Re: [PD] Bad sound quality when playing .wav file during a GEM sequence
It's still the same when they are on different drives, I'm afraid. It's only jumpy and glitchy when the GEM window is open but that's necessary so... Is there any way for PD to trigger an action in an external program? So, have the soundfile in Audacity, for example, and have PD trigger it to play on that? Thanks! On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote: Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. Cheers Dominic On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote: Hi everyone, I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked. Any ideas would be very helpful :) Thanks! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Bad sound quality when playing .wav file during a GEM sequence
Run a second copy of Pd. On the Mac, option drag the Pd app to make a copy. Use netsend/netreceive to communicate between the two copies of Pd: one for GEM and one for audio. On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote: It's still the same when they are on different drives, I'm afraid. It's only jumpy and glitchy when the GEM window is open but that's necessary so... Is there any way for PD to trigger an action in an external program? So, have the soundfile in Audacity, for example, and have PD trigger it to play on that? Thanks! On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote: Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. Cheers Dominic On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote: Hi everyone, I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked. Any ideas would be very helpful :) Thanks! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Bad sound quality when playing .wav file during a GEM sequence
That works perfectly! Thanks Chris :) On 21 April 2014 19:27, Chris Clepper cgclep...@gmail.com wrote: Run a second copy of Pd. On the Mac, option drag the Pd app to make a copy. Use netsend/netreceive to communicate between the two copies of Pd: one for GEM and one for audio. On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote: It's still the same when they are on different drives, I'm afraid. It's only jumpy and glitchy when the GEM window is open but that's necessary so... Is there any way for PD to trigger an action in an external program? So, have the soundfile in Audacity, for example, and have PD trigger it to play on that? Thanks! On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote: Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. Cheers Dominic On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote: Hi everyone, I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked. Any ideas would be very helpful :) Thanks! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Bad sound quality when playing .wav file during a GEM sequence
Reaper accepts OSC messages for almost every action. *www.peimankhosravi.co.uk http://www.peimankhosravi.co.uk || RSS Feed http://peimankhosravi.co.uk/miscposts.rss || Concert News http://spectralkimia.wordpress.com/* On 21 April 2014 18:53, Claire O'Connor oconn...@tcd.ie wrote: It's still the same when they are on different drives, I'm afraid. It's only jumpy and glitchy when the GEM window is open but that's necessary so... Is there any way for PD to trigger an action in an external program? So, have the soundfile in Audacity, for example, and have PD trigger it to play on that? Thanks! On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote: Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. Cheers Dominic On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote: Hi everyone, I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked. Any ideas would be very helpful :) Thanks! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Bad sound quality when playing .wav file during a GEM sequence
Hi, Did you start a second instance of pd with the sound patch ? If you run different patch with the same instance of pd this won't make any difference than using a single patch Bests Etienne 2014-04-19 23:39 GMT+02:00 Dominic Melville dcamelvi...@gmail.com: Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. Cheers Dominic On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote: Hi everyone, I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked. Any ideas would be very helpful :) Thanks! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Bad sound quality when playing .wav file during a GEM sequence
Hi everyone, I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked. Any ideas would be very helpful :) Thanks! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Bad sound quality when playing .wav file during a GEM sequence
Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. Cheers Dominic On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote: Hi everyone, I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked. Any ideas would be very helpful :) Thanks! ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list