
#X connect 10 0 13 0;
#X connect 11 0 12 0;
#X connect 11 1 10 0;
#X connect 11 2 12 0;
#X connect 12 0 10 1;
#X connect 13 0 14 0;
#X connect 14 0 37 0;
#X connect 15 0 18 0;
#X connect 15 0 21 0;
#X connect 15 0 19 0;
#X connect 17 0 22 0;
#X connect 18 0 19 1;
#X connect 18 0 20 0;
#X connect 19 0 17 1;
#X connect 19 0 23 0;
#X connect 19 0 24 0;
#X connect 20 0 21 1;
#X connect 21 0 17 0;
#X connect 21 0 24 0;
#X connect 22 0 44 0;
#X connect 24 0 33 0;
#X connect 25 0 36 0;
#X connect 27 0 28 0;
#X connect 27 0 32 0;
#X connect 30 0 27 0;
#X connect 31 0 30 0;
#X connect 32 0 25 0;
#X connect 32 1 26 0;
#X connect 33 0 31 0;
#X connect 33 1 35 0;
#X connect 34 0 30 1;
#X connect 35 0 27 0;
#X connect 36 0 16 0;
#X connect 36 0 41 0;
#X connect 37 0 38 0;
#X connect 37 0 42 0;
#X connect 40 0 11 0;
#X connect 44 0 29 0;
#X connect 44 0 34 0;
#N canvas 534 234 1333 802 10;
#X declare -lib mrpeach;
#X obj 311 -287 import mrpeach;
#X obj 417 -262 unpackOSC;
#X obj 417 -287 udpreceive ;
#X obj 417 -198 list split 1;
#X obj 484 -136 unpack s;
#X obj 

Re: [PD] reacTIVision client in PD on Ubuntu 64 bit

2010-11-05 Thread Menno van der Woude
Stefan,

thanks a lot, that immediately worked!
The documentation for reacTIVision and related packages (e.g. portvideo) is
very elaborate.
For example I cannot find an example for the xamera.xml file, and here the
option dialog does not work.

However, thanks a lot, this does get me going!

Regards,

Menno.

On Fri, Nov 5, 2010 at 1:52 PM, Stefan Jensen sjen...@versanet.de wrote:

 Hi,...

 Am Freitag, den 05.11.2010, 11:57 +0100 schrieb Menno van der Woude:

  Seems like it was built solely for 32 bit systems? I really do not know
 how
  to resolve this, or how to build a working pd-client from the source.

 The Tuio Client for Puredata[1] contains a source.zip. Simply unpack
 it and run make in this dir. That should do it.
 Maybe you have to install some additional devel-packages.

 best regards

 Stefan

 [1]

 http://prdownloads.sourceforge.net/reactivision/TUIO_PureData-1.4.zip?download
 --




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