Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread Claire O'Connor
It's still the same when they are on different drives, I'm afraid. It's
only jumpy and glitchy when the GEM window is open but that's necessary
so...

Is there any way for PD to trigger an action in an external program? So,
have the soundfile in Audacity, for example, and have PD trigger it to play
on that?

Thanks!


On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same drive
 as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch it'll
 show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!


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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread Chris Clepper
Run a second copy of Pd.  On the Mac, option drag the Pd app to make a
copy.

Use netsend/netreceive to communicate between the two copies of Pd: one for
GEM and one for audio.


On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote:

 It's still the same when they are on different drives, I'm afraid. It's
 only jumpy and glitchy when the GEM window is open but that's necessary
 so...

 Is there any way for PD to trigger an action in an external program? So,
 have the soundfile in Audacity, for example, and have PD trigger it to play
 on that?

 Thanks!


 On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same drive
 as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch
 it'll show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!



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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread Claire O'Connor
That works perfectly! Thanks Chris :)


On 21 April 2014 19:27, Chris Clepper cgclep...@gmail.com wrote:

 Run a second copy of Pd.  On the Mac, option drag the Pd app to make a
 copy.

 Use netsend/netreceive to communicate between the two copies of Pd: one
 for GEM and one for audio.


 On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote:

 It's still the same when they are on different drives, I'm afraid. It's
 only jumpy and glitchy when the GEM window is open but that's necessary
 so...

 Is there any way for PD to trigger an action in an external program? So,
 have the soundfile in Audacity, for example, and have PD trigger it to play
 on that?

 Thanks!


 On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same
 drive as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch
 it'll show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!



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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread peiman khosravi
Reaper accepts OSC messages for almost every action.




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http://peimankhosravi.co.uk/miscposts.rss || Concert News
http://spectralkimia.wordpress.com/*


On 21 April 2014 18:53, Claire O'Connor oconn...@tcd.ie wrote:

 It's still the same when they are on different drives, I'm afraid. It's
 only jumpy and glitchy when the GEM window is open but that's necessary
 so...

 Is there any way for PD to trigger an action in an external program? So,
 have the soundfile in Audacity, for example, and have PD trigger it to play
 on that?

 Thanks!


 On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same drive
 as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch
 it'll show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!



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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-20 Thread Etienne Landon
Hi,

Did you start a second instance of pd with the sound patch ? If you run
different patch with the same instance of pd this won't make any difference
than using a single patch

Bests
Etienne


2014-04-19 23:39 GMT+02:00 Dominic Melville dcamelvi...@gmail.com:

 Could it be as simple as disk access? Reading the wav from the same drive
 as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch it'll
 show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!


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[PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-19 Thread Claire O'Connor
Hi everyone,

I am currently trying to play a .wav file through readsf~ while a sequence
of events are being triggered within GEM (pix_film and pix_image) but the
sound quality is awful - very jumpy, glitchy and almost impossible to hear
what it is actually meant to be. Has anyone any ideas as to how this
problem may be solved? I've tried having the sound come from a different
patch but that hasn't worked.

Any ideas would be very helpful :)

Thanks!
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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-19 Thread Dominic Melville
Could it be as simple as disk access? Reading the wav from the same drive
as the image files causing the jumping and glitching?

If there's any way to try playing the wav from ram in the same patch it'll
show that up straight away.

Cheers

Dominic

On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a sequence
 of events are being triggered within GEM (pix_film and pix_image) but the
 sound quality is awful - very jumpy, glitchy and almost impossible to hear
 what it is actually meant to be. Has anyone any ideas as to how this
 problem may be solved? I've tried having the sound come from a different
 patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!

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