Re: [PD] [PD-announce] gem 0.93.0

2011-08-29 Thread cyrille henry

hello,

this works for me (but lot's of object did not load on my computer).

but the auto 1 message to pix film crash 0.93.0, but should work on 0.93.1

Cyrille

Le 29/08/2011 17:05, bra...@subnet.at a écrit :

thank you so much

but :-((...attached patch _maincamera3 worked with ver: 0.91-cvs on win7/64 
quiet as well as with xp, the new one is crashing pd. may you can find out 
whats going on

with kind regards
der.brandt




Zitat von IOhannes zmölnig zmoel...@iem.at:


after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
working DV support (on linux)
V4L also works with newer kernels (that dropped v4l)
support for IIDC
support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...

settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of headers
that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for hopefully
better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes






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Re: [PD] [PD-announce] gem 0.93.0

2011-08-27 Thread Marian Weger

Am 26.08.11 18:20, schrieb IOhannes zmölnig:

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.
Wow! I didn't expect you working that hard, during these rare sunny days 
in Graz.



marian

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Re: [PD] [PD-announce] gem 0.93.0

2011-08-27 Thread Eduardo Flores Abad
 Thanks a lot for the new version of Gem IOhannes!

Eduardo







www.eduardoflores.de

www.gemart.de

 
 
 2011/8/26 IOhannes zmölnig zmoel...@iem.at
 
  after long years of waiting (foir you) and hard labour (for me), Gem
  0.93 has been released today.
  
  large parts of the underlying engine have been re-written to give
  you a
  better experience!
  
  
  binaries are available for w32 (installer  zip), for the brave and
  adventurous there is the source code.
  binaries for OSX and not available yet, but we hope to get them
  online
  soonish.
  
  grab it while it's hot: http://gem.iem.at/releases/0.93.0
  
  alternatively you can get the files from
  https://sourceforge.net/projects/pd-gem
  
  
  highlights
  ==
  
  Objects
  ---
  frei0r video plugins support
  
  - [mesh], [surface3d],...
  - [separator] now takes arguments to define which stacks to push/pop
  
  documentation
  -
  - numerous bigfixes and improvements
  
  extra
  -
  - [pix_fiducialtrack] is no more part of Gem (but comes bundled with
  Gem)
  - [pix_artoolkit] fiducial tracking using ARToolKit
  - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
  
  
  plugins
  ---
  image acquisition is now factored out into plugins
  this means that you can e.g. easily add new image acquisition
  methods to
  the existing [pix_video], [pix_film] and [pix_image] objects
  
  - still image loading/saving now uses plugins on all platforms
  on w32 you can now use ImageMagick and/or QuickTime for
  loading/saving
  images, which greatly increases the number of supported formats.
  you now get programmatic feedback on image loading success...
  
  - video acquisition now uses plugins on all platforms
  uniform way to get or set properties/attributes/controls, like hue,
  saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
  such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support
  
  - film acquisition now uses plugins on all platforms (you could use
  gmerlin on w32 or osx...)
  
  - recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
  fake live video from your Gem window - use itfor recording,
  streaming,...
  
  settings
  
  global  local settings files to modify the overall behaviour of Gem
  you don't like Gem's default framerate, windowsize, font, texture
  mode,...? change it once and for all
  
  internals
  -
  - API: this is the first Gem with a public API: a selection of
  headers
  that you can use to write your own Gem-plugins
  build-system
  
  - build system: completely switched to a proper autotools
  
  - openGL: updated bundled GLEW
  
  - source organization: re-organized the entire source tree for
  hopefully
  better maintainability
  
  
  lowlights
  =
  i need an OSX developer willing to spend some time in getting image
  acquisition and windowing to work on OSX=10.6 (x86_64)
  
  
  mfga,dsra
  IOhannes
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[PD] [PD-announce] gem 0.93.0

2011-08-26 Thread IOhannes zmölnig
after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
 working DV support (on linux)
 V4L also works with newer kernels (that dropped v4l)
 support for IIDC
 support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
 experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
 support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...

settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of headers
that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for hopefully
better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes



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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Pagano, Patrick
FreiOr SUPPORT!!!
Massive WIN 
I assume that this is for linux/OSX?
Or do you have frei0r working on WIN?

This is very cool

pp


On 8/26/11 12:20 PM, IOhannes zmölnig zmoel...@iem.at wrote:

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
 working DV support (on linux)
 V4L also works with newer kernels (that dropped v4l)
 support for IIDC
 support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
 experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
 support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...

settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of headers
that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for hopefully
better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes

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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread cyrille henry

cool

c


Le 26/08/2011 18:20, IOhannes zmölnig a écrit :

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...

settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of headers
that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for hopefully
better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes




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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread yvan volochine

On 08/26/2011 06:20 PM, IOhannes zmölnig wrote:

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


nice, congrats !

cheers,
_y


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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Jack

Le 26/08/2011 18:20, IOhannes zmölnig a écrit :

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem

Hello IOhannes and bravo to bring us this new stable release of GEM.


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

Can you tell us more about arguments on [separator] ?
Thanx.
++

Jack



documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...

settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of headers
that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for hopefully
better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes



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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Marco Donnarumma
Sounds great, gonna grab it now!
thanks for your work!

M

p.s. brilliant to see Jaime's object embed in Gem :)



2011/8/26 IOhannes zmölnig zmoel...@iem.at

 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.

 large parts of the underlying engine have been re-written to give you a
 better experience!


 binaries are available for w32 (installer  zip), for the brave and
 adventurous there is the source code.
 binaries for OSX and not available yet, but we hope to get them online
 soonish.

 grab it while it's hot: http://gem.iem.at/releases/0.93.0

 alternatively you can get the files from
 https://sourceforge.net/projects/pd-gem


 highlights
 ==

 Objects
 ---
 frei0r video plugins support

 - [mesh], [surface3d],...
 - [separator] now takes arguments to define which stacks to push/pop

 documentation
 -
 - numerous bigfixes and improvements

 extra
 -
 - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
 - [pix_artoolkit] fiducial tracking using ARToolKit
 - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


 plugins
 ---
 image acquisition is now factored out into plugins
 this means that you can e.g. easily add new image acquisition methods to
 the existing [pix_video], [pix_film] and [pix_image] objects

 - still image loading/saving now uses plugins on all platforms
 on w32 you can now use ImageMagick and/or QuickTime for loading/saving
 images, which greatly increases the number of supported formats.
 you now get programmatic feedback on image loading success...

 - video acquisition now uses plugins on all platforms
 uniform way to get or set properties/attributes/controls, like hue,
 saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
 such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

 - film acquisition now uses plugins on all platforms (you could use
 gmerlin on w32 or osx...)

 - recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
 fake live video from your Gem window - use itfor recording, streaming,...

 settings
 
 global  local settings files to modify the overall behaviour of Gem
 you don't like Gem's default framerate, windowsize, font, texture
 mode,...? change it once and for all

 internals
 -
 - API: this is the first Gem with a public API: a selection of headers
 that you can use to write your own Gem-plugins
 build-system

 - build system: completely switched to a proper autotools

 - openGL: updated bundled GLEW

 - source organization: re-organized the entire source tree for hopefully
 better maintainability


 lowlights
 =
 i need an OSX developer willing to spend some time in getting image
 acquisition and windowing to work on OSX=10.6 (x86_64)


 mfga,dsra
 IOhannes


 ___
 Pd-announce mailing list
 pd-annou...@iem.at
 http://lists.puredata.info/listinfo/pd-announce




-- 
Marco Donnarumma
Independent New Media and Sonic Arts Practitioner, Performer, Teacher
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Jean-Marie Adrien

great ! thanks a lot !!
jm
Le 26 août 11 à 18:20, IOhannes zmölnig a écrit :


after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give  
you a

better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled  
with Gem)

- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition  
methods to

the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
 working DV support (on linux)
 V4L also works with newer kernels (that dropped v4l)
 support for IIDC
 support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
 experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
 support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording,  
streaming,...


settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of  
headers

that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for  
hopefully

better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes

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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread ALAN BROOKER
Thanks for all the hard work on this!

2011/8/26 IOhannes zmölnig zmoel...@iem.at:
 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.

 large parts of the underlying engine have been re-written to give you a
 better experience!


 binaries are available for w32 (installer  zip), for the brave and
 adventurous there is the source code.
 binaries for OSX and not available yet, but we hope to get them online
 soonish.

 grab it while it's hot: http://gem.iem.at/releases/0.93.0

 alternatively you can get the files from
 https://sourceforge.net/projects/pd-gem


 highlights
 ==

 Objects
 ---
 frei0r video plugins support

 - [mesh], [surface3d],...
 - [separator] now takes arguments to define which stacks to push/pop

 documentation
 -
 - numerous bigfixes and improvements

 extra
 -
 - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
 - [pix_artoolkit] fiducial tracking using ARToolKit
 - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


 plugins
 ---
 image acquisition is now factored out into plugins
 this means that you can e.g. easily add new image acquisition methods to
 the existing [pix_video], [pix_film] and [pix_image] objects

 - still image loading/saving now uses plugins on all platforms
 on w32 you can now use ImageMagick and/or QuickTime for loading/saving
 images, which greatly increases the number of supported formats.
 you now get programmatic feedback on image loading success...

 - video acquisition now uses plugins on all platforms
 uniform way to get or set properties/attributes/controls, like hue,
 saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
 such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

 - film acquisition now uses plugins on all platforms (you could use
 gmerlin on w32 or osx...)

 - recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
 fake live video from your Gem window - use itfor recording, streaming,...

 settings
 
 global  local settings files to modify the overall behaviour of Gem
 you don't like Gem's default framerate, windowsize, font, texture
 mode,...? change it once and for all

 internals
 -
 - API: this is the first Gem with a public API: a selection of headers
 that you can use to write your own Gem-plugins
 build-system

 - build system: completely switched to a proper autotools

 - openGL: updated bundled GLEW

 - source organization: re-organized the entire source tree for hopefully
 better maintainability


 lowlights
 =
 i need an OSX developer willing to spend some time in getting image
 acquisition and windowing to work on OSX=10.6 (x86_64)


 mfga,dsra
 IOhannes


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 pd-annou...@iem.at
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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread pierre


On Fri, 26 Aug 2011 18:20:06 +0200, IOhannes zmölnig wrote:

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you 
a

better experience!



Bravo !
many thanks for the (big) work !

p.

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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Olivier B
Thanks a lot...

01ivier

2011/8/26 IOhannes zmölnig zmoel...@iem.at

 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.

 large parts of the underlying engine have been re-written to give you a
 better experience!


 binaries are available for w32 (installer  zip), for the brave and
 adventurous there is the source code.
 binaries for OSX and not available yet, but we hope to get them online
 soonish.

 grab it while it's hot: http://gem.iem.at/releases/0.93.0

 alternatively you can get the files from
 https://sourceforge.net/projects/pd-gem


 highlights
 ==

 Objects
 ---
 frei0r video plugins support

 - [mesh], [surface3d],...
 - [separator] now takes arguments to define which stacks to push/pop

 documentation
 -
 - numerous bigfixes and improvements

 extra
 -
 - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
 - [pix_artoolkit] fiducial tracking using ARToolKit
 - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


 plugins
 ---
 image acquisition is now factored out into plugins
 this means that you can e.g. easily add new image acquisition methods to
 the existing [pix_video], [pix_film] and [pix_image] objects

 - still image loading/saving now uses plugins on all platforms
 on w32 you can now use ImageMagick and/or QuickTime for loading/saving
 images, which greatly increases the number of supported formats.
 you now get programmatic feedback on image loading success...

 - video acquisition now uses plugins on all platforms
 uniform way to get or set properties/attributes/controls, like hue,
 saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
 such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

 - film acquisition now uses plugins on all platforms (you could use
 gmerlin on w32 or osx...)

 - recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
 fake live video from your Gem window - use itfor recording, streaming,...

 settings
 
 global  local settings files to modify the overall behaviour of Gem
 you don't like Gem's default framerate, windowsize, font, texture
 mode,...? change it once and for all

 internals
 -
 - API: this is the first Gem with a public API: a selection of headers
 that you can use to write your own Gem-plugins
 build-system

 - build system: completely switched to a proper autotools

 - openGL: updated bundled GLEW

 - source organization: re-organized the entire source tree for hopefully
 better maintainability


 lowlights
 =
 i need an OSX developer willing to spend some time in getting image
 acquisition and windowing to work on OSX=10.6 (x86_64)


 mfga,dsra
 IOhannes


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 Pd-announce mailing list
 pd-annou...@iem.at
 http://lists.puredata.info/listinfo/pd-announce

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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Ed Kelly
Thanks IO-hannes. Keep up the good work.

10. check out gemnotes
20. is the text3d object faster
30. goto Graz

Ed
 
Gemnotes-0.1alpha: Live music notation for Pure Data
http://sharktracks.co.uk/



From: IOhannes zmölnig zmoel...@iem.at
To: pd-annou...@iem.at
Sent: Friday, 26 August 2011, 17:20
Subject: [PD] [PD-announce] gem 0.93.0

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
working DV support (on linux)
V4L also works with newer kernels (that dropped v4l)
support for IIDC
support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...

settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of headers
that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for hopefully
better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes


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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Richie Cyngler
Another big ups! Thanks for all the hard work =)

On Sat, Aug 27, 2011 at 9:25 AM, Olivier B lamouraupeu...@gmail.com wrote:

 Thanks a lot...

 01ivier

 2011/8/26 IOhannes zmölnig zmoel...@iem.at

 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.

 large parts of the underlying engine have been re-written to give you a
 better experience!


 binaries are available for w32 (installer  zip), for the brave and
 adventurous there is the source code.
 binaries for OSX and not available yet, but we hope to get them online
 soonish.

 grab it while it's hot: http://gem.iem.at/releases/0.93.0

 alternatively you can get the files from
 https://sourceforge.net/projects/pd-gem


 highlights
 ==

 Objects
 ---
 frei0r video plugins support

 - [mesh], [surface3d],...
 - [separator] now takes arguments to define which stacks to push/pop

 documentation
 -
 - numerous bigfixes and improvements

 extra
 -
 - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
 - [pix_artoolkit] fiducial tracking using ARToolKit
 - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


 plugins
 ---
 image acquisition is now factored out into plugins
 this means that you can e.g. easily add new image acquisition methods to
 the existing [pix_video], [pix_film] and [pix_image] objects

 - still image loading/saving now uses plugins on all platforms
 on w32 you can now use ImageMagick and/or QuickTime for loading/saving
 images, which greatly increases the number of supported formats.
 you now get programmatic feedback on image loading success...

 - video acquisition now uses plugins on all platforms
 uniform way to get or set properties/attributes/controls, like hue,
 saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
 such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

 - film acquisition now uses plugins on all platforms (you could use
 gmerlin on w32 or osx...)

 - recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
 fake live video from your Gem window - use itfor recording, streaming,...

 settings
 
 global  local settings files to modify the overall behaviour of Gem
 you don't like Gem's default framerate, windowsize, font, texture
 mode,...? change it once and for all

 internals
 -
 - API: this is the first Gem with a public API: a selection of headers
 that you can use to write your own Gem-plugins
 build-system

 - build system: completely switched to a proper autotools

 - openGL: updated bundled GLEW

 - source organization: re-organized the entire source tree for hopefully
 better maintainability


 lowlights
 =
 i need an OSX developer willing to spend some time in getting image
 acquisition and windowing to work on OSX=10.6 (x86_64)


 mfga,dsra
 IOhannes


 ___
 Pd-announce mailing list
 pd-annou...@iem.at
 http://lists.puredata.info/listinfo/pd-announce


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 Envie de tisser ?
 http://yamatierea.org/papatchs/


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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Jaime Oliver
Thanks IOhannes!

I'll drink to it!

J



On Aug 26, 2011, at 12:20 PM, IOhannes zmölnig zmoel...@iem.at wrote:

 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.
 
 large parts of the underlying engine have been re-written to give you a
 better experience!
 
 
 binaries are available for w32 (installer  zip), for the brave and
 adventurous there is the source code.
 binaries for OSX and not available yet, but we hope to get them online
 soonish.
 
 grab it while it's hot: http://gem.iem.at/releases/0.93.0
 
 alternatively you can get the files from
 https://sourceforge.net/projects/pd-gem
 
 
 highlights
 ==
 
 Objects
 ---
 frei0r video plugins support
 
 - [mesh], [surface3d],...
 - [separator] now takes arguments to define which stacks to push/pop
 
 documentation
 -
 - numerous bigfixes and improvements
 
 extra
 -
 - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
 - [pix_artoolkit] fiducial tracking using ARToolKit
 - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
 
 
 plugins
 ---
 image acquisition is now factored out into plugins
 this means that you can e.g. easily add new image acquisition methods to
 the existing [pix_video], [pix_film] and [pix_image] objects
 
 - still image loading/saving now uses plugins on all platforms
 on w32 you can now use ImageMagick and/or QuickTime for loading/saving
 images, which greatly increases the number of supported formats.
 you now get programmatic feedback on image loading success...
 
 - video acquisition now uses plugins on all platforms
 uniform way to get or set properties/attributes/controls, like hue,
 saturation, shutter-speed, pan,...
 working DV support (on linux)
 V4L also works with newer kernels (that dropped v4l)
 support for IIDC
 support for industrial grade GigE cameras using 3rd party libraries
 such as PYLON, Halcon or AVT's PvAPI
 experimental UNICAP support
 
 - film acquisition now uses plugins on all platforms (you could use
 gmerlin on w32 or osx...)
 
 - recording (film output) now uses plugins on all platforms
 support for V4L2 (and V4L) loopback devices, in order to generate a
 fake live video from your Gem window - use itfor recording, streaming,...
 
 settings
 
 global  local settings files to modify the overall behaviour of Gem
 you don't like Gem's default framerate, windowsize, font, texture
 mode,...? change it once and for all
 
 internals
 -
 - API: this is the first Gem with a public API: a selection of headers
 that you can use to write your own Gem-plugins
 build-system
 
 - build system: completely switched to a proper autotools
 
 - openGL: updated bundled GLEW
 
 - source organization: re-organized the entire source tree for hopefully
 better maintainability
 
 
 lowlights
 =
 i need an OSX developer willing to spend some time in getting image
 acquisition and windowing to work on OSX=10.6 (x86_64)
 
 
 mfga,dsra
 IOhannes
 
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 pd-annou...@iem.at
 http://lists.puredata.info/listinfo/pd-announce
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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Husk 00
2011/8/26 IOhannes zmölnig zmoel...@iem.at

 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.


Today is a good day indeed!
thanks so much

husk

-- 
when Art become pratical, we call it technology, when Technology become
useless we call it Art
Song hojun

www.estereotips.net
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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread William Brent
Congratulations  more thanks for your work...



2011/8/26 IOhannes zmölnig zmoel...@iem.at:
 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.

 large parts of the underlying engine have been re-written to give you a
 better experience!


 binaries are available for w32 (installer  zip), for the brave and
 adventurous there is the source code.
 binaries for OSX and not available yet, but we hope to get them online
 soonish.

 grab it while it's hot: http://gem.iem.at/releases/0.93.0

 alternatively you can get the files from
 https://sourceforge.net/projects/pd-gem


 highlights
 ==

 Objects
 ---
 frei0r video plugins support

 - [mesh], [surface3d],...
 - [separator] now takes arguments to define which stacks to push/pop

 documentation
 -
 - numerous bigfixes and improvements

 extra
 -
 - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
 - [pix_artoolkit] fiducial tracking using ARToolKit
 - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


 plugins
 ---
 image acquisition is now factored out into plugins
 this means that you can e.g. easily add new image acquisition methods to
 the existing [pix_video], [pix_film] and [pix_image] objects

 - still image loading/saving now uses plugins on all platforms
 on w32 you can now use ImageMagick and/or QuickTime for loading/saving
 images, which greatly increases the number of supported formats.
 you now get programmatic feedback on image loading success...

 - video acquisition now uses plugins on all platforms
 uniform way to get or set properties/attributes/controls, like hue,
 saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
 such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

 - film acquisition now uses plugins on all platforms (you could use
 gmerlin on w32 or osx...)

 - recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
 fake live video from your Gem window - use itfor recording, streaming,...

 settings
 
 global  local settings files to modify the overall behaviour of Gem
 you don't like Gem's default framerate, windowsize, font, texture
 mode,...? change it once and for all

 internals
 -
 - API: this is the first Gem with a public API: a selection of headers
 that you can use to write your own Gem-plugins
 build-system

 - build system: completely switched to a proper autotools

 - openGL: updated bundled GLEW

 - source organization: re-organized the entire source tree for hopefully
 better maintainability


 lowlights
 =
 i need an OSX developer willing to spend some time in getting image
 acquisition and windowing to work on OSX=10.6 (x86_64)


 mfga,dsra
 IOhannes


 ___
 Pd-announce mailing list
 pd-annou...@iem.at
 http://lists.puredata.info/listinfo/pd-announce

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-- 
William Brent
www.williambrent.com

“Great minds flock together”
Conflations: conversational idiom for the 21st century

www.conflations.com

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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread erich
hi iohannes,

thx for all the work!

cheers

erich


On Fri, 2011-08-26 at 18:20 +0200, IOhannes zmölnig wrote:
 after long years of waiting (foir you) and hard labour (for me), Gem
 0.93 has been released today.
 
 large parts of the underlying engine have been re-written to give you a
 better experience!
 
 
 binaries are available for w32 (installer  zip), for the brave and
 adventurous there is the source code.
 binaries for OSX and not available yet, but we hope to get them online
 soonish.
 
 grab it while it's hot: http://gem.iem.at/releases/0.93.0
 
 alternatively you can get the files from
 https://sourceforge.net/projects/pd-gem
 
 
 highlights
 ==
 
 Objects
 ---
 frei0r video plugins support
 
 - [mesh], [surface3d],...
 - [separator] now takes arguments to define which stacks to push/pop
 
 documentation
 -
 - numerous bigfixes and improvements
 
 extra
 -
 - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
 - [pix_artoolkit] fiducial tracking using ARToolKit
 - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
 
 
 plugins
 ---
 image acquisition is now factored out into plugins
 this means that you can e.g. easily add new image acquisition methods to
 the existing [pix_video], [pix_film] and [pix_image] objects
 
 - still image loading/saving now uses plugins on all platforms
 on w32 you can now use ImageMagick and/or QuickTime for loading/saving
 images, which greatly increases the number of supported formats.
 you now get programmatic feedback on image loading success...
 
 - video acquisition now uses plugins on all platforms
 uniform way to get or set properties/attributes/controls, like hue,
 saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
 such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support
 
 - film acquisition now uses plugins on all platforms (you could use
 gmerlin on w32 or osx...)
 
 - recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
 fake live video from your Gem window - use itfor recording, streaming,...
 
 settings
 
 global  local settings files to modify the overall behaviour of Gem
 you don't like Gem's default framerate, windowsize, font, texture
 mode,...? change it once and for all
 
 internals
 -
 - API: this is the first Gem with a public API: a selection of headers
 that you can use to write your own Gem-plugins
 build-system
 
 - build system: completely switched to a proper autotools
 
 - openGL: updated bundled GLEW
 
 - source organization: re-organized the entire source tree for hopefully
 better maintainability
 
 
 lowlights
 =
 i need an OSX developer willing to spend some time in getting image
 acquisition and windowing to work on OSX=10.6 (x86_64)
 
 
 mfga,dsra
 IOhannes
 
 ___
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