Re: [PD] [PD-announce] Language Design / Conlang: do you know any examples in Sound Art or Arts in general?

2012-02-01 Thread massimiliano samsa
Andy your suggestion meets pretty well what I have in mind, I'll be
experimenting with the combination of tools you mentioned.
Thanks!

2012/1/22 Mathieu Bouchard ma...@artengine.ca

 Le 2012-01-21 à 20:11:00, Andy Farnell a écrit :


  Is that what Francophone Canadian sounds like!! ?


 It's one quite common accent (apart from the [r] mistake). People would
 tend to always use [ʀ] instead of [r], or always [r] instead of [ʀ].
 Overall, speech tends to range between this and what's listed in the
 dictionary, depending on how informal the speech is.


  Anyway I can't hear it using espeak or mbrola because not sure how to
 translate UTF16 IPA into phoneme mnemonics, eg this doesn't work:


 You mean that there are people who use UTF16 on unix outside of java
 context ?

 I thought that everyone on unix was moving to UTF8 instead (except java).

 Try iconv.


  __**__**
 __
 | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC

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[PD] [PD-announce] Language Design / Conlang: do you know any examples in Sound Art or Arts in general?

2012-01-21 Thread massimiliano samsa
Hi, I'm going to do a project of language design for the Sound Design
course of of my Art School.
*Language Design* is the creation of an artificial language like it
happens, for example, for the aliens of some sc-fi movies. (Famous examples
are the aliens in District 9 and Chewbecca in Star Wars (of course ;)). It
is also called conlang (constructed language).
The final work should be some kind of a speaking installation, where the
speech generated is an artificial language interacting with the audience.

My plans are to collect a database of sounds/phonems from human speeches of
different languages, in addiction to synthetic sounds, and find a way to
re-arrange them on the fly when triggered by an interaction with the
audience, in order to create sentences.

*Besides the technical sides, my main focus now is to know examples of
artificial language design in Sound Art or Arts in general.*

No videogames or films involved ;)

Any help or suggestion is much appreciated!!

Max
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