Re: [PD] [Gridflow-dev] [gemdead]

2011-05-22 Thread ALAN BROOKER
Hey Jack cheers! that's what I needed :)

Love the [#see] object, beyond it's practical use I just like having
visual output on the same space as the patch
Think I checked out pdvjtools before but could get it to compile-while try again

On Sat, May 7, 2011 at 2:17 PM, Antonio Roberts
anto...@hellocatfood.com wrote:
 I've just come across [pix-preview], which is part of the pdvjtools
 package 
 http://hangar.org/wikis/lab/lib/exe/detail.php?id=start%3Apuredata_pdvjtoolsmedia=start:pix_preview_help_patch.png

 Looks like it does similar to [gem_see] object that was just created...

 On 30 April 2011 20:06, Antonio Roberts anto...@hellocatfood.com wrote:
 This is amazing, thanks to you both!

 Ant

 On 30 April 2011 18:05, Jack j...@rybn.org wrote:
 Something like this could help.
 ++

 Jack



 Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
 Hey Ant,

 This can definitely be done- I was working on/off on a sort of ' #see
 for gem' but haven't perfected it yet.

 The method is to render 3d objects into a buffer  to pix object 
 then to #from_pix. Mathieu may know of a more efficient way of doing
 this tho

 The attached patch (if it doesn't work when first opened, close then
 re-open and should work) is what I was working on. As mentioned it's a
 work in progress and I could probably do with some efficiency tips
 here too!

 All the best

 Al




 On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
 anto...@hellocatfood.com wrote:
  Thanks and sorry that I didn't stick around to get the reply on IRC.
 
  Secondly, can the cube be rendered to an [#out window] object? I know
  [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
  as a [pix_texture] that I can then send to [#from_pix] but no luck so
  far
 
  Ant
 
  On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:
 
  from irc #dataflow :
 
  hellocatfood Is it possible to use [gemdead] with objects such as 
  [cube]
  and [sphere] in gridflow?
 
  In theory, I said no, but actually, [gemdead] doesn't prevent you from 
  using
  OpenGL elements, and things like [cube] and [sphere] don't check at all
  whether they're given a real [gemhead] context, and don't seem to be 
  doing
  much that is related to it, therefore :
 
   [gemhead]
    |
   [b]
    |
   [gemdead]
    |
   [cube]
 
  will really draw the cube as if you had done :
 
   [gemhead]
    |
   [cube]
 
  I suspect that very few Gem object classes really depend on an authentic
  GemState (one that was really created by [gemwin]). When you do find
  exceptions, please tell me.
 
  But you may have to use [gemhead] anyway (as in the above example) as 
  long
  as [gemwin] decides when to clear the buffer and when to copy the 
  buffer to
  the screen, just because [gemwin] uses [gemdead] to say when it's the 
  time
  to draw.
 
   ___
  | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
 
 
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Re: [PD] [Gridflow-dev] [gemdead]

2011-05-07 Thread Antonio Roberts
I've just come across [pix-preview], which is part of the pdvjtools
package 
http://hangar.org/wikis/lab/lib/exe/detail.php?id=start%3Apuredata_pdvjtoolsmedia=start:pix_preview_help_patch.png

Looks like it does similar to [gem_see] object that was just created...

On 30 April 2011 20:06, Antonio Roberts anto...@hellocatfood.com wrote:
 This is amazing, thanks to you both!

 Ant

 On 30 April 2011 18:05, Jack j...@rybn.org wrote:
 Something like this could help.
 ++

 Jack



 Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
 Hey Ant,

 This can definitely be done- I was working on/off on a sort of ' #see
 for gem' but haven't perfected it yet.

 The method is to render 3d objects into a buffer  to pix object 
 then to #from_pix. Mathieu may know of a more efficient way of doing
 this tho

 The attached patch (if it doesn't work when first opened, close then
 re-open and should work) is what I was working on. As mentioned it's a
 work in progress and I could probably do with some efficiency tips
 here too!

 All the best

 Al




 On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
 anto...@hellocatfood.com wrote:
  Thanks and sorry that I didn't stick around to get the reply on IRC.
 
  Secondly, can the cube be rendered to an [#out window] object? I know
  [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
  as a [pix_texture] that I can then send to [#from_pix] but no luck so
  far
 
  Ant
 
  On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:
 
  from irc #dataflow :
 
  hellocatfood Is it possible to use [gemdead] with objects such as 
  [cube]
  and [sphere] in gridflow?
 
  In theory, I said no, but actually, [gemdead] doesn't prevent you from 
  using
  OpenGL elements, and things like [cube] and [sphere] don't check at all
  whether they're given a real [gemhead] context, and don't seem to be 
  doing
  much that is related to it, therefore :
 
   [gemhead]
    |
   [b]
    |
   [gemdead]
    |
   [cube]
 
  will really draw the cube as if you had done :
 
   [gemhead]
    |
   [cube]
 
  I suspect that very few Gem object classes really depend on an authentic
  GemState (one that was really created by [gemwin]). When you do find
  exceptions, please tell me.
 
  But you may have to use [gemhead] anyway (as in the above example) as 
  long
  as [gemwin] decides when to clear the buffer and when to copy the buffer 
  to
  the screen, just because [gemwin] uses [gemdead] to say when it's the 
  time
  to draw.
 
   ___
  | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
 
 
  ___
  Pd-list@iem.at mailing list
  UNSUBSCRIBE and account-management - 
  http://lists.puredata.info/listinfo/pd-list
 
 ___
 Gridflow-dev mailing list
 gridflow-...@lists.artengine.ca
 http://lists.artengine.ca/cgi-bin/mailman/listinfo/gridflow-dev




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Re: [PD] [Gridflow-dev] [gemdead]

2011-04-30 Thread Jack
Something like this could help.
++

Jack



Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
 Hey Ant,
 
 This can definitely be done- I was working on/off on a sort of ' #see
 for gem' but haven't perfected it yet.
 
 The method is to render 3d objects into a buffer  to pix object 
 then to #from_pix. Mathieu may know of a more efficient way of doing
 this tho
 
 The attached patch (if it doesn't work when first opened, close then
 re-open and should work) is what I was working on. As mentioned it's a
 work in progress and I could probably do with some efficiency tips
 here too!
 
 All the best
 
 Al
 
 
 
 
 On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
 anto...@hellocatfood.com wrote:
  Thanks and sorry that I didn't stick around to get the reply on IRC.
 
  Secondly, can the cube be rendered to an [#out window] object? I know
  [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
  as a [pix_texture] that I can then send to [#from_pix] but no luck so
  far
 
  Ant
 
  On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:
 
  from irc #dataflow :
 
  hellocatfood Is it possible to use [gemdead] with objects such as [cube]
  and [sphere] in gridflow?
 
  In theory, I said no, but actually, [gemdead] doesn't prevent you from 
  using
  OpenGL elements, and things like [cube] and [sphere] don't check at all
  whether they're given a real [gemhead] context, and don't seem to be doing
  much that is related to it, therefore :
 
   [gemhead]
|
   [b]
|
   [gemdead]
|
   [cube]
 
  will really draw the cube as if you had done :
 
   [gemhead]
|
   [cube]
 
  I suspect that very few Gem object classes really depend on an authentic
  GemState (one that was really created by [gemwin]). When you do find
  exceptions, please tell me.
 
  But you may have to use [gemhead] anyway (as in the above example) as long
  as [gemwin] decides when to clear the buffer and when to copy the buffer to
  the screen, just because [gemwin] uses [gemdead] to say when it's the time
  to draw.
 
   ___
  | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
 
 
  ___
  Pd-list@iem.at mailing list
  UNSUBSCRIBE and account-management - 
  http://lists.puredata.info/listinfo/pd-list
 
 ___
 Gridflow-dev mailing list
 gridflow-...@lists.artengine.ca
 http://lists.artengine.ca/cgi-bin/mailman/listinfo/gridflow-dev



gem_see.pd
Description: application/extension-pd


gem_see-help.pd
Description: application/extension-pd


signature.asc
Description: This is a digitally signed message part
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Re: [PD] [Gridflow-dev] [gemdead]

2011-04-30 Thread Antonio Roberts
This is amazing, thanks to you both!

Ant

On 30 April 2011 18:05, Jack j...@rybn.org wrote:
 Something like this could help.
 ++

 Jack



 Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
 Hey Ant,

 This can definitely be done- I was working on/off on a sort of ' #see
 for gem' but haven't perfected it yet.

 The method is to render 3d objects into a buffer  to pix object 
 then to #from_pix. Mathieu may know of a more efficient way of doing
 this tho

 The attached patch (if it doesn't work when first opened, close then
 re-open and should work) is what I was working on. As mentioned it's a
 work in progress and I could probably do with some efficiency tips
 here too!

 All the best

 Al




 On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
 anto...@hellocatfood.com wrote:
  Thanks and sorry that I didn't stick around to get the reply on IRC.
 
  Secondly, can the cube be rendered to an [#out window] object? I know
  [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
  as a [pix_texture] that I can then send to [#from_pix] but no luck so
  far
 
  Ant
 
  On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:
 
  from irc #dataflow :
 
  hellocatfood Is it possible to use [gemdead] with objects such as [cube]
  and [sphere] in gridflow?
 
  In theory, I said no, but actually, [gemdead] doesn't prevent you from 
  using
  OpenGL elements, and things like [cube] and [sphere] don't check at all
  whether they're given a real [gemhead] context, and don't seem to be doing
  much that is related to it, therefore :
 
   [gemhead]
    |
   [b]
    |
   [gemdead]
    |
   [cube]
 
  will really draw the cube as if you had done :
 
   [gemhead]
    |
   [cube]
 
  I suspect that very few Gem object classes really depend on an authentic
  GemState (one that was really created by [gemwin]). When you do find
  exceptions, please tell me.
 
  But you may have to use [gemhead] anyway (as in the above example) as long
  as [gemwin] decides when to clear the buffer and when to copy the buffer 
  to
  the screen, just because [gemwin] uses [gemdead] to say when it's the time
  to draw.
 
   ___
  | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
 
 
  ___
  Pd-list@iem.at mailing list
  UNSUBSCRIBE and account-management - 
  http://lists.puredata.info/listinfo/pd-list
 
 ___
 Gridflow-dev mailing list
 gridflow-...@lists.artengine.ca
 http://lists.artengine.ca/cgi-bin/mailman/listinfo/gridflow-dev



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